IRC logs for #openttd on OFTC at 2024-08-25
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11:15:47 <peter1138> Ah, typeid().name() is not exactly right.
12:22:23 <peter1138> Hmm, should I limit the persistent storage key to uint8_t?
12:25:41 <michi_cc[d]> You should limit access to the persistent storage key to persons not named andy π€£
12:31:04 <peter1138> I can do uint8_t, uint16_t or uint32_t... last one is probably not useful.
12:34:02 <peter1138> Probably "256" is more than enough, but as I'm chaing the layout anyway...
13:12:07 <audigex> michi_cc[d]: Presumably me too, I hit 253/256 if itβs the concurrent sprite thing we talked about recently?
13:12:30 <audigex> Nvm then π any chance of changing that while youβre there though?
13:12:34 <peter1138> This number of elements in the persistent storage arrays, which are currently only used by airports, industries and towns.
13:12:56 <peter1138> No, that needs a spec change.
14:05:09 <_glx_> FF could have been a reserved value, but unfortunately it's not
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14:37:47 <yiffgirl> tree generation improvements
14:38:57 <yiffgirl> mp4 version because discord hates files
15:41:17 <merni> yiffgirl: What is this supposed to be
15:41:23 <merni> And why the deafening noise
15:50:47 <yiffgirl> merni: instead of having trees grouped into a diamond, why not have them grouped into a more organic shape instead
15:50:47 <yiffgirl> the noise, uh. i had music on while recording this. it might have been a bit loud
16:18:42 <peter1138> Diamonds are just a side effect of simple tile-based algorithms, not a design.
17:46:46 <peter1138> Oh, I already had a PSA for it?
17:50:34 <peter1138> 17th April 2023, lol
17:52:28 <_glx_> parent/self mismatches will be fun π
18:04:10 <peter1138> _glx_: Yeah, we can control which parts are writeable, I'm not sure what what should happen when at the moment though.
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20:38:22 <peter1138> I guess. PSA debug added.
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23:14:58 <yiffgirl> does anyone know of a point-in-polygon algorithm suited to star-shaped[sic] polygons?
23:14:58 <yiffgirl> if not i'll go with the general case
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