IRC logs for #openttd on OFTC at 2024-08-14
            
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06:18:47 <andythenorth> oh
06:19:09 <andythenorth> ALL the randomised wagons in Horse now only consume 3 concurrent varact 2 IDs
06:19:11 <andythenorth> šŸ˜›
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06:56:59 <peter1138> Is it broken
07:09:46 <LordAro> Was it ever working?
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07:19:33 <peter1138> Hmm, I could use m6 bits 0-1 and leave m8 alone...
07:20:53 <andythenorth> m8
07:21:26 <reldred> oi
07:21:55 <reldred> I forgot where we stole the bits for JGRPP šŸ¤”
07:26:11 <peter1138> This is for animated tile information that JGRPP stores differently anyway.
08:05:50 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1273190837022363649/image.png?ex=66bdb6de&is=66bc655e&hm=d6f906a9c7812e59b1b6d5eb9b0a30575b6de6b6f800a4b726eb239327ea09c8&
08:05:50 <andythenorth> "Not random, this is broken"
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08:12:00 <peter1138> Is this like when my random music picker queues up the same album again....
08:15:28 <andythenorth> yes
08:15:30 <andythenorth> 'not random'
08:16:09 <peter1138> My favourite is when I skip a few albums in a row and they keep coming up again. Because it's a random.
08:16:46 <peter1138> Hmm, annoying, my in-VS-Code browser does not do javascript.
08:16:54 <peter1138> I guess that's probably good.
08:17:03 <andythenorth> probably best
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11:26:09 <DorpsGek> [OpenTTD/OpenTTD] anatolyeltsov updated pull request #10541: Feature: Industry production graph https://github.com/OpenTTD/OpenTTD/pull/10541
11:33:47 <DorpsGek> [OpenTTD/OpenTTD] anatolyeltsov commented on pull request #10541: Feature: Industry production graph https://github.com/OpenTTD/OpenTTD/pull/10541#issuecomment-2288506477
14:56:41 <peter1138> Hah, "Your Ā£10 discount code ... " valid for 3 months... from 14th May 2024.
14:56:47 <peter1138> I should check my email more often šŸ˜®
15:27:17 <DorpsGek> [OpenTTD/OpenTTD] MountSeleya opened issue #12899: [Bug]: Lumber Mills not generated on desert maps https://github.com/OpenTTD/OpenTTD/issues/12899
15:28:55 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on issue #12899: [Bug]: Lumber Mills not generated on desert maps https://github.com/OpenTTD/OpenTTD/issues/12899
15:35:30 <DorpsGek> [OpenTTD/OpenTTD] MountSeleya commented on issue #12899: [Bug]: Lumber Mills not generated on desert maps https://github.com/OpenTTD/OpenTTD/issues/12899
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15:51:51 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on issue #12899: [Bug]: Lumber Mills not generated on desert maps https://github.com/OpenTTD/OpenTTD/issues/12899
16:16:22 <DorpsGek> [OpenTTD/OpenTTD] MountSeleya commented on issue #12899: [Bug]: Lumber Mills not generated on desert maps https://github.com/OpenTTD/OpenTTD/issues/12899
16:22:18 <LordAro> time for someone(tm) to fire up dosbox
16:26:39 <peter1138> Never heard of TTDwin before, but <https://www.tt-forums.net/viewtopic.php?t=17266> is amusing, complaining about a large 12MB download...
16:26:45 <peter1138> *filesize.
16:27:49 <LordAro> ah, the good old days
16:28:18 <LordAro> that'd be about 12 hours on dialup, iirc
16:29:15 <Rubidium> must be an awfully slow dialup
16:30:04 <Rubidium> ~ 2.25 kbps
16:30:31 <LordAro> that does seem quite slow
16:30:58 <LordAro> but i'm sure i recall having to be very careful about which Age of Empires scenarios I downloaded because the 2MB ones would take 2 hours to complete
16:31:04 <LordAro> good ol' heavengames
16:31:38 <LordAro> good lord, it's still up
16:35:35 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on issue #12899: [Bug]: Lumber Mills not generated on desert maps https://github.com/OpenTTD/OpenTTD/issues/12899
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16:45:38 <audigex> peter1138: Crazy how thatā€™s so long ago but not that long ago
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17:05:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12898: Codechange: Store custom station layouts in a map instead of nested vectors. https://github.com/OpenTTD/OpenTTD/pull/12898#pullrequestreview-2238746840
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18:55:10 <DorpsGek> [OpenTTD/OpenTTD] Pixel-Tony commented on discussion #12886: Push-pull: What if trains could back up? https://github.com/OpenTTD/OpenTTD/discussions/12886
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18:59:00 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12898: Codechange: Store custom station layouts in a map instead of nested vectors. https://github.com/OpenTTD/OpenTTD/pull/12898
19:02:53 <DorpsGek> [OpenTTD/OpenTTD] Pixel-Tony commented on discussion #12886: Push-pull: What if trains could back up? https://github.com/OpenTTD/OpenTTD/discussions/12886
19:04:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12898: Codechange: Store custom station layouts in a map instead of nested vectors. https://github.com/OpenTTD/OpenTTD/pull/12898#issuecomment-2289620673
19:17:41 <andythenorth> was it lunch?
19:24:10 <peter1138> Almost certainly
20:21:40 <_glx_> hmm just upgraded VS and cmake doesn't trigger when I open the folder
20:25:37 <_glx_> ah if I switch to wsl it seems to wrok
20:27:06 <_glx_> switched back to local and it finally triggered too
20:29:23 <_glx_> "This release focuses on quality-of-life enhancements for all developers and workloads." <-- I'm not convinced yet
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21:00:44 <_glx_> hmm NFO doc for station prop0A and prop0F doesn't mention it's an extended byte
21:04:11 <_glx_> and looks I miss them in nml when IDs were extended
21:09:08 <peter1138> Oops.
21:12:45 <peter1138> Yeah, that should've been mentioned in the PR description too, sorry.
21:14:27 <peter1138> act 0 id 255 was previously unusable, so it would not have been usable in prop 0A and 0F, so at least this change would not have broken any existing NewGRF.
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21:17:18 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #334: Fix 749aa73: station property 0A should be an extended byte https://github.com/OpenTTD/nml/pull/334
21:18:30 <_glx_> yeah and I failed to spot the mistake in regression test, while it was modified for proper 1C/1D testing with bigger IDs
21:18:54 <peter1138> I suppose 0F is not implemented?
21:19:03 <_glx_> since 0E is not šŸ˜‰
21:19:52 <DorpsGek> [OpenTTD/nml] PeterN approved pull request #334: Fix 749aa73: station property 0A should be an extended byte https://github.com/OpenTTD/nml/pull/334#pullrequestreview-2239217504
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21:21:36 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #334: Fix 749aa73: station property 0A should be an extended byte https://github.com/OpenTTD/nml/pull/334
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