IRC logs for #openttd on OFTC at 2023-03-03
            
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05:12:19 <pickpacket> I need to convert two stations and the really long track between them from electric rail to maglev... there are 80+ trains on that line
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05:19:48 <pickpacket> depots don't show how many trains are currently in them
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12:09:04 <Xarick> hi
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12:42:09 <pickpacket> Xarick: o/
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13:42:09 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1081209904846606456/screenshot16.png
13:42:09 <Xarick> I'm so happy I was able to rebase
13:42:13 <Xarick> the GUI
13:46:23 <Xarick> took me 20 hours
13:46:27 <Xarick> for a rebase lol
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14:19:25 <pickpacket> lol
14:19:37 <pickpacket> You have every right to be happy :D
14:19:43 <pickpacket> and it's Friday!
14:48:31 <Eddi|zuHause> wasn't that a meme song like 10 years ago?
14:51:17 <petern> 12
14:51:34 <Eddi|zuHause> well, 2 years didn't happen.
14:52:29 <petern> And she's still only 25...
14:56:26 <Xarick> wow AAAHogEx version 27 is out
14:56:35 <Xarick> mass ships, this AI knows how to terraform
14:57:42 <Xarick> also mass buoys, this guy gonna need more stations just because of buoys alone
14:59:15 <Xarick> the most complete AI to date
15:00:49 <Xarick> and I thought ShipAI was great
15:01:02 <Xarick> this one is just better, it's also impressive at it
15:14:35 <Xarick> looks like ShipAI masses ships faster
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15:19:49 <petern> Me: Split the class into smaller files, it'll be better...
15:19:49 <petern> Me later: "11 changed files with 761 additions and 377 deletions"
15:19:58 <petern> 😦
15:21:26 <petern> 40-50 lines of boiler-plate dependency injection for each new class, plus registering each class... Oof.
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15:56:06 <Rubidium> more code more better, right?
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16:52:00 <Eddi|zuHause> if you get paid per line
16:53:59 <petern> This is more code due to creating an interface and implementing it, instead of calling different methods that all existed in one class.
17:15:48 <LordAro> https://github.blog/2022-06-30-write-better-commits-build-better-projects/ this is an excellent article
17:19:19 <TallTyler> What fortuitous timing, I'll link that in my #10531 review 🙂
17:20:06 <LordAro> :D
17:20:39 <LordAro> on a related note, gitlab cannot automatically rebase on merge. if your branch is behind the target at all, it'll refuse to do anything
17:20:55 <LordAro> this is super irritating, especially if your pipeline is on the order of hours rather than minutes
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17:23:22 <glx[d]> annoying indeed, luckily github nicely supports that
17:23:29 <LordAro> mm
17:23:54 <LordAro> (guess what we've just switched to at work)
17:26:01 <LordAro> although it does (natively) do "merged pipelines" (merge request + main merged together), and "merge trains" (a chain of MRs that are all built together and auto merged in turn, with automatic removal of one from the middle if it interacts poorly)
17:26:06 <LordAro> which is neat
17:26:17 <LordAro> but it only works with a merge commit workflow
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17:32:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10531: Codechange: Cache ScriptConfig for the slot in constructor https://github.com/OpenTTD/OpenTTD/pull/10531#pullrequestreview-1324314792
17:51:20 <LordAro> good response TallTyler
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18:08:42 <TallTyler> Thanks 🙂
18:11:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #10533: Codechange: Use SQInteger for generic numbers in script API https://github.com/OpenTTD/OpenTTD/pull/10533
18:12:03 <glx[d]> far from being finished 🙂
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18:18:57 <Xarick> how do i split a commit into parts
18:19:21 <LordAro> "carefully"
18:19:59 <LordAro> generally speaking, "git reset HEAD~ --soft" to undo the commit, (then unstage), then select pieces as needed
18:20:57 <Xarick> git add -p does what? the guide isn't too clear
18:20:58 <TallTyler> `git gui` is also quite helpful
18:21:16 <TallTyler> You can amend a previous commit and unstage parts of it, then restage and recommit
18:21:20 <TallTyler> I use it all the time
18:21:34 <petern> You can stage parts of changes with VS Code as well, but git gui is my normal tool too.
18:22:39 <Rubidium> Xarick: step #0 is tagging or making a new (throw away) branch before doing something like that, so you can quickly go back to the previous situation if it failed
18:22:50 <glx[d]> <https://github.com/OpenTTD/OpenTTD/actions/runs/4326125434/jobs/7553165832> at least it's not my code 🙂
18:24:01 <glx[d]> yeah backup before doing anything
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18:33:18 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534
18:33:27 <JGR> Even if you make a hash of things you can get back to where you were with got reflog
18:36:54 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 requested changes for pull request #10494: Add: Use specific error message when vehicle cannot go to station/waypoint https://github.com/OpenTTD/OpenTTD/pull/10494#pullrequestreview-1324392991
18:44:40 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/ec8b2836dfdf04dd978b1dc265eeacf5f9d851bf
18:44:41 <DorpsGek> - Update: Translations from eints (by translators)
18:44:44 <Xarick> error:
18:44:44 <Xarick> You have uncommitted changes in your working tree. Please, commit them
18:44:44 <Xarick> first and then run 'git rebase --continue' again.
18:44:48 <Xarick> I screwed up
18:45:41 <Xarick> How do I create a commit at this point
18:46:19 <glx[d]> with git commit
18:46:31 <Xarick> oh, only command line? 😦
18:46:49 <TallTyler> Git GUI has a user interface you can use for this
18:47:11 <TallTyler> Just type `git gui` into the command line to launch it
18:48:01 <Xarick> doesn't let me commit
18:48:06 <Xarick> says rebase in progress
18:49:25 <Xarick> ah, git gui, never tried this one
18:49:33 <Xarick> yeah this one allowed me to commit
18:55:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #10533: Codechange: Use SQInteger for generic numbers in script API https://github.com/OpenTTD/OpenTTD/pull/10533
18:56:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534#pullrequestreview-1324449588
19:02:23 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10531: Codechange: Cache ScriptConfig for the slot in constructor https://github.com/OpenTTD/OpenTTD/pull/10531
19:02:33 <Xarick> git gui saved me
19:11:14 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10531: Codechange: Cache ScriptConfig for the slot in constructor https://github.com/OpenTTD/OpenTTD/pull/10531#pullrequestreview-1324466304
19:12:32 <petern> Oh yeah, new Mandalorian to watch.
19:12:37 <petern> And Picard.
19:27:57 <LordAro> ooh yes
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19:51:22 <Xarick> i have more typos to fix
19:51:52 <Xarick> found them while I was rebasing my ai/gs gui branch
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20:32:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10494: Add: Use specific error message when vehicle cannot go to station/waypoint https://github.com/OpenTTD/OpenTTD/pull/10494
20:34:36 <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #10535: Fix: Restore using founder client name as company manager name https://github.com/OpenTTD/OpenTTD/pull/10535
20:35:27 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534
20:37:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534#pullrequestreview-1324558933
20:42:35 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534#pullrequestreview-1324564518
20:45:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534
20:45:12 <DorpsGek> [OpenTTD/OpenTTD] senseiski commented on issue #10232: [Crash]: Black screen on startup and crash https://github.com/OpenTTD/OpenTTD/issues/10232
20:45:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10534: Change: Don't show error when rail/road construction/removal is already done https://github.com/OpenTTD/OpenTTD/pull/10534#pullrequestreview-1324567048
20:45:31 <dP> btw, error location should eventually go into CommandCost as well imo
20:46:13 <TallTyler> As a future addition to the game, or relevant to this PR?
20:46:41 <dP> just a thought for the future
20:46:54 <dP> only relevant to this PR in a way that you can't add location to a constant
20:47:05 <dP> but there already is CMD_ERROR or whatever is it called
20:47:28 <TallTyler> Ah, yes
20:51:42 <Xarick> is a missing tab space a typo or a codechange?
20:51:57 <Xarick> i dunno which commit this change goes to
20:52:55 <TallTyler> Typo, probably
20:53:15 <Xarick> - ShowScriptSettingsWindow((CompanyID)this->selected_slot);
20:53:20 <Xarick> + ShowScriptSettingsWindow(this->selected_slot);
20:53:36 <Xarick> is this also a typo? or goes into simplify code commit?
20:54:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10535: Fix: Restore using founder client name as company manager name https://github.com/OpenTTD/OpenTTD/pull/10535#pullrequestreview-1324579948
20:54:29 <dP> I'd just use Change:
20:55:02 <DorpsGek> [OpenTTD/OpenTTD] senseiski commented on issue #10232: [Crash]: Black screen on startup and crash https://github.com/OpenTTD/OpenTTD/issues/10232
21:04:06 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10535: Fix: Restore using founder client name as company manager name https://github.com/OpenTTD/OpenTTD/pull/10535
21:05:02 <Xarick> when an expression is continued on the next line, how many tab spaces indents ? 1 or 2?
21:05:12 <Xarick> ah, english 😦
21:06:39 <Xarick> ` new_val = this->clicked_increase ?
21:06:39 <Xarick> std::min(config_item.max_value, new_val + config_item.step_size) :
21:06:39 <Xarick> std::max(config_item.min_value, new_val - config_item.step_size);`
21:07:25 <TallTyler> 2, I think
21:07:38 <Xarick> okay, then I failed on the first commit
21:08:53 <Xarick> and the spacing is really tab, not spaces?
21:09:03 <Xarick> cus i see some weird stuff
21:09:26 <Xarick> IsEditableItem has a mix of tabs and spaces
21:14:09 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10494: Add: Use specific error message when vehicle cannot go to station/waypoint https://github.com/OpenTTD/OpenTTD/pull/10494#pullrequestreview-1324600523
21:21:22 <Xarick> im terrible at this job
21:21:40 <Xarick> i continue to mix up typos with code changes
21:29:20 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10531: Codechange: Cache ScriptConfig for the slot in constructor https://github.com/OpenTTD/OpenTTD/pull/10531
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21:37:04 <qwebirc21899> hi
21:37:08 <qwebirc21899> any one here?
21:48:54 <andythenorth> no
21:49:10 <andythenorth> wait
21:49:10 <andythenorth> yes
21:50:58 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10519: Feature: Filter engine build menu by name and NewGRF extra text https://github.com/OpenTTD/OpenTTD/pull/10519
21:52:26 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #10531: Codechange: Cache ScriptConfig for the slot in constructor https://github.com/OpenTTD/OpenTTD/pull/10531#pullrequestreview-1324645659
21:54:10 <qwebirc21899> trying to host linux based openttd server
21:54:39 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #10531: Codechange: Cache ScriptConfig for the slot in constructor https://github.com/OpenTTD/OpenTTD/pull/10531#pullrequestreview-1324647482
21:54:50 <qwebirc21899> its running but having issues
21:58:50 <Xarick> CluelessPlus had a crash, a strange one
21:58:59 <Xarick> actually Superlib 40
21:59:50 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1081335150874472559/Unnamed_1973-04-04.png
21:59:50 <Xarick> gonna investigate
22:03:17 <Xarick> doing some math on text strings? weird stuff
22:04:23 <Xarick> local i = startidx == null? string.len() - 1 : startidx;
22:04:46 <Xarick> string is null
22:04:59 <Xarick> so string.len() crashes
22:05:09 <Xarick> why is string null?
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22:05:56 <Rubidium> because of a bug in your branch?
22:06:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10519: Feature: Filter engine build menu by name and NewGRF extra text https://github.com/OpenTTD/OpenTTD/pull/10519#pullrequestreview-1324656999
22:06:48 <TallTyler> #10519 is ready for review! 😄
22:07:11 <Rubidium> at least when the compat_1.2.nut on line 92 is right...
22:07:23 <Xarick> never seen an error coming from superlib itself
22:08:03 <Rubidium> as in master that's only 35 lines for AI or 50 for GS
22:08:23 <Xarick> ah, its probably the Slow valuate
22:11:19 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10494: Add: Use specific error message when vehicle cannot go to station/waypoint https://github.com/OpenTTD/OpenTTD/pull/10494
22:11:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #9807: [Bug]: Error message when trying to order articulated vehicles to non-drive-thru stop is unclear https://github.com/OpenTTD/OpenTTD/issues/9807
22:11:28 <Xarick> main:210 list.Valuate(Connection.IsVehicleToldToUpgrade);
22:11:40 <Xarick> yeah, it's the slow valuate in action
22:13:38 <Xarick> connection:2343 local str = Data.ReadStrFromVehicleName(vehicle_id);
22:13:57 <Xarick> yeah, vehicle_id must have been autoreplaced
22:14:04 <Xarick> so it has another id
22:14:17 <Xarick> this one then becomes invalid
22:14:23 <Xarick> darn 😦
22:14:41 <Xarick> autoreplace is a curse!
22:15:29 <Xarick> vehicle is stopped in depot
22:16:11 <Xarick> so,.. this would probably also crash if using the real Valuate
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22:16:22 <Xarick> must investigate further
22:18:02 <TallTyler> dP: Does cmclient already do depot overbuilding and automatic depot orientation? https://github.com/OpenTTD/OpenTTD/pull/9642
22:20:32 <Xarick> ah, no, it's getting a list of all vehicles
22:20:40 <Xarick> not necessarily stopped in depot
22:23:13 <Xarick> so when the list was created, the vehicle_id was valid, then slow valuate took action, and some time after, when iterating that same vehicle, it was already gone, probably autoreplaced because I didn't set up trains for AIs on this game
22:23:30 <Xarick> it was autoreplace all along
22:23:37 <Xarick> combined with slow valuate
22:24:11 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1081341279788605551/Screencast_from_04-03-23_022301.webm
22:24:11 <dP> TallTyler: no overbuilding, and much better approach to automatic orientation
22:24:40 <Xarick> is it drag and drop?
22:24:57 <Xarick> click, then move to the other tile for orientation?
22:25:22 <dP> no, it just automatically snaps to nearest rail
22:25:40 <dP> but you can rotate with mmb if you don't like it
22:27:22 <TallTyler> Your overlay palette recolours are really nice
22:27:46 <Xarick> oh, it's a video
22:27:48 <dP> overbuilding and removal with rails in that pr are nice though
22:27:55 <Xarick> i thought it was an image :9
22:27:58 <TallTyler> I'm still wishing for shaded trees on hillsides but there's so much work to make that happen in vanilla 🫠
22:28:10 <dP> TallTyler: yeah, but it's a huge change to do right
22:28:17 <dP> especially with new command system
22:28:33 <dP> I basically had to rewrite it all
22:29:38 <Xarick> really impressive
22:29:42 <dP> and never did proper recolouring in a first place :p
22:30:02 <dP> only 8bpp works well
22:37:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10524: Fix #10522: Link graph line tooltip test for vertical lines https://github.com/OpenTTD/OpenTTD/pull/10524
22:37:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10522: [Bug]: Link graph tooltips: Incorrect handling of exactly vertical link lines https://github.com/OpenTTD/OpenTTD/issues/10522
22:40:40 <JGR> TallTyler: It's not that big really
22:41:19 <JGR> The only tricky bit is extra blitter modes
22:44:06 <Xarick> AdmiralAI has crashes related to indexes in tables
22:44:15 <Xarick> I wonder if i can fix this
22:45:03 <Xarick> local man = ::main_instance._town_managers[town];
22:45:14 <Xarick> what is ::main_instance?
22:46:23 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1081346863694872627/Unnamed_1974-03-12.png
22:46:36 <Xarick> town 12544 exists
22:46:43 <Xarick> it's a town, how could it not exist?
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22:47:43 <Arastais> dP: damn, this gives me RCT2 vibes
22:50:29 <Xarick> > ` foreach (town_id, dummy in town_list) {
22:50:29 <Xarick> > this._town_managers.rawset(town_id, TownManager(town_id));
22:50:29 <Xarick> > }`
22:51:07 <dP> JGR: much better to implement LUTs though as that would allow many other cool features
22:51:16 <Xarick> _town_managers[town] doesn't seem like the correct way to access an item from a table
22:51:31 <Xarick> or maybe it's ::main_instance
22:51:50 <Xarick> any squirrel expert?
22:52:31 <Xarick> ah!!! I know!
22:52:39 <Xarick> it's my AI
22:52:46 <Xarick> my AI creates new towns
22:53:01 <Xarick> AdmiralAI constructed a list of towns at the start, but never updated it
22:53:25 <Xarick> so when it creates a new list and check the index against the index in town_managers, it doesn't exist!
22:53:38 <Xarick> so it crashes
22:53:55 <Xarick> who would have thought creating new towns would crash AdmiralAI
23:06:55 <Xarick> last screenshot of the day
23:07:02 <Xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1081352061096046592/image.png
23:07:09 <Xarick> heading to bed, cyas
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23:34:54 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #10533: Codechange: Use SQInteger for generic numbers in script API https://github.com/OpenTTD/OpenTTD/pull/10533
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23:49:36 <argoneus> a