IRC logs for #openttd on OFTC at 2022-11-12
            
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00:26:28 <reldred> somebody merge that bad boy already
00:28:23 <reldred> god it looks soo goood, the retro gaming fanbois are gonna go nuts if this makes 13.0
00:28:46 <reldred> perfect little cinnamon bun roll of a feature
00:31:16 <reldred> 2.5x zoom on a high enough DPI panel is kinda nice, chonky bezels but just that little bit more text padding
01:13:08 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on issue #7131: Possible GS issues in Scenario Editor https://github.com/OpenTTD/OpenTTD/issues/7131
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02:09:17 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #7131: Possible GS issues in Scenario Editor https://github.com/OpenTTD/OpenTTD/issues/7131
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05:31:47 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425
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09:10:52 <andythenorth> what is ferries?
09:11:35 <Eddi|zuHause> given that this is the internet, maybe it's people dressing up and roleplaying as boats :p
09:15:25 <andythenorth> I stumbled into a bit of that internet recently
09:15:33 <andythenorth> unexpected overlap of search terms
09:27:37 <andythenorth> is ferries planes?
09:39:17 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1312425992
09:39:20 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1312425994
09:54:41 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1040927609531400192/mail_3.jpg
09:54:47 <andythenorth> do mail boats also refit pax?
09:54:50 <andythenorth> like planes?
09:54:54 <andythenorth> or are they like buses?
09:55:00 <andythenorth> no mail for buses
09:55:22 <DorpsGek> [OpenTTD/eints] TrueBrain opened pull request #117: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/eints/pull/117
09:56:38 <DorpsGek> [OpenTTD/eints] TrueBrain commented on pull request #116: Fix #115: add support for {POWER_TO_WEIGHT} introduced by OpenTTD#10123 https://github.com/OpenTTD/eints/pull/116#issuecomment-1312442658
09:57:12 <DorpsGek> [OpenTTD/eints] TrueBrain merged pull request #117: Update: [Actions] Bump actions versions to latest https://github.com/OpenTTD/eints/pull/117
09:58:14 <DorpsGek> [OpenTTD/eints] LordAro approved pull request #116: Fix #115: add support for {POWER_TO_WEIGHT} introduced by OpenTTD#10123 https://github.com/OpenTTD/eints/pull/116#pullrequestreview-1178107760
10:03:38 <andythenorth> we need power to weight normalised by maximum speed πŸ˜›
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11:03:38 <Samu> hello :(
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11:07:50 <LordAro> oh dear
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11:18:23 <Samu> wow...
11:18:49 <Samu> were the AI/GS changes even tested in-game
11:18:55 <Samu> im already finding issues
11:24:23 <LordAro> you know where to file issues, i think?
11:25:41 <Samu> yes, but I'm in such disagreement with the changes...
11:26:22 <LordAro> disagreement alone isn't enough i'm afraid
11:26:45 <LordAro> but if you can justify why whatever it is is a bad change, then that's a valid issue
11:31:25 <Samu> the change to allowing unchangeable settings ingame when ai_dev_tools in on is a bad idea. My AI for example, expects some of the settings to be always unchangeable, or it will misbehave. An example is the way it assigns orders. It expects these ways to be set in stone from the start. If they're now going to be changeable in-game, I'm pretty certain I will have issues with order assignments. The code isn't ready to handle that.
11:32:05 <andythenorth> how do you debug AI/GS if you can't change settings?
11:32:09 <andythenorth> let's step back a bit πŸ™‚
11:32:17 <andythenorth> ask, what is the intent?
11:32:24 <FLHerne> Samu: that's kind of the point of it being behind dev_tools though
11:32:34 <FLHerne> if you're the developer, you know which settings to not change
11:32:53 <FLHerne> it's not for general users
11:32:59 <Samu> problem may be the possibility of new found bugs being reported because of that
11:33:29 <LordAro> you're perfectly within your rights to say "not a bug, this should not be changed in game unless you know what you're doing"
11:33:38 <Samu> AIs have always had been programmed with that in-game setting to be unchangeable
11:33:53 <andythenorth> dev tools always introduce the possibility of bugs
11:33:54 <LordAro> just as we tell people the same if they've changed newgrfs in-game because they've enabled newgrf_dev
11:34:06 <LordAro> or whatever the setting is
11:34:11 <andythenorth> running with python pdb or c++ with gdb introduces the possibility of bugs
11:34:44 <andythenorth> changing preferences files under an app introduces the possibility of bugs
11:34:57 <andythenorth> occasionally I crashed OpenTTD by changing a grf under it on the filesystem
11:35:04 <LordAro> andy introduces the possibility of bugs
11:35:18 <andythenorth> precisement
11:35:34 * LordAro introduces the possibility of bugs
11:35:47 <LordAro> as i frequently do at work
11:35:53 <LordAro> broke the nightly build the other day
11:36:09 <reldred> we need to break the nightly build more often
11:36:21 <reldred> users these days don't know fear like they used to
11:36:53 <LordAro> usually it just stops running (because github workflows like to timeout) and no one notices for a week until james raises an issue
11:37:01 <DorpsGek> [OpenTTD/eints] glx22 merged pull request #116: Fix #115: add support for {POWER_TO_WEIGHT} introduced by OpenTTD#10123 https://github.com/OpenTTD/eints/pull/116
11:37:06 <DorpsGek> [OpenTTD/eints] glx22 closed issue #115: Error: 404 Not Found, when trying to open a string https://github.com/OpenTTD/eints/issues/115
11:38:38 <andythenorth> will I write a GS?
11:38:41 <andythenorth> are we all ready for that yet?
11:38:48 <reldred> yes absolutely
11:38:59 <reldred> firs script plz
11:39:10 <reldred> I want fine grained control of industry spawn
11:39:11 <andythenorth> might wait until TrueBrain is back active again
11:39:12 <reldred> pylons
11:39:13 <andythenorth> funnier
11:39:31 <reldred> support for toylib
11:39:33 <LordAro> will that push people to work out how to practically run multiple GS at the same time?
11:40:01 <Samu> by the way, the dropdown settings are still unable to be changed with the new rules
11:40:20 <Samu> the dropdown is enabled, but changing it has no effect
11:40:47 <LordAro> that one sounds like a bug
11:41:13 <Samu> yeah... if that's the direction the changes are going...
11:41:21 <Samu> I'm still against though
11:41:53 <LordAro> look at it this way, newgrfs cannot be changed in game, correct?
11:42:05 <andythenorth> don't need to run multiple GS
11:42:05 <Samu> now i gotta be extra careful when checking other ppls ais
11:42:19 <LordAro> in the same way, uneditable ai settings cannot be changed in game
11:42:21 <andythenorth> we already allow imports
11:42:39 <andythenorth> a python app doesn't run multiple python apps
11:42:50 <andythenorth> all mutating shared state
11:42:54 <andythenorth> we have libs
11:43:07 <LordAro> Samu: something that would be useful is some indication that a setting is "uneditable"
11:43:17 <LordAro> maybe you could PR that
11:43:33 <LordAro> idk, just an additional '*' on the setting or something
11:47:39 <TrueBrain> andythenorth: If only Open Source would pay the bills 😒
11:48:10 <andythenorth> we should charge to lift limits
11:48:22 <andythenorth> e.g. more grfs for €
11:48:25 <Samu> The GS window can be accessed in 2 different manners https://i.imgur.com/lVs8MuV.png
11:48:26 <andythenorth> in game
11:49:05 <FLHerne> andythenorth: people can run multiple (python) apps though
11:49:20 <LordAro> andythenorth: $8 for a verified checkmark
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11:49:46 <FLHerne> they're not expected to find a single application that does everything they want at the same time
11:49:49 <FLHerne> emacs aside
11:51:21 <petern> Hi
11:52:17 <Samu> the reset button is not resetting settings that are unchangeable in-game which now are changeable, as I suspected
11:52:24 <petern> Salad time yet?
11:52:27 <andythenorth> LordAro: πŸ‘
11:52:50 <andythenorth> $8 salad?
11:53:02 <petern> Please
11:53:05 <LordAro> andythenorth: no, βœ…
11:53:12 <andythenorth> oh
11:53:18 <andythenorth> on servers and stuff?
11:53:26 <andythenorth> maybe you get more terraforming rights for $$
11:53:43 <andythenorth> rate limited for raise/lower land, premium account is unlimited
11:53:54 <andythenorth> or a track budget
11:54:12 <andythenorth> only in MP
11:55:29 <Samu> I have yet to check what happens in the scenario editor later when i get more time
11:57:00 <glx[d]> I can't remember how eints handles pending changes on release
11:57:02 <Samu> I remember there were some strict handling of save/load configuration slots, something that is intended to never be altered
11:57:05 <petern> He's been asleep all this time
11:57:28 <andythenorth> hmm wonder if we could 'sell' enough OpenTTD one time special editions to fund a year of dev
11:57:32 <andythenorth> how many players are there?
11:57:44 <andythenorth> making it a permanent job is probably boring anyway
11:57:55 <andythenorth> needs to be more like a project
11:58:02 <Samu> if now the slots can be changed to other scripts in the editor, then the save data becomes invalid
11:58:45 <glx[d]> Already the case if AI is deleted from disk before load
11:58:45 <Samu> saving code is not prepared, i think it just re-saves the data
11:59:40 <andythenorth> how about ransoming a cool feature? πŸ˜›
11:59:50 <andythenorth> no release if we don't get € 75k
11:59:51 <glx[d]> Data is discarded after load
12:01:09 <petern> Me too
12:01:15 <Samu> need to check what happens when loading then saving in the editor, how it handles the ai saved data between edits
12:03:15 <petern> Spot someone who doesn't understand what developer tools means
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12:03:41 <JustANortherner> andythenorth: Β£3.99 Morrisons Salad Bar is where its at
12:04:02 <petern> Pizza hut all you can eat
12:04:12 <andythenorth> such pizza
12:04:14 <JustANortherner> Nah, because then you're at Pizza Hut...
12:04:52 <andythenorth> I should grf
12:04:52 <petern> Always a downside
12:04:56 <andythenorth> but playing Blitz in platoon
12:05:07 <LordAro> i should get my bike out
12:05:14 <LordAro> actually feel well enough to actually try
12:05:15 <andythenorth> nice day
12:05:22 <andythenorth> did some gardening
12:05:23 <andythenorth> chopped
12:05:43 <petern> I should put my bike away
12:06:04 <JustANortherner> I should buy a bike...
12:06:09 <petern> The sun came out only at coffee stop
12:06:16 <JustANortherner> Might be more reliable than, and just as quick as, the bus...
12:07:53 <andythenorth> electric bokes
12:07:57 <andythenorth> are the future
12:07:59 <andythenorth> such boke
12:08:01 <andythenorth> pedal faster
12:08:48 <petern> For utility purposes, yes
12:09:18 <petern> Can't do 20mph average on a club ride with one, though
12:09:27 <reldred> I need to get an ebike at some point
12:10:43 <andythenorth> I'm a big advocate
12:10:49 <andythenorth> I think they're game changing
12:10:59 <andythenorth> (unless it's really bad weather)
12:12:30 <petern> Mudguards
12:12:57 <LordAro> petern: could probably do 20mph if it's flat enough
12:14:15 <reldred> hmm, 11.1km commute to work
12:14:22 <petern> You could, being a youngster
12:14:34 <petern> Perfect for ebike
12:14:42 <reldred> Slight downhill on the ride in
12:14:53 <reldred> ebike cheating on the ride home
12:14:58 <reldred> go nyoom
12:15:05 <reldred> shower at work
12:15:09 <reldred> could work could work
12:15:36 <petern> I used to cycle 25km in, and have to clean up without a shower
12:16:07 <petern> Sorry colleagues πŸ“
12:16:14 <JustANortherner> I definitely wouldn't cycle all the way...
12:16:23 <JustANortherner> Mostly as my commute is over 200km each way...
12:16:34 <JustANortherner> But to the station seems a plan...
12:17:06 <petern> That's excessive whatever method
12:17:14 <andythenorth> petern: how far is the ride? πŸ˜›
12:17:55 <JustANortherner> petern: Cheaper to live in the North and work in the South, especially as I,
12:17:55 <JustANortherner> 1) only need to go to the office once a week.
12:17:55 <JustANortherner> 2) get free train travel all the way to/from the office
12:18:04 <petern> I don't even travel to parental unit as 150km is too far
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12:18:10 <JustANortherner> Only thing it costs me is about 6 coffees...
12:19:18 <LordAro> 6?!
12:19:28 <JustANortherner> Yes, three each way
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12:21:04 <petern> That's cheap for 200km
12:21:36 <JustANortherner> One in Manchester when I get to the station, assuming bus to Manchester is on-time and the coffee shop ain't too busy.
12:21:36 <JustANortherner> One in Birmingham when I change trains and stations.
12:21:36 <JustANortherner> One when I get to my last station to walk to the office with.
12:21:36 <JustANortherner> Reverse and repeat.
12:22:09 <JustANortherner> My connection time in Manchester works out to around 15 minutes to walk to the station, get a coffee and get on the train
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12:25:07 <reldred> Probably going to have to get some cheap chinese thing
12:25:16 <reldred> ebikes are dear 😦
12:25:23 <andythenorth> reldred: it's worth getting a good one, but prices doubled since I bought mine
12:25:32 <andythenorth> I paid Β£2500 and it's now Β£5k new
12:25:54 <andythenorth> well Β£4400
12:27:48 <reldred> Yeah I really want something I can ride trails with as well, so I might get a cheaper bike that's easier to get into as the initial outright cost, and then use the savings from the nearly $100/wk in diesel I'm paying to slowly save up for a marin or a specialized or something
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12:29:33 <reldred> I need to get fitter before I worry about getting back into trails
12:30:04 <petern> Besides you wouldn't want to use a bike suitable for trails on a commute
12:30:27 <andythenorth> I took mine around some stupid things
12:30:34 <andythenorth> there's a self-built BMX pump track
12:30:39 <petern> N+1, thems the rules
12:30:39 <andythenorth> I went round that a few times
12:30:47 <andythenorth> and the local MTB flat trail route
12:31:09 <reldred> petern: I may, there's good dirt riding spots in town πŸ‘€
12:31:12 <andythenorth> it's quite sketchy on a 25KG bike with tiny wheels
12:32:55 <reldred> I grew up on BMX bikes, the concept of the ergonomic advantages of a proper road bike are absolutely foreign to me.
12:33:22 <reldred> I cannot miss what I have never experienced
12:34:56 <andythenorth> it goes
12:34:58 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1040967942365519872/unknown.png
12:34:58 <andythenorth> I have this
12:35:07 <andythenorth> it may be chipped to remove the speed limit, couldn't comment
12:35:09 <reldred> nyoom
12:39:42 <andythenorth> I _might_ have clipped 50 mph on it in a specific situation
12:39:53 <petern> I've done that without a motor
12:40:06 <andythenorth> it's quite....a thing
12:40:11 <petern> Not sure I'd want to on something with tiny wheels
12:41:22 <LordAro> ^
12:41:55 <andythenorth> it was not sustained
12:42:09 <andythenorth> it can sustain 40 mph downhill
12:42:18 <andythenorth> motor tops out about 34mph, won't push after that
12:42:21 <andythenorth> the rest is gravity
12:42:44 <LordAro> you mean won't push after 15mph, surely? :p
12:42:47 <andythenorth> yes
12:42:50 <andythenorth> exactly
12:43:08 <LordAro> a funny typo
12:47:57 <andythenorth> it is indeed for public safety
12:48:02 <andythenorth> that ebikes are limited
12:48:12 <andythenorth> and also all non-electrified cyclists
12:52:47 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1040972428622450788/image.png
12:52:47 <reldred> I don't go super nuts on decorating but I do enjoy what is possible now with road stop graphics and some nrt and objects magic
12:53:58 <petern> We're not speed limited
12:56:07 <andythenorth> outrageous
12:56:29 <andythenorth> imagine if you cycled beyond your limit
12:57:06 <petern> My legs/lungs/heart would give in
12:57:17 <petern> Like the other night.
13:01:18 <LordAro> i came close to throwing up once
13:01:28 <LordAro> had to sit down for a few minutes
13:01:33 <petern> That too.
13:01:40 <petern> More likely on MTB for me.
13:01:42 <reldred> I've had that a few times back when I did martial arts
13:02:19 <petern> 196 bpm at my age :p
13:08:19 <LordAro> 193 is as high as i've ever seen
13:08:29 <LordAro> so i don't know what on earth you're doing :p
13:11:56 <petern> Ah no, it was 194.
13:26:03 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1312478132
13:29:51 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #10154: [Bug]: PR #9895 can cause multiplayer desync on new company creation https://github.com/OpenTTD/OpenTTD/issues/10154
13:33:39 <andythenorth> anyway
13:33:42 <andythenorth> are ferries planes?
13:36:43 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #10155: [Bug]: SyncCompanySettings does not send the correct values for non-default company settings https://github.com/OpenTTD/OpenTTD/issues/10155
13:43:18 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1040985143004893184/image.png
13:43:18 <reldred> I'm pleased with how this turned out
13:43:38 <reldred> new heqs plz andy
13:49:24 <LordAro> very nice
13:49:44 <petern> 2.5x interface, nice
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13:50:09 <reldred> no that's 1x in jgrpp, truetype fonts
13:50:13 <supermop_Home> good morning
13:50:38 <petern> Well my interface is 2.5x.
13:51:00 <reldred> 2.5x I think would look quite nice when playing on my macbook
13:51:10 <reldred> I very much look forward to its trunk inclusion
13:51:17 <petern> That's an interesting road type and drive through stop graphics.
13:51:23 <petern> trunk ;D
13:51:32 <petern> Old habits die hard eh
13:51:51 <reldred> well we're not supposed to call it master now eh
13:52:53 <TallTyler> "vanilla"
13:53:22 <TallTyler> JGRennisonviaGitHub: Can I just revert this company face feature? It's been so much more trouble than it's worth πŸ₯²
13:53:30 <TallTyler> (only half joking)
13:54:48 <andythenorth> reldred: maybe
13:54:51 <andythenorth> or new CHIPS
13:55:03 <andythenorth> but the players say they'll stop hating Sam if it has ferries
13:55:06 <reldred> oooh
13:55:09 <andythenorth> #1 most hated grf currently
13:56:13 <andythenorth> but do ferries refit mail?
13:56:58 <petern> reldred: Why not? It's the branch name.
13:57:27 <petern> It's not "hating" it's... "I want to use ferries but Sam has none"
13:57:38 <reldred> yes but that's regarded as not politically correct
14:03:31 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1040990227579281438/image.png
14:03:31 <reldred> for newchips more buildings wot can span in multiple directions plz
14:03:43 <reldred> that station needs work I know
14:03:57 <reldred> a road station will occupy that big corner
14:05:22 * reldred should make firs/chips style road stops for jgrpp
14:05:58 <TallTyler> CHIPS buildings should use the fancy town index colour trick that FIRS objects have
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14:10:52 <andythenorth> such CHIPS
14:10:58 <andythenorth> I can't be arsed to do stations
14:11:05 <andythenorth> the cargo waiting thing is a bit bollocks
14:11:09 <andythenorth> and I can't figure out what would be better
14:11:46 <reldred> I think current cargo waiting is sufficient, though some multi-tile piles would be nice
14:12:08 <reldred> I often use those to add flavor to other station/dock/RV complexes
14:12:27 <reldred> moar buildings would be good
14:14:58 <andythenorth> it's dull having to build separate stations, 1 for each cargo
14:15:29 <andythenorth> and it looks stupid when a whole station flickers between little/lots on every tile simultaneously
14:15:50 <reldred> True
14:15:54 <reldred> but
14:15:55 <reldred> eh
14:15:58 <reldred> better than nothing
14:16:55 <TallTyler> Honestly my preference would be to remove the automatic cargo sprites and do it manually, maybe with one tile per type of cargo β€” crates, pile, metal, etc
14:17:22 <TallTyler> If there's more than one cargo that can be stored in a pile, pick the one with the highest station rating or something
14:17:48 <reldred> then you need fifty million recolours of the dirt piles as individual station entries
14:17:56 <reldred> I don't know if that's better
14:18:48 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #10156: [Bug]: PR #8895 allowing in-game AI/GS settings to be changeable with ai_developer_tools enabled isn't being allowed in all cases https://github.com/OpenTTD/OpenTTD/issues/10156
14:19:33 <andythenorth> you need 64 tiles for cargo
14:19:37 <andythenorth> it's fine
14:19:54 <reldred> I mean I think most things can be relatively generic,
14:20:16 <reldred> it's just the mineral piles would be a suck
14:20:42 <andythenorth> why?
14:20:50 <reldred> all the recolours
14:20:52 <andythenorth> just choose the tile
14:20:59 <andythenorth> "Iron Ore" etc
14:21:01 <reldred> it'd be a big list
14:21:04 <andythenorth> yup
14:21:09 <andythenorth> like refits
14:21:28 <TallTyler> Are the piles in CHIPS separate sprites or recolours?
14:21:33 <andythenorth> sprites
14:21:34 <andythenorth> but eh
14:21:41 <andythenorth> new CHIPS can be magical
14:21:49 <TallTyler> Generated from the recolour tables in Polar Fox when compiling?
14:21:55 <andythenorth> in the new one
14:21:59 <andythenorth> if I so choose
14:22:51 <andythenorth> so Sam?
14:22:53 <andythenorth> HEQS 2?
14:22:55 <andythenorth> CHIPS 3?
14:22:59 <andythenorth> Blitz?
14:23:10 <andythenorth> oh I'm in a platoon in Blitz, so that πŸ˜›
14:24:27 <reldred> hmmm, it is the morning
14:24:34 <reldred> i should sleep
14:26:09 <reldred> I have to finish writing a DC network redesign proposal at some point today, only due to be presented to the board on tuesday morning which means it needs to be distributed monday
14:26:38 <TallTyler> Direct Current? Washington, DC Metro?
14:26:59 <reldred> 'om5 multimode fiber was selected because the author finds lime green quite aesthetically pleasing'
14:27:19 <petern> πŸ˜„
14:31:18 <petern> Hmm, I could revisit SVG
14:31:48 <petern> Or maybe revisit decent map-gen.
14:33:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10157: Fix #10154: Don't set random company face in network games, even for the host https://github.com/OpenTTD/OpenTTD/pull/10157
14:34:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #10157: Fix #10154: Don't set random company face in network games, even for the host https://github.com/OpenTTD/OpenTTD/pull/10157
14:35:33 <TallTyler> Pay no mind to the initial PR title that makes absolutely no sense, I just changed it πŸ™ƒ
14:48:02 <petern> I didn't find the book I was looking for, but I did find a 6502 Assembly guide...
14:56:13 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10157: Fix #10154: Don't inconsistently set random company face in network games https://github.com/OpenTTD/OpenTTD/pull/10157#issuecomment-1312499901
14:58:42 <pickpacket> I have a problem with my tea tree farms. They close down now and then, which is fine, it's just that no new ones are ever spawned anywhere on the map
15:00:31 <pickpacket> https://newgrf-specs.tt-wiki.net/wiki/NML:Industries <-- I've set the prob_in_game to 2. Is that way too low? Is that variable applicable for organic type industries?
15:02:23 <pickpacket> it's the same as the common farm, according to this: https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps#Appearance_Chances
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15:41:20 <petern> Well
16:30:58 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #10158: Fix #10155: SyncCompanySettings sending old instead of new values https://github.com/OpenTTD/OpenTTD/pull/10158
16:46:22 <pickpacket> petern: well...?
16:46:29 <LordAro> petern: lunch?
16:46:39 <petern> I had some
16:49:08 <LordAro> me too
16:50:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10158: Fix #10155: SyncCompanySettings sending old instead of new values https://github.com/OpenTTD/OpenTTD/pull/10158#pullrequestreview-1178142727
17:19:44 <petern> Oops, dozing off
17:24:35 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10158: Fix #10155: SyncCompanySettings sending old instead of new values https://github.com/OpenTTD/OpenTTD/pull/10158
17:24:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #10155: [Bug]: SyncCompanySettings does not send the correct values for non-default company settings https://github.com/OpenTTD/OpenTTD/issues/10155
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17:41:17 <LordAro> petern: would you consider #10114 to be done?
17:42:04 <LordAro> and all comments addressed as far as you can be bothered?
17:44:37 <DorpsGek> [OpenTTD/OpenTTD] LordAro requested changes for pull request #8304: Feature: Show the cargoes the vehicles can carry in the list window. https://github.com/OpenTTD/OpenTTD/pull/8304#pullrequestreview-1178147432
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17:55:04 <petern> It's done as in "there's always more UI bits to improve"
17:56:11 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#pullrequestreview-1178148552
17:56:23 <petern> I read that as Shitpit 😦
17:56:30 <LordAro> lol
18:03:17 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10001: Feature: [GS] Scriptable league tables https://github.com/OpenTTD/OpenTTD/pull/10001#pullrequestreview-1178147598
18:08:43 <petern> Seems a bit big for a Squash & merge
18:08:48 <LordAro> mm
18:11:19 <petern> `script_basestation.cpp:38` -- that doesn't directly do anything else with `counter` in that function, does it somehow do magic to keep `name` alive?
18:13:24 <petern> (Yeah, looking at what `CCountedPtr` does)
18:13:37 <LordAro> it's an odd one
18:14:35 <petern> Hmm, Text is a ScriptObject, which is a SimpleCountedObject.
18:14:41 <petern> So I guess it does.
18:22:41 <DorpsGek> [OpenTTD/eints] glx22 created new tag: 1.3.1 https://github.com/OpenTTD/eints/releases/tag/1.3.1
18:28:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114
18:29:02 <LordAro> \o/
18:29:19 <andythenorth> oo πŸ™‚
18:29:24 <andythenorth> release!
18:32:31 <glx[d]> the only way to really test a huge patch
18:33:20 <petern> I should perhaps go look for my scrollbar patch
18:33:35 <andythenorth> meh I can't pull and rebase upstream
18:33:43 <andythenorth> I have patched ../src/3rdparty/fmt/format.h
18:33:51 * andythenorth back to Blitz
18:34:14 <petern> stash, pull, pop
18:34:19 <andythenorth> yes
18:34:22 <andythenorth> too lazy πŸ˜›
18:34:55 <andythenorth> ok it's building
18:35:14 <andythenorth> hope it doesn't ruin my FPS in Blitz
18:36:25 <andythenorth> oh cmake failed
18:36:39 <andythenorth> later maybe πŸ˜›
18:41:53 <andythenorth> 99%...
18:41:57 <glx[d]> many languages warnings (but should be fixed soon)
18:42:03 <andythenorth> ok builds again πŸ˜›
18:44:57 <petern> Yeah, I followed the rule on languages πŸ˜‰
18:47:01 <andythenorth> such bevels!
18:47:08 <andythenorth> hmm wonder if I have a debug build
18:47:11 <andythenorth> seems slow
18:47:56 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/ced4258969c2f1b4df7f974cf2633fa121ec38bf
18:47:57 <DorpsGek> - Update: Translations from eints (by translators)
18:49:39 <andythenorth> so much bevels
18:49:41 <andythenorth> so good
18:50:22 <petern> VS Code is weird, sometimes it uses ; for comments in ini-files, sometimes it's #
18:50:27 <LordAro> clearly should be a setting to increase bevel width independently
18:50:29 <petern> Both valid but I've no idea why it switches...
18:50:35 <petern> Haha
18:50:42 <petern> Interface Size
18:50:44 <petern> Bevel Size
18:50:53 <petern> Mouse Pointer Size (apparently that is needed)
18:51:52 <LordAro> thr sprite is pretty small on a 4k display
18:52:09 <petern> The usual complaint is that it looks to big on anything other than 1x
18:52:17 <petern> Which I disagree with, but I'm old.
18:53:49 <andythenorth> 2x
18:53:52 <andythenorth> is the charm
18:53:59 <petern> Shall we take bets on how long before it gets Zorged?
18:54:30 <andythenorth> I HAVE SOME THOUGHTS
18:56:06 <petern> I thought about disabling "Scale bevels" when the size is less than 2x, but... that could just be confusing.
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19:02:54 <andythenorth> scale rivers
19:03:35 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1041065744911319040/image.png
19:03:35 <andythenorth> oops this is weird πŸ˜„
19:04:05 <andythenorth> diagonal rivers when?
19:04:15 <andythenorth> I did drew them, but I fell out with someone and deleted the repo
19:04:20 <andythenorth> silly
19:04:34 <andythenorth> they probably need state machines or something?
19:04:37 <andythenorth> or a map rewrite?
19:04:43 <petern> https://fuzzle.org/~petern/ottd/halfriver.png
19:04:54 <andythenorth> is that a state machine?
19:05:21 <andythenorth> you code it, I'll draw them
19:05:27 <andythenorth> I drew the current riverbanks, so eh
19:05:28 <petern> Half-tiles on slopes, dunno how I did that.
19:05:59 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1041066345288175657/image.png
19:05:59 <andythenorth> this is not aesthetic
19:06:10 <petern> I think I got as far as using the sub-sprite system to only draw half a tile of water...
19:06:15 <petern> Which is a bit of a weird way to do it.
19:06:43 <petern> Was there a patch to flow rivers?
19:07:08 <michi_cc[d]> Yes, there was one at one time.
19:07:19 <petern> If the map stored a flow direction then you could animate the water a bit...
19:11:19 <andythenorth> traversable rapids
19:11:29 <andythenorth> boats can actually go uphill
19:12:33 <petern> Uh huh
19:16:25 <LordAro> OTTD had non flowing rivers before minecraft made them cool
19:29:27 <pickpacket> I have the kiddos this weekend. Will have to sit down tomorrow night and try to figure out why no new tea tree farms spawn in game
19:29:51 <andythenorth> if it's in gameplay, there might be enough industries on the map already
19:30:38 <pickpacket> The problem is that they close down as one would expect, but no new ones emerge. :(
19:31:38 <pickpacket> factories, oil rigs, banks, teahouses. Those all spawn in new occurrences of. Statistically at least a few new tea farms would spawn in, right?
19:32:42 <pickpacket> They have the same in-game probability to appear as common farms. My experience is that more or less the entire map is covered in farm fields after some years in a game
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19:39:39 <FLHerne> oil rigs don't spawn in after 1970
19:40:24 <FLHerne> I think there was some industry in another climate that had restrictions too
19:40:38 <FLHerne> what industry are tea farms based off atm?
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19:41:47 <petern> Minimap scaling eh? I'm sure there's an ancient patch for that that does more than just add zoom levels
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19:45:04 <andythenorth> chunky bevels are so much friendlier
19:45:33 <petern> TTO bevels?
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19:47:53 <petern> Although they are differently-chunky. Chunky even at 1x.
19:49:04 <andythenorth> train window muchos chunk
19:49:53 <petern> I originally didn't chunkify the inner-matrix bevels, but that was kinda odd.
19:49:58 <andythenorth> yeah
19:50:09 <andythenorth> I really like this, only weird thing is scrollbar tracks
19:50:17 <andythenorth> they don't look like they're in the layer behind
19:50:40 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1041077591790071838/image.png
19:50:40 <andythenorth> also the resize handle has been like this forever?
19:50:47 <andythenorth> doesn't align to scrollbar track
19:51:41 <petern> Oh yes, because the size is not right πŸ˜„
19:51:48 <petern> I dropped a commit that had a change for that in it.
19:52:12 <pickpacket> FLHerne: oil rigs don’t spawn before 1960, but is there a not-after limit too?
19:52:27 <FLHerne> pickpacket: oh sorry, I mean land oil wells
19:52:31 <petern> Problem with the scrollbar tracks is the checker/chequer pattern...
19:52:48 <FLHerne> they stop spawning shortly after the oil rigs start, and existing ones only decrease production
19:53:12 <petern> Also maybe they should use the same shading level as matrix
19:53:13 <pickpacket> FLHerne: I *think* I based them on farms, but now that you ask I’m uncertain. It’s either that or factory though
19:54:48 <pickpacket> FLHerne: ah, I based them on factory: https://notabug.org/tinyrabbit/tea-tea-deluxe/src/main/02-teatree-farm.nml#L447
20:00:15 <pickpacket> Probably wanted to be sure I didn’t get massive fields everywhere around it
20:01:09 <FLHerne> I see prob_in_game is much lower than prob_map_gen, is that deliberate?
20:01:18 <FLHerne> I can't find docs of exactly how those are used
20:09:53 <pickpacket> FLHerne: I don’t know exactly how it works but I used the valued for default industries as guidance: https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps#Appearance_Chances
20:12:53 <petern> andythenorth: literally in `widget.cpp:103` change `WD_RESIZEBOX_WIDTH = 12` to 11...
20:13:19 <petern> (It doesn't even need to recompile the whole game...)
20:16:21 <petern> Huh, almost :p
20:16:46 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1041084159600382063/image.png
20:16:46 <petern> That could be triggering...
20:16:59 <petern> (But it's because my UI scale was 2.25x, not 2x)
20:22:29 <LordAro> oh no
20:24:52 <petern> No sub-pixels where hurt in the making of...
20:38:18 <petern> *were
20:49:34 <andythenorth> lol
20:51:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1041092826693378068/image.png
20:51:12 <andythenorth> chunky bevels for your chunky trains
20:51:37 <petern> Doubled doubled.
20:53:21 <andythenorth> such liveries
20:59:21 <Arastais> Are there plans to finish #7786? because with #10058 the highscore table doesn't have to be removed and the buttons could be lined up better
21:02:51 <petern> Or a total revamp?
21:03:33 <supermop_Home> should I try my hand at drawing a font?
21:04:29 <petern> What for?
21:04:48 <petern> Truetype works fine...
21:05:09 <supermop_Home> to make another one?
21:05:17 <supermop_Home> and / or see how it's done
21:08:25 <andythenorth> pixel font style
21:08:27 <andythenorth> such kerning
21:08:30 <andythenorth> ligatures
21:08:33 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1041097191248367616/image.png
21:08:33 <petern> Such Scale2x
21:08:41 <petern> (Hideous)
21:08:59 <andythenorth> original font looks fine to me in zoom
21:09:21 <andythenorth> /me still playing tanks
21:09:26 <andythenorth> wasn't going to play today πŸ˜›
21:10:26 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1041097665934545059/image.png
21:10:26 <petern> MMPX scaler at 4x, such wierdness
21:10:40 <petern> 3x5 font is mostly the same heh
21:34:42 <LordAro> "cunston"
21:35:01 <petern> It's that save...
21:37:56 <Arastais> does #10114 fix #9933? I assume no but want to make sure
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22:12:18 <andythenorth> ok enough tanks
22:12:52 <andythenorth> I don't know why, but these bevels make sprites look better
22:15:41 <andythenorth> hmm
22:15:44 <andythenorth> well
22:15:47 <andythenorth> it's a thing
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22:19:15 <petern> Arastais: no, it's kinda the opposite to fixing that...
22:19:56 <petern> The Game Options window is quite ridiculous, tbh.
22:20:18 <petern> Someone had some nice mockups though... andythenorth ?
22:20:36 <andythenorth> not for game options
22:20:48 <andythenorth> there was an idea to eliminate that window a long time ago
22:20:49 <andythenorth> but eh
22:21:32 <petern> I will dig out my scrollbars patch than...
22:25:41 <andythenorth> /me plays OpenTTD
22:28:35 <petern> Plays? What is that?
22:29:12 <andythenorth> hmm
22:29:19 <andythenorth> my savegame has lost all electric rails
22:29:20 <andythenorth> lolz
22:30:43 <andythenorth> 'maybe I changed grfs'
22:31:06 <petern> Why do you do this to yourself?
22:33:35 <andythenorth> never seen this happen before πŸ™‚
22:34:21 <andythenorth> oh a train with 0hp also
22:34:27 <andythenorth> it's stuck πŸ˜›
22:34:55 <andythenorth> wrong railtype πŸ˜›
22:37:18 <andythenorth> hmm this debug build is dog slow
22:37:21 <andythenorth> I need to change flags
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22:59:01 <FLHerne> or buy an even faster CPU :p
23:25:58 <petern> user-select: all is a weird css property.
23:56:23 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #10159: [Bug]: Finance window: Category names are abbreviated in many languages (1/6) https://github.com/OpenTTD/OpenTTD/issues/10159