IRC logs for #openttd on OFTC at 2024-02-12
            
00:00:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #12071: Change: Show cargo icons on Industry View window. https://github.com/OpenTTD/OpenTTD/pull/12071#pullrequestreview-1874464121
00:00:37 <locosage> xarick: yeah, got it, ty
00:01:19 <xarick> 🙂
00:01:55 <locosage> https://cdn.discordapp.com/attachments/1008473233844097104/1206389685522403479/Screenshot_from_2024-02-12_05-31-43.png?ex=65dbd4f2&is=65c95ff2&hm=4c63bbb2c6c06e7cea0ec9cc8c11117c5f9ddcc91ddd650959829692e1a0bb94&
00:01:55 <locosage> 🤣
00:03:17 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #12072: Codefix df691eb3: Reloading GRFs destructed small UFO targeting road vehicle https://github.com/OpenTTD/OpenTTD/pull/12072
00:03:36 <peter1138[d]> Oops
00:04:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #12072: Codefix df691eb3: Reloading GRFs destructed small UFO targeting road vehicle https://github.com/OpenTTD/OpenTTD/pull/12072#pullrequestreview-1874465073
00:04:20 <peter1138[d]> I forget that function can be called mid-game 😮
00:11:35 <peter1138[d]> Uh oh, delays again.
00:14:37 <locosage> wish there was a string code for cargo icon
00:15:03 <wensimehrp> Also the warning icon and country flags
00:15:13 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #12070: Fix #10500: as client, try to reconnect more than once on server restart https://github.com/OpenTTD/OpenTTD/pull/12070#pullrequestreview-1874467429
00:15:16 <locosage> and company blob
00:15:27 <wensimehrp> and profit icon
00:15:46 *** HerzogDeXtEr has quit IRC (Read error: Connection reset by peer)
00:16:00 <_glx_> can be added
00:16:14 <peter1138[d]> PRs are over there...
00:16:31 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1206393362584707072/image.png?ex=65dbd85f&is=65c9635f&hm=23e7fca65746b8bb2878cf2f1be6e8d11db5dd070f8fdcf3682199c23345325d&
00:16:38 <xarick> vehicle types
00:16:38 <_glx_> but the fun will be with sizes
00:16:55 <peter1138[d]> Yes, drawing non-text inside text will lead to sizing issues.
00:18:00 <locosage> well, you have them either way
00:18:00 <peter1138[d]> xarick: Some places you might want to separate road and tram vehicles...
00:18:48 <peter1138[d]> Anyway, why draw a company colour blob when you can draw... a bus :p
00:19:01 <xarick> effect vehs are overwhelming the pool 😦
00:19:26 <peter1138[d]> People like their steam.
00:23:00 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12063: Change: [Script] Store randomizers in savegame https://github.com/OpenTTD/OpenTTD/pull/12063
00:24:54 *** sims_doc has joined #openttd
00:24:54 <sims_doc> I really wish Openttd had seeds and, I could save those seeds on maps i like.
00:25:10 <_glx_> there is
00:25:14 <sims_doc> Where?
00:25:19 <_glx_> in the console
00:25:31 <sims_doc> Oh, So not very accessiable.
00:25:38 <sims_doc> Yeah. That makes sense.
00:27:58 <_glx_> and you can use `newgame <seed>` in the console
00:35:59 <sims_doc> Should be something just listed with the save game file in save loader that can be copied into new game and favorited as new game on the main menu.
00:39:19 <Eddi|zuHause> note that seeds may yield very different results depending on game version and loaded GRFs
00:40:04 <Eddi|zuHause> or other settings
00:40:34 <Eddi|zuHause> so seeds from older savegames might be basically useless
00:40:40 <DorpsGek> [OpenTTD/OpenTTD] WilmerSchouten opened issue #12073: [Crash]: Fatal Application Failure https://github.com/OpenTTD/OpenTTD/issues/12073
00:43:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #12073: [Crash]: Fatal Application Failure https://github.com/OpenTTD/OpenTTD/issues/12073
00:43:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12073: [Crash]: Fatal Application Failure https://github.com/OpenTTD/OpenTTD/issues/12073
00:44:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #12057: [Crash]: Assert when clicking on Industry Chain button https://github.com/OpenTTD/OpenTTD/issues/12057
00:44:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #12057: [Crash]: Assert when clicking on Industry Chain button https://github.com/OpenTTD/OpenTTD/issues/12057
00:51:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12071: Change: Show cargo icons on Industry View window. https://github.com/OpenTTD/OpenTTD/pull/12071
00:51:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #12072: Codefix df691eb3: Reloading GRFs destructed small UFO targeting road vehicle https://github.com/OpenTTD/OpenTTD/pull/12072
00:56:46 <peter1138[d]> Although that's actually a fix, not a codefix. But never mind.
00:59:57 <_glx_> it's fixing your fix 🙂
01:01:39 <_glx_> which was a codechange
01:01:50 <_jgr_> I don't think any users will have had a chance to see that 😛
01:02:09 <peter1138[d]> That isn't quite the point of codefix 🙂
01:04:10 *** herms has quit IRC (Quit: Ping timeout (120 seconds))
01:04:30 *** herms has joined #openttd
01:04:50 *** berndj has quit IRC (Quit: ZNC - http://znc.in)
01:06:58 *** berndj has joined #openttd
01:07:22 *** Rubidium has quit IRC (Remote host closed the connection)
01:07:23 *** Rubidium has joined #openttd
01:07:24 *** ChanServ sets mode: +o Rubidium
02:19:10 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #12066: Fix: visually also disable vsync when not using HW acceleration https://github.com/OpenTTD/OpenTTD/pull/12066#pullrequestreview-1874497551
02:19:13 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #12066: Fix: visually also disable vsync when not using HW acceleration https://github.com/OpenTTD/OpenTTD/pull/12066
02:49:00 *** geli has joined #openttd
02:56:20 *** gelignite has quit IRC (Ping timeout: 480 seconds)
03:11:21 *** D-HUND has joined #openttd
03:14:41 *** debdog has quit IRC (Ping timeout: 480 seconds)
03:18:05 *** gnu_jj has joined #openttd
03:21:15 *** gnu_jj_ has quit IRC (Ping timeout: 480 seconds)
03:41:36 *** Wormnest has quit IRC (Quit: Leaving)
03:56:17 *** geli has quit IRC (Quit: Stay safe!)
05:01:54 *** keikoz has joined #openttd
05:45:25 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #12017: Codechange: also store the sending socket in Packets https://github.com/OpenTTD/OpenTTD/pull/12017
05:45:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11993: Feature: Support more number formats than just the 'Western' one https://github.com/OpenTTD/OpenTTD/pull/11993
06:03:41 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #11993: Feature: Support more number formats than just the 'Western' one https://github.com/OpenTTD/OpenTTD/pull/11993#pullrequestreview-1874584618
06:50:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11993: Feature: Support more number formats than just the 'Western' one https://github.com/OpenTTD/OpenTTD/pull/11993#pullrequestreview-1874618491
07:11:02 <DorpsGek> [OpenTTD/survey-web] survey-summary[bot] pushed 1 commits to main https://github.com/OpenTTD/survey-web/commit/d1981b0db0e0b69fe6766888d219cc6f4addeb6f
07:11:03 <DorpsGek> - Add: summary for week 06 of 2024 (by OpenTTD Survey)
07:44:34 <wensimehrp> survey-summary[bot]v: https://survey.openttd.org/summaries/2024/wk06#14.0-beta3-game.settings.suffix
07:44:34 <wensimehrp> 😒
07:50:00 <reldred> "Pounds of Meth"
07:50:02 <reldred> amazing
08:14:43 <wensimehrp> We received surveys for a total of 1424479 hours of games played, over a total of 597 games. This is an average of 2386.06 hours per game.
08:14:43 <wensimehrp> What
08:15:28 <wensimehrp> This is not working
08:20:12 <_zephyris> Which variant is that for? Beta 3 seems reasonable
08:21:39 <locosage> jgrpp-0.57.1
08:21:53 <locosage> what's even weirder is that is like 3 extra long reports
08:21:59 <locosage> 1 exited 2 crashed xD
08:36:03 <LordAro> it wouldn't be displaying if it were only 3 reports
08:46:33 <peter1138[d]> Wibble
08:51:26 <peter1138[d]> How I know I had a system update this morning: cmake says my precompiled headers are out of date.
08:55:27 *** gelignite has joined #openttd
09:02:22 <andythenorth> /me paints trains
09:02:47 <andythenorth> /me also places industry
09:03:11 <peter1138[d]> Paint cargo icons
09:03:17 <andythenorth> the ones I did aren't great
09:03:22 <andythenorth> emperorjake: did the better ones
09:03:36 <andythenorth> also something like industry prospecting? but constrained to a range of tiles?
09:03:38 <andythenorth> or a rect?
09:03:43 <andythenorth> or an irregular shape?
09:07:57 <peter1138[d]> svg shape?
09:13:12 <andythenorth> yes, but defined in xml
09:13:21 <andythenorth> did the company colour UI move around? 🙂
09:13:26 <andythenorth> can't find how to change them
09:47:50 <peter1138[d]> svg IS xml, so...
09:49:15 <andythenorth> move the UI to svg?
09:49:22 <andythenorth> svg can have onclick?
09:49:24 <andythenorth> I think
09:49:46 <peter1138[d]> lol no
09:50:14 <andythenorth> imagine
09:50:26 <andythenorth> "people could just redraw it how they want"
10:20:52 *** debdog has joined #openttd
11:14:15 <merni> _zephyris: 2386 hours per game isn't reasonable for any version :p
11:14:37 <merni> locosage: How did you know that?
11:16:50 <johnfranklin> Should be my server?
11:18:11 <_zephyris> merni: Just trying to narrow down the origin/cause
11:22:41 <merni> johnfranklin: JGRPP 0.57.1 hasn't even been out for anywhere close to 100 irl days lol
11:25:02 *** godbed has joined #openttd
11:25:15 *** debdog has quit IRC (Ping timeout: 480 seconds)
11:26:08 *** geli has joined #openttd
11:26:09 *** gelignite has quit IRC (Read error: Connection reset by peer)
11:29:00 *** godbed has quit IRC ()
11:37:50 <locosage> merni: look at screen resolution, they're 33% each
11:38:00 <xarick> <https://survey.openttd.org/summaries/2024/wk06#14.0-beta3-game.settings.difficulty.number_towns> how can you set 0 towns? that's impossible
11:40:04 <_jgr_> I'm guessing that a survey was sent before the "start" time was initialised, so the delta ended up as a large value
11:40:30 <_jgr_> I'll see that this is avoided in the next release
11:40:47 <xarick> oh, 0 is the preset
11:41:25 <xarick> my bad
11:41:37 <xarick> 0 = Very Low
11:44:13 <peter1138[d]> I set houses to 4 and only got 3 😮
11:44:32 <peter1138[d]> 64x64 maps are the best.
11:54:06 <xarick> <https://survey.openttd.org/summaries/2024/wk06#14.0-beta3-game.settings.locale.units_velocity_nautical>
11:54:06 <xarick> "4"
11:59:45 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1206570334141284372/image.png?ex=65dc7d30&is=65ca0830&hm=7d3a95b4e995e2b6de7f293dff1cf222f64f2287b612b8f5cbd7b350e7f4b431&
12:00:20 <peter1138[d]> I guess a word is missing 😄
12:01:25 <peter1138[d]> Yup.
12:07:04 <xarick> Dominant Nvidia! The first RTX 4000 series in the list is the 4090, ppl really want the best... <https://survey.openttd.org/summaries/2024/wk06#14.0-beta3-info.configuration.video_info>
12:09:51 <xarick> As for AMD, the first RX 7000 seties that shows up is the AMD Radeon RX 7800 XT
12:11:47 <merni> peter1138[d]: I always use them for testing
12:17:49 <emperorjake> That 7900 XTX would be me lol
12:20:46 <merni> I am one of the many "Intel(R) Iris(R) Xe Graphics" :p
12:21:28 <merni> Hm, why is the sprite font so dominant on monspace?
12:21:37 <merni> instead of OpenTTD Mono?
12:24:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1206576446089469952/image.png?ex=65dc82e1&is=65ca0de1&hm=0cfbfbd8413e9da695ffa6081f8555ee7a8d7cb389d32abb338993a4785fccf6&
12:24:02 <andythenorth> cargo sprites very close together eh 🙂
12:24:07 <merni> And it looks like quite a lot of people use the Steam plugin, is that pre-installed with the Steam build of the game?
12:24:15 *** debdog has joined #openttd
12:24:36 <emperorjake> Probably no one knows about the new fonts yet, or can't be bothered to change it
12:24:55 <merni> Well no, for small/medium/large the new fonts are used by the vast majority
12:25:02 <merni> I think they are the default now
12:25:15 <merni> So only those who have explicitly set another font will not be using them
12:25:22 <merni> But for some reason the same is not true of mono
12:25:24 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1206576789758152714/image.png?ex=65dc8333&is=65ca0e33&hm=736e04c63902a87924a09735bbd61cac5720a2e74b0a88600c0c9bed56d8d5c8&
12:25:24 <xarick> Infinite money + No Loan shouldn't have that red warning
12:25:40 <merni> Lol
12:25:46 <merni> Mind creating an issue?
12:27:38 <merni> Actually, that is a hardcoded string
12:27:38 <merni> `STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds`
12:27:50 <merni> So... *scratches head*
12:29:30 <merni> I wonder if that warning is even necessary there (rather than in the help text). If you start a game with such settings it would become obvious quite soon that you have no money.
12:33:04 <peter1138[d]> Seems a bit weird, yes.
12:33:13 <merni> I think a better option may be, remove that red warning (mention it in the help text), and if a game is started with 0 max loan and no inf money, pop up a message that "You have no way of getting a loan, you need a GS"
12:34:41 <merni> Though there again... whether to disable that warning if a GS is actually running? The GS might not actually do what is needed
12:34:52 <merni> I guess that is between the player and the GS author...
12:39:02 <talltyler> https://cdn.discordapp.com/attachments/1008473233844097104/1206580223303487568/icons.png?ex=65dc8666&is=65ca1166&hm=210cd61bf5d6f980a4f814e3db773245cd5435a1af31406e0b286ecc889afcdc&
12:39:02 <talltyler> Cargo sprites in vehicle info window? 😄
12:39:41 <talltyler> Goes it replace all text with cargo icons? (and buttons with hotkeys) 😛
12:41:31 <merni> I think that list could be improved by formatting it as
12:41:31 <merni> `[icon] Steel: 0 / 873 tons`
12:41:41 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #12043: [Bug]: Tree menus have various graphical inconsistencies https://github.com/OpenTTD/OpenTTD/issues/12043
12:42:17 <merni> Also, the heading "Total cargo capacity of this train" is a bit misleading if the first number, and the only one not in brackets, represents the amount carried and not the total capacity
12:44:21 <_zephyris> talltyler: Icons good, and load / capacity is probably more intuitive
13:04:37 <peter1138[d]> "Total cargo of this train:" would fit better.
13:05:09 <peter1138[d]> More cargo icons eh?
13:33:43 <talltyler> Vehicle total capacity, Cargo Flow Legend, and maybe cargo colour blobs in the smallmap Cargo Flow and Cargo Payment Rates graph
13:34:10 <talltyler> Ah, no, cargo payment graph needs the colours because it's a key for the graph
13:34:43 <talltyler> Oh, and Subsidies?
13:36:49 <talltyler> Potentially station Accepts/Supplies list, and supply/rating info in the station window
13:42:04 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10411: Expose more functions to game scripts https://github.com/OpenTTD/OpenTTD/pull/10411
13:50:27 *** Flygon has quit IRC (Read error: Connection reset by peer)
14:04:07 <peter1138[d]> Subidy cargo icons? Hmm.
14:05:35 <peter1138[d]> Station supply list, easy peasy.
14:05:55 <peter1138[d]> Station accepts list, not so sure, it's a comma separated list instead of one per line.
14:06:11 <talltyler> Yeah, and is also available when placing a station
14:06:12 <peter1138[d]> But doing one and not the other is odd.
14:07:06 <talltyler> How about, instead of the income float text when a vehicle delivers its cargo, it produces a confetti explosion of cargo icons? 😛
14:07:15 <peter1138[d]> haha
14:07:37 <xarick> I just realised something
14:07:38 <peter1138[d]> Cargo icons floating from vehicle to platform to industry.
14:07:59 <peter1138[d]> (Do it as EffectVehicles just to frustrate Xarick more :))
14:08:10 <xarick> FindClosestShipDepot can mix NPF with water regions!
14:08:42 <xarick> frankenstein pathfinder
14:08:49 <peter1138[d]> Have we removed NPF yet...
14:08:52 <xarick> nop
14:11:09 <xarick> it's probably working!
14:11:16 <xarick> but gonna test
14:23:53 *** daredemo has joined #openttd
14:23:53 <daredemo> Hello together. First of all, I'm new here, long time openttd player, but haven't really interacted with the community so far.
14:23:53 <daredemo> I have a quick question about about the tile information attributes. As far as I understand it, at least the lowest three bits of the m6 attribute are unused/free to use for rail and road tiles in all possible scenarios (meaning with/without signals, depos or crossings).
14:23:53 <daredemo> So is it valid to assume those bits can be used for road/rail tiles to hold reasonable information, or did I oversee a reason why they should stay reserved?
14:26:26 <peter1138[d]> If they're unused they are just unused, not reserved.
14:27:04 <peter1138[d]> But note that for bridge ramps, only 2 bits are available there, not 3.
14:28:03 <peter1138[d]> For tiles that can have rails on, rail stations also use those bits.
14:29:44 <daredemo> Thanks for the heads up. Two bits is enough for what I intend, but I gotta check if I have to consider rail stations.
14:31:13 *** nielsm has joined #openttd
14:38:26 <_glx_> <https://raw.githubusercontent.com/OpenTTD/OpenTTD/master/docs/landscape_grid.html> this file helps to see what's used or not (too bad it's not parsed when open from github)
14:41:11 <_glx_> guess it's sent as text/plain
14:41:39 <daredemo> Thank you 🙂 I was working with docs/landscape.html, no worries I can just open the table locally.
14:42:16 <_glx_> yeah landscape.html has full details, but not the best to visualise 🙂
14:42:31 <daredemo> yeah that table is much more helpful to get an overview
14:54:03 <johnfranklin> If my last PC were not with a dedicated graphics card, and if "never downgrade" rule were not applied, I would buy a laptop with only Iris Xe in 2022, rather than 3050, which would save CNY ~2000 (again, that's huge by indian standard)
15:03:04 <DorpsGek> [OpenTTD/eints] krysclarke closed issue #178: EN_AU: Unable to update 2 outdated strings https://github.com/OpenTTD/eints/issues/178
15:03:07 <DorpsGek> [OpenTTD/eints] krysclarke commented on issue #178: EN_AU: Unable to update 2 outdated strings https://github.com/OpenTTD/eints/issues/178
16:03:26 *** Wormnest has joined #openttd
16:06:17 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1206632377078784071/image.png?ex=65dcb6f8&is=65ca41f8&hm=eef66164257b1c39d2e1a6d8153146ac92c9eb83653f6c12baf13fe526d9ea0e&
16:06:17 <xarick> When was this setting added?
16:06:36 <xarick> it was added in the wrong manner... 😦
16:07:16 <xarick> Allow level crossings with roads or rails, period! shouldn't matter the owner
16:07:23 <xarick> too late
16:07:31 <xarick> totally missed it
16:08:07 <LordAro> ...that's what the setting does?
16:08:23 <xarick> it's how it should be done
16:08:25 <LordAro> normally the owner does matter, with the setting on, it doesn't
16:08:56 <LordAro> you're not making your point clear
16:09:02 <LordAro> or even vaguely fuzzy
16:09:44 <xarick> sorry, just ranting because... it could be better
16:10:13 <kuhnovic> Part of ranting is explain why it sucks
16:10:32 <LordAro> there are many things in this world that could be better
16:10:38 *** Wormnest has quit IRC (Quit: Leaving)
16:10:45 <LordAro> it'd be a lot noiser if we ranted about all of them
16:10:53 <LordAro> (arguably better too)
16:10:57 <LordAro> (but probably not)
16:11:33 <kuhnovic> "There are many things in this world that could be better" - LordArostotle
16:11:44 <LordAro> :D
16:13:38 <xarick> it's mainly because somehow you let a game setting like this go in and you miss the opportunity to make it more broad
16:15:26 <jfs> you mean you want a setting to disallow players from building level crossings between their own roads and their own rails?
16:15:41 <xarick> yes
16:15:53 <jfs> why would you need a setting for that, it's a player's discretion thing
16:16:26 <jfs> is your worry that one player will build a road that will be a shorter way and is dangerous_
16:16:46 <xarick> because someone ... yes, that, it's still open to exploitation
16:17:17 <jfs> griefing is a social problem. you can't solve social problems with technology.
16:17:33 <jfs> it's possible to some extent but never entirely possible.
16:17:42 <xarick> someone could divert other ppls vehicles into his own roads, then have a train cross his road and kill them
16:18:15 <jfs> I could also divert your vehicles onto my road, then destroy the road and block off the way so the vehicle is trapped
16:18:28 <jfs> and you can't build a way out again
16:20:46 <jfs> any kind of infrastructure sharing carries griefing risks that you can't make a tehcnological protection again
16:28:02 <xarick> 😦
16:32:46 <peter1138[d]> With your lack of explanation, this reads as "this isn't what I want" "what do you want" "not this"
16:40:04 *** geli has quit IRC (Quit: Stay safe!)
16:52:14 *** Wormnest has joined #openttd
16:56:40 <peter1138[d]> Apparently I run the game often enough for my MIDI settings to show on the stats :p
17:01:14 <kuhnovic> 20 instances running all night should get the job done yes 😆
17:21:03 <_glx_> <https://survey.openttd.org/summaries/2024/wk06#vanilla-master-game.settings.game_creation.town_name> town_name 107, that's a lot of newgrfs in the list
17:21:58 <peter1138[d]> Gotta catch them all.
17:22:40 <_glx_> (for reference the first extra town name is 21)
17:25:54 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1206652413730365490/image.png?ex=65dcc9a1&is=65ca54a1&hm=d40f0607e5b5b6aca67d708be8533033a3acf8ae401f0dbcf0557a5665dec209&
17:25:54 <peter1138[d]> Well
17:27:28 <talltyler> Mmm
17:28:00 <peter1138[d]> A "yes" "mmm", or a "uhh" "mmm"?
17:28:16 <talltyler> Mmm tasty
17:28:24 <talltyler> Cargo icons for lunch?
17:28:33 <peter1138[d]> Problem with playing music in game is... it stops when you quit to make a change to the code 😉
17:32:40 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067#pullrequestreview-1875807554
17:52:31 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11140: Fix #10983: [AdminPort] Correct order of messages https://github.com/OpenTTD/OpenTTD/pull/11140
18:21:14 *** HerzogDeXtEr has joined #openttd
18:35:16 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/a3e6f82150ea60a516afcd839f5e2e5825232fe0
18:35:17 <DorpsGek> - Update: Translations from eints (by translators)
18:36:29 <DorpsGek> [OpenTTD/team] Bestur opened issue #505: [af_ZA] Translator access request https://github.com/OpenTTD/team/issues/505
18:37:14 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #12074: [Bug]: It is possible for dedicated server process to stop being a server. https://github.com/OpenTTD/OpenTTD/issues/12074
18:43:15 <_glx_> haha we don't do enough safety checks for some commands it seems
18:45:17 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11993: Feature: Support more number formats than just the 'Western' one https://github.com/OpenTTD/OpenTTD/pull/11993
18:45:40 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #12074: [Bug]: It is possible for dedicated server process to stop being a server. https://github.com/OpenTTD/OpenTTD/issues/12074
18:52:01 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #12075: Fix #12074: Don't allow "part" command for dedicated servers https://github.com/OpenTTD/OpenTTD/pull/12075
18:55:45 <truebrain> Remove console?
19:00:42 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12075: Fix #12074: Don't allow "part" command for dedicated servers https://github.com/OpenTTD/OpenTTD/pull/12075#pullrequestreview-1875973801
19:01:59 <_glx_> I need to check, but I think a dedicated server can join a company
19:05:29 <truebrain> A typical: if you shoot yourself in your foot .....
19:11:45 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #12076: [Bug]: As a dedicated server, `join` fails but does not print anything. https://github.com/OpenTTD/OpenTTD/issues/12076
19:13:11 <frosch123> someone checked for you 🙂
19:18:36 <DorpsGek> [OpenTTD/team] Jaws3rd opened issue #506: [nl_NL] Translator access request https://github.com/OpenTTD/team/issues/506
19:28:32 *** debdog has quit IRC (Quit: http://quassel-irc.org - Chat comfortably. Anywhere.)
19:28:35 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #12075: Fix #12074: Don't allow "part" command for dedicated servers https://github.com/OpenTTD/OpenTTD/pull/12075
19:28:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #12074: [Bug]: It is possible for dedicated server process to stop being a server. https://github.com/OpenTTD/OpenTTD/issues/12074
19:35:36 *** gelignite has joined #openttd
19:40:36 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #12077: Remove: setting_newgame console command https://github.com/OpenTTD/OpenTTD/pull/12077
19:47:06 *** Wolf01 has joined #openttd
19:53:54 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #12077: Remove: setting_newgame console command https://github.com/OpenTTD/OpenTTD/pull/12077#issuecomment-1939451504
19:58:27 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #505: [af_ZA] Translator access request https://github.com/OpenTTD/team/issues/505
19:58:39 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #506: [nl_NL] Translator access request https://github.com/OpenTTD/team/issues/506
20:06:10 <truebrain> _jgr_: nothing obvious comes to mind when I look over the code, but yeah, the "seconds" is just the current date
20:06:33 <truebrain> the start-time is set every time there is a mode change, so it is a bit odd that was skipped for one reason or the other
20:08:33 <_jgr_> If it failed in early startup for whatever reason it may not have got that far
20:08:47 <truebrain> but everything starts with a switch-mode, that is the odd part 🙂
20:08:53 <truebrain> what is a clue is that this is with a network game
20:09:02 <truebrain> I have the same game reported several times by different users
20:09:31 <truebrain> but joining a game is also suppose to go via a switch-mode first
20:09:36 <truebrain> (SM_JOIN_GAME to be exact)
20:12:04 <truebrain> but `NetworkClientConnectGame` skips switch-mode ... lolz
20:12:41 *** nielsm has quit IRC (Ping timeout: 480 seconds)
20:17:33 <truebrain> haha, okay, so network clients are always reported wrong, but most OSes uses a "uptime" clock rather than a "wallclock" clock
20:17:40 <truebrain> so that makes for smaller numbers 😛
20:17:42 <truebrain> still wrong 😄
20:40:30 *** gelignite has quit IRC (Quit: Stay safe!)
20:45:34 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #12078: Fix: survey-time seconds for clients was calculated wrong https://github.com/OpenTTD/OpenTTD/pull/12078
20:45:39 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11140: Fix #10983: [AdminPort] Correct order of messages https://github.com/OpenTTD/OpenTTD/pull/11140#pullrequestreview-1876240233
20:46:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12078: Fix: survey-time seconds for clients was calculated wrong https://github.com/OpenTTD/OpenTTD/pull/12078#pullrequestreview-1876243743
20:47:04 <truebrain> _jgr_: found it! 🙂
20:47:22 <truebrain> was initially trying to rewrite the code so it did use switch-mode, but I gave up 😛
20:53:27 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067
20:53:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067#issuecomment-1939555685
21:01:05 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #29: Fix: skip network clients for now, as they report seconds wrong https://github.com/OpenTTD/survey-web/pull/29
21:01:38 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #30: Change: report differently when a version has no information https://github.com/OpenTTD/survey-web/pull/30
21:02:07 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067#pullrequestreview-1876287530
21:02:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067
21:02:54 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067
21:02:58 <truebrain> lol, I was already fixing that 😄 But tnx, I do appreciate it 🙂
21:05:17 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #31: Fix: sort the versions reported in the overview https://github.com/OpenTTD/survey-web/pull/31
21:05:54 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #29: Fix: skip network clients for now, as they report seconds wrong https://github.com/OpenTTD/survey-web/pull/29
21:06:09 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #30: Change: report differently when a version has no information https://github.com/OpenTTD/survey-web/pull/30
21:06:31 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #31: Fix: sort the versions reported in the overview https://github.com/OpenTTD/survey-web/pull/31
21:18:42 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #32: Add: collapse all entries < 0.1% into an "(other)" entry https://github.com/OpenTTD/survey-web/pull/32
21:20:35 <LordAro> i thought of that earlier :)
21:21:03 <truebrain> possibly because I mentioned that a few times already? 😛
21:21:04 <truebrain> 😄
21:21:33 *** Flygon has joined #openttd
21:22:47 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #32: Add: collapse all entries < 0.1% into an "(other)" entry https://github.com/OpenTTD/survey-web/pull/32
21:25:22 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33
21:25:29 <truebrain> right ... anything else that annoys me .. hmmm
21:26:02 <truebrain> `We received surveys for a total of 2105 hours of games played, over a total of 1658 games. This is an average of 1.27 hours per game. ` for 14.0-beta3
21:26:29 <DorpsGek> [OpenTTD/survey-web] LordAro commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876356953
21:27:05 <wensimehrp> Maybe simplify the language entries?
21:27:11 <truebrain> funny how not a single card reports as that LordAro .. they all report as NVIDIA 😄
21:27:59 <DorpsGek> [OpenTTD/survey-web] TrueBrain commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876361251
21:28:52 <DorpsGek> [OpenTTD/survey-web] LordAro commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876361228
21:29:29 <DorpsGek> [OpenTTD/survey-web] TrueBrain commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876365409
21:29:48 <DorpsGek> [OpenTTD/survey-web] LordAro commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876366264
21:29:53 <DorpsGek> [OpenTTD/survey-web] TrueBrain commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876366480
21:31:46 <DorpsGek> [OpenTTD/survey-web] LordAro commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876372055
21:32:20 <DorpsGek> [OpenTTD/survey-web] TrueBrain commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#pullrequestreview-1876373796
21:32:30 <DorpsGek> [OpenTTD/survey-web] TrueBrain updated pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33
21:33:47 <truebrain> spammer-the-spam-spam 😄
21:33:55 <DorpsGek> [OpenTTD/survey-web] LordAro commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#issuecomment-1939622388
21:34:54 <DorpsGek> [OpenTTD/survey-web] LordAro commented on pull request #33: Add: summarize the video-card brand in a single entry https://github.com/OpenTTD/survey-web/pull/33#issuecomment-1939623638
21:35:55 <truebrain> haha, okay, than I understand your comment 😛
21:36:11 <LordAro> should actually fill out the PR description so that idiots like me don't get confused :pp
21:36:21 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067#pullrequestreview-1876386316
21:36:33 <truebrain> or just read the `Add:` part that is RIGHT THERE 😛
21:36:45 <truebrain> but yeah .. honestly, I didn't make this PR to be reviewed 😛 I do appreciate it a lot though 🙂
21:36:46 <LordAro> pssh
21:37:07 <truebrain> just a bit too used nobody reviews my Python changes .... /me walks away slowly
21:37:32 <truebrain> as you are right, it is not very clear this is an addition to 🙂
21:39:09 <DorpsGek> [OpenTTD/survey-web] TrueBrain updated pull request #33: Add: additional entry with summary of video-info brand https://github.com/OpenTTD/survey-web/pull/33
21:39:10 <LordAro> especially combined with #32 :)
21:39:27 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #12067: Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active https://github.com/OpenTTD/OpenTTD/pull/12067
21:39:30 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #10079: [Bug]: High CPU usage when Vsync is enabled on Win32 videodriver https://github.com/OpenTTD/OpenTTD/issues/10079
21:39:51 <LordAro> beta4 when?
21:40:00 <frosch123> truebrain: if it's christmas, i would wish for a histogram or a median, instead of an average
21:40:24 <truebrain> owh, if you start about these things, I have so many more wishes 😄
21:40:32 <michi_cc[d]> LordAro: When you release it I guess 😛
21:40:35 <truebrain> but mostly I found out, working in our HTML / CSS is fucked up annoying 🙂
21:41:01 <truebrain> the width is way too small for anything remotely fancy
21:41:13 <frosch123> is the "our" important there? or do you mean in general?
21:41:22 <truebrain> sadly, the "our" is important
21:42:08 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #33: Add: additional entry with summary of video-info brand https://github.com/OpenTTD/survey-web/pull/33
21:42:29 <andythenorth> was there a winning UI framework yet?
21:42:43 <andythenorth> not going to persuade this group that Bootstrap won eh 🙂
21:42:49 <truebrain> I kinda did look if we could use something like NextJS or what-ever
21:42:55 <truebrain> but the end-result always needs Javascript
21:43:17 <truebrain> which is a bit of a shame .. on the other hand .. maybe time to let go of the no-javascript rule
21:43:35 <andythenorth> the no-js rule died some time ago 🙂
21:43:46 <truebrain> all our websites work fine without js still 🙂
21:43:56 <andythenorth> well specifically, the 'enhanced UI functionality on a page'
21:43:56 <_glx_> even bananas filter ?
21:44:03 <LordAro> i've never felt like it should be necessary
21:44:03 <truebrain> no, the website works fine
21:44:09 <truebrain> the javascript just adds abilities
21:44:10 <andythenorth> pages that don't render without js are genuinely a bit toxic
21:44:11 <truebrain> like filters 🙂
21:44:23 <andythenorth> but progressive enhancement can *require* js
21:44:50 <truebrain> also our download page; it uses javascript, but without it, the page loads fine
21:44:54 <truebrain> the only exception is BaNaNaS upload
21:45:17 <truebrain> but there are not many frameworks that generate non-JS variants that I could find
21:45:47 <truebrain> now it is very likely most of the pages you try to visit won't load without JS, so there is a very high probability this "rule" only exists for the 0.01%
21:45:48 <truebrain> but okay
21:48:09 <truebrain> we can also say: that person that feels like a website should easily be made without Javascript in 2024, to be the one that needs to do it ....
21:48:20 <truebrain> /me spins the wheel ... LordAro, LordAro, LordAro .... WINNER WINNER 😛
21:48:22 <truebrain> /me hides 😄
21:53:20 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #34: Fix: don't collapse entries in "reason" to "other" https://github.com/OpenTTD/survey-web/pull/34
21:54:51 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #35: Fix: [CI] typo in create-summary workflow https://github.com/OpenTTD/survey-web/pull/35
21:54:59 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #34: Fix: don't collapse entries in "reason" to "other" https://github.com/OpenTTD/survey-web/pull/34
21:55:12 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #35: Fix: [CI] typo in create-summary workflow https://github.com/OpenTTD/survey-web/pull/35
21:55:29 <truebrain> so much spam!
21:56:31 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #12078: Fix: survey-time seconds for clients was calculated wrong https://github.com/OpenTTD/OpenTTD/pull/12078
21:58:24 <DorpsGek> [OpenTTD/survey-web] TrueBrain opened pull request #36: Update: recreate all summaries based on latest analysis https://github.com/OpenTTD/survey-web/pull/36
22:00:42 <DorpsGek> [OpenTTD/survey-web] TrueBrain merged pull request #36: Update: recreate all summaries based on latest analysis https://github.com/OpenTTD/survey-web/pull/36
22:02:04 <_zephyris> What do you think actually needs doing to the website? Just a dynamic width layout?
22:02:20 <truebrain> component-based HTML would help a lot
22:02:29 <truebrain> the CSS is now a maze of .. stuff, that does ... more stuff
22:02:42 <truebrain> nobody actually knows what parts of the CSS are actually needed 😛
22:02:49 <truebrain> we once did some pruning .. that didn't go all that well 😄
22:02:58 <truebrain> so any change is very difficult now
22:03:13 <truebrain> in result, we copied the HTML/CSS to several repositories, to limit any impact
22:03:19 <truebrain> which didn't actually improve the situation
22:04:07 <truebrain> so all you are left with is doing some basic CSS styling, in the hopes no other element was named the same in some page
22:04:15 <truebrain> but in more important news: https://survey.openttd.org/summaries/2024/wk06#14.0-beta3-info.configuration.video_info.brand now live 🙂
22:04:21 <xarothbrook> Are you having so much fun writing websites, that you want to write more websites, TrueBrain? 😛
22:04:41 <truebrain> Grrrr, go sit in the corner and think about what you just said.
22:04:50 <xarothbrook> 😄 😄 😄
22:04:56 <xarothbrook> ❤️
22:05:53 <frosch123> do macs have nvidia/amd/intel cards?
22:05:59 <truebrain> yes, older ones
22:06:12 <frosch123> i am looking at 10% macos vs 0.5% apple card
22:06:38 <truebrain> welcome in the wonderful world of Mac 🙂
22:07:02 <frosch123> thanks, i won't stay though :p
22:07:07 <truebrain> 😄
22:08:18 <_zephyris> Ah, yeah, I'm having a poke at the CSS and I see what you mean!
22:08:35 <truebrain> the CSS this is based on, is written, what, 15 years ago?
22:09:03 <frosch123> ah, 9.1% cocoa, 0.7% cocoa-opengl
22:09:16 <frosch123> so the rest of macos is probably in unaccelerated
22:09:23 <truebrain> which is the default
22:09:24 <_glx_> I was trying to find my GPU in the list, but I never used the traced versions
22:09:48 <andythenorth> truebrain: that's the default state 😛
22:10:00 <truebrain> no, with component based HTML it is pretty much okay these days
22:10:05 <truebrain> at least you know the CSS is isolated to your component
22:10:08 <andythenorth> well yes
22:10:16 <andythenorth> but most programmers I know won't touch that 😛
22:10:16 <truebrain> instead of ... "somewhere" on your website
22:10:24 <andythenorth> they find it overly verbose
22:10:28 <truebrain> because programmers shouldn't be making websites 😄
22:10:31 <andythenorth> ah yes
22:10:33 <andythenorth> silly me
22:10:35 <_glx_> everything in <DIV> ?
22:11:01 <truebrain> okay, I might blacklist prefix/suffix in the settings overview
22:11:02 <andythenorth> what is the semantic meaning of div? 🙂
22:11:25 <truebrain> did not pay enough attention to those I see ..
22:11:49 <_glx_> I remember when everything was just in <table>
22:12:00 <xarothbrook> now you can make a <div> behave like a <table>
22:12:21 <xarothbrook> and there's like 50 new methods to center something horizontally and vertically.
22:12:49 <truebrain> and polyfills (yes, javascript) to make sure those new things work on older browsers still 😄
22:13:33 <_glx_> even IE ?
22:13:38 <_glx_> /me is out
22:14:15 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1206724980822507640/9heCN70WVWYgzE9OhX7E3WnpCXXoluaU5ImkzXo5-31767360.jpg?ex=65dd0d37&is=65ca9837&hm=b2faf1ac487a0f2e99e280dad65d9285e93cba4190966dfa8d24c2fa7308f142&
22:14:15 <truebrain> funny enough, yes, even IE .. but ...
22:14:26 <truebrain> (that is an actual tombstone, in case you wonder)
22:15:05 <_glx_> now most browsers use the same internal stuff
22:15:28 <xarothbrook> all hail our chromium overlords
22:16:19 <truebrain> (and firefox, says a small voice in the corner of the room)
22:16:33 <andythenorth> only if you have enough RAM left
22:16:51 <andythenorth> otherwise the voice causes you to hit swap and it just says 'fire' then crashes
22:19:12 <truebrain> frosch123: anyway, to come back to your suggestion for survey, the one thing I would really like to add is: when someone had this setting, they are N% like to have this setting too
22:19:41 <truebrain> generating that information is relatively easy .. visualising it however, is less easy
22:21:45 <frosch123> oh, you want a shortest-distance spanning-tree? :p
22:21:53 <truebrain> no, a vector database 🙂
22:22:09 <frosch123> draw a tree of all the settings combos, label the edges with the setting differences
22:22:32 <frosch123> weight the vertices with number of seconds played
22:22:32 <truebrain> why do that, if I can just store it in a vector database and just get the result I am asking for? 😄
22:22:58 <frosch123> i assumed you wanted a global visualisation of everything
22:23:07 <truebrain> as then I can even do more than just combos
22:23:12 <truebrain> I can do: if A and B, how likely is C?
22:23:13 <truebrain> orrrrrr
22:23:18 <truebrain> if A, B and C, how likely is D? 😄
22:23:44 <truebrain> I know how I would render if visualy, but doing that in the current HTML/CSS was ... very painful (I tried 😛 )
22:23:52 <truebrain> maybe I should just make a demo site in a modern framework
22:23:59 <_glx_> do it in excel 🙂
22:24:00 <truebrain> to see if that is actually better 🙂
22:24:07 <truebrain> lolz, I rather cut my arms, tnx
22:24:09 <frosch123> train a LLM
22:24:35 <truebrain> you were like: glx is talking non-sense, I will throw in some random words too?
22:24:40 <truebrain> or was there a deeper meaning? 😛
22:24:53 <frosch123> "people who changed this setting, also changed this setting" recommendations?
22:25:21 <truebrain> well, it might shock you, but vector databases are rather popular because of LLMs 🙂
22:25:35 <frosch123> i have no idea what a vector database is 🙂
22:25:49 <truebrain> a database that stores vectors
22:25:56 <truebrain> you know what a vector is? (math vectors, not C++ vectors)
22:26:09 <andythenorth> n-dimensional
22:26:13 <andythenorth> vector hyperspace
22:26:30 <frosch123> isn't a classic db table row a vector?
22:26:40 <frosch123> or is it specifically about numbers?
22:26:55 <truebrain> numbers can be text, so that is not the case
22:27:01 <truebrain> but you can ask a vector database how similar things are
22:27:03 <truebrain> over the whole vector
22:27:16 <_glx_> I'm surprised not many users touched PF penalties
22:27:55 <frosch123> noone changed the terraform burst limits :p
22:28:02 <truebrain> anyway, for LLMs you have a thing called RAG. When you ask an "Assistant" something, it first uses a vector database to find documents that look "similar enough" to what you are asking for. This is then fed to the LLM to actually answer your question, including quotes towards those documents
22:28:22 <truebrain> really powerful shit, and what makes RAGs far better in factual information over generic LLMs
22:28:34 <truebrain> totally unrelated what I want to use it for 😛
22:28:50 <truebrain> frosch123: be mindful I currently filter out network games 🙂
22:29:09 <truebrain> (that is to say, only clients, but most (dedicated) servers won't report in)
22:30:02 <_glx_> town_name 104 or 107, that's just wild
22:30:27 <truebrain> okay ... I tried to show a link that proofs me wrong, that 6% of the report of beta3 is about servers
22:30:33 <olionkey> https://survey.openttd.org/summaries/2024/wk06#14.0-beta3-info.configuration.network
22:30:33 <olionkey> Owh, no, 6% was server-reporting, so I take that back
22:30:35 <truebrain> but ... Discord is like: NO! That content is blocked 😄
22:30:39 <truebrain> briliant 😄
22:30:45 <olionkey> automod
22:30:54 <truebrain> I am now SO curious what it triggered on
22:31:38 <olionkey> https://cdn.discordapp.com/attachments/1008473233844097104/1206729353535291492/image.png?ex=65dd1149&is=65ca9c49&hm=9ac34a7cf5e5c6e3cce7c78430f06d0cf4333d3280b9996f2ad9c584a8560edc&
22:31:46 <_glx_> means there's more than 80 town name GRF
22:31:48 <truebrain> spam 😄
22:31:48 <truebrain> haha
22:31:52 <truebrain> tnx olionkey 🙂
22:32:11 <truebrain> _glx_: people do crazy shit 🙂
22:32:43 <LordAro> curiously, i see that message as from olionkey
22:32:47 <truebrain> I have yet to process the NewGRF information in surveys 🙂
22:32:52 <truebrain> LordAro: he reposted it
22:33:13 <truebrain> so that was not only you, but also "we" 🙂
22:33:16 <LordAro> very good
22:33:16 <_glx_> GS and AI could be interesting too
22:33:34 <truebrain> I still have to think how to process that information that it is fair and balanced in reporting
22:33:40 <truebrain> most likely not before 14.0 hits
22:33:50 <LordAro> i thought it might be some effect of being approved later or something
22:34:14 <truebrain> it still might be; but it was the same on Discord as on IRC at least 😄
22:35:03 <frosch123> is there an easy way to see, which version i am looking at, when i search for a setting?
22:35:14 <truebrain> the links
22:35:18 <truebrain> "easy", but ...
22:35:35 <truebrain> I wanted to put every version in their own page ... I lost that battle with Jekyll 😄
22:36:30 <frosch123> reason: i am interested in "scroll_mode", and found that 90% use the traditional behavior, and noone used left-button-scrolling. except in one game version there are suddenly 12% lefties
22:36:55 <truebrain> so hover over the link of that setting, it will tell you
22:37:34 <frosch123> ah, now i got your hint
22:37:53 <frosch123> ok, so jgrpp users are way more likely to use LMB scrolling?
22:38:00 <frosch123> i assumed it was a mobile thing
22:38:13 <truebrain> no, in that small sample size of that specific week, there was a "big" population using LMB scrolling 🙂
22:38:31 <truebrain> in the week before, there were none 🙂
22:39:02 <frosch123> ah, yes, i forgot that
22:39:13 <frosch123> the language selection also varies a lot between weeks
22:39:16 <truebrain> you also see the demographic in JGRPP changing rapidly between weeks
22:39:19 <truebrain> 🙂
22:39:20 <frosch123> like: who is on vacation right now
22:39:23 <_glx_> like the huge korean users in first weeks
22:39:28 <truebrain> ideally I want this done per quarter, to flatten out those things
22:39:36 <truebrain> but ... I also didn't want to wait 3 months for the first report 😛
22:41:04 <truebrain> JGRPP is also sampled over ~500 games, which is not really a lot, statistically speaking
22:41:13 <truebrain> so yeah, grain of salt is required with these weekly reports 🙂
23:02:12 *** Wolf01 has quit IRC (Quit: Once again the world is quick to bury me.)
23:09:55 <peter1138[d]> It's a bit like tictoc
23:17:56 *** keikoz has quit IRC (Ping timeout: 480 seconds)
23:37:56 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1206746041609883708/Unnamed_1961-09-24.png?ex=65dd20d4&is=65caabd4&hm=a12b164dc1b7f1df767aa142f2718425a44a4d547ff4b9c44e5b4c733f9229e6&
23:37:56 <xarick> restarting yesterday's test
23:38:16 <xarick> now without smoke
23:38:20 <xarick> without breakdowns
23:38:26 <xarick> without trees
23:39:17 <xarick> i changed some difficulty settings apparently and the AI decided to do less trains somehow
23:43:06 *** HerzogDeXtEr has quit IRC (Read error: Connection reset by peer)
23:44:08 *** tokai|noir has joined #openttd
23:44:08 *** ChanServ sets mode: +v tokai|noir
23:45:44 <xarick> looks like 32 GB RAM is not enough for these debugging sessions
23:46:56 <xarick> 8.1 GB
23:48:06 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1206748598042107944/image.png?ex=65dd2336&is=65caae36&hm=a1a01e921640ba533de9a7a26a83e2fe5e28c7029d846c16e41c38a0f033abe2&
23:48:27 <Eddi|zuHause> the original specs for the game were 4MB of ram :p
23:50:18 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1206749153460359198/image.png?ex=65dd23ba&is=65caaeba&hm=77ac1c5438d1e21d054d6736a227396c897b6e6f8667576e8f5eae9e46ae38d1&
23:50:18 <xarick> very far from yesterdays statistics
23:50:46 <xarick> going to bed, leave this running overnight
23:50:56 *** tokai has quit IRC (Ping timeout: 480 seconds)
23:51:06 <xarick> tomorrow I'll have more statistics to share