IRC logs for #openttd on OFTC at 2024-08-10
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04:45:41 <DorpsGek> - Update: Translations from eints (by translators)
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09:32:20 <ahyangyi> johnfranklin: (get rid of Doom) * (get rid of Doom II) = Nothing
10:28:55 <andythenorth> what is "256 concurrent varaction 2 IDs"? ๐
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11:17:15 <johnfranklin> negation of well?
11:28:56 <peter1139> jgrpp-style grf extensions
11:29:22 <peter1139> (Not that I know anything about how that is implemented...)
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16:12:24 <andythenorth> slow Horse compile is slow
16:12:45 <andythenorth> 30 seconds to get it to the point where it fails ๐
16:28:12 <LordAro> andythenorth: the tiniest of violins
16:28:46 <peter1138> A whole 30 seconds !
16:29:06 <andythenorth> I could make it faster probably
16:32:06 <andythenorth> made it faster ๐
16:34:31 <andythenorth> just running the python step ๐
16:34:37 <andythenorth> but yes, rm most of the vehicles would also work
16:36:17 <andythenorth> hmm chatGPT is a very easy way to find duplicates in a list ๐
16:36:28 <andythenorth> or I could have written python
16:41:16 <andythenorth> the result of this contains duplicates, the input list does not
16:41:27 <andythenorth> the duplicates are unwanted ๐
16:44:51 <andythenorth> GPT seems to have figured it all out
16:54:55 <andythenorth> hmm GPT has rewritten it for me with fewer bugs
16:56:18 <andythenorth> maybe I should just copy all the action 2 chains for the 'randomised' vehicles
16:56:25 <andythenorth> and stop trying to reuse existing assets
16:56:30 <peter1138> Should've done a hidden PR ๐ฎ
16:57:12 <andythenorth> hmm GPT version works
17:01:54 <andythenorth> you know...I'm not sure we can write off the AI yet
17:01:54 <andythenorth> ` nmlc info: Concurrent spritegroups: 163/256 ("generated/iron-horse.nml", line 676129)`
17:02:25 <andythenorth> it just cut concurrent action 2 IDs down by 76
17:02:27 <peter1138> Sure but does it work?
17:03:11 <peter1138> I think I might need to put the A/C on.
17:03:26 <andythenorth> there are 6 generations of vehicles, my code organised them into groups, but each group contained all generations
17:03:31 <_glx_> useless duplication in the original code ?
17:03:39 <andythenorth> GPT organised them into 6 chunks, 1 per generation
17:03:55 <andythenorth> the action 2 IDs, in the common cases, never need to span more than 1 generation
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17:31:34 <peter1138> Hmm, I installed CodeQL for VS Code, but, uh...
17:31:42 <peter1138> I'm not sure what a CodeQL query looks like.
17:37:54 <peter1138> Well anyway, that resolved them all.
17:46:13 <andythenorth> I had primula squeezy cheese on bread
18:00:45 <peter1138> That sounds terrible.
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18:06:54 <andythenorth> it was, but I enjoyed it
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19:38:38 <andythenorth> ` nmlc info: Concurrent spritegroups: 142/256 ("generated/iron-horse.nml", line 896651)`
19:38:50 <andythenorth> GPT found more optimisations
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19:57:38 <johnfranklin> peter1138: They donโt provide air conditioner in the dorm hereโฆ I can understand, Bulgaria is not such a hot place
20:00:29 <johnfranklin> The last night with loud party noise
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20:53:02 <peter1138> Munging database schemas is a pain :S
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