IRC logs for #openttd on OFTC at 2024-08-21
            
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08:05:22 <peter1138> Well
08:05:32 <andythenorth> lunch?
08:07:16 <kuhnovic> Coffee
08:15:31 <andythenorth> yeah
08:15:39 <andythenorth> coffee is approximately lunch
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08:38:07 <andythenorth> hmm AWS Cost Alert
08:38:19 <andythenorth> my AWS bill is currently $20 / month
08:40:24 <andythenorth> $15 of that is Guard Duty
08:45:30 <pickpacket> I renewed my .se domain for another year. That was about €20. Hosting is on my RPi at home, which is "free".
08:49:46 <andythenorth> I've turned off Guard Duty protection for EC2 as I don't use any compute
08:49:55 <andythenorth> that might be $3 / month
08:54:14 <andythenorth> maybe $5
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10:55:09 <peter1138> WM_LBUTTONUP -> WM_CAPTURECHANGED
10:55:10 <peter1138> Hm
10:57:38 <peter1138> So I can see WndProc events that get stacked... but of course these are not causing crashes.
10:58:50 <_glx_> Stacked event are handled one after the other in video loop
10:59:30 <_glx_> The crash issue is re-entrance and it seems to be caused by some external stuff
10:59:53 <peter1138> No, they are not handled one after the other in video loop.
11:01:16 <peter1138> Our WindowProc not being re-entrant is not caused by external stuff.
11:01:32 <peter1138> External stuff triggers it, but the root cause is us.
11:11:14 <peter1138> Some WindowProc events expect a return value, so we need to be selective about what is queued.
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11:56:22 <johnfranklin> lamb
11:57:05 <peter1138> The lamb lies down on broadway?
11:58:46 <johnfranklin> lamb stew, I made it
11:59:47 <johnfranklin> There is a problem, but it hasn't got solved in add-on-development. How to set curve_speed_mod to MU wagons?
12:02:44 <johnfranklin> In particular, one MU wagon is articulated
12:02:58 <peter1138> `curve_speed_mod: value`
12:03:04 <peter1138> I'm not really sure what you're asking
12:03:39 <johnfranklin> I am hard to explain, but babel_ttt has already tried `curve_speed_mod` but failed
12:06:12 <peter1138> It needs to be set for all parts of a consist, as it is the lowest value that is applied.
12:09:21 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1275788835246309417/a662918d3b7a7800fa9f5f395c8bf2c0.png?ex=66c72a71&is=66c5d8f1&hm=bb3db2b67bb02f62b8deedd992c7ab1f77435cc01ffb09a940052ecfb9f744a6&
12:09:21 <johnfranklin> One MU wagon is articulated by 3 parts.
12:09:21 <johnfranklin> The X2000 EMU (it had been to China in 2000s) is freeformed by adding MU wagons.
12:09:21 <johnfranklin> We want it to have tilt function.
12:09:21 <johnfranklin> The current problem is as the picture, it isn't functioning properly. The problem may be add the `curve_speed_mod` value to every part of the articulated MU wagon.
12:13:19 <goddess_ishtar> andythenorth: coffee is coffee
12:13:19 <goddess_ishtar> lunch is lunch
12:38:31 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #12902: [Crash]: Crash while adding cars to trains https://github.com/OpenTTD/OpenTTD/issues/12902
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12:48:11 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #12902: [Crash]: Crash while adding cars to trains https://github.com/OpenTTD/OpenTTD/issues/12902
12:48:42 <audigex> johnfranklin: Yeah you have to add the `curve_speed_mod` to every part, I ran into that recently
12:49:41 <audigex> Although I'm also moving away from having multiple defined vehicles for an MU - you can just articulate the same part and change length/capacity/sprites etc based on position in consist, which means you don't get weird inconsistencies if you forget to duplicate a change to the additional vehicles (since they're always identical)
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12:52:45 <audigex> Eg this uses one vehicle but varies a few things (particles, power, vehicle length) based on position, and sprites obviously
12:52:45 <audigex> https://github.com/BRTrains/BRTrains2/blob/master/src/trains/bimode_mu/755-4.pnml
12:52:45 <audigex> vs this which has separate parts for each item. It's a simpler unit (EMU and all vehicles the same length, so no changing of lengths for different vehicles, no bi-mode selection of power or particles) but ends up being a lot more code despite being a simpler train
12:52:45 <audigex> https://github.com/BRTrains/BRTrains2/blob/master/src/trains/electric_mu/BR325.pnml
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12:55:32 <midzer> hi. https://pelya.github.io/openttd-touch-webapp/ is on v12.1. is there an updated version online?
12:56:14 <wensimehrp> I don't think so
12:58:13 <midzer> I just found 4 month old https://github.com/nalava12/openttd-web-touch but it's not deployed I think
12:59:11 <midzer> gonna try to build it, would be suitable for https://midzer.de/games
12:59:57 <_glx_> try beta in google store
13:00:01 <_glx_> it's 14.1 there
13:00:39 <midzer> I dont have PlayStore on my phone
13:05:17 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #12902: [Crash]: Crash while adding cars to trains https://github.com/OpenTTD/OpenTTD/issues/12902
13:11:25 <andythenorth> lunch happened
13:12:21 <andythenorth> NML could have defined 'vehicle' and then 'parts' but eh
13:12:29 <andythenorth> nfo shows through, probably easier that way
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13:42:45 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #12907: Fix: DepotWindow::GetVehicleFromDepotWndPt not refreshing vehicle list https://github.com/OpenTTD/OpenTTD/pull/12907
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14:48:29 <merni> andythenorth: do we need NMLML
14:56:07 <_glx_> YANML 🙂
15:00:25 <audigex> merni: Nah we just need that PR that allows vehicles to copy other vehicles
15:03:17 <talltyler> Someone just needs to test it 🙂
15:03:17 <talltyler> https://github.com/OpenTTD/OpenTTD/pull/12523
15:11:10 <peter1138> They can't / don't know how to test it.
15:11:16 <peter1138> As it needs changes to NML.
15:11:27 <peter1138> NFO users would be able to.
15:13:25 <peter1138> It's very not-idempotent too.
15:13:40 <peter1138> Hmm, not quite the right usage.
15:34:18 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #12908: Fix #12901: Savegame format of company allow lists https://github.com/OpenTTD/OpenTTD/pull/12908
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19:06:29 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #582: [bg_BG] Translator access request https://github.com/OpenTTD/team/issues/582
19:36:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12909: Codechange: Use std::string to load ini file comments. https://github.com/OpenTTD/OpenTTD/pull/12909
20:05:35 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12909: Codechange: Use std::string to load ini file comments. https://github.com/OpenTTD/OpenTTD/pull/12909#pullrequestreview-2251842047
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21:09:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12909: Codechange: Use std::string to load ini file comments. https://github.com/OpenTTD/OpenTTD/pull/12909
21:19:45 <andythenorth> naptime?
21:27:54 <LordAro> yes
21:48:07 <peter1138> Dozing
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