IRC logs for #openttd on OFTC at 2023-08-31
            
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07:08:52 <peter1139> This is the age of the train.
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07:29:31 <pickpacket> choo choo
07:30:55 <alfagamma_0007> peter1139: This made me think about this song: https://youtu.be/BnZXxUtXooI?si=mX1OnTc_vZiTT4Cg
07:36:20 <peter1139> Shame the old adverts are ruined by association.
07:39:22 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11248: Fix: [Emscripten] config was not saved on exit game https://github.com/OpenTTD/OpenTTD/pull/11248
07:40:06 <peter1139> > see the comment in-game for a more detailed explanation.
07:40:11 <peter1139> Is a bit weird in a PR?>
07:40:20 <truebrain> in-code 😄
07:40:21 <truebrain> ffs
07:40:25 <truebrain> typing is hard!
07:40:27 <peter1139> Ahh, that makes more sense.
07:41:35 <truebrain> not sure why nobody actually fixed this issue over the last few months .. so many people pointed it out, yet nobody made a PR 😛
07:42:50 <peter1139> I think it was coming up with a clean way to do it. Your way is... not clean, but seems a reasonable workaround in the circumstances.
07:44:05 <truebrain> yeah, one can also address all the places where we should save but don't .. but in the end, anything after MainLoop should either not be there, or be in some construct like this 😄
07:46:15 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1146712543583273020/image.png
07:46:15 <andythenorth> was it Variants?
07:46:57 <peter1139> truebrain, preview tag useful in this case?
07:47:07 <truebrain> go for it
07:47:16 <truebrain> I tested it locally, but if you want to test it yourself, that is never a bad idea ofc 😄
07:47:19 <peter1139> (I don't know how to test emscripten builds otherwise...)
07:47:31 <truebrain> just slap the preview tag on it, and it will give you one in a few minutes 🙂
07:48:00 <truebrain> never hold back slapping the preview tag on any PR 😄
07:57:12 <truebrain> `"Failed to download base graphics; the game cannot start.<br/><br/>Check your Internet connection and reload to try again.`
07:57:20 <truebrain> bit weird to show that error, but I don't know any better 😦
07:59:19 <ahyangyi> andythenorth: What about cities
07:59:41 <alfagamma_0007> There's a setting for it
07:59:48 <alfagamma_0007> in jgrpp at least
07:59:52 <alfagamma_0007> idk about vanilla
08:01:05 <andythenorth> ahyangyi: what about them? 🙂
08:03:40 <ahyangyi> Treat cities as regional centers even if they aren't the largest towns
08:04:08 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11109: Add: [Emscripten] support for bootstrapping https://github.com/OpenTTD/OpenTTD/pull/11109#pullrequestreview-1604176479
08:05:10 <peter1139> Hmm, hungry. Bit early for lunch.
08:05:44 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1146717448616300554/image.png
08:05:47 <truebrain> bit better worded, I think.
08:10:42 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11109: Add: [Emscripten] support for bootstrapping https://github.com/OpenTTD/OpenTTD/pull/11109#issuecomment-1700566413
08:10:45 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11109: Add: [Emscripten] support for bootstrapping https://github.com/OpenTTD/OpenTTD/pull/11109
08:11:25 <andythenorth> ahyangyi: yes, cities can be prioritised when capitals are chosen
08:16:10 <ahyangyi> My question is whether using cities alone is good enough
08:17:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11249: Codechange: [Emscripten] remove "relative_mode" parameter from -vsdl as it doesn't exist https://github.com/OpenTTD/OpenTTD/pull/11249
08:17:51 <andythenorth> ahyangyi: no, because it's a player setting
08:17:57 <andythenorth> so it wouldn't be reliable
08:17:59 <truebrain> there, that should clean up emscripten a lot 😄
08:18:30 <truebrain> I hope you don't mind I added some to your work _glx_ .. it has been on my todo to remove the OpenGFX package from a weird place in our infra for a while now 🙂
08:19:27 <ahyangyi> andythenorth: Why not, a player could also set the year to 1700 and see now available vehicles, but it doesn't mean vehicle newGRFs need to fix that situation
08:21:37 <andythenorth> I don't have a compelling answer to that 🙂
08:21:57 <andythenorth> you're correct, but I think tying GS logic to the player's city setting is unwise
08:29:58 <ahyangyi> On a second thought I think I understand your concern
08:42:11 <peter1139> > Editor: Format On Save
08:42:13 <peter1139> Dare I?
08:48:43 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1146728265122328657/image.png
08:48:43 <andythenorth> custom bridgehead / build on tunnels anyone?
08:50:52 <peter1139> I had a patch for the first one.
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08:57:34 <andythenorth> flat bridges 😛
08:58:01 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1146730604352782366/image.png
08:58:01 <andythenorth> can do this, so eh, "flat bridge" 😛
09:02:41 <peter1139> Reall what you want is bridges and tunnels without bridge/tunnel heads.
09:08:11 <andythenorth> yes 😛
09:08:26 <andythenorth> NewMap?
09:08:34 <andythenorth> "that escalates quickly"
09:10:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11248: Fix: [Emscripten] config not saved on exit game https://github.com/OpenTTD/OpenTTD/pull/11248#pullrequestreview-1604304833
09:10:16 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11248: Fix: [Emscripten] config not saved on exit game https://github.com/OpenTTD/OpenTTD/pull/11248
09:11:11 * LordAro elevates andythenorth 5m
09:11:40 <andythenorth> we can have a map array per height layer, right? 😛
09:11:45 * andythenorth buys more RAM
09:11:52 <andythenorth> maybe each height layer gets a thread?
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09:12:15 <xarick> hi, I'm getting errors when building openttd on visual studio
09:12:28 <alfagamma_0007> Let's build a supercomputer to play Openttd
09:12:31 <alfagamma_0007> /s
09:15:01 <xarick> https://gist.github.com/SamuXarick/b76f6bc159973752a40c9404916b6161
09:15:21 <peter1139> Install nlohmann_json with vcpkg.
09:26:22 <LordAro> incidentally, it's not entirely clear what's supposed to be installed to get breakpad support - archlinux package google-breakpad doesn't appear to contain the right cmake file
09:30:27 <peter1139> "unofficial-breakpad", which is presumably not the same as "google-breakpad"
09:31:03 <peter1139> Debian has nothing match for it.
09:33:48 <LordAro> unusual that arch wouldn't have anything either
09:36:16 <peter1139> Trousers and jumper weather :/
09:41:02 <truebrain> The only reliable source for breakpad I could find is vcpkg
09:41:16 <truebrain> Which annoyingly adds the "unofficial" part
09:41:22 <truebrain> It is also why it is optional
09:41:51 <truebrain> Still looking if we can't embed / vendor it, but Google software is very annoying to embed
09:42:32 <truebrain> So on arch, Google breakpad will most likely work if you remove the unofficial part in the cmake files 🙂
09:43:24 <LordAro> i see
09:44:59 <xarick> vcpkg install nlohmann-json
09:45:08 <xarick> didn't work, it installed a bunch of stuff
09:45:16 <xarick> but visual studio still doesn't build
09:45:46 <LordAro> crystal ball is broken, "didn't work" is not helpful to us
09:46:25 <Timberwolf> Is there any way to figure out what label a particular cargo ID has for a switch chain? e.g. if I wanted to have a different station rating for OIL_, regardless of what ID it has in the user's newgrfs.
09:47:59 <Timberwolf> I tried `switch(FEAT_CARGOS, SELF, switch_xyz, cargo_label)` but when the NML docs say "no variables", they mean it :D
09:48:57 <peter1139> Probably the wrong triplet for vcpkg... I always needed something-static.
09:49:49 <Timberwolf> Ah. `cargotype()` function looks interesting. /me -> explore.
09:50:42 <peter1139> The point of labels is they will map to the correct ID, so I'm not sure what you are doing :)
09:51:20 <peter1139> (Other than making great videos again)
09:51:30 <xarick> https://gist.github.com/SamuXarick/b76f6bc159973752a40c9404916b6161#file-gistfile2-txt
09:52:28 <alfagamma_0007> I had a question though
09:52:28 <alfagamma_0007> What are breakpad and nholmann-json used for?
09:53:43 <peter1139> Stuff.
09:54:28 <peter1139> xarick, use the correct triplet, that you used for the other vcpkg dependencies.
09:55:05 <peter1139> "x64-windows-static" I would imagine.
09:55:12 <Timberwolf> peter1139: Tnanks :) - what I'm trying to do is override the station rating calculation, but have a different calculation for cargo which has stations provided by an industry which can be built at sea (e.g. base game oil, FIRS fish/sand/stone)
09:56:02 <truebrain> alfagamma_0007: https://googlethatforyou.com?q=nlholmann 😛
09:56:31 <peter1139> truebrain, https://letmespellcheckthatforyou.com/ ;)
09:56:52 <truebrain> Haha
09:56:56 <truebrain> It still finds it
09:57:00 <truebrain> So it is fine :d
09:57:21 <peter1139> Hmm, finding "what cargos are provided by an industry at sea level" seems awkward.
09:57:23 <Timberwolf> This would be easy if I had some way to go `OIL_: switch_custom_rating; FISH: switch_custom_rating; switch_normal_rating;` but I suspect I have one of those unexpected use cases :)
10:03:25 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1146747062000570418/image.png
10:03:25 <xarick> nice! it built!
10:04:25 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11249: Codechange: [Emscripten] remove "relative_mode" parameter from -vsdl as it doesn't exist https://github.com/OpenTTD/OpenTTD/pull/11249#pullrequestreview-1604407673
10:04:28 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11249: Codechange: [Emscripten] remove "relative_mode" parameter from -vsdl as it doesn't exist https://github.com/OpenTTD/OpenTTD/pull/11249
10:04:37 <peter1139> Hmm, I see, so Station Rating callback runs on the cargo rather than the station, so would normally be defined by the industry/cargo set. But you're trying to override that. Hmm.
10:05:00 <Timberwolf> Yes, I'm doing things which should not be done again :D
10:09:32 <peter1139> Perfect. However, I don't know the answer :(
10:30:46 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #11109: Add: [Emscripten] support for bootstrapping https://github.com/OpenTTD/OpenTTD/pull/11109#pullrequestreview-1604450920
10:32:03 <truebrain> okay, so, what next, hmmm
10:33:20 <Timberwolf> I think I'm also running into https://github.com/OpenTTD/nml/issues/299 with some of the possible solutions.
10:49:44 <talltyler> Timberwolf doing interesting things again? Subscribe me to your newsletter!
10:56:05 <peter1139> Maybe NML does things weirdly, but I don't think you need to switch on the cargo type, you need to assign the callback via action 3 -- the action 3 ID used here is the cargo ID.
10:56:21 <peter1139> Of course, getting that ID is still the issue.
10:59:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11109: Add: [Emscripten] support for bootstrapping https://github.com/OpenTTD/OpenTTD/pull/11109
10:59:32 <truebrain> \o/
11:02:00 <Timberwolf> Yeah, I got the action 3 stuff, it's just being able to ascribe a meaning to the ID (outside of the default fixed IDs for PASS, MAIL, GOODS, FOOD
11:02:33 <truebrain> why is andythenorth not using the admin port for debugging? You can send arbitrary objects to the admin port from a GS?
11:03:19 <truebrain> 5 GSes actually make use of it, although 1 has it in the code but disabled .. so I guess 4 😛
11:08:06 <peter1139> Hmm, action 3 ids are not mapped, so it needs to be the literal id. Which means if you could look up the id, you need to use action 6 to apply it.
11:08:09 <andythenorth> These are good questions
11:08:21 <andythenorth> Such admin port
11:12:48 <peter1139> Breakfast/salad time!
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11:12:55 <peter1139> (Although I did eat half a biscuit)
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11:15:45 <truebrain> now the question of all questions .. can I write a unittest for this ..
11:15:51 <truebrain> Rb will be so proud if I can 😛
11:21:57 <Rubidium> depends on what this is... if it's about the crash handler working, then I do not think that can be unittested as the crash handler jumps out of the unit test management code
11:22:09 <truebrain> nah; it is not
11:23:36 <truebrain> although I do get ` SIGSEGV - Segmentation violation signal` 😄
11:23:39 <truebrain> but that is not intentional
11:28:06 <truebrain> hmm ... I would like to intercept a function in a test
11:28:12 <truebrain> can I just define the original one as weak? 😄
11:37:09 <peter1139> Ah, Format On Save does a proper number on OpenTTD code :D
11:37:29 <truebrain> you can set it to only format that what you have changed
11:37:33 <truebrain> that sometimes minimizes the impact
11:37:35 <truebrain> sometimes 😛
11:39:19 <peter1139> Praps.
11:39:43 <truebrain> `[Squirrel] Compile error: Error test:1/19: expected '='`
11:39:46 <truebrain> right ..
11:39:52 <truebrain> why does it expect a `=`? NOBODY KNOWS!
11:40:48 <truebrain> ah, right, Squirrel has this weird table syntax
11:40:50 <truebrain> I forgot 😄
11:50:09 <truebrain> okay ... now why does the Pool iterator not find my freshly created instance ...
11:51:28 <truebrain> because it is not in the pool .. interesting ..
11:54:25 <truebrain> ah, `new` operator is important 😄
11:56:41 <truebrain> meh; still need to modify the code slightly so I can hook into functions to test things (trying to test the admin port)
11:57:19 <truebrain> so either I have to make `NetworkAdminGameScript` weak, or make `SendGameScript` virtual (first is a function, second a method)
11:59:31 <truebrain> Rubidium: did you gave it any thought already how we were going to hook into our code for more integration testing? (in this case I am testing a Squirrel snippet to result in the right call into OpenTTD itself)
12:27:06 <andythenorth> truebrain: "Preach brother"
12:28:04 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1146783464662765700/image.png
12:28:04 <andythenorth> actually I fixed it for you
12:28:45 <truebrain> owh, wauw .. this Squirrel -> JSON isn't really actually unsurprisingly all that good
12:28:50 <truebrain> it very easily sends broken JSON
12:29:09 <andythenorth> one day a WASM, or something
12:31:27 <peter1139> nholmann?
12:31:29 <truebrain> `GSAdmin.Send({test = GSAdmin});` sends out `{ `
12:31:47 <truebrain> yeah, I was replacing it with nholmann, but to make sure I don't add any regression, I was first adding unittests for the current implementation
12:31:53 <truebrain> so we can actually see I didn't break anything
12:31:56 <truebrain> but the current is broken 😄
12:33:45 <peter1139> Oh dear.
12:35:56 <LordAro> oh dear
12:36:19 <truebrain> `Program received signal SIGILL, Illegal instruction.`
12:36:22 <truebrain> eeuuhhmmm .. hmmmm
12:41:15 <LordAro> well done
12:47:54 <andythenorth> could we have 'clone single vehicle' in depot?
12:48:08 <andythenorth> I often want to make a train a few wagons longer 😛
12:48:16 <andythenorth> buy menu is faff 😛
12:49:44 <truebrain> Pfew, fix is easy. Silly bug. Who knew, testing helps! 😛
12:52:04 <andythenorth> 🙂
12:52:49 <LordAro> :o
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13:19:45 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11250: Fix: [Script] GSAdmin.Send() could generate invalid JSON https://github.com/OpenTTD/OpenTTD/pull/11250
13:19:59 <truebrain> There, that is what I was refering to Rubidium; I asume you are proud of me adding unittests for such a simple fix 😛
13:33:15 <LordAro> :o
13:33:49 <truebrain> I might make it a bit simpler, and only test MakeJSON .. hmm
13:36:44 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11251: Codechange: [Script] use nlohmann for Squirrel -> JSON generation https://github.com/OpenTTD/OpenTTD/pull/11251
13:36:48 <truebrain> but that was what I was actually doing
13:37:09 <truebrain> now to do the same for the way back, but I have had enough of this for one day 😛
13:39:49 <truebrain> meh; I really don't like 11250 .. will see how it looks like if I just test MakeJSON ..
14:14:52 <peter1139> What's not to like?
14:55:24 <Rubidium> TrueBrain: I didn't think too much about larger scale integration tests for now. For the unit tests I mostly thought about tests for "pure" functions (those that do not touch global state). For larger scale tests you probably need to use interfaces in some manner, so I'm not sure whether that's something we want to add
14:57:05 <Rubidium> also, in 11250 I assume a "not" too many in this part of the description: "added test-cases to proof it is not functioning as we expect"
14:59:22 <Eddi|zuHause> or too few :p
15:02:32 <truebrain> You still understand what I mean 😛
15:03:02 <truebrain> Rubidium: Yeah, okay. I will change it into a real unit test instead of this integration test I was building. Tnx 🙂
15:08:58 <Rubidium> this is definitely a fringe thing with respect to testing. I was pondering whether it makes sense to split the Send function up into a part that does all the error checking, and then one function that returns a tuple with std::optional<std::string> and the return code, and the current Send function just calls that and performs the actual send to the network. That would at least remove the network bit
15:09:04 <Rubidium> from the test. Though mocking that is way simpler, than getting the Squirrel environment running. On the other hand, I reckon that in the long run the functionality to set up a Squirrel environment in an unit test is something that needs to be coded once and can be reused for each subsequent test
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15:24:46 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11250: Fix: [Script] GSAdmin.Send() could generate invalid JSON https://github.com/OpenTTD/OpenTTD/pull/11250#pullrequestreview-1604995284
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15:55:09 <truebrain> I just hate testing in C++ .. they made it unneededly more complicated 😛
15:57:02 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11250: Fix: [Script] GSAdmin.Send() could generate invalid JSON https://github.com/OpenTTD/OpenTTD/pull/11250
15:57:09 <truebrain> let's first do this .. and keep this PR to actually fix the bug
16:23:06 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11250: Fix: [Script] GSAdmin.Send() could generate invalid JSON https://github.com/OpenTTD/OpenTTD/pull/11250#pullrequestreview-1605161313
16:23:15 <truebrain> I totally and utterly forgot how the Squirrel stack works 😄
16:23:18 <_glx_> the fix is easy
16:25:35 <_glx_> luckily you don't have to play with the stack for the fix 🙂
16:25:43 <truebrain> I do for tests
16:25:50 <truebrain> but the manual is clear enough, so that helps
16:27:08 <_glx_> that's the only part where the manual is clear 🙂
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16:38:33 <truebrain> sometimes I really wonder how things work, when looking over the code ..
16:38:38 <truebrain> for example how we address the Squirrel stack
16:38:52 <truebrain> I just can't believe there aren't bugs related to it 😛
16:39:59 <truebrain> (sometimes we address the index with positive index, sometimes with negative .. seemly a bit random 😛 )
16:40:25 <truebrain> most likely it also depends on who was writing that piece of code, but alas
16:52:18 <truebrain> okay, I now have a much better method of unittesting .. already a bit of boilerplate for more Squirrel testing, but still located in a single file, as .. well .. there are no others yet 😄
16:52:56 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11250: Fix: [Script] GSAdmin.Send() could generate invalid JSON https://github.com/OpenTTD/OpenTTD/pull/11250
16:58:01 <truebrain> now I also spotted there was a AdminPort -> Squirrel .. let's see if I can test that too somehow ...
17:03:40 <_glx_> oh nice manual parsing of the string
17:06:47 <_glx_> especially the integer values
17:07:40 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1146853827471999127/image.png
17:07:40 <andythenorth> oops
17:08:07 <truebrain> one is not like the rest
17:08:58 <_glx_> the first one includes "-" for negative values
17:09:14 <alfagamma_0007> andythenorth: Going into the shadow realm?
17:12:49 <_glx_> not sure about `-` without any digits
17:14:02 <_glx_> (atoi() should return 0 in this case)
17:16:12 <truebrain> so I am converting the JSON to a Squirrel table .. as that is what it does. But to make sure it is what we expect, I also compile a piece of Squirrel, and compare those two results with each other 😛
17:16:15 <truebrain> hopefully this works 😄
17:16:53 <_glx_> like send json from squirrel and send it back to squirrel ?
17:17:28 <truebrain> no
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17:19:20 <_glx_> oh you manually fill a squirrel table
17:19:26 <_glx_> it's painful 🙂
17:20:17 <truebrain> as painful as the otherway, so that is okay, honestly
17:20:32 <truebrain> just modling the stack to do what I want is a bit tricky 😄
17:21:06 <_glx_> yeah with things auto removed by squirrel and things you have to remove manually
17:22:18 <truebrain> I am just not sure that in Squirrel something like `{ test = 1 } == { test = 1 }` is actually equal
17:23:17 <truebrain> time to test 😄
17:24:09 <truebrain> that seems to be the case
17:25:17 <truebrain> owh, no, it is not
17:25:21 <truebrain> aaawwwwhhhh
17:25:38 <_glx_> SQVM::IsEqual() compares types then raw values
17:27:49 <truebrain> `ObjCmp` suggests it should work .. so maybe something else is not what I expect, but how to debug that, hmmm
17:30:16 <_glx_> it doesn't do ObjCmp if types are the same
17:31:33 <truebrain> owh, lol, I pop'd the table from the stack ... such mistakes are so easily done 😄
17:31:59 <truebrain> I was compare the root table with the JSON table
17:31:59 <truebrain> haha
17:32:01 <truebrain> silly
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17:33:08 <truebrain> hmm .. I guess these tables don't have `_delegable` set
17:33:14 <truebrain> so it falls back to a pointer compare now
17:33:15 <truebrain> meh
17:33:44 <truebrain> `SQOBJECT_DELEGABLE`
17:33:47 <truebrain> hmm, no, they are delegable
17:34:50 <truebrain> and yes, the squirrel `==` is silly .. `sq_cmp` does it better .. and for some fucked up reason, yes, they are different
17:35:20 <_glx_> _cmp is not for ==
17:39:17 <truebrain> okay, a table by default has no `cmp` delegate function
17:39:18 <truebrain> meh
17:41:15 <truebrain> `(table : 0x5558FA0DA500)` .. I see that the `tostring()` is also very useful
17:42:23 <truebrain> so how to check if the result is correct, in a not-very-annoying way .. hmm
17:42:55 <truebrain> converting it back to a JSON string .. but that feels really bad ...
17:50:41 <_glx_> I guess comparing tables is not something expected 🙂
17:51:58 <truebrain> booleans don't work, lol
17:52:14 <truebrain> they should .. hmm
17:52:51 <truebrain> `sq_pushinteger` instead of `sq_pushbool`
17:52:54 <truebrain> lol
17:56:34 <truebrain> lol, and you can't feed empty tables ... not going to fix that 😛
17:56:40 <truebrain> we do that during conversion 🙂
18:01:34 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252
18:01:38 <truebrain> there, now that are proper unittests! 😄
18:24:38 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11251: Codechange: [Script] use nlohmann for Squirrel <-> JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11251
18:24:47 <truebrain> tomorrow I will finish that PR. Now really seen enough of this stuff 😛
18:27:11 <andythenorth> \o/
18:29:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252#pullrequestreview-1605439823
18:38:56 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain dismissed a review for pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252#pullrequestreview-1605439823
18:38:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252
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18:40:50 <alfagamma_0007> All hail Andy for his decade old python templating tutorial for nml
18:40:57 <alfagamma_0007> I surely will
18:50:10 <andythenorth> people still read that? 😮
18:50:17 <andythenorth> it wasn't even the best way 😛
18:51:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252#pullrequestreview-1605480554
18:52:36 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252
18:54:08 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252
18:55:16 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252#pullrequestreview-1605489933
19:14:05 <ahyangyi> andythenorth: Because forking Iron Horse is better? 😛
19:20:46 <andythenorth> probably not 😛
19:21:25 <_glx_> coding like andy is rarely the best idea 🙂
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19:24:30 <andythenorth> someone has to do it
19:24:32 <andythenorth> seems to be me
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19:38:19 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11252: Codechange: add tests for GS <-> AdminPort JSON conversion https://github.com/OpenTTD/OpenTTD/pull/11252
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19:54:27 <peter1139> Well
20:03:12 <andythenorth> I agree
20:03:44 <andythenorth> let's write some more GS
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22:39:09 <locosage> ahyangyi: grf-py ftw! 🤭
22:42:04 <locosage> maybe I should write a tutorial 😅