IRC logs for #openttd on OFTC at 2024-07-07
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04:47:33 <k-man> how do i stop the train from going into the area where the line crossing is? so it waits out side and the train in the station can get out? https://imgur.com/a/6i0sf6T
04:48:49 <goddess_ishtar> this is the development channel you know
04:49:02 <goddess_ishtar> but remove the signals by the X, you only need signals at the platforms
04:51:04 <k-man> oh, sorry i din't realise it was the dev. channel
04:51:30 <k-man> where is the general questions channel?
04:53:42 <goddess_ishtar> oh wait I'm not sure if it's the dev channel on IRC
04:54:03 <goddess_ishtar> but it's bridged to Discord as the dev channel there
04:54:44 <k-man> oh i see - i've always asked on here before and never been told its the dev channel
04:54:54 <k-man> though i've not been active here in a long time
04:54:54 <goddess_ishtar> It's fine I think
04:56:18 <goddess_ishtar> You don't want signals near the X, especially not ones facing toward it like the one the third train is stopped at, because it blocks trains coming out there
04:56:38 <goddess_ishtar> Only put signals where you want trains to stop
05:08:33 <k-man> yeah i worked it out thanks
05:34:09 <pickpacket> goddess_ishtar: I'm on IRC and I had no idea it's a dev channel 😆
05:35:00 <goddess_ishtar> "Discord channel #openttd-development"
05:35:14 <goddess_ishtar> ugh that turned into a link
05:35:35 <goddess_ishtar> do you actually see the name or just numbers
05:36:14 <goddess_ishtar> the channel's called openttd-development here
05:36:52 <pickpacket> It's just #openttd here. Also no mention of it being bridged
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06:54:08 <reldred> Yeah it’s just the regular OpenTTD irc channel, but since that’s where the devs tend to hide out it’s also bridged to Discord channel #openttd-development of the OpenTTD discord server
06:54:39 <reldred> But yes, no need to backseat moderate 🙂
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08:46:30 <wensimehrp> I was doing some town name experiments, and I thought it would be a good idea if Asian town names are added into the game.
08:46:30 <wensimehrp> The majority of current town names is from Eurpean countries, and I think it needs more region variety. Currently only Chinese town names are done (still needs polishing though). I plan to add names from other Asian countries - but due to the lack of name knowledgement I cannot finish this on my own.
08:46:30 <wensimehrp> I'm not sure if this is worth a pull request, but I'll just post it here and see if anyone would leave a comment on this.
08:47:21 <wensimehrp> ...and comments may be "well just make a town name grf" I guess
08:49:45 <wensimehrp> TTO only contains three types of town names
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08:57:26 <emperorjake> All the extra town names added to OpenTTD predate town name GRFs and they were kept in for legacy reasons
08:57:44 <emperorjake> That's why some of the built in town name generators aren't very good
09:59:52 <_glx_> Yeah just make a newgrf
10:05:40 <emperorjake> Yeah as soon as it became possible to add town names via NewGRF, any direct additions were rejected, which is why the default town name selection is unchanged since 2005 or whatever
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12:06:13 <merni> wensimehrp: Lol French franc and German mark
12:06:24 <merni> Not many games that predate the Euro that are still played today...
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20:21:27 <peter1139> Altough 12848 is a bit odd, strecpy not sure why reading strings from a gamescript needs to write to langpack's fixed length buffers.
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21:05:26 <_glx_> peter1139: GS strings uses the internal translation system
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