IRC logs for #openttd on OFTC at 2023-10-11
            
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07:48:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #11364: Codechange: Rework IniFile handling to use std::list and less pointering. https://github.com/OpenTTD/OpenTTD/pull/11364
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08:17:52 <peter1138> Hmmz
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08:19:48 <alfagamma7> pickpacket: I am in India
08:20:13 <alfagamma7> Usually have lunch at 3 in the afternoon
08:34:09 <pickpacket> alfagamma7: 👍
08:38:58 <peter1138> Hmm, tried use DiffPlex, it's okay for showing changes between two versions, but not for recording those changes. Hmm.
08:41:17 <peter1138> (It's better to just store the old version as is as it will always take less space.)
08:46:30 <peter1138> https://tonsky.me/blog/unicode/
08:46:33 <peter1138> Hehe :D
08:49:05 <alfagamma7> eek yellow
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10:39:05 <truebrain> I was still wondering why our bandwidth bill on AWS was so high, but we really have a lot of TCP-based BaNaNaS .. I really wonder why those clients aren't using HTTP
10:39:22 <truebrain> would 14.0 change that, with HTTPS (and using winhttp / libcurl)?
10:39:37 <truebrain> or is there something else fundementally going wrong 🙂
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11:13:54 <peter1138> Does you know the client version, or is that not sent?
11:17:05 <truebrain> the listing contains the client version; but the individual downloads do not
11:17:32 <truebrain> 80% of listing is done by 13+
11:18:41 <truebrain> I can imagine one of three things: 1) we have a bug somewhere (either in client or in the infra), 2) more and more port 80 traffic is blocked, 3) more people than I would imagine have a need for HTTP_PROXY support
11:18:48 <truebrain> 2) and 3) will be solved in 14.0
11:19:18 <truebrain> maybe I should do a brown-out of the TCP-based, and ask people to try to download stuff from BaNaNaS. And with those where it fails, I can check the logs of their client to see why
11:19:18 <peter1138> Hmm, port 80 being blocked would surprise me.
11:19:38 <truebrain> in corp-networks I see that happen; but I wouldn't expect it to be the case for this many people
11:21:43 <peter1138> Quite.
11:31:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #11364: Codechange: Rework IniFile handling to use std::list and less pointering. https://github.com/OpenTTD/OpenTTD/pull/11364
11:34:24 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11364: Codechange: Rework IniFile handling to use std::list and less pointering. https://github.com/OpenTTD/OpenTTD/pull/11364#issuecomment-1757483563
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12:28:04 <pickpacket> truebrain: how come http(s) requires less bandwidth
12:29:41 <pickpacket> does bananas have an api, btw? For uploading new versions of stuff
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12:29:42 <_glx_> it uses a different backend
12:33:19 <truebrain> pickpacket: not less; we just don't pay for it
12:38:03 <LordAro> probably more, in raw bytes
12:42:30 <pickpacket> billing be strange
12:48:45 <peter1138> Custom protocol vs standard HTTP, it can be handled differently.
12:49:14 <_glx_> AWS billing is weird 🙂
13:29:32 <truebrain> "weird" ... that is one word to use for it 😛
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15:03:45 <alfagamma7> Mhm
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17:14:41 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1161713489224683571/image.png?ex=65394cff&is=6526d7ff&hm=b890978f3e2fc9f330a1f06e6e4284356020e02bd9cb5a63bfdbd4380ca0c757&
17:14:41 <andythenorth> I made docks
17:14:59 <andythenorth> such objects
17:15:28 <LordAro> such
17:28:18 <peter1138> Well.
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17:35:52 <andythenorth> that's an industry, 2 docks, some station tiles, and some objects
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17:49:07 <brickblock19280> Could you make it match the other dock foundations?
17:53:21 <andythenorth> that is on my todo list
17:53:35 <andythenorth> I think I can check the terrain type and substitute custom foundation sprites
18:05:18 <andythenorth> oh
18:05:27 <andythenorth> objects don't support custom foundations?
18:06:04 <andythenorth> no CB 30/14E/150 for objects https://newgrf-specs.tt-wiki.net/wiki/Callbacks#Decide_drawing_default_foundations_.2830.2F14E.2F150.29
18:07:05 <andythenorth> maybe it's object action 0 prop 0x10 bit 5
18:08:40 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1161727083618242611/image.png?ex=653959a8&is=6526e4a8&hm=b8c268bc40a08653fb21ad28e049879412b7d3144cd138eb8435ae0809fed4d5&
18:09:01 <andythenorth> ok so that, then draw foundations in the spritelayout, and adjust all offsets accordingly
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