IRC logs for #openttd on OFTC at 2023-03-30
            
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07:51:19 <DorpsGek> [OpenTTD/OpenTTD] Andrew350 commented on issue #10574: [Bug]: Map generation fails when no town buildable roads are available https://github.com/OpenTTD/OpenTTD/issues/10574
08:29:31 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #10584: Port dirty rect handling from JGRPP https://github.com/OpenTTD/OpenTTD/pull/10584#issuecomment-1489904296
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09:11:17 <dP> something to maybe look into before 13.1 if this wasn't fixed already: <https://www.reddit.com/r/openttd/comments/125y8bx/help_game_decided_to_crash_after_selecting/>
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09:14:16 <JGR> It looks like <https://github.com/OpenTTD/OpenTTD/issues/10554>, which is fixed already
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10:38:01 <DorpsGek> [OpenTTD/team] glx22 commented on issue #411: [pt_BR] Translator access request https://github.com/OpenTTD/team/issues/411
10:41:00 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on issue #10574: [Bug]: Map generation fails when no town buildable roads are available https://github.com/OpenTTD/OpenTTD/issues/10574
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10:48:07 <andythenorth> Is lunch?
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10:56:06 <petern> Nalmost
10:56:07 <pickpacket> andythenorth: was lunch, yes
11:02:49 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10584: Port dirty rect handling from JGRPP https://github.com/OpenTTD/OpenTTD/pull/10584
11:03:30 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10584: Port dirty rect handling from JGRPP https://github.com/OpenTTD/OpenTTD/pull/10584#issuecomment-1490107114
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11:13:22 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10585: Fix #10574 -- revert the change and don't list unavailable rail/road types to game script. https://github.com/OpenTTD/OpenTTD/pull/10585
11:14:56 <andythenorth> petern: had olives, pineapple and 3 mini flapjacks
11:18:21 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10586: Codechange: Use a shared_ptr for viewport overlay. https://github.com/OpenTTD/OpenTTD/pull/10586
11:18:47 * petern throws things around
11:19:56 <petern> My MTB is in bits again. My road bike has a failed puncture repair, and... I forgot to check the weather this morning. It's actually been dry, but will rain later.
11:43:54 <pickpacket> petern: what happened to your MTB?
11:46:22 <andythenorth> option to buy vehicles in pairs?
11:46:29 <andythenorth> yes, I could do it in grf with variants
11:46:44 <andythenorth> or even just arbitrary integer
11:46:49 <andythenorth> buy 8 wagons in one click
11:47:29 <pickpacket> andythenorth: would actually be cool if you could make "templates" to buy
11:47:39 <andythenorth> JGR
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11:48:04 <Brickblock1> PP
11:48:08 <pickpacket> Whenever I build a new train station I buy a train with one engine and 12 carriages
11:49:00 <pickpacket> If I could make one template for each combination of engine/carriages that'd be a real time saver. Would shave maybe... 10 seconds...
11:49:08 <pickpacket> right, maybe it's not that important
11:49:32 <pickpacket> especially not if I have to rebuild the templates every time I replace engines
12:16:01 <petern> pickpacket: Just wear & tear
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12:59:46 <pickpacket> I’d like to add a ”last available” year to the trains on the wiki. Would anyone mind if I change the template for the train page?
13:02:10 <petern> That isn't a defined property.
13:02:35 <petern> It depends purely on the randomised start date, and the randomised reliability curve.
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14:37:24 <pickpacket> I mean which year is the last it’s available to purchase. Is that variable?
14:39:26 <pickpacket> a train designed in 1980 (for example) always becomes available in 1980. But does it vary which year it stops being available for purchase?
14:39:41 <andythenorth> yes
14:39:52 <pickpacket> O.o
14:40:03 <pickpacket> how much does it vary?
14:40:06 <andythenorth> and the intro dates are also randomised
14:40:30 <pickpacket> Intro year as well?
14:46:16 <andythenorth> yes
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15:07:26 <Eddi|zuHause> intro date can vary by around 2 years (and is rounded to the nearest month)
15:09:03 <Eddi|zuHause> and the last date for purchase can (in a bit of a weird way) defined by the "retire early" property
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15:12:02 <Cebion> Hi guys,
15:12:02 <Cebion> can you tell me if there is OpenGL ES 2 support for Openttd?
15:12:02 <Cebion> I'm trying to compile the game for an embedded os sbc with no display server or opengl but with OpenGL ES support.
15:12:02 <Cebion> Until now I used GL4ES which translates OpenGL 2 calls to GLES2 but since updating to SDL2.26 my version no longer works and it was more of a workaround anyway.
15:12:02 <Cebion> I could not find any information on the wiki / github.
15:12:04 <Cebion> When running with the SDL2 driver I just get Can't activate GL context, and the trick with GL4ES just gives me OpenGL Version >= 1.3 is required.
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15:52:01 <petern> As it doesn't work, I'll guess the answer is no.
15:55:36 <petern> That sound when the Cyberdemon annihilates you...
16:14:15 <pickpacket> andythenorth, Eddi|zuHause: TIL :) Does the mean the introduction of new rail types varies too?
16:14:33 <Eddi|zuHause> that depends
16:14:52 <Eddi|zuHause> rail types can have fixed introduction dates, or depend on the first vehicle becoming available
16:19:38 <pickpacket> interesting
16:22:49 <petern> The default rail types become available when first engine of that type becomes available.
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18:07:44 <andythenorth> was it lunch?
18:07:46 <andythenorth> I forget
18:15:15 <petern> You had olives, pineapple and 3 mini flapjacks
18:17:05 <Eddi|zuHause> sounds like an inventory in a text adventure
18:18:50 <andythenorth> oh yeah
18:18:55 <andythenorth> then I had cod and chips
18:18:59 <andythenorth> and a sald
18:19:05 <andythenorth> I forgot
18:30:12 <petern> I've eaten too much 😦
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19:42:26 <DorpsGek> [OpenTTD/OpenTTD] DatOneTrainDude opened issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587
19:47:23 <andythenorth> oh that crash isn't Horse this time
19:47:27 <andythenorth> usually it's Horse
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19:51:52 <glx> isn't #10587 already fixed ?
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19:53:31 <JGR> Yes, but it isn't released
19:53:42 <dP> 10554 dupe, we discussed it earlier
19:57:14 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587
19:57:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10587: [Crash]: Game crashes when opening "Replace vehicles" https://github.com/OpenTTD/OpenTTD/issues/10587
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