IRC logs for #openttd on OFTC at 2023-05-28
00:51:54 <DorpsGek> [OpenTTD/OpenTTD] trolleytrev opened issue #10885: [Bug]: Strings for extended station objects not showing in-game
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01:39:29 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10885: [Bug]: Strings for extended station objects not showing in-game
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02:33:44 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255
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02:52:23 <DorpsGek> [OpenTTD/OpenTTD] trolleytrev commented on issue #10885: [Bug]: Strings for extended station objects not showing in-game
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05:19:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10884: Remove: obsolete NewGRF text unprinting.
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06:01:30 <petern> Why do we still have to limit strings to whatever the limits are
06:14:28 <andythenorth> to force grfs to be split up
06:14:47 <andythenorth> "think of the bandwidth savings"
06:42:48 <DorpsGek> [OpenTTD/nml] michicc commented on pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255
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07:36:01 <andythenorth> new_string() πŸ˜›
07:36:05 <andythenorth> string_2()
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08:34:37 <andythenorth>
08:34:37 <andythenorth> don't really understand search
08:34:57 <andythenorth> the static name prop for those vehicles has the value 'cabbage'
08:35:25 <andythenorth> there are many other engines with a name cb result including 'diesel', but that should be irrelevant
08:36:04 <andythenorth> for some reason electro-diesels are found in search results
08:38:17 <andythenorth> does the search also use cb result?
08:38:41 <andythenorth> oh, it uses the extra vehicle text
08:38:43 <andythenorth> that's why
08:38:53 <andythenorth>
08:39:36 <andythenorth> do we have a font colour that is the same grey as the background? I could put hidden keywords into the extra vehicle text
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09:11:03 <sittinbythefire> that sounds like such a bad hack...
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09:18:03 <TheAmir259> shoebox my beloved
09:43:44 <andythenorth> hmm how do I see/change the survey preferences after I first agreed?
09:43:54 <andythenorth> nvm found it
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10:54:40 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255
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12:04:25 <TallTyler> andythenorth: If you need it to search more places, just let me know and I can add it πŸ™‚
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12:05:03 <andythenorth> it was user error in this specific case
12:05:13 <andythenorth> it should possibly handle a callback context though
12:05:54 <andythenorth> currently for name, I believe it's only checking static prop
12:14:53 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed
12:16:07 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed
12:16:23 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed
12:30:48 <andythenorth>
12:30:48 <andythenorth> ugly square canals are ugly πŸ˜›
12:30:55 <andythenorth> goes it diagonals?
12:41:00 <zephyris> Graphically, rounded or diagonal corners are easy(ish). But, ship movement goes through the centre of tiles...
12:52:03 <EmperorJake>
12:52:03 <EmperorJake> Diagonal canals exist
12:52:20 <EmperorJake> thanks to Romazoon
12:52:27 <EmperorJake> they're overlapping objects
12:53:08 <EmperorJake> but having them appear automatically and able to occupy half-tiles would be real nice
12:54:50 <petern> Hmm
13:03:29 <petern> I had lunch, it was a disappointing sandwich
13:13:54 <LordAro> petern: sausage, bacon & mushroom, slathered in butter
13:13:58 <LordAro> it was pretty good
13:15:15 <petern> Nice
13:18:15 <LordAro> also my windows install keeps bluescreening and is refusing to save core dumps
13:18:24 <LordAro> might be time for a repair install
13:19:28 <petern> :/
13:20:35 <glx[d]> blue screen could be a device issue too
13:31:25 <frosch> hmm, i considered staying a few days in brussels, but it appears to be an exceptionally boring city
13:32:47 <LordAro> glx[d]: it could, i've been suspicious of my gpu for a while
13:33:09 <LordAro> WHEA_UNCORRECTABLE_ERROR has been the code
13:47:28 <TrueBrain> frosch: Antwerpen is nearby.. not sure if that is any better :p
13:48:16 <frosch> are 3 of its top 5 tourist attractions also tours to other nearby cities?
13:52:46 <TrueBrain> Haha; who knows!
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14:04:02 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255
14:05:51 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255
14:21:03 <frosch> does belgium have noise regulations? are no trains allowed to run past 8pm?
14:25:24 <frosch> i considered staying at aachen instead, which is only 1 hour away from brussels. but the last train leaves brussels at 19:30... in that case i could get all the way back home anyway
14:32:59 <TrueBrain> Lol, or maybe they just don't feel driving in the dark πŸ˜„
15:00:19 <petern> Might get lost?
15:05:17 <frosch> looks like i can arrive in brussels very early on that day, but 19:xx is the latest to get out of that place
15:05:40 <frosch> museum is opened 10:00 to 17:00, with suggested stay of 2 hours
15:06:20 <frosch> does anyone else already have a time schedule? i would prefer a dinner in the afternoon
15:07:51 <TrueBrain> Define 'afternoon' πŸ˜„
15:08:31 <TrueBrain> But yesterday we suggested an early dinner, so everyone can make their train / plane πŸ™‚
15:08:55 <frosch> museum 10/11 to 13, dinner 14 to 18
15:09:17 <TrueBrain> 1400 isn't dinner :p doubt you find a restaurant for that πŸ˜„
15:09:40 <frosch> well, waffles and fries aren't exactly dinner either
15:10:04 <TrueBrain> But wasn't TallTyler going to make some kind of schedule? πŸ˜„
15:11:28 <TrueBrain> We could also do lunch till 1300, walk museum till 1500 and go find a bite to eat πŸ™‚
15:12:09 <TrueBrain> Either way I am fine with anything; just need to figure out where to park for that time πŸ™‚
15:12:26 <frosch> if 2tt also wants to take a train home that day, we'll have the same train πŸ™‚
15:19:42 <TrueBrain> They say you can park at B-Parking, just no clue what that is. But the price is fine, so we have that going for us πŸ™‚
15:20:50 <frosch> alternatively 2tt and me can join your car :p it's way easier to get back home from netherlands :p
15:21:11 <frosch> even though it's further away
15:22:21 <TrueBrain> That really isn't an issue; I can drop you off in Dordrecht or Rotterdam
15:22:54 <TrueBrain> Or Breda, but doubt that is any better πŸ˜›
15:25:27 <frosch>
15:25:27 <frosch> yeah no :p
15:25:59 <TrueBrain> Hahaha
15:26:06 <TrueBrain> Back to Brussels πŸ˜„
15:26:13 <TrueBrain> And from Utrecht?
15:26:14 <glx[d]> hehe
15:28:41 <frosch> utrecht works well, that's on the amsterdam route. you can leave utrecht at 21:01, arrive in kΓΆln at 23:45 and in darmstadt at 03:05
15:28:42 <DorpsGek> [OpenTTD/OpenTTD] btzy opened issue #10886: [Bug]: Opening the town directory does not focus on the search box
15:29:09 <frosch> that weird train even continues to zΓΌrich, arriving at 08:05
15:29:49 <andythenorth>
15:29:49 <andythenorth> GS lolz
15:29:58 <TrueBrain> The one minor thing is, that if I can take you to Utrecht 100% depends if I can find a chargeststion πŸ˜„
15:30:25 <frosch> well, 19:xx from brussels is probably the better plan
15:30:34 <TrueBrain> Seems so πŸ™‚
15:30:40 <frosch> i just wanted to point out, it's way easier to get from/to amsterdam than brussels
15:30:55 <frosch> which i did not expect
15:30:58 <petern> andythenorth: how do you define a storybook page for a town?
15:31:03 <TrueBrain> Better infra πŸ™‚
15:31:15 <TrueBrain> Mwhahahahahha
15:31:22 <andythenorth>
15:31:22 <andythenorth> petern: GSStoryPage or so
15:31:25 * andythenorth looks what it's called
15:31:54 <petern> I mean is it specifically done by town id or some method that takes a string so that it looks like a town...
15:32:08 <andythenorth> it just looks like a town
15:32:19 <andythenorth> there's nothing in OpenTTD associating to the town
15:32:32 <andythenorth> there's just Squirrel data structures I control
15:32:41 <petern> Hmm, so what is LT_TOWN?
15:33:13 <petern> Ah that seems to be league tables
15:33:27 <andythenorth> yeah, towns can have goals also I think
15:34:07 <dP> it's not towns having goals, it's goals ~having~ linking towns
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16:19:12 <petern>
16:19:12 <petern> Hmm, something missing πŸ™‚
16:31:43 <TrueBrain> Birds
16:31:45 <TrueBrain> Cows
16:32:17 <TrueBrain> Nobody minds a random black hole; but the lack of birds and cows is annoying
16:34:23 <Eddi|zuHause> Bees... certainly it's the bees
16:41:47 <petern> Heh
16:43:23 <petern> > ../src/newgrf.cpp:10063:1: error: null character ignored [-Werror,-Wnull-character]
16:43:23 <petern> <U+0000>
16:43:25 <petern> Nice
16:46:14 <andythenorth> petern: missing the story page button πŸ˜›
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16:56:57 <jfs-> I have booked a ticket for bus arriving at Bruxelles Nord 11:30 now, and will probably take a flight home at night
16:59:22 <jfs-> So I hope the meet up starts later than that
17:01:20 <frosch> 11:35 is a possible arrival time for me at brussels south, so fine for me
17:06:24 <frosch> but i like the idea of first meeting at some food place, then go the the museum, and then food again
17:16:42 <andythenorth> if I was coming, I would want food, then a snack, then lunch, then museum, then cake, then food
17:18:18 <LordAro> andythenorth: you've had one snack yes, but what about second snack?
17:19:30 <andythenorth> yeah good point
17:19:40 <andythenorth> in between coffees that is
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17:28:59 <Eddi|zuHause> i still don't fancy 2 nights in a row on a bus...
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18:08:50 <frosch> you need something to tell your grand children about
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18:32:26 <TallTyler> TrueBrain: This sounds good to me. Put the official meeting time as 13:00 at Train World, and anyone able/interested can join for lunch before and dinner afterwards?
18:41:48 <frosch> sounds good to me
18:42:22 <jfs-> Yeah that sounds reasonable
18:42:49 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:42:50 <DorpsGek> - Update: Translations from eints (by translators)
18:43:21 <jfs-> On a side note, a colleague of mine who frequents Brussels told me it's a good idea to bring cash, since many places don't accept international card payments
18:43:47 <TallTyler> Good to know, thanks
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19:10:57 <TrueBrain> TallTyler: You update the discussion with the latest?
19:11:10 <TrueBrain> And we really need a local to tell us good places for food πŸ˜„
19:15:43 <TallTyler> Updated now πŸ™‚
19:15:55 <TallTyler> I'm also going to make a Discord event for those who don't read discussions
19:26:43 <TallTyler> The museum itself seems to have a cafe, which could be helpful
19:33:07 <TallTyler> Discord says event pages support Markdown, but apparently they don't. Whatever. Can someone in the same time zone as Brussels ensure this is the correct time?
19:33:07 <TallTyler>
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19:39:04 <jfs-> I think it's right
19:41:27 <glx[d]> time zone seems right
19:59:49 <TrueBrain> Discord shows me 1PM .. I have no clue what that actually is. I don't do that weird notation
20:00:17 <TrueBrain> Who ever was like: "what comes after 12PM? 1PM ofc!" Should be punished
20:00:36 <frosch> it say's 13:00 in the text, so it is fine
20:02:50 <Brickblock1> it shows 13:00 for me
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20:28:22 <TallTyler> I wrote 13:00 to appease all you people who are used to sane time measurements πŸ™‚
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20:45:05 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9642: Feature: Orientation of rail and road depots can be changed
20:48:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10872: Change: Make cargo flow legend only show defined cargo.
20:51:32 <andythenorth> I want a dock for this factory
20:51:34 <andythenorth>
20:51:48 <andythenorth> should I put a lock into the tiny lake?
20:51:55 <andythenorth> then I can have a lock on slope
20:52:12 <andythenorth>
20:52:12 <andythenorth> nah I'll just build an ugly dock
20:57:31 <TrueBrain> TallTyler: It is appreciate πŸ˜„
21:13:53 <glx[d]> at least PM/AM is less error prone than their weird MM/DD/YY
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23:12:30 <DorpsGek> [OpenTTD/OpenTTD] npabisz opened issue #10887: [Bug]: Multiplayer server listing
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