IRC logs for #openttd on OFTC at 2023-08-25
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06:41:02 <peter1139> Well
06:46:40 <truebrain> is that so?
06:47:31 <andythenorth> unproven as yet
06:47:37 <andythenorth> and it might be a deep fake anyway
06:48:20 <peter1139> Might have to move this OpenTTD fediverse account, fosstodon is starting to end up on block lists.
06:51:35 <dwfreed> wut
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06:55:42 <pickpacket> yeah, there's some discord around the moderation on that instance. And the moderators (or admin?) themselves
06:56:14 <pickpacket> Honestly you should probably set up your own fediverse instance just for the openttd user
06:57:19 <pickpacket> I've been recommended when I've asked around
07:00:13 <andythenorth> might write my own industry prospector thing
07:00:48 <andythenorth> sometimes I want "new industry at a random location, but within some region of the map"
07:00:52 <andythenorth> not the entire map
07:00:59 <andythenorth> GS has some tile picking thing
07:01:33 <andythenorth> no drop down though
07:02:00 <andythenorth> I guess I could put a button for every industry on one GS story page 🙂
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07:12:35 <peter1139> pickpacket, probably but for an unofficial account, using an existing instance seemed a good idea :)
07:19:21 <andythenorth> everything interesting is on LinkedIn now 😛
07:19:33 <andythenorth> unfortunately so is a lot of uninteresting 🙂
07:20:45 <peter1139> Nothing good is on LinkedIn.
07:21:27 <truebrain> can confirm; I am on it, so nothing good is on it too!
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07:23:06 <peter1139> It's just "look how great we are" bullshit, along with pretending that you like your colleagues...
07:23:44 <truebrain> so I guess it is not okay to not accept colleagues you don't like? Hmm .. so that I have been doing wrong 😛
07:25:12 <andythenorth>
07:25:12 <andythenorth> am I doing the game right yet?
07:26:05 <andythenorth>
07:26:05 <andythenorth> maybe this is better?
07:26:59 <peter1139> It was originally meant to be about work connections etc, but then people starting doing the friends thing on there. Bleh.
07:27:21 <andythenorth> there is a concept of 'work friends'
07:27:25 <andythenorth> well, for some of us 🙂
07:27:34 <peter1139> You're missing block signals every tile, and it's not JGRPP which is the only version anyone plays...
07:27:46 <andythenorth> peter1138: how do you know it's not JGRPP?
07:27:52 <andythenorth> I isn't but eh
07:28:00 <peter1139> Because I know you :)
07:28:17 <andythenorth> do you like how I elevated a whole area of land in the 2nd screenshot?
07:28:26 <andythenorth> so I can build docks that don't look stupid?
07:29:31 <andythenorth> maybe it's time for electric trains
07:29:47 <andythenorth> I have added a "tech progression feature" to my local instance
07:30:05 <andythenorth>
07:39:49 <LordAro> feeling a bit better today
07:42:05 <andythenorth> have you had covid?
07:42:39 <LordAro> nope
07:43:20 <peter1139> Sudden-onset leg fatigue.
07:46:29 <LordAro> very strange
07:55:00 <pickpacket> totally unexplicable
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08:13:29 <pickpacket> inexplicable, even
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08:22:19 <andythenorth>
08:22:19 <andythenorth> should I truncate ship buy menu sprites?
08:22:21 <andythenorth> so the names are visible?
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08:22:31 <andythenorth> I could cut them in half maybe?
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08:23:49 <peter1139> Submit a PR fixing the issue?
08:24:13 <andythenorth> not sure what we'd do to fix it
08:24:22 <andythenorth> grf author has made stupidly large sprites
08:24:22 <peter1139> I guess there's a minimum width for the widget, rather than a minimum width for the text part of the widget.
08:24:29 <andythenorth> player is using stupid zoom choice 😛
08:24:42 <brickblock19280> Seems you could cut down some blue from them
08:24:50 <peter1139> Interface scales by zoom anyway.
08:24:55 <andythenorth>
08:25:15 <andythenorth>
08:25:18 <peter1139> Text could do with sensible min/max (for the default width)
08:25:40 <andythenorth> interestingly, clipped isn't as bad as I expected
08:25:40 <peter1139> That also works if you like that.
08:26:01 <andythenorth> dunno, I thought we had to keep the buy menu small for small viewports?
08:26:10 <andythenorth> 640x480 etc
08:26:36 <andythenorth>
08:28:29 <peter1139> The 640x480 'rule' is only relevant at 1x interface scale.
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08:35:20 <agneli> hello, is OpenTTD iOS app safe to use, please?
08:35:28 <agneli> are the devs somehow related to the main project?
08:35:45 <andythenorth> nobody knows, and no
08:35:59 <andythenorth> it's a GPL and Apple Store violation
08:36:25 <agneli> andythenorth: thanks!
08:36:32 <agneli> apple store violation?
08:36:45 <agneli> one cannot publish GPL there?
08:39:28 <andythenorth> nope
08:40:55 <andythenorth>
08:41:14 <agneli> thx again
08:41:17 <andythenorth> also the app references a non-existent privacy page (also on an insecure domain)
08:41:29 <andythenorth> which is going to be an app store ToS violation
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08:51:44 <LordAro> andythenorth: i'm surprised apple themelves haven't noticed and taken it down yet
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08:56:58 <andythenorth> "Apple quality control the App Store" is more hype than reality
08:57:13 <andythenorth> they've probably outsourced it to Capita or something
08:57:38 <andythenorth> I'd report it, but I'm not a representative of the rights holder
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09:20:11 <dwfreed> andythenorth: if you have not assigned your copyright to anyone else, and have contributed code to OpenTTD under GPL, then you are your own rights holder wrt to OpenTTD
09:20:45 <andythenorth> oh yes, point well made
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09:59:10 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep opened pull request #11227: Codechange: Invalid depot value is unrelated to invalid station value.
10:09:22 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep opened pull request #11228: Doc: Improve the example given for fall throughs.
10:10:20 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11228: Doc: Improve the example given for fall throughs.
10:10:30 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep commented on pull request #11228: Doc: Improve the example given for fall throughs.
10:11:03 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep commented on pull request #11228: Doc: Improve the example given for fall throughs.
10:12:22 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #11228: Doc: Improve the example given for fall throughs.
10:13:50 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #11228: Doc: Improve the example given for fall throughs.
10:14:41 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11227: Codechange: Invalid depot value is unrelated to invalid station value.
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10:15:05 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #11227: Codechange: Invalid depot value is unrelated to invalid station value.
10:16:32 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep commented on pull request #11227: Codechange: Invalid depot value is unrelated to invalid station value.
10:22:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #11226: [Bug]: GS appears to be able to hang the game in Story Book
10:24:02 <LordAro> i wonder if some sort of basic string caching system might be worth investigating
10:25:01 <locosage> on that note, can we increase the max number of string parameters? 😆
10:25:17 <locosage> if it's still limited after the recent changes...
10:28:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #11226: [Bug]: GS appears to be able to hang the game in Story Book
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10:29:28 <truebrain> "Not much" ... NewGRF readmes are even smaller 😛
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10:35:50 <truebrain> Reminds me, did we ever review nielsms work for the help windows ..
10:37:19 <truebrain> "Kinda", is the answer 😛
10:52:05 <truebrain> gratz _zephyris on the first OpenGFX2 release 🙂
10:53:17 <truebrain> we currently promote OpenGFX for bootstrapping .. how long till people want us to switch? 😄
10:54:37 <_zephyris> People will probably hate it, do not underestimate the aversion to change!
10:54:48 <truebrain> haha, fair 😄
10:54:59 <_zephyris> Maybe it'll all get merged into OpenGFX and depreciated anyway
10:55:21 <truebrain> just imagine the forum posts! 😛
10:56:15 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11228: Doc: Improve the example given for fall throughs.
10:58:21 <locosage> _zephyris: ez doesn't look particularly finished either
10:58:37 <locosage> I kinda want to remix it with opengfx xD
10:58:56 <_zephyris> I haven't put the extra zoom on BaNaNaS yet... For exactly that reason
10:59:31 <locosage> oh, I might be using dev version then...
10:59:49 <locosage> guess dowloading from bananas doesn't overwrite that
11:00:07 <_zephyris> Nope, "Classic" and "High Def" should co-exist nicely
11:00:35 <_zephyris> _zephyris: Well, I also got an error when I tried uploading ~200Mb: `opengfx2_32ez.tar Error: tus: unexpected response while creating upload, originated from request (method: POST, url:, response code: 404, response text: 404: Not Found , request id: n/a) `
11:01:26 <locosage> oh, yeah, bananas version is much better...
11:02:20 <locosage> I miss ez gui though
11:04:10 <locosage> also, not sure I like multiple small houses on a tile
11:04:11 <_zephyris> It is on the to do list, the coding is a bit of a pain because it's so distributed through all the different sprite files
11:07:27 <_zephyris>
11:07:27 <_zephyris> locosage: These guys? Blame Simon Foster... It matches his original design!
11:13:00 <truebrain> _zephyris: odd; I will check it on the backend in an hour or so
11:13:04 <truebrain> that shouldn't happen 😛
11:13:29 <locosage> _zephyris: hm, that it does...
11:17:30 <locosage> towns look very white and contrasty, even compared to original
11:26:12 <locosage>
11:26:12 <locosage> that's an interesting tiling
11:26:19 <locosage> wrong geometry though from 3d pov
11:30:07 <locosage>
11:30:07 <locosage> _zephyris: this one is glitchy in transparent mode
11:32:23 <locosage>
11:32:23 <locosage> makes fun effects xD
11:34:43 <truebrain> _zephyris: guess you didn't upload via the website 🙂 Seems the token wasn't valid (anymore); all I can see in the logs 😛 Nothing broke, basically 😦
11:35:18 <_zephyris> locosage: Bug reports on github please 🙂
11:35:44 <_zephyris> truebrain: Hmm, I did... Maybe it took too long to upload and the token expired?
11:36:01 <truebrain> hmm .... that is not impossible
11:36:12 <truebrain> how long does uploading take?
11:36:34 <_zephyris> Only a couple of minutes, but it was a bit weird and looped though 0-100% progress three times!
11:36:47 <truebrain> that is weird
11:39:18 <truebrain> it is configured to leave tokens alive for 15 minutes
11:39:26 <truebrain> so that should have been sufficient ... meh; did you try again?
11:47:05 <_zephyris> Nope, just the once. Decided that was the universe's way of saying it wasn't polished enough yet!
11:47:25 <_zephyris> I'll let you know in a few months when I try again 😜
11:47:27 <truebrain> haha
11:47:56 <truebrain> well, do let me know if it still fails then
11:48:02 <truebrain> as it shouldnt happen 😛
12:29:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11227: Codechange: Invalid depot value is unrelated to invalid station value.
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13:44:55 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep opened pull request #11229: Fix #9642: Keep infrastructure totals when overbuilding road depots.
14:04:46 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11001: Feature: Transparency option for cost and income indicators
14:07:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11229: Fix #9642: Keep infrastructure totals when overbuilding road depots.
14:52:32 <peter1139> Well,
15:13:10 <LordAro> pidgin english is rather curious
15:16:45 <Eddi|zuHause> as far as i understood it, there are many pidgin english languages, based on the various orignal local languages
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15:44:38 <belajalilija> *^
15:44:44 <belajalilija> ^^
15:44:58 <alfagamma_0007> So like a creole language?
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17:40:14 <peter1138> Well
17:40:28 <peter1138> I'm in a chippy. That's not healthy.
17:43:59 <truebrain> so I had to lookup what "chippy" meant .. one translation ... I hope you are not announce to use you are in, and I quote: "A woman prostitute."
17:44:42 <truebrain> for quotation
17:53:18 <andythenorth> peter1138: fish on Fridays though
17:53:19 <andythenorth> valid
17:53:27 <andythenorth> unless it's a saveloy
17:57:05 <belajalilija> truebrain: He means a fish and chip shop
17:57:21 <truebrain> pfew
18:02:57 <peter1138> Only if you need me to be
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18:38:14 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master
18:38:15 <DorpsGek> - Update: Translations from eints (by translators)
19:01:10 <andythenorth> chippy, so many meanings
19:01:13 <andythenorth> also means carpenter
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19:23:47 <andythenorth> shall I close my ticket about using GS to DoS the game?
19:41:38 <peter1139> Hmm, so there's a live band set up at the pub in the village. Next to the church. Which has been bell-ringing for the past hour or so.
19:42:20 <peter1139> andythenorth, no, it should be resolved one way or another.
19:45:53 <truebrain> a nice limiter 🙂
19:45:58 <truebrain> 10 lines, 120 chars, or something
19:49:59 <peter1139> That might be a little too short :)
19:50:13 <andythenorth> it's a story book
19:50:19 <andythenorth> what's the length of a good story?
19:50:40 <truebrain> per page? 😄
19:50:46 <andythenorth> this is belived to be the shortest 😛,_never_worn
19:50:54 <peter1139> 17 syllables.
19:51:57 <truebrain> so 300,000 letters makes for a shitty story ... 10 letters too .. somewhere in between? 😛
19:52:58 <peter1139> Hmm, shall enbeerificate again or go for Pepsi Max...
19:53:33 <andythenorth> I used to drink Pepsi Max
19:53:36 <andythenorth> went right off it
19:58:50 <peter1139> Me too, but then I ran out of tea one day and it was there.
19:58:55 <peter1139> Actually that's a good idea. Tea.
20:03:13 <truebrain> that moment that all your frontend proxies decide to crash ....
20:03:15 <truebrain> lol
20:03:20 <peter1139> Uhm
20:03:33 <peter1139> Are you deploying on Friday evening...
20:03:52 <truebrain> I did not
20:04:06 <truebrain> but all proxies decided to go OOM 😛
20:05:05 <peter1139> Should've put it on a MBP.
20:05:21 <peter1139> MAMP stack right?
20:05:37 <truebrain> ofc
20:05:55 <truebrain> funny .. all nginx instances used more than 64MiB RAM .. while they normally use not even 10
20:06:10 <truebrain> so what configuration did I forget to change, allowing memory to increase to these amounts 😛
20:10:09 <truebrain>
20:10:28 <truebrain> if I wouldn't know better, I would say there is a memleak 😛
20:14:54 <truebrain> allocated a bit more memory .. had to disconnect everyone again .. oops? 😄
20:15:19 <truebrain> seems there was a spike of new servers trying to register .. and each connection takes a bit of memory on the nginx for a bit of time
20:17:38 <Eddi|zuHause> wasn't the point of cloud computing to scale these things on demand?
20:17:59 <truebrain>
20:17:59 <truebrain> point to the place where it hurts!
20:18:15 <truebrain> Eddi|zuHause: and shocking, I know, but it does! In contrast to the MBP 😛
20:18:38 <truebrain> just there is a failsafe, that if all instances fail at the same time, they all stop working, as clearly something horrible went wrong 🙂
20:25:38 <andythenorth> listen, I have almost 8 unused cores
20:25:44 <andythenorth> this would not be a problem
20:25:55 <andythenorth> I don't see why you need this complexity
20:26:11 <truebrain> owh, no, in this case it is a bug in Nomad it seems ... a bit weird one. An instance crashes, so Nomad waits a few seconds to restart. If between the crash and the restarting a new template is rendered (because the routing of some services changed), it just errors out and never again does anything about it 😛
20:26:13 <truebrain> lol
20:26:14 <andythenorth>
20:26:15 <truebrain> that is just wrong 😛
20:26:16 <_glx_> but if you use more than 1 core it throttles
20:26:27 <andythenorth> _glx_: that was the intel version 😛
20:26:41 <andythenorth> I have that one spare in my cupboard, we could use it for hosting
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21:35:04 <andythenorth> bed!
21:35:09 <andythenorth> the best place to sleep
21:39:09 <Eddi|zuHause> [[citation needed]]
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