IRC logs for #openttd on OFTC at 2023-06-07
            
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01:25:11 <Eddi|zuHause2> problem with hostel at the main station: the flixbus stop is at the opposite side of the town
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01:34:14 <Eddi|zuHause> i booked the hostel... now there's no turning back
01:34:33 <Eddi|zuHause> now next decision... train or bus...
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02:20:13 <Eddi|zuHause> train tickets are weird...
02:20:38 <Eddi|zuHause> there's a special "half price" offer for belgian train tickets on weekends...
02:20:48 <Eddi|zuHause> but i can't seem to book that from the border crossing
02:37:38 <Eddi|zuHause> and also the belgian site doesn't accept sane payment methods
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02:58:10 <Eddi|zuHause> right, there's a slightly less discounted offer for travels from aachen... but it would be slightly less expensive with split tickets
02:58:39 <Eddi|zuHause> but i can't pay the split tickets online...
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03:38:52 <Eddi|zuHause> i'm reasonably confident that i can figure out the train ticket when i'm in aachen
03:39:56 <Eddi|zuHause> the "aachen to anywhere in belgium and back" ticket is 37€, the split ticket would be 7,80€+24€
03:40:24 <Eddi|zuHause> and the train is every hour
04:59:27 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967
05:10:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967
05:20:48 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10957: Codechange: replace seprintf with fmt::format https://github.com/OpenTTD/OpenTTD/pull/10957#pullrequestreview-1466626878
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05:23:27 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10958: Codechange: unify the formatting of the game's caption https://github.com/OpenTTD/OpenTTD/pull/10958#pullrequestreview-1466629563
05:27:30 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967#pullrequestreview-1466637966
06:02:51 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #10958: Codechange: unify the formatting of the game's caption https://github.com/OpenTTD/OpenTTD/pull/10958
06:03:02 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #10957: Codechange: replace seprintf with fmt::format https://github.com/OpenTTD/OpenTTD/pull/10957
06:11:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967#pullrequestreview-1466680228
06:18:40 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967#pullrequestreview-1466691584
06:18:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967#pullrequestreview-1466691738
06:27:23 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #10967: Codechange: use std::string for Windows' ISO code mangling https://github.com/OpenTTD/OpenTTD/pull/10967
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10:15:44 <DorpsGek> [OpenTTD/website] auge8472 updated pull request #259: Rework of the footer https://github.com/OpenTTD/website/pull/259
10:16:46 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #259: Rework of the footer https://github.com/OpenTTD/website/pull/259#pullrequestreview-1467254203
10:17:02 <TrueBrain> owh, the approval remained
10:17:03 <TrueBrain> lol
10:24:21 <DorpsGek> [OpenTTD/website] auge8472 commented on pull request #259: Rework of the footer https://github.com/OpenTTD/website/pull/259#issuecomment-1580433164
10:26:17 <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #259: Rework of the footer https://github.com/OpenTTD/website/pull/259#issuecomment-1580447979
10:26:24 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #259: Rework of the footer https://github.com/OpenTTD/website/pull/259
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10:56:21 <DorpsGek> [OpenTTD/website] auge8472 commented on pull request #259: Rework of the footer https://github.com/OpenTTD/website/pull/259#issuecomment-1580522438
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12:58:38 <petern> Hmm, more stuff to rip out.
12:59:24 <TrueBrain> I am planning how to migrate bananas from the old to the new infra .. it hurts my pretty little head 😛
13:03:48 <petern> > 408 changed files with 62173 additions and 29200 deletions
13:03:50 <petern> Oof.
13:03:55 <TrueBrain> haha
13:04:43 <petern> Hmm, thats still a lot of files :/
13:05:12 <petern> > 169 changed files with 60096 additions and 24330 deletions
13:05:23 <glx[d]> that's better
13:05:25 <petern> That's the first commit, and that's just updating framework files, nothing I've written.
13:05:31 <TrueBrain> optimizing code towards diff-changes 😄
13:05:32 <glx[d]> oh no it's not
13:05:56 <petern> > 5 changed files with 16 additions and 2756 deletions
13:06:02 <petern> Thats alright though 😄
13:06:35 <petern> > 234 changed files with 1481 additions and 1708 deletions
13:06:36 <glx[d]> this commit comes after the +40k lines ?
13:07:02 <petern> The last commit is loads of small changes spread everywhere...
13:07:04 <petern> Yeah.
13:07:23 <petern> First commit is Bootstrap 4.6 to 5.3
13:07:41 <glx[d]> oh but that should not count
13:07:53 <petern> Exactly 😄
13:08:14 <petern> -2756 is because 5.3 has dark-mode built in, so I remove my custom implementation of that.
13:08:32 <petern> And the rest is all 4.6 to 5.3 breaking changes. There's a lot.
13:08:48 <petern> e.g. every single text-right becomes text-end
13:08:48 <glx[d]> like renamed stuff I guess
13:09:01 <petern> I hate how verbose Bootstrap is, tbh.
13:09:44 <petern> Like '<label class="form-label">'... with the right system, that should just be '<label>'
13:16:03 <petern> And now that's done, time to find where I lost some files elsewhere 🙂
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15:13:52 <andythenorth> one day I will persuade of why it can't just be `<label>`
15:13:53 <andythenorth> or not 😛
15:18:17 <dP> it is possible to make it just <label> with bootstrap
15:18:27 <dP> with something like @extend in sass for example
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15:34:04 <andythenorth> there was something in the less version like `label { .form-label() }`
15:34:14 <andythenorth> can't remember, but you could call a class elsewhere
16:14:44 <petern> Hmm, trying to remember an old DOS game but then only thing I can remember about it was the music...
16:26:36 <Eddi|zuHause> that's a little bit low to narrow the search space down
16:33:09 <dP> can always try humming the song to google or smth
16:56:53 <petern> > single_penalty_length 0..255 Length of the interval where a single penalty is applied
16:56:58 <petern> Hmm, wondering what that means
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17:13:32 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1116052337048432641/image.png
17:13:32 <petern> Such scaling?
17:13:54 <petern> Ah no, it just looks like normal. Oh well.
17:44:04 <Rubidium_> reimplemented the 2x scaling video driver? :D
17:48:59 <petern> Nope, found a program called ShaderGlass which applies a shader on top of whatever is on screen.
17:54:21 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10954: Fix dec7ff6: Dropdowns couldn't be closed by pressing the parent button. https://github.com/OpenTTD/OpenTTD/pull/10954#pullrequestreview-1468269687
18:01:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10954: Fix dec7ff6: Dropdowns couldn't be closed by pressing the parent button. https://github.com/OpenTTD/OpenTTD/pull/10954
18:11:00 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #10959: Codechange: use std::filesystem::path for the language file's path https://github.com/OpenTTD/OpenTTD/pull/10959#pullrequestreview-1465971377
18:11:03 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #10959: Codechange: use std::filesystem::path for the language file's path https://github.com/OpenTTD/OpenTTD/pull/10959
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19:03:57 <TrueBrain> https://cdn.discordapp.com/attachments/1008473233844097104/1116080123628752997/image0.png
19:04:02 <TrueBrain> Those UK people ...
19:04:13 <TrueBrain> (Happens on win11 with UK as language)
19:04:25 <TrueBrain> I am laughing my socks off here 😄
19:07:29 <glx[d]> lol
19:08:50 <glx[d]> they should stop using automatic translation
19:13:30 <Eddi|zuHause> i think i had one of those about 20 years ago
19:13:36 <Eddi|zuHause> in a german translation
19:16:58 <glx[d]> I still remember the weird translation of "update history" in early win10 (it was fine in older versions)
19:17:33 <glx[d]> and it's fine in current versions too
19:32:49 <petern> So my language is UK but I don't see "postcode file"
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20:12:16 <Rubidium_> glx[d]: do you have an idea why MSVC comes with new conversion possible loss of data warnings when just including some header? It feels really inconsistent to me; see https://github.com/OpenTTD/OpenTTD/pull/10959/files
20:14:16 <glx[d]> strangely only 32bit compiler warns
20:21:21 <petern> > '=': conversion from 'size_t' to 'uint8', possible loss of data
20:21:35 <petern> Weird, size_t isn't involved there, only uint.
20:23:24 <glx[d]> hmm might be an update to the images
20:25:34 <Rubidium_> nah, it's specific to this PR as it's been going on since the begin of this PR and others don't seem to have an issue
20:29:59 <glx[d]> well size_t is uint for 32bit
20:30:25 <glx[d]> but it's weird it now warns
20:30:49 <Rubidium_> it's probably due to the <filesystem> include
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20:37:10 <frosch> maybe the include contains some pragmas to change the warning settings
20:38:11 <frosch> https://github.com/microsoft/STL/blob/main/stl/inc/filesystem#L35 <- they mess with such things
20:39:34 <frosch> oh, they use both pragma once and include guards
20:40:15 <Rubidium_> better do it twice to be sure
20:40:37 <frosch> i also like the "#undef new"
20:40:48 <frosch> so much microsoft in that file
20:42:09 <Rubidium_> though the same warning messing seems to be in functional as well
20:44:43 <glx[d]> lol it even warns in system headers
20:45:27 <glx[d]> ```Gravité Code Description Projet Fichier Ligne État de la suppression
20:45:28 <glx[d]> Avertissement C4267 'initialisation' : conversion de 'size_t' en '_Objty', perte possible de données D:\developpement\GitHub\glx22\OpenTTD\out\build\x86-debug\OpenTTD C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xmemory 677
20:45:28 <glx[d]> Avertissement C4267 'initialisation' : conversion de 'size_t' en '_Ty', perte possible de données D:\developpement\GitHub\glx22\OpenTTD\out\build\x86-debug\OpenTTD C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\xutility 265
20:47:05 <Rubidium_> nice!
20:49:48 <glx[d]> https://gist.github.com/glx22/1f4f30cef2d2d8856ebaa690a15dae1f the detailled messages
20:52:51 <glx[d]> https://github.com/OpenTTD/OpenTTD/actions/runs/5203204535/jobs/9385744532?pr=10959#step:9:791 <-- ha it's visible in PR log too
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22:40:09 <DorpsGek> [OpenTTD/OpenTTD] darkdazmad commented on issue #10950: [Crash]: segfault on game-start https://github.com/OpenTTD/OpenTTD/issues/10950
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