IRC logs for #openttd on OFTC at 2024-06-22
            
02:17:12 <DorpsGek> [OpenTTD/OpenTTD] ladysadie updated pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690
02:20:09 <DorpsGek> [OpenTTD/OpenTTD] ladysadie commented on pull request #12690: Feature: Add font resizing sliders to the game options UI. https://github.com/OpenTTD/OpenTTD/pull/12690#pullrequestreview-2133573414
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04:40:46 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/49d47b3b74f943ba28a36b3e70e8ce4bc2399927
04:40:47 <DorpsGek> - Update: Translations from eints (by translators)
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06:07:31 <johnfranklin[d]> coffee?
06:14:19 <andythenorth> I am
06:15:24 <andythenorth> can I have a flag for roads that limits each tile to just 2 connections via the trackbits?
06:15:37 <andythenorth> [to make pipelines]
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07:43:08 <pickpacket> andythenorth: are you making the pipelines a road type? What are the vehicles in that case?
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08:22:44 <andythenorth> so in PIPE.grf there are 'pumps' implemented as trains
08:23:02 <andythenorth> PIPE.grf works ok, I just don't like the sprites, so my original idea was to make my own equivalent
08:23:50 <andythenorth> but roadtypes are more compact in terms of tiles, bidirectional flow on the same tile, so it's possibly better to use them
08:23:54 <andythenorth> and they don't need signalling
08:24:02 <andythenorth> signalling is the strangest aspect of PIPE.grf
08:26:05 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1253989377311506442/image.png?ex=6677dc1d&is=66768a9d&hm=fa85ec2ef5b16ebdb5d88f0faca880b9e173cfdc6e1c417254f6e77c015fc59e&
08:38:17 <pickpacket> but... do the pumps move along the pipe?
08:39:18 <pickpacket> if the pipes are bi-directional it may be better to have two parallel pipes on each tile sprite
08:46:16 <emperorjake> The pumps are just trains and the pipes are tracks
08:46:36 <emperorjake> a roadtype would make more sense but the PIPE GRF predated roadtypes
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08:59:11 <andythenorth> it functions fine in game, it's just a bit clunky
10:36:35 <talltyler> Does it make more sense as a roadtype or tramtype?
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10:42:30 <amadeus6152> Not at all a dev but would want to say tram because sometimes towns build funny with road NewGRFs
10:47:31 <andythenorth> Good point
10:48:16 <Eddi|zuHause> do we have a tram flag that says "cannot be on a road"?
10:59:30 <andythenorth> Pipelines on roads?
11:00:27 <andythenorth> We know that extending the grf spec to support creative hacks is the best idea
11:00:51 <andythenorth> That’s why we have a ctrl-click counter instead of Variants
11:00:58 <Eddi|zuHause> well, there are non-hacky uses for such a flag
11:01:06 <Eddi|zuHause> like, trams with higher speed limit
11:03:56 <andythenorth> Do we have any map bits?
11:13:50 <Eddi|zuHause> that doesn't need any map bits
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11:17:25 <emperorjake> amadeus6152: Towns will only build with certain allowed roadtypes
11:18:18 <emperorjake> A tram flag that disallows it from being on a road would be very useful for making rubber tired people mover and light metro systems
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11:18:35 <emperorjake> as well as non-suspended monorails
11:18:54 <talltyler> The Flume! GRF might be a good reference for how to do this
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11:31:21 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12800: Add: Show count of towns and industries in their directory window captions. https://github.com/OpenTTD/OpenTTD/pull/12800#pullrequestreview-2133738645
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11:43:56 <peter1138> Just add a totally new tile type.
11:44:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12798: Fix #12365: Company Window now displays proper inauguration year and period while in wallclock mode https://github.com/OpenTTD/OpenTTD/pull/12798#pullrequestreview-2133790114
11:45:07 <johnfranklin> timber?
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11:49:01 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12763: Change: Allow bribing local authority when other company has exclusive rights https://github.com/OpenTTD/OpenTTD/pull/12763#pullrequestreview-2133790723
11:49:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #12763: Change: Allow bribing local authority when other company has exclusive rights https://github.com/OpenTTD/OpenTTD/pull/12763#pullrequestreview-2115740737
11:50:51 <talltyler> Ah, LordAro already approved, guess I will merge 🙂
11:51:07 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #12763: Change: Allow bribing local authority when other company has exclusive rights https://github.com/OpenTTD/OpenTTD/pull/12763
11:58:17 <peter1139> wolf?
12:01:28 <johnfranklin> "Wolf01 entered the room", guessing
12:04:26 <Wolf01> Wolf?
12:12:31 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #12770: Add: Toggle for showing industry names in small map https://github.com/OpenTTD/OpenTTD/pull/12770#pullrequestreview-2127997386
12:27:33 <johnfranklin> Timberwolf?
12:31:54 <johnfranklin> May I ask a question: Once upon a time (well, December 2023), the OpenTTD China Set devteam decided to use voxels to build train models. I picked your BR 43 IC125 model to make DF11G, and Pullman Coach model to make 25T. The question is, it is too late to realise our license GPL2 conflicts with your license CC-BY-NC-SA3. We are also fixing the troublesome models now, but: 1) it takes time 2) many troublesome versions have already published.
12:32:27 <johnfranklin> Will you sue us?
12:32:42 <Timberwolf> I think it's just BY-SA.
12:33:02 <Timberwolf> I'm fine with GPL2 if you're complying with it, though.
12:34:10 <johnfranklin> Thank you so much, we will fix those troublesome models soon
12:35:10 <johnfranklin> Literally it is nearly ALL standard passenger coaches, especially bogies
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12:38:12 <Timberwolf> tbh the only thing I wanted to avoid was the set getting rolled up more or less as-is, a couple of the stats changed or maybe some models being added, and being released as "The GPL extra res train set" with all mention of my work scrubbed.
13:31:07 <reldred> it's alright I think *that* person has gone now anyway
14:01:08 <Eddi|zuHause> there'll be other ones
14:02:19 <andythenorth> peter1138: lunch tile?
14:12:12 <peter1139> "Why is 4096x4096 slow?" Hmm, well...
14:16:16 <peter1139> 4096x4096 lunch tiles?
14:27:01 <Eddi|zuHause> that's a loooot of lunch
14:30:01 <talltyler> `LTT_SALAD`
14:30:20 <peter1139> Lunch-type labels?
14:30:37 <talltyler> `SALD`
14:32:00 <talltyler> Hmm, probably should be something unreadable like `LBVB` = Lunch type, B-level calorie count, Vegetable type, Bowl used for serving
14:32:17 <talltyler> What is the axle loading class of a salad?
14:35:32 <talltyler> I’m getting back into Workers & Resources: Soviet Republic now that they released 1.0, and it feels like it was developed by a bunch of NewGRF authors. Such an amazing, deep game, but the “design by addition” philosophy means it has a pretty high skill floor, even with all the hard features like water, electricity, fuel, waste, etc. disabled.
14:39:19 <michi_cc> The problem with WRSR is that it just has soo many bugs and rough edges. I mean there's not even a fully working windowed/fullscreen mode switch.
15:02:06 <talltyler> To be fair, OpenTTD is about the only game I trust to play in windowed mode without crashing occasionally when focus changes.
15:10:34 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1254091168451661884/image.png?ex=66783aea&is=6676e96a&hm=28b5bd60c1a905ea6adabacb673f768df02f2868060180aa028b6d398eb3cda4&
15:10:34 <peter1138> hehheh
15:10:43 <peter1139> There's a whole in my UI, dear liza, dear liza...
15:14:15 <pickpacket> lol
15:15:37 <Eddi|zuHause> who said windows needed to be convex, anyway? :p
15:18:04 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12801: Fix: Apply widget's internal padding to scrollbar capacity/position. https://github.com/OpenTTD/OpenTTD/pull/12801
15:23:57 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12801: Fix: Apply widget's internal padding to scrollbar capacity/position. https://github.com/OpenTTD/OpenTTD/pull/12801#pullrequestreview-2133841442
15:31:48 <peter1139> Hmm, not much point in screenshots :)
15:35:34 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #12802: [Bug]: catching exception from `array(1e12)` still crashes the script. https://github.com/OpenTTD/OpenTTD/issues/12802
15:36:11 <peter1139> "And?"
15:41:14 <_glx_> I understand it's not consistent 🙂
15:42:16 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12801: Fix: Apply widget's internal padding to scrollbar capacity/position. https://github.com/OpenTTD/OpenTTD/pull/12801
16:14:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12803: Fix: Hole in vehicle list if dimensions are not as expected. https://github.com/OpenTTD/OpenTTD/pull/12803
16:20:20 <peter1139> (Awkward, a fix for a bug that only occurs if you do something else that can't happen... but...)
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16:41:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #12802: [Bug]: catching exception from `array(1e12)` still crashes the script. https://github.com/OpenTTD/OpenTTD/issues/12802
16:41:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #12802: [Bug]: catching exception from `array(1e12)` still crashes the script. https://github.com/OpenTTD/OpenTTD/issues/12802
17:21:42 <Eddi|zuHause> if it's not user-visible, doesn't that constitute a "codechange" instead of a "fix"?
17:22:30 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #12802: [Bug]: catching exception from `array(1e12)` still crashes the script. https://github.com/OpenTTD/OpenTTD/issues/12802
17:26:50 <peter1139> Pass
17:31:26 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #12803: Fix: Hole in vehicle list if dimensions are not as expected. https://github.com/OpenTTD/OpenTTD/pull/12803#issuecomment-2184118690
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19:32:52 <wensimehrp> reldred: heh
19:36:08 <goddess_ishtar> life goals tbh
19:36:20 <goddess_ishtar> "thank god *she's* gone"
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20:00:36 <sa> hey
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20:42:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12803: Codefix: Hole in vehicle list if dimensions are not as expected. https://github.com/OpenTTD/OpenTTD/pull/12803#pullrequestreview-2133931768
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21:23:21 <truebrain> So tempted to reply: why codefix? 😛 I love a good troll 🙂
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22:01:30 <LordAro> truebrain: me too, but the key i initially missed was "This issue only occurs if WidgetDimensions are changed from their hardcoded values."
22:14:49 <truebrain> No, I just want to troll 🙂
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