IRC logs for #openttd on OFTC at 2023-12-01
            
00:00:11 <_glx_> or the carribean
00:02:09 <_glx_> I'd say Saint-Martin/Sint Marteen
00:05:35 <Rubidium> bingo :D
00:08:47 <peter1138> I've flown there.
00:09:01 <peter1138> In MS Flight Simulator...
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00:59:41 <johnfranklin> And Caribbean Netherlands 😛
00:59:45 <johnfranklin> Aruba
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01:02:44 <johnfranklin> Oh, not Aruba
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06:31:14 <_pruple> awooba
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09:52:26 <pickpacket> peter1138[d]: -8C here
09:54:07 <peter1138> Biweekly or fortnightly?
09:54:26 <LordAro> biweekly is "twice a week" to me
09:54:36 <LordAro> might be better just to spell it out :D
09:55:42 <Eddi|zuHause> is anything ever announced as "twice a week"? there's no way to evenly split a week, so you'll have to specify two weekdays anyway
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10:09:12 <andythenorth> biannual
10:09:45 <andythenorth> is it weird that biannual is ambiguous, but biennial is not?
10:10:18 <andythenorth> or is biannual just used wrong? 😛
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11:09:16 <peter1138> Well
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11:21:31 <_pruple> very
11:32:58 <xarick> i just launched openttd and immediately found a bug :/
11:33:56 <xarick> In the AI settings, max. no competitors is conflicting with interval between starting of companies
11:39:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1180110849726234654/screenshot24.png?ex=657c3adf&is=6569c5df&hm=8cac243ef9ce64684e645d3faeb5292a704f5eb6920910affb0ae1963c20d3cd&
11:39:12 <xarick> Suddenly I can't decrease the interval after increasing the number of competitors
11:47:52 <peter1138> Make a PR :-)
11:49:46 <peter1138> I think it's just missing a call to this->InvalidateData() after IConsoleSetSetting.
11:51:11 <peter1138> i.e. the states is not incorrect dependent on the wrong setting, they're just not updated when they should be.
11:51:17 <peter1138> -is+are
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12:19:20 <peter1138> I see Libera Chat decided Matrix was more trouble than it's worth.
12:22:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11527: Fix: AI window did not update button disabled state when changing values. https://github.com/OpenTTD/OpenTTD/pull/11527
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12:28:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11527: Fix: AI window did not update button disabled state when changing values. https://github.com/OpenTTD/OpenTTD/pull/11527#pullrequestreview-1759717025
12:30:07 <LordAro> peter1138: oh?
12:33:08 <LordAro> oh
12:33:10 <pickpacket> peter1138: makes sense.
12:33:55 <peter1138> https://libera.chat/news/official-matrix-bridge-farewell
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12:43:39 <peter1138> Why is PC_DARK_BLUE such a light blue? :D
12:45:32 <peter1138> Okay, very dark blue on blue is hard to see :D
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12:47:21 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1180128002659586088/image.png?ex=657c4ad9&is=6569d5d9&hm=d733c66826d04213f9e7a80209a569aa3fe0e5f9bdeb47befd2b92ad9f7f6782&
12:47:21 <peter1138[d]> Light blue works. Nice white pixels there 🙂
12:49:09 <_zephyris> Another one for the bug heap
12:52:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11527: Fix: AI window did not update button disabled state when changing values. https://github.com/OpenTTD/OpenTTD/pull/11527
12:54:57 <_zephyris> End of game, is the blue magazine cover not displayed? Was it ever displayed?
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12:55:17 <peter1138> It depends on your rating, iirc.
12:56:28 <peter1138> Yuu need to score 1000 to get the alternative picture.
12:56:53 <peter1138> So almost but not quite "never displayed" :)
12:57:45 <_zephyris> Ah
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13:30:13 <Eddi|zuHause> i haven't ever seen the end screen in TTD
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13:43:44 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #313: Add: Support for build probability action CB 162 var10 0 (reverse rail vehicle) https://github.com/OpenTTD/nml/pull/313#pullrequestreview-1759838574
13:44:15 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #313: Add: Support for build probability action CB 162 var10 0 (reverse rail vehicle) https://github.com/OpenTTD/nml/pull/313
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14:45:17 <andythenorth> thanks
14:48:25 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180158469874135101/iron-horse.grf?ex=657c6739&is=6569f239&hm=ce73a5020a337439207789af5a6e1c6d24070bb03089339f5db0ac9cccf16f65&
14:48:25 <andythenorth> locosage: duplicate count in Horse now? ^
14:48:33 <andythenorth> I lost the grep that counts them
14:49:13 <andythenorth> oh found it 😛
14:49:16 <andythenorth> grepping for grep?
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14:50:44 <andythenorth> ok 7092 sprites still duplicated by engines
14:51:06 <andythenorth> not required for reversing, must be in legacy spritesets being generated somewhere
14:51:33 <peter1138> What were UKRS running sounds meant to sound like?
14:52:08 <peter1138> 7092, what was it before?
14:53:15 <andythenorth> hmm no my editor cached a duplicates report
14:53:21 <peter1138> Heh
14:53:34 <andythenorth> it's 5768 now, was 7092 before
14:53:35 <_pruple> peter1138: I don't think that's a meaningful question
14:53:50 <peter1138> I've heard that they sound wrong, which implies there's a right.
14:54:11 <andythenorth> ok I've got 4000 duplicate sprites for reversing intermodal containers 😛
14:54:12 <locosage> andythenorth: `Found 38861(39%) duplicate sprites, 5996089(36%) bytes total`
14:54:13 <peter1138> andythenorth, hmm, that's not much compared to the number reported before.
14:54:35 <locosage> also you can always do
14:54:35 <locosage> pip install grf
14:54:35 <locosage> grftopy iron-horse.grf```
14:54:45 <andythenorth> worth knowing thanks
14:55:08 <peter1138> So is 5768 duplicate sprites, or duplicate spritesets?
14:55:28 <andythenorth> that's the number of sprites reported as occuring twice in the nfo
14:55:49 <andythenorth> frosch gave me this: ```grep generated/graphics generated/iron-horse.nfo | sed 's/^[0-9]*//' | grep -v ' 1 1 0 0 normal' | sort | uniq -c | sort -n > dups.txt```
14:56:52 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #312: Fix cleanup leaving generated files behind https://github.com/OpenTTD/nml/pull/312#pullrequestreview-1759984220
14:57:56 <peter1138> Not sure what locosage's figure was last time.
14:58:46 <_glx_> some duplicates might be because nml is currently using basic action 1
15:02:12 <locosage> grf-py counts individual sprites, even alternatives
15:02:31 <andythenorth> FML can't get into GPT at the moment
15:02:39 <andythenorth> haven't been able to log in all this week
15:02:44 <andythenorth> 'systems are busy'
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15:06:40 <_glx_> andythenorth: tested with and without #309 ?
15:07:09 <merni> andythenorth: do you write iron horse with GPT :p
15:09:47 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #312: Fix cleanup leaving generated files behind https://github.com/OpenTTD/nml/pull/312
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15:18:40 <pickpacket> merni: ChatGPT uses andythenorth to write iron horse
15:19:02 <andythenorth> GPT can't write nml sadly
15:19:09 <andythenorth> it pretends to, but total hallucination
15:21:37 <peter1138> But they broke encryption don't you know... ;)
15:35:37 <xarick> how long is 1 minute?
15:35:46 <xarick> 1 month'
15:35:47 <xarick> ?
15:43:29 <peter1138> About 60 seconds.
15:45:32 <merni> andythenorth: well, like everything else with GPT
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16:03:57 <andythenorth> It has certain niche uses
16:04:15 <andythenorth> Success rate about 40%
16:04:55 <alfagamma7> I hope it stays that way
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16:36:59 <andythenorth> why?
16:40:44 <alfagamma7> can't explain
16:44:03 <andythenorth> sounds like fear 🙂
16:44:13 <andythenorth> one of the more powerful emotional states
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16:57:14 <xarick> hmm in-game time is changing
16:57:37 <johnfranklin> I just realised g8 = syl (should I not say him?)
16:58:12 <xarick> if 1 minute is 1 month, even in fast forward, why not just keep calling it month?
17:00:35 <andythenorth> /me wonders if God is a DJ?
17:02:06 <johnfranklin> so what is god's music licensed
17:02:55 <peter1138[d]> Strapping Young Lad?
17:04:25 <andythenorth> I can't get no sleep
17:04:34 <andythenorth> Nothing in the refrigerator
17:04:39 <andythenorth> Just one dry potator
17:06:11 <johnfranklin> 5pm in britain, still have time to go to grocery
17:07:39 <peter1138> https://nitter.cz/rbranson/status/1729902008747069818
17:09:35 <andythenorth> is that what happened to truebrain ?
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17:18:20 <LordAro> disturbing
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17:36:07 <DorpsGek> [OpenTTD/wiki-data] PedroRodrigues527 opened pull request #29: portugues typos fixed https://github.com/OpenTTD/wiki-data/pull/29
17:39:39 <locosage> finally got rid of shift/reduce conflicts in grf-py switch code parser
17:39:49 <locosage> nothing else to do on a train with little to no internet xD
17:42:01 <DorpsGek> [OpenTTD/wiki-data] PedroRodrigues527 opened issue #30: Link not valid: Portuguese on "Main Page.mediawiki" https://github.com/OpenTTD/wiki-data/issues/30
17:46:23 <truebrain> andythenorth: If you have an issue and solve it with kubernetes, you have 537 individual issues
17:47:08 <DorpsGek> [OpenTTD/wiki-data] TrueBrain commented on pull request #29: portuguese typos fixed https://github.com/OpenTTD/wiki-data/pull/29#issuecomment-1836530471
17:47:11 <DorpsGek> [OpenTTD/wiki-data] TrueBrain closed pull request #29: portuguese typos fixed https://github.com/OpenTTD/wiki-data/pull/29
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17:47:48 <DorpsGek> [OpenTTD/wiki-data] TrueBrain commented on issue #30: Link not valid: Portuguese on "Main Page.mediawiki" https://github.com/OpenTTD/wiki-data/issues/30
17:47:51 <DorpsGek> [OpenTTD/wiki-data] TrueBrain closed issue #30: Link not valid: Portuguese on "Main Page.mediawiki" https://github.com/OpenTTD/wiki-data/issues/30
18:09:02 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1836559059
18:25:17 <_glx_> and after a quick search for `file\(GLOB` it seems regression might have the same issue
18:26:35 <_glx_> script stuff also use `file\(GLOB` but it's safe as the files are also manually added in CMakeLists.txt to build openttd
18:27:39 <andythenorth> hmm containers are the main source of duplicate sprites now 😛
18:27:46 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180213667883655198/image.png?ex=657c9aa1&is=656a25a1&hm=2c3d63f524e3f9e1581b6d8ea33278f240d6f1fdda0b45aeab92afd6ebfbe7fd&
18:27:46 <andythenorth> but also....they're broken anyway
18:27:51 <andythenorth> (when flipped)
18:27:58 <andythenorth> double plusgood if I fix them
18:28:09 <_glx_> and does #309 helps with duplicates ?
18:29:10 <andythenorth> not sure for trains, unclear how I'd test 🙂
18:29:33 <andythenorth> I forget the exact context, but think it was advantageous for stations and for industry tile animations?
18:29:49 <_glx_> just build and use the grep with and without
18:31:00 <_glx_> at least with #309 you can modify your source to not force spriteset size matching
18:34:33 <andythenorth> removed the dups from containers, and fixed the reverse bug
18:34:47 <andythenorth> saves another 0.8 MB here (was 28.5 MB, now 27.7 MB)
18:35:53 <andythenorth> compile time has increased for some reason, but that might just be be jitter
18:36:07 <andythenorth> oh, the mac is in swap
18:38:20 <andythenorth> yes, because webkit needs 3GB for a single web page
18:40:42 <_glx_> and I can't remember if you use [] or a real sprite for padding
18:40:51 <_zephyris> _glx_: #309 Looks nice, I've previously duplicated sprites to get sets of the same size...
18:41:01 <andythenorth> ++
18:45:40 <andythenorth> ```Started decompiling `generated/iron-horse.grf` into directory `iron-horse`.
18:45:40 <andythenorth> Found 37(18%) duplicate sprites, 6092(15%) bytes total```
18:45:53 <andythenorth> grftopy current report
18:46:31 <andythenorth> 26585 action 0s in Horse eh? 🙂
18:46:47 <andythenorth> 98878 action 2
18:51:17 <locosage> hm, is that horse report? 37(18%) looks too small
18:51:37 <locosage> maybe old version doesn't decompile correctly...
18:54:39 <locosage> anyway, try the git version to be sure `pip install git+https://github.com/citymania-org/grf-py.git@13fa6aa9e54d6b379975b977008fca8810019c8f#egg=grf`
18:54:55 <locosage> I rly need to release update on pypi but now isn't quite a good time
18:55:22 <locosage> too many not-so-well-tested changes xD
18:57:57 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1180221266339311758/iron-horse.grf?ex=657ca1b5&is=656a2cb5&hm=8c09c6c6ddcf5a112e54a4e980d36e2aadf56a0e3893e4dd6e1525c7c2567bd9&
18:58:00 <andythenorth> 37 is too low
18:58:06 <andythenorth> should be hundreds, or low thousands
18:58:12 <andythenorth> according to grep report
18:59:33 <locosage> yep
18:59:35 <locosage> Found 33669(36%) duplicate sprites, 5273720(33%) bytes total
18:59:48 <locosage> I underestimated how old pypi version is xD
19:36:56 <andythenorth> Interestingly high count still
19:37:08 <andythenorth> Is there any verbose output?
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19:48:13 <xarick> Game Options/Graphics Refresh rate doesn't seem to actually change the display rate
19:48:28 <xarick> it feels just like a max fps limiter
19:50:25 <xarick> it even has a 240 Hz choice which my monitor doesn't support
20:09:41 <locosage> andythenorth: you can look at images in resources folder
20:09:51 <locosage> red frame means full duplicate
20:10:10 <locosage> yellow - same image, different offset (not counted)
20:11:13 <locosage> locosage: I mean in decompiled output (folder with the name of grf file)
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20:46:53 <andythenorth> Child #1 uses 1 TB of network traffic per month
20:47:01 <andythenorth> That seems high
20:47:23 <andythenorth> 2.5x what I use
20:49:39 <Eddi|zuHause> tiktok in endless mode? :p
20:49:48 <Eddi|zuHause> (dunno if that is a thing)
20:50:35 <andythenorth> Fortnite, allegedly
20:50:45 <andythenorth> Or he has malware
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20:58:38 <Eddi|zuHause> don't think those are exclusive :)
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21:10:32 <peter1138[d]> Is child downloading endless duplicate iron horse sprites?
21:11:27 <andythenorth> possibly
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23:05:43 <xarick> turning a 2h35m movie from 24 fps to 60 fps takes 4 days
23:06:01 <xarick> and it's probably gonna look bad
23:29:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11487: Feature: Show cargo icon on cargo filter lists. https://github.com/OpenTTD/OpenTTD/pull/11487#pullrequestreview-1760700745
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23:49:38 <peter1138> It be cold
23:49:42 <peter1138> Cold it be
23:55:43 <peter1138[d]> Be it cold
23:56:04 <peter1138[d]> Cold be it