IRC logs for #openttd on OFTC at 2023-10-17
            
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07:46:35 <peter1138> Hmm, we have two ways of initializing widgets, one way calls FillNestedArray to fill nested_array, the other calls SetupSmallestSize which fills nested_array as it goes.
07:47:14 <peter1138> The FillNestedArray way means a window can access widgets by id during setup.
07:47:32 <peter1138> But I'm not sure why the second way needs to exist.
07:48:21 <peter1138> There is one comment that is "if nested widgets are used..." which may be related, and may indicate that it's a left-over from the transition to nested widgets.
07:49:36 <peter1138> Also I remember seeing some comment about performance once, but I can't remember where. And I'm entirely unconvinced that window construction performance is relevant.
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09:30:54 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #11377: Change: Always allow expanding towns in Scenario Editor to build new roads https://github.com/OpenTTD/OpenTTD/pull/11377#issuecomment-1766033684
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10:39:38 <peter1138> Well.
10:44:18 <LordAro> are you sure?
10:47:05 <peter1138> No.
11:19:35 <LordAro> I think I need to put a thicker jumper on
11:25:26 <andythenorth> was it lunch?
12:13:19 <LordAro> yes
12:13:23 <LordAro> you missed it
12:13:29 <LordAro> we were all waiting for you
12:28:33 <pickpacket> I ate in front of my computer. Investigating errors
12:29:07 <LordAro> same
12:29:12 <LordAro> c'est la vie
12:33:33 <pickpacket> two problems solved but one serious one persisting. I'm off in 10 minutes. Then the rest of the team can keep investigating without me
13:09:27 <andythenorth> still not had lunch
13:09:31 <andythenorth> clearly my error
13:15:15 <peter1138> Just had a sandwich. Still no lettuce.
13:20:16 <andythenorth> no edible lettuce here either
13:32:41 <LordAro> 35 files changed, 4700167 deletions(-)
13:34:03 <_glx_> wow
13:35:08 <peter1138> Do it.
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13:50:31 <talltyler> If you delete all the code, you delete all the bugs
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14:11:18 <pickpacket> And all the features
14:13:24 <LordAro> gotta love some checked in preprocessed source code
14:13:32 <LordAro> all 7 copies of it
14:13:49 <LordAro> for tests for a feature that doesn't even exist anymore
14:22:44 <peter1138> Nice.
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14:46:07 <peter1138> Agon Console8 port?
14:47:36 <peter1138> 512KB, might be a bit tight :)
15:58:43 <peter1138> Supplies: Students
15:58:48 <peter1138> Well, that's not entirely right :/
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16:03:40 <peter1138> Hmm, this industry set defines goods as TE_PASSENGERS...
16:05:53 <peter1138> Also no industries are actually created.
16:11:36 <andythenorth> was it FIRS?
16:32:50 <peter1138> No, OTIS.
16:33:41 <peter1138> FIRS doesn't do anything with town effect really.
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17:05:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11378: Change: Use cargo Town Effect for town production https://github.com/OpenTTD/OpenTTD/pull/11378
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17:06:38 <peter1138> 🀷
17:07:46 <Wolf01> πŸ€”
17:07:53 <andythenorth> looks exciting
17:17:31 <LordAro> seems pretty reasonable
17:23:27 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11378: Change: Use cargo Town Effect for town production https://github.com/OpenTTD/OpenTTD/pull/11378#issuecomment-1766854727
17:24:21 <peter1138> Not sure... I like the "doesn't rely on hardcoded types" aspect, but the result can be unexpected ^^
17:25:30 <peter1138> With my other patch, it just tries to create only passengers and mail, so it's less different. Same effect for Improved Town Industries, different for OTIS.
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18:47:09 <talltyler> Ooh, that’s very interesting πŸ™‚
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19:10:49 <xarick> hi
19:12:25 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #11378: Change: Use cargo Town Effect for town production https://github.com/OpenTTD/OpenTTD/pull/11378#issuecomment-1767008467
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19:20:22 <xarick> My system is having BSODs recently, always with a `DRIVER_IRQL_NOT_LESS_OR_EQUAL` and the culprit file is `C:\Windows\System32\drivers\vmbkmclr.sys`. Its properties say it's part of Microsoft and the name for it is `Hyper-V VMBus Root KMCL`. I'm not sure what KMCL stands for. Internet search doesn't come up with anything useful 😦
19:20:44 <xarick> Sorry for asking in the wrong place, I'm just kind of clueless as what to do
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19:29:29 <D-HUND> "...the VMBus Kernel Mode Client Library (KMCL) interface."
19:31:24 <D-HUND> https://github.com/tpn/winsdk-10/blob/master/Include/10.0.16299.0/km/vmbuskernelmodeclientlibapi.h
19:31:29 <D-HUND> xarick: ^
19:36:26 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #11371: Fix: Assertion in sprite aligner window when clicking sprite number after re-opening window having previously used sprite picker tool https://github.com/OpenTTD/OpenTTD/pull/11371#pullrequestreview-1683217755
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19:45:26 <xarick> D-HUND: D-HUND, thanks. Why does microsoft is attempting to run a virtual machine during boot 😦
19:46:50 <xarick> is it because I'm on a Core i5-2500? A CPU with known vulnerabilities? Is that the workaround they do?
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20:09:19 <LordAro> windows itself is surprisingly virtualised these days
20:10:11 <LordAro> if you've played around with hyper-v at any point (there's a feature you enable) it sort of half reconfigures itself
20:10:48 <LordAro> either way i'm surprised it's linked to bsods
20:11:07 <LordAro> probably corrupt install
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20:25:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #11371: Fix: Assertion in sprite aligner window when clicking sprite number after re-opening window having previously used sprite picker tool https://github.com/OpenTTD/OpenTTD/pull/11371
20:28:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11378: Change: Use cargo Town Effect for town production https://github.com/OpenTTD/OpenTTD/pull/11378#issuecomment-1767119686
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20:50:03 <andythenorth> can we place bets on whether this one gets Zorged??
20:50:27 <andythenorth> I'm only interested in it as a gambling question, not a social question πŸ˜›
20:51:04 <andythenorth> so far I have made a profit in betting on: a pig race, and Brexit
20:51:29 <andythenorth> I'd have made money on betting Trump got elected, but the odds weren't that compelling
20:52:23 <andythenorth> I never win at cards though, nor 10p falls machines in arcades
20:56:10 <xarick> Here's the stack on dump file and the WinDbg !analyze report for what it's worth... https://gist.github.com/SamuXarick/97c0ac0a9a2aa5cdd8a53e5bd4bff087
21:03:56 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1163945515659042907/image.png?ex=65416bbb&is=652ef6bb&hm=9923a79fe96707000b52ecd985dde13967895e5a94ecc8d7b7ce35cab24209a9&
21:03:56 <andythenorth> wonder what slope var returns for Y-oriented stations
21:04:06 <andythenorth> maybe the slope is also rotated?
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21:04:39 <andythenorth> (the foundation overlay sprites are incorrectly selected)
21:05:10 <andythenorth> possibly my slope check needs to check station tile orientation also
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21:55:24 <_glx_> I don't think slop is rotated
21:57:08 <_glx_> but nearby_XXX don't use x,y like other features
21:57:55 <_glx_> might be simpler to just use custom foundation mechanism
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22:29:43 <DorpsGek> [OpenTTD/OpenTTD] Andrew350 commented on pull request #11378: Change: Use cargo Town Effect for town production https://github.com/OpenTTD/OpenTTD/pull/11378#issuecomment-1767292611
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