IRC logs for #openttd on OFTC at 2024-06-06
            
00:40:04 <cockroach> talltyler: ah thanks, good to know.
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04:41:48 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/fa24a3ec6b4b54f6c41c359b800aafe3396ae2a1
04:41:49 <DorpsGek> - Update: Translations from eints (by translators)
04:52:05 <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP updated pull request #12717: Fix: Wrong punctuation in Simplified Chinese https://github.com/OpenTTD/OpenTTD/pull/12717
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05:24:47 <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP updated pull request #12717: Fix: Wrong punctuation in Simplified Chinese https://github.com/OpenTTD/OpenTTD/pull/12717
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07:08:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #12753: Codechange: Use unique_ptr for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753#pullrequestreview-2097076922
07:08:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12753: Codechange: Use unique_ptr for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753
07:13:52 <peter1138> Oh, GCC does not like that.
07:31:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12753: Codechange: Use unordered_map for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753
07:33:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12753: Codechange: Use unordered_map for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753#issuecomment-2151597262
07:38:54 <peter1138> Hah
07:39:56 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12753: Codechange: Use unordered_map for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753
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08:11:11 <andythenorth> do we know how GS gets text strings?
08:11:17 <andythenorth> I can't find anything by googling
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08:12:20 <andythenorth> https://docs.openttd.org/gs-api/classGSText seems to be the badger
08:12:42 <andythenorth> so they're .txt files?
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08:12:49 <andythenorth> even though nml uses .lng
08:16:59 <andythenorth> nvm, extended my compile to deal with it 🙂
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08:23:38 <peter1138> Well nml and GS are not the same thing, you might have noticed.
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08:25:28 <andythenorth> just wonder why GS changed the format
08:25:46 <andythenorth> nvm, they're not the same format I think
08:26:16 <andythenorth> looks like GS can use anything from https://github.com/OpenTTD/OpenTTD/blob/1f636d94d41c76a56edb21a9bbe1433a109c8e37/src/table/strgen_tables.h#L8
08:26:30 <andythenorth> not sure GRF can do that
08:29:36 <peter1138> Is it because they are different things?
08:29:44 <andythenorth> yes, seems to be
08:29:46 <peter1138> Like, one is a data format, and the other is a programming language?
08:30:58 <andythenorth> TL:DR .txt for GS lang files?
08:32:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1248192717826031666/image.png?ex=6662c58e&is=6661740e&hm=131202c03d804f966864f59cfac84ec7922b448f5632693e3b6519cf4033cb02&
08:32:14 <andythenorth> ha my hint file is a bad idea
08:32:22 <andythenorth> GS thinks "_lang_files_here_are_generated" is a language
08:32:30 <andythenorth> then fails to find strings in it and crashes
08:33:23 * andythenorth delete that hint
08:33:54 <peter1138> Why are you generating languages?
08:34:28 <andythenorth> this one's a lie, it's just been cp-ed from another location
08:34:46 <andythenorth> the hint file is a bit of a hangover from something in grf lang
08:46:05 <peter1138> By "crashes" do you mean "fails to load because you provided it with invalid data"?
08:48:50 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1248196895919046737/image.png?ex=6662c972&is=666177f2&hm=5b13bda02f7c3a8d35ac7a053a9c4c066119e60e08682dd845e037b33df54d2c&
08:48:50 <andythenorth> yes
08:49:25 <andythenorth> everything in gs lang dir must be a .txt file, with all the strings present in all files?
08:49:52 <andythenorth> no
08:50:01 <andythenorth> it ignores files that aren .txt
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09:00:01 <ahyangyi> peter1138: To be honest I need to do that too
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10:43:36 <DorpsGek> [OpenTTD/OpenTTD] novakreo opened issue #12758: [Bug]: some fonts break station icons and menu ticks when set as medium_font in macOS https://github.com/OpenTTD/OpenTTD/issues/12758
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11:09:14 <Eddi|zuHause> well, presumably missing strings will be replaced by their english equivalent.
11:44:31 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #12758: [Bug]: some fonts break station icons and menu ticks when set as medium_font in macOS https://github.com/OpenTTD/OpenTTD/issues/12758
11:49:34 <peter1138> That is not Bahnschrift 🙂
11:53:19 <andythenorth> Eddi|zuHause: Might test that later, there were 3 or 4 different failures compounding and missing strings = failuremight be a false diagnosis
11:57:13 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #12758: [Bug]: some fonts break station icons and menu ticks when set as medium_font in macOS https://github.com/OpenTTD/OpenTTD/issues/12758
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12:27:29 <DorpsGek> [OpenTTD/OpenTTD] WernerP opened issue #12759: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/12759
12:34:37 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12759: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/12759
12:46:56 <ahyangyi> Can I use a sprite in the baseset but at a different scale?
12:47:10 <ahyangyi> For example, can I use the 1x sprite for my 4x object?
12:47:10 <peter1138> No.
12:47:46 <ahyangyi> Thanks
12:47:55 <ahyangyi> (and I probably asked in the wrong place)
12:50:10 <ahyangyi> Hmm, to avoid any XY problem, here's the original problem: I want the preview of my station show what it would look like when built at 4x4. Currently I precompose the sprites then scale down to 25%. I'm wondering if I can instead assemble that preview image dynamically.
13:06:36 <Eddi|zuHause> no
13:07:00 <Eddi|zuHause> precomposing is the "correct" approach
13:10:53 <peter1138> Is it only buildable at 4x4 (or more)?
13:15:02 <ahyangyi> It is builtable at most sizes, but 4x4 is the minimal size to visualize how it works in general. Smaller ones are more or less "special cases"
13:17:07 <peter1138> Trying to cram 4x4 into the space of 1x1 is... asking a lot.
13:19:29 <ahyangyi> Yeah. The original problem is "I want a 4x4 preview". It couldn't happen, hence various workarounds.
13:19:34 <peter1138> The house builder does cram 2x2 into a slot but you don't see the whole building.
13:20:35 <ahyangyi> (and admittedly even my 1x1 tiles are sometimes too tall to be previewed, at least before the new UI, but that's another problem)
13:57:05 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #12758: [Bug]: some fonts break station icons and menu ticks when set as medium_font in macOS https://github.com/OpenTTD/OpenTTD/issues/12758
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15:04:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12753: Codechange: Use unordered_map for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753#pullrequestreview-2102254875
15:07:26 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12737: Codechange: Avoid unnecessary allocation of temporaries in layout line cache https://github.com/OpenTTD/OpenTTD/pull/12737#pullrequestreview-2102262157
15:10:45 <peter1138> Quite a lot of people still on 14.0
15:12:52 <kuhnovic> They just really love desyncs
15:15:20 <Rubidium> or they got the new features they wanted and just wait for 15.0
15:15:45 <_jgr_> 86% of them are running locally, so desyncs agent am issue, if I'm reading it right
15:17:31 <Rubidium> and 13.3% is the server and a massive 0.7% the client... so unattended servers I'd reckon
15:25:01 <Eddi|zuHause> dunno, but 0.7% still sound like a lot of desync potential
15:26:12 <Eddi|zuHause> back when i downloaded 0.4.0, i learned about 0.4.0.1 coming out from the server list
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18:53:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12753: Codechange: Use unordered_map for NewGRF language_map. https://github.com/OpenTTD/OpenTTD/pull/12753
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21:02:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12760: Change: Position caret at correct position on glyph for RTL languages. https://github.com/OpenTTD/OpenTTD/pull/12760
21:03:32 <peter1138> For the 0.0001% of players using RTL languages...
21:09:17 <peter1138> Whoop
21:09:37 <peter1138> Ooh, typo 🙂
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21:31:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12760: Change: Position caret at correct position on glyph for RTL languages. https://github.com/OpenTTD/OpenTTD/pull/12760
21:36:51 <DorpsGek> [OpenTTD/OpenTTD] michalc opened pull request #12761: Add: [Console] schedule command to execute a script file later https://github.com/OpenTTD/OpenTTD/pull/12761
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