IRC logs for #openttd on OFTC at 2025-02-19
            
00:00:21 <peter1138> Yeah, type is still instance.
00:00:27 <peter1138> But that doesn't help the script which uses typeof.
00:05:10 <_glx_> and doing compat for all classes will be annoying
00:06:28 <_glx_> oh a maybe with a foreach, let's try
00:18:40 <_glx_> well it could work if we allowed `getroottable()`
01:38:05 <_glx_> I have a workaround <https://gist.github.com/glx22/e68a71e103993ff261709db0f496aa81> (resets _typeof for old API while keeping it in new)
01:43:02 <_glx_> other option is to revert <https://github.com/OpenTTD/OpenTTD/commit/d7bd67cda39e6bec1afeb87fe51a9f4eff09074d> fully or partially (the `GetClassName` -> `PushClassName` change is not bad)
01:45:10 <peter1138> Somehow make typeof() behave the old way with pre-15 scripts... dunno.
01:45:38 <_glx_> that's what the gist does
01:46:36 <_glx_> because I like the new typeof(), it's more useful that way
01:48:04 <_glx_> even if squirrel use type() for internal errors so it will still say 'instance'
01:50:58 <DorpsGek> [OpenTTD/OpenTTD] AlexKJ101 opened pull request #13619: Fix (#13454): Edited GetClearGround(Tile t) function https://github.com/OpenTTD/OpenTTD/pull/13619
01:51:20 <DorpsGek> [OpenTTD/OpenTTD] AlexKJ101 updated pull request #13619: Fix (#13454): Edited GetClearGround(Tile t) function https://github.com/OpenTTD/OpenTTD/pull/13619
02:02:21 *** herms has quit IRC (Quit: bye)
02:03:03 *** herms has joined #openttd
02:04:52 <DorpsGek> [OpenTTD/OpenTTD] AlexKJ101 closed pull request #13619: Fix (#13454): Edited GetClearGround(Tile t) function https://github.com/OpenTTD/OpenTTD/pull/13619
02:26:47 <DorpsGek> [OpenTTD/OpenTTD] AlexKJ101 opened pull request #13620: Fix (#13454): Edited GetClearGround(Tile t) function https://github.com/OpenTTD/OpenTTD/pull/13620
03:14:55 *** Wormnest has quit IRC (Quit: Leaving)
03:43:01 *** D-HUND has joined #openttd
03:46:25 *** debdog has quit IRC (Ping timeout: 480 seconds)
03:46:53 *** D-HUND is now known as debdog
04:34:25 <Speedy`> any plans for an Android update?
04:43:35 <reldred> The Android port isn’t done in house, it’s done by a third party.
04:45:07 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/f4b75213d882afe8a185314103833d855ce3136c
04:45:08 <DorpsGek> - Update: Translations from eints (by translators)
04:59:35 <Speedy`> reldred: m'kay, but waiting ,-)
05:01:34 <reldred> jump on the discord, isosys has a thread in the development forum regarding the unofficial android port. I don't know if they're on the IRC.
05:11:30 *** keikoz has joined #openttd
06:32:23 *** Flygon has quit IRC (Read error: Connection reset by peer)
07:16:18 *** Speedyn has joined #openttd
07:16:18 *** Speedy` has quit IRC (Read error: Connection reset by peer)
07:35:08 <DorpsGek> [OpenTTD/OpenTTD] absay opened issue #13621: [Bug]: Getting "(consumed too many parameters)" string when trying to see the owner of infrastructure/buildings https://github.com/OpenTTD/OpenTTD/issues/13621
07:48:17 *** akimoto has joined #openttd
08:34:20 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13622: Fix #13631: Incorrect Owner text in land area info. https://github.com/OpenTTD/OpenTTD/pull/13622
08:34:42 <peter1138> Whhops.
08:35:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13622: Fix #13621: Incorrect Owner text in land area info. https://github.com/OpenTTD/OpenTTD/pull/13622
08:38:52 <LordAro> peter1138: does that cover 'Road owner' as well? can't immediately see where that's coming from
08:39:19 <LordAro> oh, GetTileDesc?
08:41:07 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13622: Fix #13621: Incorrect Owner text in land area info. https://github.com/OpenTTD/OpenTTD/pull/13622#pullrequestreview-2626033026
08:48:47 <peter1138> It's a loop for all the tile's owners.
09:14:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13622: Fix #13621: Incorrect Owner text in land area info. https://github.com/OpenTTD/OpenTTD/pull/13622
09:14:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13621: [Bug]: Getting "(consumed too many parameters)" string when trying to see the owner of infrastructure/buildings https://github.com/OpenTTD/OpenTTD/issues/13621
09:16:04 *** quast65 has joined #openttd
09:16:04 <quast65> https://cdn.discordapp.com/attachments/1008473233844097104/1341699817411186769/Example1107.png?ex=67b6f2d4&is=67b5a154&hm=df47a21defa401b55f421e29fad624f331fc60c872f6a087d5988a0de1560c70&
09:16:04 <quast65> Hi!
09:16:04 <quast65> I believe this is the right place to report odd things in the nightlies?
09:16:04 <quast65> I am testing out the ingame housepicker and I noticed that the produced cargo's listed in the menu are different from what the houses actually produce when built:
09:16:37 <quast65> In this case I used FIRS industryset, but it also happens vanilla
09:18:36 <quast65> Unrelated, is there a setting that allows the menu's to adapt to the size of graphics and/or amount of text?
09:18:36 <quast65> As you can see, the left side of the menu is not large enough to show all of the information.
09:18:36 <quast65> I guess its some setting I am missing? (I ususally use JGRpp)
09:28:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13620: Fix (#13454): Edited GetClearGround(Tile t) function https://github.com/OpenTTD/OpenTTD/pull/13620#issuecomment-2668040175
09:30:11 <peter1138> The right place is github.
09:30:46 <peter1138> But I can see what the issue here, the list isn't properly initialised.
09:31:31 <peter1138> `CargoArray production;` β†’ `CargoArray production{};`
09:31:48 <peter1138> I guess I could rewrite it anyway to just use a CargoMask.
09:32:51 <peter1138> CargoTypes, rather.
09:40:42 <quast65> peter1138: If it helps with testing, I can PM you a beta-release of OTIS as Houses.
09:40:42 <quast65> It has the 7 landbased industries of OTIS as houses.
09:40:42 <quast65> So you can test then with houses that have different cargos than the standard pax/mail/etc
09:41:35 <peter1138> No, thanks, I can see the cause.
09:43:28 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341706713513857044/image.png?ex=67b6f940&is=67b5a7c0&hm=11845eff6a29f2a816b3783ed7ec4ef05a0e48e97f526d294f2f5b2d9677a65a&
09:43:28 <xarick> rocks on snow
09:44:08 <xarick> 13620 😦
09:54:28 <quast65> peter1138: Ok
09:54:28 <quast65> One final remark/suggestion.
09:54:28 <quast65> I use a lot of different House-GRFs, to find a specific house, it could be handy if the house-picker also filters per GRF
10:00:01 *** asasnat has joined #openttd
10:00:01 <asasnat> is the "grow, but only spread in rainforests" option for tree growth meant to affect non-tropical climates as well? (as in, completely prevent tree spread in those climates)
10:02:57 <LordAro> `return ((_settings_game.game_creation.landscape == LandscapeType::Tropic && GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? (_settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL || _settings_game.construction.extra_tree_placement == ETP_SPREAD_RAINFOREST) : _settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL);`
10:03:15 <LordAro> which is a not very nice way of saying "yes"
10:03:49 <LordAro> i think.
10:05:17 <asasnat> it took me a while to decipher what the hell this meant but I understand now
10:05:20 <asasnat> I think
10:06:24 <LordAro> easiest way is to run the game and find out :D
10:06:45 <LordAro> ETP_SPREAD_RAINFOREST is also used in OnTick_Trees...
10:06:50 <peter1138> xarick, as I said in my comment.
10:16:20 <xarick> rocks on desert also poof
10:16:25 <xarick> desert eats them
10:18:45 <peter1138> That's nothing new. There are no desert rocks graphics.
10:20:05 <xarick> rough land i guess too
10:20:55 <xarick> there's no direct way to place rough land with scenario editor?
10:24:28 <peter1138> Basically these are not bugs, they are design limitations.
10:24:57 <peter1138> To get past design limitions, especially when new graphics are needed to support it, new features need to be designed.
11:47:28 <talltyler> I’m glad the TileDesc error is string handling, I saw it while playing last night and thought I might have created it when adding house protection πŸ˜›
11:49:42 <peter1138> Uh oh, two releases deployed today already :(
11:56:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13617: Codechange: explicitly initialise network pool item related member variables https://github.com/OpenTTD/OpenTTD/pull/13617#pullrequestreview-2626567928
12:04:04 <xarick> which SettingFlag do I need to set for a setting changeable in game in singleplayer but also in multiplayer if I am the server and not a client?
12:06:46 <xarick> in other words... i wanna make a setting where only the host can change
12:08:09 <xarick> guiflags or flags?
12:15:40 <xarick> oh, guiflags doesn't even exist anymore?
12:18:14 <xarick> I'm so outdated
12:26:37 <peter1138> Okay, that merge happened nearly 4 years ago...
12:29:53 <xarick> oh rats... scripts crashing
12:30:01 <xarick> need to wait for the string fix
12:39:35 <peter1138> Or go back to before the change.
13:47:45 <_glx_> after some thinking the new typeof() is not that useful except for debug output is scripts, my idea was to be able to do `typeof(obj) == "<classname>"` but `obj instanceof <classname>` has the same effect (even better as it can go through parents)
14:04:30 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1341772403625426954/image.png?ex=67b7366d&is=67b5e4ed&hm=e6acac07d3f4b2ec8b8d7b27e74ce511f80516c27f7c05b2ac4dd21a1912701d&
14:04:30 <johnfranklin> I miss this
14:07:42 <peter1138> Urgh. Getting annoyed by "nothing happened" or "it didn't work" type error reports.
14:17:13 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #13623: Fix: [Scripts] Multiple compatibility issues for old scripts https://github.com/OpenTTD/OpenTTD/pull/13623
14:18:42 <xarick> https://www.youtube.com/watch?v=4u0NRgMyzEM
14:19:56 <peter1138> Melting power cables just works.
14:21:51 <peter1138> Hmm, do all these compatibility layers eat in to the available op-code limits for scripts?
14:21:57 <peter1138> I'm assuming they do.
14:23:42 <_glx_> yeah they do, it's just usual squirrel code
14:25:52 <LordAro> incentive to upgrade :D
14:29:34 *** SigHunter has quit IRC ()
14:33:50 *** SigHunter has joined #openttd
14:48:32 *** SigHunter has quit IRC (Ping timeout: 480 seconds)
14:49:17 *** SigHunter has joined #openttd
14:54:42 <peter1138> Hmm, so I created a dynamically sized BitSet class, but it's a bit unwieldy.
15:17:12 *** SigHunter has quit IRC ()
15:21:47 <xarick> it just works for 10 hours! then it melts
15:22:33 *** SigHunter has joined #openttd
15:32:06 *** nielsm has joined #openttd
15:41:37 <ahyangyi> Automatically restarts everything every 8 hours
15:42:00 <ahyangyi> keep everything just works forever
15:56:18 *** gosui has joined #openttd
15:56:48 <gosui> hi
15:57:08 *** gosui has quit IRC ()
15:57:49 <LordAro> bye
15:58:08 <LordAro> a whole 20s
16:03:44 *** gelignite has joined #openttd
16:17:58 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341805992815493221/image.png?ex=67b755b6&is=67b60436&hm=96b799ebb6cc7452b1e2ae834c11478d458c01c65f885c4b78d0563913affbb1&
16:17:58 <xarick> some crash
16:18:37 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341806156686950535/message.txt?ex=67b755dd&is=67b6045d&hm=0942d1759c4e0875087d418908a5d0a2fe7e259650dee6d8af557e9382c99505&
16:21:03 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #13623: Fix: [Scripts] Multiple compatibility issues for old scripts https://github.com/OpenTTD/OpenTTD/pull/13623#pullrequestreview-2627341759
16:44:31 *** Flygon has joined #openttd
16:57:54 <xarick> ship is inside depot
16:58:34 <xarick> it's getting out of depot
16:58:42 <xarick> and picks reverse direction
16:58:48 <xarick> but direction is invalid
16:59:18 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341816393338982514/image.png?ex=67b75f65&is=67b60de5&hm=ddaf94ec97ee9e24a47e895ab8829668f5ced6b91143d4f70209ad3279123d8b&
17:08:02 <peter1138> > Beyond this point, tile types which can be accessed by vehicles must be in a valid state.
17:08:12 <peter1138> Hmm, I think that is still very optimistic :(
17:27:59 <xarick> new Ship() v->rotation and v->direction are not set
17:33:17 <_glx_> they don't matter when the ship is in the depot wormhole
17:33:35 <_glx_> but they should be set when it goes out
17:35:05 <xarick> v->UpdateDeltaXY is looking at v->rotation
17:35:11 <xarick> hmm
17:45:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13624: Fix cb23bc5e2a: Cargo types array was not initialised. https://github.com/OpenTTD/OpenTTD/pull/13624
18:00:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13624: Fix cb23bc5e2a: Cargo types not initialised for house picker produced display. https://github.com/OpenTTD/OpenTTD/pull/13624
18:00:44 <peter1138> Slightly better.
18:01:17 <andythenorth> Naptime?
18:05:13 <xarick> it asks pathfinder for a direction
18:05:58 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341833170370166815/image.png?ex=67b76f05&is=67b61d85&hm=dde904996eebd36ea3e01139deac880f6047d12afa75edc71e8946bcc89d98d6&
18:05:58 <xarick> okay, i have this atm:
18:06:21 <xarick> after new Ship()
18:11:03 <peter1138> Hmm. Configuration?
18:11:51 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #13625: Fix 11a8b71: Set direction and rotation of ships upon building https://github.com/OpenTTD/OpenTTD/pull/13625
18:15:30 <kuhnovic> Do you have a savegame to reproduce the original issue. And NOT a 4K map.
18:16:20 <xarick> build a ship, let him out towards south = crash
18:21:54 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13623: Fix: [Scripts] Multiple compatibility issues for old scripts https://github.com/OpenTTD/OpenTTD/pull/13623
18:24:19 <xarick> nice, scripts will work now
18:24:24 <xarick> i hope
18:25:22 <_glx_> I tested as much as I could
18:28:39 *** Extrems` has joined #openttd
18:29:30 *** Extrems has quit IRC (Ping timeout: 480 seconds)
18:29:30 *** Extrems` is now known as Extrems
18:36:58 <xarick> snap! must disable ships for the time being
18:41:33 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13457: Change: [Script] Remove IsValidBaseStation https://github.com/OpenTTD/OpenTTD/pull/13457
18:45:20 *** Extrems` has joined #openttd
18:45:37 *** Extrems has quit IRC (Read error: Connection reset by peer)
18:45:37 *** Extrems` is now known as Extrems
18:45:43 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #13624: Fix cb23bc5e2a: Cargo types not initialised for house picker produced display. https://github.com/OpenTTD/OpenTTD/pull/13624#pullrequestreview-2627691272
18:49:01 *** tokai has joined #openttd
18:49:01 *** ChanServ sets mode: +v tokai
18:50:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13624: Fix cb23bc5e2a: Cargo types not initialised for house picker produced display. https://github.com/OpenTTD/OpenTTD/pull/13624#pullrequestreview-2627701288
18:51:07 <peter1138> Hmm.
18:51:20 <peter1138> I've reworked IsSnowTile a bit.
18:51:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13624: Fix cb23bc5e2a: Cargo types not initialised for house picker produced display. https://github.com/OpenTTD/OpenTTD/pull/13624#pullrequestreview-2627703514
18:52:27 <peter1138> In a way that fixes #13454, and perhaps makes extending it easier.
18:55:55 *** tokai|noir has quit IRC (Ping timeout: 480 seconds)
19:01:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13624: Fix cb23bc5e2a: Cargo types not initialised for house picker produced display. https://github.com/OpenTTD/OpenTTD/pull/13624
19:36:27 <_zephyris> Intriguing, say more things.
19:37:35 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341856226237222912/image.png?ex=67b7847e&is=67b632fe&hm=245aa0f40cb46ceb9a96bbc3c31201ed9ed2540d964076534a05ffe67eb8b007&
19:37:35 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341856226631352330/image.png?ex=67b7847e&is=67b632fe&hm=6c0d666157ab647da48ccaca4468be0ff2bd8dba80a1181617707f1e86efced2&
19:38:16 <peter1138[d]> Oh, not the same tile, heh.
19:38:42 *** akimoto has quit IRC (Remote host closed the connection)
19:38:54 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341856561156460686/image.png?ex=67b784ce&is=67b6334e&hm=4ead83670764e2fb8dddce803f91757f677768fbcdf91b24345b73bdad6aa86c&
19:39:13 <peter1138> So this change affects tree generation as well. Hmm.
19:48:35 *** Wormnest has joined #openttd
19:52:17 *** Wolf01 has joined #openttd
19:57:50 <_zephyris> Probably because trees are no longer placed on those snow covered rock tiles?
19:59:46 <peter1138[d]> They aren't anyway.
20:00:32 *** HerzogDeXtEr has joined #openttd
20:09:01 <_zephyris> Odd
20:09:34 <_zephyris> Worth me making some ogfx snow covered rocks?
20:15:31 <peter1138> Ah, it's because I also made it so that fields don't remove rocks.
20:15:38 <peter1138> Undo that and it's the same.
20:19:51 <peter1138> Growth is different now. Bah.
20:25:57 <_glx_> rocks grow on fields anyway
20:34:39 <peter1138> By what mechanism?
20:38:20 <_glx_> in real life πŸ˜‰
20:48:46 <xarick> fix my ships ploz! :\1
20:49:38 <xarick> do you really need a savegame
20:50:53 <xarick> ok, let me add a savegame
20:55:14 <DorpsGek> [OpenTTD/team] glx22 commented on issue #620: [nl_NL] Translator access request https://github.com/OpenTTD/team/issues/620
20:55:46 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #13625: Fix 11a8b71: Set direction and rotation of ships upon building https://github.com/OpenTTD/OpenTTD/pull/13625#issuecomment-2669739830
21:18:08 <xarick> πŸ™‚
21:29:55 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
21:31:43 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565
21:41:38 <xarick> oops
21:43:19 <xarick> badly ordered
21:43:30 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565
21:48:12 *** nielsm has quit IRC (Ping timeout: 480 seconds)
21:49:18 <xarick> what happened to the location of table/strings.h
21:49:40 <xarick> visual studio complaining it doesn't exist
21:51:28 <peter1138> Make sure that path is correct.
21:51:41 <peter1138> Add ../ as appropriate.
21:55:18 <xarick> it shouldn't be required
21:55:31 <peter1138> It is required.
21:56:05 <xarick> no <https://github.com/SamuXarick/OpenTTD/blob/mix/src/ai/ai_gui.cpp#L23>
21:57:01 <xarick> nevermind, that's my crap
21:57:13 <xarick> still no <https://github.com/OpenTTD/OpenTTD/blob/master/src/ai/ai_gui.cpp#L24>
22:01:27 <peter1138> Oh right, it's a generated one, of course.
22:01:38 <peter1138> If it doesn't exist then VS didn't generate the file.
22:02:38 *** tokai has quit IRC (Quit: c('~' )o)
22:04:20 <peter1138> (Or rather, strgen didn't)
22:05:48 <xarick> I'm getting (undefined strings) for some weird reason
22:07:56 <xarick> trying to find out the faulty commit
22:11:38 <_glx_> probably means you failed a rebase πŸ™‚
22:11:55 <_glx_> even if there were no conficts in the area
22:12:17 <_glx_> check your GetString()
22:18:03 <xarick> found the faulty commit
22:18:18 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341896673789612062/image.png?ex=67b7aa2a&is=67b658aa&hm=c5e302608656d6c0140010d19c2fd22b00c0857eea459d5f1256744e2c64c795&
22:18:49 *** gelignite has quit IRC (Quit: Stay safe!)
22:19:16 <xarick> oh I see why... i resolved the conflict but left behind part of the code
22:19:26 <xarick> what a "smart moment"
22:20:36 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341897254239207485/image.png?ex=67b7aab4&is=67b65934&hm=5c25103ccad600722524edeaed92285ce07c206ead2f5e5f9629cbcff2d9f221&
22:20:37 <xarick> solved
22:23:09 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341897893887475782/image.png?ex=67b7ab4d&is=67b659cd&hm=63125ee12c9912c6963e9c5fc21836340e9fe276056b64c85afd288c60909032&
22:23:12 <peter1138[d]> Hm.
22:27:30 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1341898988357685359/image.png?ex=67b7ac52&is=67b65ad2&hm=3cf54c4b3ac80364a65ace50ed3842aa9480b85e5fe9adc2af41115458bc241c&
22:27:30 <xarick> just the way I like
22:29:18 <_zephyris> Looks good!
22:29:28 <_zephyris> Are those the sprites I quickly put together?
22:30:02 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341899624889192528/image.png?ex=67b7ace9&is=67b65b69&hm=e5ee38028abbda6aff451cec3540bd79b898350f1bd1a4de2be3874d0510c208&
22:30:16 <peter1138> Yes.
22:30:52 <peter1138> This does, of course, completely ignore all that other stuff I was bombing you with...
22:33:02 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341900379335430227/image.png?ex=67b7ad9d&is=67b65c1d&hm=f20742d132aaac8c7eef8ee6779d36c05155c7fc096b9406c20563ffa31e6d39&
22:33:41 <peter1138> That's master.
22:33:55 <peter1138> So the trees are a bit different for whatever reason.
22:35:22 <peter1138> Which is weird because they were the generated the same before I added this. Hmm.
22:35:50 <peter1138> Not that the precise generation matters, but it might mean I've done something wrong :)
22:38:24 <_zephyris> Looks great
22:40:01 <reldred> peter1138[d]: YESSSSSSSSS
22:40:06 <reldred> YESSSSSSSSSS
22:40:18 *** tokai has joined #openttd
22:40:18 *** ChanServ sets mode: +v tokai
22:40:21 <reldred> Now do desert rocks plz πŸ™πŸ™πŸ™
22:42:55 <belajalilija> i spy with my little eye snow covered vanilla rocks?
22:43:35 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1341903036284670002/image.png?ex=67b7b017&is=67b65e97&hm=964def0bb7bab834a2a23ab4098271afb739c097484b8e848224ded46cba29b4&
22:43:41 <peter1138> Good luck :s
22:47:24 <peter1138> Hmm, okay, treegen is the same when towns is on low, differs when towns are on medium.
22:47:36 <peter1138> That means towngen is different, I guess.
22:47:47 <peter1138> But it looks the same. Hmm.
22:49:12 <peter1138> Can I do a map-diff? :D
22:51:34 <peter1138> Hmm, rough is different.
22:51:40 <talltyler> Love the snowy rocks!
22:51:47 <peter1138> Does that come before or after the trees... :D
23:05:35 *** keikoz has quit IRC (Ping timeout: 480 seconds)
23:12:19 *** HerzogDeXtEr has quit IRC (Read error: Connection reset by peer)