IRC logs for #openttd on OFTC at 2023-01-09
            
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02:34:03 <Pruple> but then so do some players... "4hp/t" indeed πŸ˜‰
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07:32:11 <reldred> damnit, nexusmods are 2.5hrs into an outage window they've told us will be 12-24hrs. I guess I have no choice tonight but to work on OpenTTD content
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10:21:33 <pickpacket> Pruple: do other trains have wago speed limits?
10:22:10 <Pruple> usually
10:24:08 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1061953514911322162/image.png
10:24:08 <reldred> Okay, I'm liking this distribution. I'm deliberately being a lot harsher with zoning. Only skyscrapers in zone 4, flats/apartments in zone 3, commercial/smaller flats in zone 2, houses zones 0-2
10:34:22 <pickpacket> Pruple: different for each wagon?
10:37:40 <Pruple> yes, although like anything else it's a balancing act of variety, comprehensibility, gameplay and "realism".
10:49:38 <petern> Hmm, not convinced with new glasses.
12:02:42 <andythenorth> can I try them?
12:03:31 * LordAro too
12:03:39 * LordAro also needs to get new glasses
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12:09:31 <JohnFranklin> I am planning to develop a complex reality-based fictional trainset "Golden Weapon", whose name originated from a Chinese poem
12:12:03 <JohnFranklin> ζƒ³ε½“εΉ΄οΌŒι‡‘ζˆˆι“ι©¬οΌŒζ°”εžδΈ‡ι‡Œε¦‚θ™Žγ€‚(Thinking back to the past, with Golden Weapon and Iron Horse, I had courage like a tiger, conquering thousands of miles.)
12:31:23 <andythenorth> Golden Weapon πŸ™‚
12:31:23 <petern> Ew, my PC froze.
12:31:53 <petern> I think I just need to get used to be them, but my eyes are being terrible at converging.
12:34:44 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1061986381934645248/250px-Golden_Axe_logo.png
12:34:56 <petern> Classic
12:36:28 <JohnFranklin> andythenorth: My father played it in his teenage time
12:36:43 <andythenorth> that dates me πŸ˜›
12:36:45 <andythenorth> so did I
12:42:43 <JohnFranklin> From horse-drawn to maglev, from 1700 to 2050 and beyond.
12:46:19 <JohnFranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1061989298150330398/Three_steam_locomotives.png
12:49:54 <JohnFranklin> And another locomotive, "Goose" 160 tons, 125 mph, 2400 hp, also never expires, guess its origin?
13:15:45 <LordAro> a highway in a dangerous area?
13:16:00 * LordAro has no idea about this Golden Weapon thing
13:28:02 <CplBurdenR3294> I loved Golden Axe on my Atari πŸ˜„
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14:42:48 <petern> 🎢 Too many mutha'uckas
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15:07:41 <supermop_toil> yo
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18:45:36 <andythenorth> o/
18:47:54 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/9d13213c61aa5dc6cb0f6d5360696fef6baef07d
18:47:55 <DorpsGek> - Update: Translations from eints (by translators)
19:00:41 <petern> o7
19:22:25 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on issue #10325: [Bug]: macOS build fails due to [problems I don't understand] format.h https://github.com/OpenTTD/OpenTTD/issues/10325
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20:20:14 <supermop_toil> andythenorth: use temperate city hotel as alternate firs hotel?
20:20:23 <andythenorth> emoji πŸ™‚
20:20:28 <andythenorth> dunno
20:20:36 <andythenorth> what does it look like?
20:21:08 <supermop_toil> 1x2, has a pool on the roof
20:21:36 <supermop_toil> about 6 floors tall?
20:23:04 <andythenorth> oh yeah that one πŸ™‚
20:23:09 <andythenorth> maybe
20:23:27 <andythenorth> I never got inspired by the hotel, and my brain is all v5 Steeltown right now
20:23:36 <andythenorth> v5 Steeltown is the most addictive thing πŸ˜›
20:27:37 <supermop_toil> the ski lodge one get a little repetitive
20:37:11 <andythenorth> can I sell you a new economy, one owner, light use, no hotels πŸ™‚ https://grf.farm/firs/steeltown-v5-preview-1/html/economies.html#steeltown
20:39:59 <supermop_toil> i see
20:41:15 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1062108818437308446/bovey-castle_1-cropped-late-summer-aerial-shot.png
20:41:15 <andythenorth> I could include this one in the West Country economy
20:41:42 <supermop_toil> quite fancy
20:42:28 <supermop_toil> my west country hotel experiences have been more small bnbs, rooms in old pubs, etc
20:43:43 <supermop_toil> stayed in a pub here: https://en.wikipedia.org/wiki/Montacute
20:44:10 <andythenorth> think I stayed in a pub in Montacute
20:44:18 * andythenorth looks on google street view
20:45:35 <andythenorth> was it this? https://www.google.com/maps/@50.9499874,-2.7180469,3a,75y,293.4h,93.55t/data=!3m9!1e1!3m7!1s6SxU3odi8Qyy5UQt1-bYww!2e0!7i13312!8i6656!9m2!1b1!2i41
20:46:49 <supermop_toil> think so, was that end of town
20:47:04 <supermop_toil> also stayed in pubs in barnstaple and st austel
20:47:22 <andythenorth> I stayed in a bad motel in Barnstaple
20:49:09 <EmperorJake> supermop_toil: That's the one XIS uses
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20:49:33 <EmperorJake> No hotel in AXIS though πŸ˜›
20:51:57 <supermop_toil> need hotels in hawaii games
20:53:14 <andythenorth> how did we ever play without chunky bevels?
20:53:14 <EmperorJake> Would work well as a separate GRF
20:53:21 <andythenorth> whenever I open 12.0, I'm baffled
20:53:25 <andythenorth> hotels.grf, very valid
20:53:39 <andythenorth> pax, mail, food, alcohol pretty common cargos
20:53:53 <andythenorth> TBH I wouldn't mind dropping the FIRS hotel
20:53:57 <andythenorth> people whine about it quite a lot
21:00:53 <petern> Baffled by unchunky bevels?
21:00:53 <FLHerne> I like it for gameplay but it's very ugly
21:01:11 <petern> Oh yes, I didn't read that far up.
21:01:33 <FLHerne> and maybe has slightly too many passengers, can really unbalance the loadings around small towns
21:04:58 <supermop_toil> FLHerne: i tried to draw a better one
21:05:34 <supermop_toil> but it doesn't fit hawaii
21:06:41 <reldred> See that’s kinda why I like the idea of tourists as a seperate cargo, you can ferry them around all those usual tourist trap locations no sane regular person would go near
21:07:14 <reldred> Maybe a small amount of passengers to keep the industry running (workers) and then tourists as the main product/input
21:07:33 <andythenorth> hmm I want steel wagons that can show either coils or slabs
21:07:37 <andythenorth> goes it Variants?
21:07:45 <andythenorth> (player chooses)
21:08:14 <reldred> Variants, with a random option
21:08:14 <FLHerne> yeah
21:08:25 <FLHerne> I keep meaning to give ECS another try, it's been years
21:11:00 <andythenorth> petern: are all these just 'covered flats'?
21:11:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1062116313721475132/image.png
21:13:00 <supermop_toil> reldred: movement of tourists around destinations is not that big of a part of Honolulu logistics? other than the whale buses
21:13:19 <petern> They look like wagons to me.
21:13:50 <supermop_toil> movement of service sector labor is probably a bigger / more interesting part
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21:15:23 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain commented on pull request #122: Remove: 'Highspeed Trains' due to violations. https://github.com/OpenTTD/BaNaNaS/pull/122#issuecomment-1376326948
21:15:28 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain merged pull request #122: Remove: 'Highspeed Trains' due to violations. https://github.com/OpenTTD/BaNaNaS/pull/122
21:16:40 <supermop_toil> i never really liked the idea of 'tourist' cargo
21:19:30 <TrueBrain> so happy we automated the crap out of BaNaNaS .. everything "just works" πŸ™‚
21:23:39 <frosch> can chatgpt do the work already?
21:24:43 <TrueBrain> andythenorth: `It sounds like you are interested in purchasing steel wagons that are capable of transporting either coils or slabs. These types of wagons, also known as railcars, are commonly used in the transportation of heavy materials such as steel. There are a variety of different railcar designs that are capable of carrying either coils or slabs, and some may even be able to transport both types of loads depending on the speci
21:24:43 <TrueBrain> railcar. It is important to carefully consider your specific transportation needs and choose a railcar that is suitable for your requirements.`
21:24:54 <andythenorth> thanks
21:25:17 <TrueBrain> You are welcome
21:25:30 <TrueBrain> seems the bridge has a bug; it removed several words while relaying that message πŸ˜›
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22:38:57 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10325: [Bug]: macOS build fails due to [problems I don't understand] format.h https://github.com/OpenTTD/OpenTTD/issues/10325
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23:10:44 <petern> Looking at other public git repos, they're often a mess...
23:11:49 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1062146710245220382/image.png
23:11:49 <petern> Such review
23:12:02 <andythenorth> why am I not asleep?
23:12:11 <petern> Horsing around
23:12:17 <andythenorth> mistakes are being made
23:12:17 <glx[d]> don't look at andy's repos πŸ˜‰
23:12:21 <petern> I was plying with my synths
23:12:25 <petern> And playing
23:12:51 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1062146970917031996/image.png
23:12:51 <andythenorth> seems I forgot to build my tains
23:12:58 <andythenorth> oops
23:13:22 <andythenorth> most of my commits include "(WIP)"
23:17:56 <andythenorth> FML I should adult better and go to bed