IRC logs for #openttd on OFTC at 2022-12-25
            
00:02:11 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10281: Fix #8971: Resize QueryStrings with interface scale change. https://github.com/OpenTTD/OpenTTD/pull/10281#issuecomment-1364597547
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00:09:12 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #10281: Fix #8971: Resize QueryStrings with interface scale change. https://github.com/OpenTTD/OpenTTD/pull/10281#pullrequestreview-1229690556
00:09:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10281: Fix #8971: Resize QueryStrings with interface scale change. https://github.com/OpenTTD/OpenTTD/pull/10281
00:12:32 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10281: Fix #8971: Resize QueryStrings with interface scale change. https://github.com/OpenTTD/OpenTTD/pull/10281#pullrequestreview-1229697783
00:12:52 <LordAro> i should get to sleep before santa comes
00:13:31 <petern> ๐Ÿ™‚
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00:40:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10281: Fix #8971: Resize QueryStrings with interface scale change. https://github.com/OpenTTD/OpenTTD/pull/10281
00:41:01 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #8971: "Save Game" text input can visibly appear truncated when font size increases https://github.com/OpenTTD/OpenTTD/issues/8971
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01:42:53 <DorpsGek> [OpenTTD/OpenTTD] FLHerne opened pull request #10282: WIP: Feature: Roadtypes can provide custom one-way indicators https://github.com/OpenTTD/OpenTTD/pull/10282
01:44:26 <Pruple> nice ๐Ÿ™‚
01:48:44 <DorpsGek> [OpenTTD/nml] FLHerne opened pull request #274: WIP: Support for roadtype direction indicators (OTTD #10282) https://github.com/OpenTTD/nml/pull/274
01:52:35 <FLHerne> (I'd appreciate any advice on adding sprites to the baseset)
01:53:01 <FLHerne> looks like reading the NRT commit would tell me if it wasn't 3am on Christmas Day and I had a brain
01:53:22 <FLHerne> so I'll look at it some other time
01:53:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10282: WIP: Feature: Roadtypes can provide custom one-way indicators https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364610412
01:56:15 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: WIP: Feature: Roadtypes can provide custom one-way indicators https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364610562
02:06:10 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10282: WIP: Feature: Roadtypes can provide custom one-way indicators https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364612581
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05:50:53 <DorpsGek> [OpenTTD/OpenTTD] perezdidac updated pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215
05:51:37 <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215#pullrequestreview-1229707796
05:51:51 <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215#pullrequestreview-1229707807
05:52:02 <DorpsGek> [OpenTTD/OpenTTD] perezdidac updated pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215
05:55:44 <DorpsGek> [OpenTTD/OpenTTD] perezdidac updated pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215
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08:04:33 <Wolf01> Wow, I had to follow a walkthrough to enable floating panels on kde plasma...
08:18:07 <pickpacket> Today Iโ€™m going to compile 12.2 on a RPi 3B. Wish me luck!
08:18:26 <pickpacket> and merry christmas to all of you who celebrate today!
08:43:46 <pickpacket> Might not actually get around to that compile todayโ€ฆ
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09:34:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215#pullrequestreview-1229723026
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10:06:59 <petern> Should I: 1) Fix #10150 simply, 2) Fix #10150 properly, 3) Fix #10150 by writing it all?
10:07:16 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on discussion #8446: Vehicle variants [newgrf] https://github.com/OpenTTD/OpenTTD/discussions/8446
10:07:27 <Eddi|zuHause> all of them?
10:07:28 <FLHerne> glx[d]: My worry was that if I increase ONEWAY_SPRITE_COUNT, wouldn't that shift all the sprite numbers after it?
10:08:45 <petern> It would, that's why they are defined as constants.
10:08:59 <FLHerne> because the next is SPR_RAILTYPE_TUNNEL_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT and so on
10:09:08 <Eddi|zuHause> FLHerne: not sure what you're trying to do, but as long as you properly define the action5...
10:09:11 <FLHerne> hm, ok
10:09:36 <petern> <https://www.youtube.com/watch?v=ohsHVCoPOGk> Mmm analog synths
10:10:18 <andythenorth> does it jingle bells?
10:10:20 <FLHerne> I thought that might break loading older basesets, but I guess not
10:10:32 <FLHerne> so I'll give that a shot later
10:10:55 <petern> You will need to to somehow test if only 6 sprites have been loaded though.
10:11:16 <petern> Otherwise it will try to draw the missing sprites.
10:12:13 <petern> Basesets and NewGRFs load those sprites via action5, so they must be able to still load only 6.
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10:14:47 <FLHerne> ok
10:15:01 <Eddi|zuHause> FLHerne: action5 can be defined to load a variable number of sprites
10:15:37 <Eddi|zuHause> so if you redefine the action5 to load more, the old number must still be valid for old grfs
10:58:08 <petern> Hmm, so why does {FS_NORMAL}{FS_SMALL}Text not produce the same result as {FS_SMALL}Text
10:59:37 <andythenorth> Wolf01 you have a Steam Deck?
10:59:42 <andythenorth> or anyone
10:59:49 <andythenorth> how the fuck do you buy stuff on it? ๐Ÿ˜›
11:00:01 <andythenorth> one of my kids has one, and a gift card
11:00:13 <andythenorth> the gift card can't be redeemed on the Steam Deck, only on desktop
11:00:50 <andythenorth> I have the credit on the account now, but on desktop I can only buy the Windows version of the game
11:01:00 <andythenorth> and the credit can't be used on the Steam Deck
11:03:26 <andythenorth> what even is a Steam Deck ๐Ÿ˜›
11:03:29 <andythenorth> FML
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11:08:47 <reldred> You donโ€™t buy different OS versions on Steam andythenorth , buy the game and you get any and all ports the game has on steam automatically.
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11:11:33 <Rubidium> petern: because it looks at the first character of the string to determine the size, and ignore the rest; "thou shallt not mix fontsizes"
11:13:26 <andythenorth> reldred: thanks
11:13:45 <andythenorth> every christmas involves rage about a new games platform
11:14:02 <andythenorth> last year was XBox, for which the family sharing is the most lolz thing ever
11:14:09 <andythenorth> took nearly a day to complete a purchase of a gamepass
11:19:38 <Rubidium> petern: or maybe because it inserts a fontMapping that adds extra width? What/which layouter and such are used in your situation?
11:20:17 <petern> Uniscribe.
11:23:21 <TallTyler> petern: Once you make LordAroโ€™s requested changes to variants Iโ€™m willing to do a โ€œYolo and author promises to fix bugs laterโ€ approval
11:23:39 <TallTyler> Although this has probably been tested more than many other recent PRs
11:24:15 <petern> I've just opened a lot of whisky so I haven't got long ๐Ÿ˜‰
11:26:04 <TallTyler> I guess itโ€™s a reasonable time for that in the UK
11:26:33 <JGR> It's not even noon yet ๐Ÿ˜›
11:26:59 <petern> By opened I mean opened the gift wrapping, not the bottle ๐Ÿ™‚
11:27:18 <TallTyler> I got up at 4 to catch a flight to visit family, discovered it was cancelled and rescheduled 14 hours later, and decided to drive the nine hours instead. Merry Christmas from JetBlue ๐Ÿซ 
11:27:29 <petern> Oh no
11:28:02 <Rubidium> petern: might the layouter assume the FS_NORMAL is just a valid character and inject the width of that character? (I'm just guessing here as I'm not on a Windows machine right now)
11:28:47 <petern> Yeah, I'm wondering if the layouter is including inter-character spacing between control codes.
11:29:05 <JGR> TallTyler: Ouch. Hope the roads weren't too treacherous at least
11:29:57 <TallTyler> Weโ€™ll see, still got 558 miles to go (my partner is driving)
11:30:10 <reldred> TallTyler: Yolo merges are the best merges
11:30:24 <reldred> Make people fear nightlies again
11:31:21 <reldred> And yeah, I had about four/five hours of driving today
11:31:38 <reldred> Wasnโ€™t a great Christmas either :/
11:31:55 <andythenorth> I have moved from bed to sofar
11:32:04 <reldred> andythenorth: Superb
11:32:07 <andythenorth> and drunk 2 coffees and 2 cocktails
11:32:11 <andythenorth> ideal
11:32:19 <reldred> I wish I hadnโ€™t ๐Ÿ˜…
11:34:42 <dP> TallTyler: my mind instantly goes "isn't that a bit too far for 9 hours"
11:34:47 <dP> not very used to good roads xD
11:35:36 <petern> Oh, setting a large small messes up small signs o_O
11:36:07 <petern> (Because the code assumes that the small font is smaller than the normal font)
11:36:29 <TallTyler> And this is the East where the speed limit is only 65 mph - out west itโ€™s 75 mph a lot of places (not sure of the km/h conversion)
11:39:56 <Rubidium> I've heard that long distance averages of 100 mph are possible in the US ;) But, 65 mph is like 105 km/h
11:40:06 <dP> TallTyler: I'm mostly used to two-lane roads where it's not much of a speed limit problem but slow traffic and overtaking
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11:44:30 <TallTyler> Possible, not legal ๐Ÿ˜‰
11:45:07 <TallTyler> And definitely not a good idea with this sort of weather - we only got an overnight dusting of snow but the temps are around 10 F
11:47:50 <petern> "Why is this problem no longer occuring!?"
11:47:57 <petern> Oh, because I'm testing the fixed build...
11:48:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283
11:48:26 <dP> NN can chat and draw and translate now but how did no one made a NN to autoconvert US units in text yet :p
11:52:56 <petern> Oh found an issue with this PR...
12:03:39 <DorpsGek> [OpenTTD/nml] FLHerne updated pull request #274: WIP: Support for roadtype direction indicators (OTTD #10282) https://github.com/OpenTTD/nml/pull/274
12:14:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283
12:23:20 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283#pullrequestreview-1229738786
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12:25:55 <DorpsGek> [OpenTTD/OpenTTD] FLHerne updated pull request #10282: WIP: Feature: Roadtypes can provide custom one-way indicators https://github.com/OpenTTD/OpenTTD/pull/10282
12:34:37 <DorpsGek> [OpenTTD/OpenGFX] FLHerne opened pull request #82: WIP: Add: One-way overlays for slopes. https://github.com/OpenTTD/OpenGFX/pull/82
12:36:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283#pullrequestreview-1229740220
12:36:59 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364675456
12:38:04 <FLHerne> Pruple: do you feel like drawing sloped arrows for OpenGFX? :p
12:38:06 <petern> No common parent found for this merge commit (max-depth of 256 reached)
12:38:06 <petern> Huh
12:38:27 <FLHerne> you might think it's straightforward but you haven't seen how bad I am at pixel art
12:38:43 <Pruple> sure
12:39:05 <FLHerne> the horrible red arrows are uphill ;-)
12:39:29 <FLHerne> (in #82)
12:45:07 <petern> Draw for TTD graphics, OpenGFX is meh.
12:46:23 <FLHerne> oh, hm
12:46:50 <FLHerne> that might be a reason to add them to orig_extra rather than trying to be clever :p
12:49:38 <petern> Still need to be clever in case some NewGRF has overridden the one-way sprites.
13:04:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283#pullrequestreview-1229743249
13:29:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10283: Fix #10150: Force FS_SMALL for small viewport signs. https://github.com/OpenTTD/OpenTTD/pull/10283
13:29:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #10150: [Bug]: Names of cities on the map are shortened pointlessly after changing the font https://github.com/OpenTTD/OpenTTD/issues/10150
13:38:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#pullrequestreview-1229746523
13:39:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364684124
13:49:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220
14:03:22 <petern> Yeah, seems unhappy
14:03:31 <petern> `D:\a\OpenTTD\OpenTTD\src\network\network_coordinator.cpp(799): fatal error C1090: PDB API call failed, error code '23': (0x000006BA)`
14:03:52 <petern> ` Error: D:\a\OpenTTD\OpenTTD\src\network\network_query.cpp(160): error C2471: cannot update program database '๊Ÿ€ไฅ—์’›'`
14:03:54 <petern> Perfect ;D
14:08:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220#pullrequestreview-1229749607
14:09:03 <TallTyler> Merry Christmas andythenorth ๐Ÿ™‚
14:15:18 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#pullrequestreview-1229750353
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14:20:15 <FLHerne> TallTyler: I'll fix the parens when back at laptop
14:21:06 <TallTyler> No rush ๐Ÿ™‚
14:21:08 <FLHerne> I went through a few cosmetic variations and apparently gave up on the worst one :p
14:21:27 <FLHerne> it's logically correct I think
14:21:29 <TallTyler> I donโ€™t know enough about the subject to approve anyway
14:22:08 <TallTyler> Itโ€™s currently an unnecessary order of operations, when it should just be thematic grouping for easier reading
14:24:35 <FLHerne> agreed, I just mean it does the right thing despite that
14:24:56 <FLHerne> right now I'm on a beach
14:25:20 <FLHerne> so no laptop lest it become filled with sand
14:26:40 <TallTyler> Sounds nice ๐Ÿ˜„
14:35:14 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10282: Feature: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364691441
14:41:12 <supermop_Home> hello
14:41:20 <supermop_Home> sand laptop sounds good
15:10:15 <LordAro> FLHerne: sounds shite.
15:13:18 <andythenorth> mine had cookies in it
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15:54:18 <DorpsGek> [OpenTTD/team] bagnacauda opened issue #363: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/363
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16:20:37 <DorpsGek> [OpenTTD/OpenTTD] Brickblock1 commented on pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220#issuecomment-1364705154
16:22:19 <andythenorth> goes it the merge? ๐Ÿ™‚
16:22:37 <petern> Goes it merge and add extras later?
16:22:43 <petern> Dunno
16:22:46 <Brickblock1> why not
16:22:49 <petern> I told it to rerun
16:23:23 <petern> It might be nice to make it fold all but the current group.
16:24:12 <petern> In which case no explicit button would be needed.
16:31:46 <TallTyler> I vote merge now and add extras later. Thereโ€™s lots of ideas but debate takes timeโ€ฆ
16:35:13 <petern> We could merge it, then later revert it, to troll andythenorth ๐Ÿ˜„
16:37:23 <andythenorth> that would be perfect
16:37:34 <andythenorth> such branches
16:42:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10220: Feature: Engine variant groups https://github.com/OpenTTD/OpenTTD/pull/10220
16:42:41 <andythenorth> christmas came early ๐Ÿ™‚
16:43:01 <petern> Er...
16:44:38 <petern> group liveries?
16:44:40 <petern> Hmm
16:50:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284
16:52:10 <andythenorth> we ruled out 3rd company colour? ๐Ÿ˜›
16:53:56 <LordAro> merry christmas andythenorth :D
16:54:44 <andythenorth> ๐Ÿ™‚
16:56:07 <dP> PeterNviaGitHub: aren't curly brackets a preferred way to do member initializers nowadays?
16:56:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284#pullrequestreview-1229763821
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16:58:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#issuecomment-1364709661
17:00:16 <petern> dP: What do you mean?
17:00:51 <dP> `GRFLabel(byte label, uint32 nfo_line, size_t pos) : label(label), nfo_line(nfo_line), pos(pos) {}`
17:01:24 <petern> Also I accidently removed some bits, oops.
17:05:42 <DorpsGek> [OpenTTD/OpenTTD] FLHerne updated pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282
17:06:42 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #10282: Add: Slope-aware and roadtype-specific one-way sprites https://github.com/OpenTTD/OpenTTD/pull/10282#pullrequestreview-1229764439
17:08:21 <FLHerne> might just have been based on too-old master, I've rebased it
17:08:30 <FLHerne> there've been a lot of commits recently
17:08:35 <FLHerne> also fixed the parens thing
17:08:54 <FLHerne> openttd.grf vs orig_extras.grf seems a bit of a toss-up?
17:09:25 <FLHerne> orig_extras makes TTD baseset look better but gives zBase pixelly sprites until it's updated
17:13:02 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284#pullrequestreview-1229764862
17:13:44 <TallTyler> zBase is abandoned, so itโ€™ll have pixelly sprites forever ๐Ÿ˜ฆ
17:17:36 <FLHerne> eh
17:18:28 <LordAro> someone clearly needs to make bBase
17:18:34 <FLHerne> Zephyris has been known to un-vanish before iirc
17:18:53 <LordAro> they're occasionally on the forums i believe
17:19:03 <LordAro> real life keeping him extremely busy
17:21:28 <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284#pullrequestreview-1229763821
17:21:31 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284
17:34:12 <FLHerne> hm, is what I said backwards
17:51:22 <LordAro> i did wonder about that line, tbh
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18:08:53 <andythenorth> goes it 13 releaase?
18:11:12 <TallTyler> Thereโ€™s a bunch of milestone items that need review ๐Ÿ™‚
18:17:08 <dP> "The advantage of the built-in messages is that they can be translated using the mkpttxt mechanism, ..."
18:17:12 <dP> what's mkpttxt?
18:17:30 * andythenorth looks
18:17:32 <andythenorth> at 13.0
18:18:19 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10265: Feature: Ctrl-click to bulk edit timetable speeds/waiting times https://github.com/OpenTTD/OpenTTD/pull/10265#pullrequestreview-1229768563
18:19:43 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/10230 will be the best PR ever
18:20:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10265: Feature: Ctrl-click to bulk edit timetable speeds/waiting times https://github.com/OpenTTD/OpenTTD/pull/10265
18:23:23 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10203: Fix #10198: Rearrange Intro GUI to make button rows narrower https://github.com/OpenTTD/OpenTTD/pull/10203#pullrequestreview-1229768802
18:26:30 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10203: Fix #10198: Rearrange Intro GUI to make button rows narrower https://github.com/OpenTTD/OpenTTD/pull/10203
18:26:33 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10198: [Detail]: New main menu looks too wide https://github.com/OpenTTD/OpenTTD/issues/10198
18:28:06 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10203: Fix #10198: Rearrange Intro GUI to make button rows narrower https://github.com/OpenTTD/OpenTTD/pull/10203#issuecomment-1364722071
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18:29:37 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10230: Fix #10224: Don't fiddle with fast-forward when saving. https://github.com/OpenTTD/OpenTTD/pull/10230#issuecomment-1364722209
18:30:28 <dP> Does <https://github.com/OpenTTD/OpenTTD/pull/10004> need anything else btw?
18:30:45 <dP> especially considering frosch is mia
18:35:13 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10230: Fix #10224: Don't fiddle with fast-forward when saving. https://github.com/OpenTTD/OpenTTD/pull/10230#pullrequestreview-1229769314
18:35:31 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #10230: Fix #10224: Don't fiddle with fast-forward when saving. https://github.com/OpenTTD/OpenTTD/pull/10230#issuecomment-1364722683
18:36:18 <andythenorth> has anyone emailed frosch to see if frosch is ok?
18:37:25 <TallTyler> dP: I was worried about an infinite loop trying and failing to build a house in a town where every possible spot is taken (walled off by tracks, purchased land, water, etc) but I havenโ€™t taken the time to fully understand the growth loop to know if this is a possibility or if it eventually gives up
18:37:30 <DorpsGek> [OpenTTD/OpenTTD] michicc requested changes for pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202#pullrequestreview-1229769370
18:38:34 <dP> TallTyler: there is always a limit to house search, GROWTH_SEARCH_STOPPED just aborts it prematurely
18:38:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200#pullrequestreview-1229769448
18:41:04 <dP> hm, I suddenly understood what frosch probably meant in 10004 xD
18:41:18 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200#pullrequestreview-1229769543
18:42:54 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215
18:43:22 <TallTyler> dP: Should I hold off on merging?
18:43:49 <dP> yeah, let me think about it for a bit...
18:44:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202
18:44:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200#pullrequestreview-1229769676
18:45:23 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202#pullrequestreview-1229769370
18:45:45 <dP> dP: not that I haven't though about it before but now I'm arriving at a different conclusion xD
18:45:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202#pullrequestreview-1229769724
18:47:26 <dP> need to finish what I was doing fist though
18:48:13 <petern> Anyone know how to fix #10222? ๐Ÿ˜„
18:48:18 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #10004: Fix: Don't stop growth attempt if house is not allowed https://github.com/OpenTTD/OpenTTD/pull/10004#pullrequestreview-1113239540
18:52:23 <TallTyler> andythenorth: Are you โ€œsomeoneโ€?
18:56:51 <petern> Full recompiles ahead ๐Ÿ˜ญ
18:56:57 <petern> I should stop changing things.
18:59:08 <andythenorth> I don't have frosch email, but TrueBrain might
19:00:31 <andythenorth> the stack of jank here has caught up with me https://github.com/andythenorth/iron-horse/blob/main/src/gestalt_graphics/pipelines.py#L60
19:00:43 <andythenorth> probably time to clean it up
19:02:40 <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #10215: Feature: Expand all towns in the scenario editor https://github.com/OpenTTD/OpenTTD/pull/10215#issuecomment-1364725335
19:02:45 <TrueBrain> andythenorth: Sure you have .. frosch@ our domain should work fine ๐Ÿ˜‰
19:02:56 <TrueBrain> Or frosch123@
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19:02:58 <didac> yeyyyyyyyy
19:03:01 <TrueBrain> Can never remember
19:06:57 <andythenorth> actually last seen 10th Dec, not that long ago
19:08:06 <petern> He was probably disgusted by my PRs ๐Ÿ˜„
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20:09:20 <Rubidium> petern: start that #10222 code from scratch with some documentation, as I'm struggling to find the underlying ideas for that implementation
20:11:35 <petern> Yeah, that's the current code.
20:14:45 <petern> I noticed that diagonal lines are "thick" vertical/horizontal, rather than perpendicular.
20:14:58 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1056666384890863697/image.png
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21:26:03 <FLHerne> petern: the dashes aren't perpendicular either :p
21:28:33 <petern> That was my point?
21:32:53 <DorpsGek> [OpenTTD/team] glx22 commented on issue #363: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/363
21:35:15 <FLHerne> petern: I thought you meant the line width
21:35:49 <FLHerne> although "the implementation is like that" covers both of those :p
21:36:17 <petern> Yeah
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21:53:27 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284#pullrequestreview-1229778783
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21:57:25 <FLHerne> petern: are the direction sprites in TTD graphics supposed to be these weird green things?
21:57:54 <FLHerne> ^one-way road direction
21:58:05 <FLHerne> I ask because you're the one that likes TTD graphics :p
21:58:45 <petern> TTD itself doesn't have them of course.
21:58:56 <petern> But yes, the original design was green arrows pointing the way.
21:59:09 <petern> I don't know what OpenGFX one-way roads look like.
21:59:24 <FLHerne> like white road-marking arrows
22:00:12 <petern> > Both the base graphics and newgrfs treat the one-way arrows as diegetic, ie as if they were in-game road markings rather a UI indicator.
22:00:31 <petern> That's not really true for "the base graphics", maybe OpenGFX ๐Ÿ™‚
22:00:40 <FLHerne> anyway, if people like their green arrows I guess that means the openttd.grf graphics should include sloped green arrows
22:16:34 <andythenorth> probs
22:17:04 <petern> I hardly think I'm "the one" who is using TTD graphics ๐Ÿ™‚
22:18:13 <andythenorth> I am the two
22:20:49 <reldred> The three
22:21:11 <reldred> See thereโ€™s a whole three of us ๐Ÿ˜›
22:25:13 <dP> dP: yeah, I think frosch is kind of right there, all usages GROWTH_SEARCH_STOPPED can be removed there, int first two cases they do nothing, in the last one it leads to a bug
22:25:19 <dP> need to test this though
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22:29:30 <glx[d]> Weird I used my super powers to "squash and merge" #10202 (which worked as I can see the commit in master), but somehow that didn't close the PR and it also didn't trigger CI
22:30:04 <dP> dP: hm, there is one exception in the second case though
22:31:07 <dP> it may actually be fun to change it, albeit a bit broken
22:32:25 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10284: Cleanup: Simplify GRFLabel linked-list with std::vector. https://github.com/OpenTTD/OpenTTD/pull/10284
22:33:05 <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200
22:33:08 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200#issuecomment-1364747280
22:33:35 <dwfreed> glx[d]: looks like a github fail
22:33:53 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202#issuecomment-1364747351
22:33:56 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed pull request #10202: Fix #10181: Show error message on failed industry prospecting https://github.com/OpenTTD/OpenTTD/pull/10202
22:35:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10181: [Bug]: no message to player when industry prospecting fails https://github.com/OpenTTD/OpenTTD/issues/10181
22:35:07 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10181: [Bug]: no message to player when industry prospecting fails https://github.com/OpenTTD/OpenTTD/issues/10181
22:37:06 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1056702153290428477/Screenshot_from_2022-12-26_02-35-52.png
22:37:06 <dP> dP: should the growth continue on a road like this? if town can build roads it will always connect it but what if it can't?
22:37:52 <petern> If they don't connect, I'd say no.
22:38:09 <petern> (If it can't build roads)
22:38:45 <andythenorth> glx[d]: will we merge the NML variants support also?
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22:39:01 <dP> I remember I wanted to do some growth shenanigans so I tried that and it didn't work
22:39:03 <andythenorth> https://github.com/OpenTTD/nml/pull/272
22:39:22 <dP> don't remember what I tried to achieve with that though xD
22:40:23 <dP> a road where growth goes but vehicles don't is already achievable with one-way roads
22:41:21 <glx[d]> andythenorth: properties' names are fine ?
22:41:45 <dP> dP: and while the opposite would be helpful this doesn't help to achieve that anyway
22:42:16 <dP> hm, one-way growth though xD
22:43:13 <glx[d]> andythenorth: though as long as we don't craft a release names can change if needed
22:43:28 <dP> dP: that's kind of crazy but also cool :p
22:44:05 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #272: Feature: support for variant_group action 0 prop for vehicles https://github.com/OpenTTD/nml/pull/272#pullrequestreview-1229780894
22:44:20 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #272: Feature: support for variant_group action 0 prop for vehicles https://github.com/OpenTTD/nml/pull/272
22:45:31 <glx[d]> https://github.com/OpenTTD/nml/pull/273 needs an approval too (I can't self approve)
22:51:00 <andythenorth> glx[d]: I didn't like the names much, but probably fine?
22:51:17 <andythenorth> who else can approve NML? I removed myself
22:52:09 <andythenorth> flherne might have approve rights?
22:52:29 <FLHerne> I think so
22:53:09 <FLHerne> "tunnels" seems a bit vague
22:54:04 <FLHerne> I guess railtype has it
22:54:14 <glx[d]> it's a copy paste yes ๐Ÿ™‚
22:54:27 <FLHerne> but IMO we should go for clearer naming and deprecate the vague ones :p
22:54:45 <FLHerne> let me finish this chess and then I'll look at what it actually does
22:56:41 <dP> dP: can we have this a feature? it seems fun xD
22:56:53 <dP> no casual player will ever notice anyway ๐Ÿ˜œ
22:59:52 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200#pullrequestreview-1229781535
23:03:17 <dP> dP: a bit of diversion in the boring world of swastikas ;)
23:03:43 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10200: Fix: Bad alignment of button icons when using the original baseset. https://github.com/OpenTTD/OpenTTD/pull/10200
23:03:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10197: [Bug]: Road vehicles icon displaced on original_windows baseset https://github.com/OpenTTD/OpenTTD/issues/10197
23:05:17 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10230: Fix #10224: Don't fiddle with fast-forward when saving. https://github.com/OpenTTD/OpenTTD/pull/10230
23:05:20 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #10224: [Bug]: Fast forward is toggling on after autosave even if Tab isn't pressed https://github.com/OpenTTD/OpenTTD/issues/10224
23:08:54 <FLHerne> glx[d]: Ok, everything else mirrors railtype and what I'd have suggested as tunnel_overlay is already used in railtype for something completely different :p
23:10:49 <glx[d]> and might be used in road/tram at some point
23:11:07 <DorpsGek> [OpenTTD/nml] FLHerne approved pull request #273: Add: 'tunnels' callback for road- and tramtypes https://github.com/OpenTTD/nml/pull/273#pullrequestreview-1229782174
23:12:06 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #273: Add: 'tunnels' callback for road- and tramtypes https://github.com/OpenTTD/nml/pull/273
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23:49:39 <dP> dP: just look at this beauty <https://github.com/OpenTTD/OpenTTD/compare/master...ldpl:OpenTTD:fix-growth-result?expand=1>
23:49:45 <dP> one less global variable
23:49:50 <dP> #totallyworthit
23:52:30 <petern> > with 30 additions and 58 deletions.
23:52:31 <petern> Nice