IRC logs for #openttd on OFTC at 2023-04-02
            
00:07:41 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10591: Restore support of existing game scripts https://github.com/OpenTTD/OpenTTD/pull/10591
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00:22:03 <Eddi|zuHause> so the first route that i measured was 17km air distance, but 21km track distance
00:24:10 <Eddi|zuHause> (map is probably 10km x 20km)
00:33:55 <DorpsGek> [OpenTTD/team] nikita17th opened issue #414: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/414
00:39:58 <DorpsGek> [OpenTTD/OpenTTD] github-code-scanning[bot] commented on pull request #10591: Restore support of existing game scripts https://github.com/OpenTTD/OpenTTD/pull/10591#pullrequestreview-1367999089
00:50:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #10591: Restore support of existing game scripts https://github.com/OpenTTD/OpenTTD/pull/10591
00:50:38 <Eddi|zuHause> never seen that bot before :)
00:50:40 <DorpsGek> [OpenTTD/OpenTTD] Mack-Mack opened issue #10592: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10592
00:55:51 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10592: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10592
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08:03:34 <andythenorth> is station overbuilding a config setting somewhere?
08:03:37 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1091996345788792952/image.png
08:03:50 <andythenorth> it's no longer possible in my local build of git head
08:07:59 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1091997445879234560/image.png
08:07:59 <andythenorth> hmm flat docks? 🀨
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08:26:02 <Brickblock1> andythenorth: Yes pls
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09:30:38 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1092018245042716753/Screencast_from_02-04-23_133021.webm
09:30:38 <dP> magic
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10:23:32 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #10592: [Bug]: https://github.com/OpenTTD/OpenTTD/issues/10592
10:26:26 <TrueBrain> 0.14% of our users use the "testing" branch on Steam, and 0.01% uses the "nightly" branch πŸ˜„
10:37:57 <LordAro> how many users do we have?
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10:47:45 <TrueBrain> 1.5M people have a license (so installed it at some point in their life)
10:48:28 <TrueBrain> ~1300 downloads per day, which has not changed over the last year .. with a spike in august, but that is about it
10:48:47 <TrueBrain> 1M people actually played the game, with an average of 17 minutes
10:49:13 <TrueBrain> about half played less than 10 minutes
10:49:17 <TrueBrain> 2% played more than 50 hours
10:49:18 <LordAro> @calc 1000000 * 0.0014
10:49:18 <DorpsGek> LordAro: 1400
10:49:23 <TrueBrain> I love the weirdness of stats πŸ™‚
10:49:27 <LordAro> oh wait
10:49:31 <LordAro> @calc 1500000 * 0.0014
10:49:31 <DorpsGek> LordAro: 2100
10:49:35 <DorpsGek> [OpenTTD/team] glx22 commented on issue #414: [ru_RU] Translator access request https://github.com/OpenTTD/team/issues/414
10:49:39 <LordAro> @calc 1500000 * 0.0001
10:49:39 <DorpsGek> LordAro: 150
10:49:41 <TrueBrain> owh, wait, median was 17 minutes. Average is 7 hours 25 minutes
10:49:59 <TrueBrain> 270k people played more than 200 minutes .. haha
10:50:13 <TrueBrain> 70k people played more than 20 hours
10:50:32 <TrueBrain> just let that settle in for a bit ... bit insane, if you ask me, for a game this old πŸ˜„
10:50:38 <LordAro> nice.
10:51:28 <TrueBrain> around 5500 people play the game daily (on Steam)
10:52:21 <LordAro> wonder what proportion of people play on steam...
10:52:36 <LordAro> do we still have stats on website downloads?
10:52:41 <TrueBrain> 43 people play daily (on average) on the Steam Deck .. I am scared now πŸ˜›
10:52:54 <TrueBrain> LordAro: I do, but a lot of bots etc crawl that .. so hard to get a real number from it
10:53:00 <LordAro> mm
10:53:23 <glx[d]> My steam openttd stats just add garbage to the global, I'm mostly launch it to check things
10:53:43 <TrueBrain> glx[d]: pretty sure 1 person in a million makes little impact πŸ™‚
10:53:48 <LordAro> 43 people daily think "hmm, wonder if i can play on steam deck?" "oh, no i can't" *close*
10:54:11 <glx[d]> It's playable on Steamdeck
10:54:11 <TrueBrain> I am trying to load the hardware survey, but it seems broken πŸ˜›
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10:54:50 <glx[d]> But better with a mouse I guess
10:55:36 <TrueBrain> so Steam has these Cyber Cafes, where 102 players play the game
10:55:39 <TrueBrain> funny
10:56:04 <glx[d]> It's a special license
10:56:09 <TrueBrain> ah, survey loaded .. 8500 participants ..
10:56:16 <TrueBrain> 91.4% is Windows πŸ˜›
10:56:40 <TrueBrain> most used Linux distro is Arch, with 14%
10:56:44 <TrueBrain> Ubuntu comes in at 11%
10:56:48 <TrueBrain> SteamOS at 10%
10:57:10 <TrueBrain> 11 people out of the survey still only had a single core CPU .. poor them
10:57:31 <andythenorth> I have a single core
10:57:33 <andythenorth> no wait
10:57:36 <andythenorth> that's lies
10:57:50 <dP> they got perfect game to play on a signle core ;)
10:57:51 <TrueBrain> AMD / Intel is 50/50 πŸ™‚
10:58:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1092040273988702228/image.png
10:58:10 <andythenorth> might as well have single core
10:58:21 <TrueBrain> most users have 16GB of RAM on Steam .. 46%
10:58:34 <TrueBrain> that is unexpectedly high
10:58:59 <TrueBrain> 1920x1080 is now also the norm
10:59:30 <TrueBrain> only 60% uses English on Steam
10:59:52 <dP> yeah, ram so high feels wrong...
10:59:59 <TrueBrain> 100% (!) have SSE2 and SSE3 πŸ™‚
11:00:12 <TrueBrain> SSE4.1/4.2 is 99% .. so almost 100% πŸ˜›
11:00:49 <TrueBrain> most used GPU is a 1060, with 6% πŸ˜„ Hihi .. lot of pointless stats in the survey πŸ™‚
11:01:30 <TrueBrain> 6% have the Intel GPU driver loaded. Guess that explains why it took a bit of time to figure out our OpenGL didn't work nice with Intel πŸ˜›
11:02:31 <TrueBrain> MacBookPro is most used OSX hardware, with 50%
11:03:25 <TrueBrain> 89% has OpenGL 4.5; lol
11:03:30 <TrueBrain> okay, enough stats ..
11:04:50 <TrueBrain> JGR: are there any reports on your end related to the new HTTPS support in JGRPP?
11:05:02 <TrueBrain> (as JGRPP is more tested than the nightly, curious if it is stable :P)
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11:05:37 <JGR> I can't say that I've noticed any difference with it being merged at all, certainly no reported issues
11:05:48 <TrueBrain> not noticing is a good sign πŸ™‚
11:05:58 <TrueBrain> great, tnx πŸ™‚
11:12:21 <LordAro> 16G is basically required to run more than one chromium based thing these days
11:12:32 <LordAro> e.g. chrome + discord
11:21:54 <TrueBrain> yeah, and 16GB is also dirt-cheap these days; still funny to see how the world has changed πŸ˜„
11:26:57 <dP> yet I just got a new gaming laptop and still only have 16gb...
11:30:44 <discord_user_f4a0790> Honestly 16 is adequate for most people i think
11:33:42 <emilyd[m]> 16 is more than enough
11:37:37 <dP> it's adequate enough so I didn't bother paying for a more ram option
11:37:57 <dP> just surprised so many players have that much, I guess 8gb is not that usable these days...
11:40:56 <discord_user_f4a0790> ||I have 128||
11:43:47 <discord_user_f4a0790> But yeah, 8 just isn’t enough anymore
11:44:05 <discord_user_f4a0790> Hasn’t been for a while tbh
11:49:27 <emilyd[m]> 8gb, at least for me, is enough
11:51:51 <andythenorth> I need 1.4GB just for the anti-virus tool
11:51:53 <andythenorth> such RAM
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12:00:31 <Paltala> I can't wait till I end up in a position to upgrade my PC. Gonna go for like 64gb of RAM.
12:00:41 <Paltala> Skyrim with 1k+ mods needs it :kek:
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12:03:58 <EmperorJake> Cities skylines (modded) is a ram hog too, 32gb isn't enough
12:04:23 <petern> I have 64gb, it's good for Doom wads
12:04:56 <discord_user_f4a0790> EmperorJake: that's exactly why i have so much
12:05:23 <discord_user_f4a0790> when i had 16 it was demanding at least 26 and that's when i was limiting myself
12:05:27 <discord_user_f4a0790> so i went to get 64gb
12:05:34 <discord_user_f4a0790> but i got 128 instead because it was funny
12:10:36 <dP> I had 64 on my desktop because ram was on sale πŸ˜†
12:11:21 <LordAro> i upgraded to 32 in 2020 after finding my WFH setup inadequate for running 2 browsers at once
12:12:13 <LordAro> could've gone higher, but expect i'll upgrade the computer (to ddr5) before needing to upgrade again
12:13:09 <petern> Oof just had an hour long eye test...
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12:14:10 <ag> You guys are rich
12:14:32 <ag> I can barely afford anything north of 8 gigs of ram
12:14:54 <discord_user_f4a0790> not rich, just lucky sometimes
12:15:04 <discord_user_f4a0790> and in some ways
12:17:42 <TrueBrain> petern: what did they do? Remove them and put them back?
12:17:49 <petern> I wish
12:17:56 <discord_user_f4a0790> that'd be a sight to behold
12:18:04 <TrueBrain> Eyewish? πŸ˜›
12:25:50 <Paltala> ag: The rig I have as an idea for upgrades is nearly Β£2500
12:26:02 <Paltala> But it would be a full fresh build, my first one in years
12:27:00 <Paltala> That's without peripherals btw
12:29:59 <discord_user_f4a0790> mine was about Β£1.500 built mostly of new parts in 2015
12:30:47 <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton opened pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593
12:31:15 <discord_user_f4a0790> since then i have needed to replace the power supply, cpu and HDDs, i have upgraded my ram and motherboard
12:31:50 <discord_user_f4a0790> gpu is still a gtx 980 and i still have a cd/dvd drive ripped from a vista machine
12:32:15 <Paltala> Using a GTX 1080 4gb right now. IT's starting to show its age
12:32:44 <discord_user_f4a0790> the 980 is what is holding my pc back now, but its still doing its job
12:33:43 <discord_user_f4a0790> i haven't really played any new games since around 2016 and apart from cities skylines 2 nothing interests me, so i am in a good place
12:36:06 <FLHerne> andythenorth: flat dock tiles on some normal industry layouts :p
12:36:37 <FLHerne> (not a good idea, but I guess you could do it)
12:42:19 <pickpacket> discord_user_f4a0790: I started playing OpenTTD about nine or so months ago. I’ve never before become so entranced by a computer game. Especially not a single player game!
12:43:35 <pickpacket> Totally love it
12:49:00 <LordAro> discord_user_f4a0790: likewise - 6th-gen i5 & 980ti does fine for what i use it for
12:49:08 <andythenorth> petern: Do they work though?
12:49:19 <andythenorth> FLHerne: Evil
12:50:30 <FLHerne> andythenorth: make a special "flat dock" industry that accepts a random cargo and produces the same cargo in the same amount delivered
12:50:41 <FLHerne> and make it cheap to build
12:51:05 <FLHerne> then players just have to build them until they get one for the right cargo
12:51:17 <FLHerne> Or just have 64, one per relevant cargo
12:51:35 <FLHerne> or 32 with 2 cargos each
12:51:51 <FLHerne> this is totally reasonable
12:54:07 <petern> andythenorth: Not really
13:02:18 <petern> Hmm maybe time for breakfast
13:10:05 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #281: Optimise variational action2 trivial cases https://github.com/OpenTTD/nml/pull/281#issuecomment-1493328130
13:38:51 <andythenorth> petern: Good idea
13:51:29 <andythenorth> oof, could we increase the object limit? πŸ™‚
13:51:36 <andythenorth> (per grf)
13:51:58 <Rubidium_> how many people do you want to object to your grf?
13:52:06 <andythenorth> 7
13:59:34 <petern> Hmm, so gamescripts can only read integer settings. That excludes a lot of boolean settings.
14:01:48 <petern> IniSettingDesc has IsBoolSetting also, but SettingDesc misses that. Hmm
14:06:09 <glx[d]> bool settings are integer settings with 0 and 1 only
14:09:43 <glx[d]> and IsIntSetting() should return true for BoolSettingDesc as it derives from IntSettingDesc
14:11:50 <glx[d]> same for all derivatives of IntSettingDesc (OneOfMany, ManyOfMany)
14:21:07 <petern> Ah okay
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18:35:39 <andythenorth> hmm
18:35:48 <andythenorth> what shall we make?
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19:25:22 <andythenorth> oh, Unsinkable Sam is now slower than Horse to compile
19:25:34 <andythenorth> despite having far fewer vehicles
19:25:38 <andythenorth> interesting
19:25:47 <andythenorth> (Horse got a lot faster, is the reason)
19:34:49 <andythenorth> hmm puzzling, the nml encode of Sam sprites is slow
19:35:14 <andythenorth> there are few spritesheets, and the dir is smaller total filesize than Horse
19:42:16 <glx[d]> bigger sprites ?
19:45:47 <andythenorth> physically much large x-y dimensions yes
19:46:06 <andythenorth> grfcodec takes 8 seconds to encode them
19:46:21 <andythenorth> nmlc takes more like 30s
19:46:31 <andythenorth> multhreaded encode? πŸ˜›
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20:14:23 <andythenorth> I guess 500 KB spritesheets have a cost πŸ˜›
20:14:29 <andythenorth> grf is 18 MB aslo
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20:30:38 <DorpsGek> [OpenTTD/OpenTTD] Kuhnovic updated pull request #10543: Feature: Region-based pathfinder for ships https://github.com/OpenTTD/OpenTTD/pull/10543
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20:33:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10408: Codechange: Store ObjectSpecs in std::vector https://github.com/OpenTTD/OpenTTD/pull/10408#pullrequestreview-1368137996
20:43:23 <DorpsGek> [OpenTTD/OpenTTD] Mack-Mack commented on issue #10592: [Bug]: Steam launches Intel variant instead of Apple Silicon variant https://github.com/OpenTTD/OpenTTD/issues/10592
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21:06:39 <Kuhnovic> Alright, I just pushed "version 0.2" of my region-based ship pathfinder. Did lots of changes to make the algorithm perform more consistently. I'm able to get away with 16x16 regions (v0.1 was 8x8) and still get great path with relatively low suboptimality (still no hard benchmarks, it's much harder than I thought...). The performance is great, runs smooth on all map sizes even with hundreds of ships, and no need for buoys. Please mes
21:06:39 <Kuhnovic> time πŸ™‚ https://github.com/OpenTTD/OpenTTD/pull/10543
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21:32:34 <DorpsGek> [OpenTTD/dibridge] Mailaender commented on issue #71: Feature request: add option to relay Discord bots to IRC https://github.com/OpenTTD/dibridge/issues/71
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21:41:09 <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #71: Feature request: add option to relay Discord bots to IRC https://github.com/OpenTTD/dibridge/issues/71
21:41:23 <DorpsGek> [OpenTTD/nml] FLHerne commented on pull request #281: Optimise variational action2 trivial cases https://github.com/OpenTTD/nml/pull/281#issuecomment-1493446578
21:42:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10408: Codechange: Store ObjectSpecs in std::vector https://github.com/OpenTTD/OpenTTD/pull/10408
21:45:53 <TrueBrain> Hmm, guess I really should move dibridge to my personal space .. I keep wanting to do that, but keep forgetting :p
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21:51:15 <dP> lol, I just remembered the use of transfer without leave empty
21:51:23 <dP> balancing the output between two stations
21:51:53 <dP> that was some pr like a year ago about that xD
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23:09:59 <DorpsGek> [OpenTTD/nml] JGRennison updated pull request #281: Optimise variational action2 trivial cases https://github.com/OpenTTD/nml/pull/281
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