IRC logs for #openttd on OFTC at 2022-11-08
            
00:35:20 <FLHerne> peter1138: absurdly that's only Bulleid's *second*-weirdest locomotive
00:35:42 <FLHerne> https://en.wikipedia.org/wiki/CI%C3%89_No._CC1 https://advanced-steam.org/5at/references/books-and-publications/bulleid-and-the-turf-burner/
00:36:53 <FLHerne> he went on to build one vaguely similar, but powered by burning peat, with a rectangular boiler and cabs in the middle and fan-driven exhaust
01:28:43 <DorpsGek> [OpenTTD/OpenTTD] a2aaron commented on pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727#issuecomment-1306482274
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02:17:45 <DorpsGek> [OpenTTD/OpenTTD] a2aaron updated pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727
02:26:16 <DorpsGek> [OpenTTD/OpenTTD] a2aaron commented on pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727#issuecomment-1306532130
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05:08:43 <dP> TallTylerviaGitHub: What do you mean by "explicitly" here?
05:09:28 <dP> Ask player every time town fails to grow? πŸ˜…
05:12:40 <dP> It shouldn't even be a failure of any kind in this case.
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08:22:15 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9034: Don't complain that you cannot remove rail/road if it doesn't exist. https://github.com/OpenTTD/OpenTTD/pull/9034#issuecomment-1306813602
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09:23:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro requested changes for pull request #9034: Don't complain that you cannot remove rail/road if it doesn't exist. https://github.com/OpenTTD/OpenTTD/pull/9034#pullrequestreview-1171720323
09:47:53 <Xaroth> Somebody should really update the developer documentation with some of those unwritten rules :P
10:09:10 <LordAro> https://github.com/OpenTTD/OpenTTD/blob/master/docs/eints.md you mean this one?
10:09:15 <LordAro> that's linked in the PR template?
10:26:49 <Xaroth> The unwritten being the squashing bit, but yes, the eints.md makes for very poor reading experience.
10:30:59 <Xaroth> Also, would it not be easier to have the PR removing the string, remove them from all the languages? rather than changing it in two commits. (i.e. fix the tool, rather than the person)
10:46:13 <petern> Just follow the simple-but-hard-to-find rules and it'll be fine πŸ˜‰
11:01:41 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-1307023030
11:08:46 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1307032990
11:09:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1307034270
11:11:29 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9901: Fix: Improve performance when calculating company value https://github.com/OpenTTD/OpenTTD/pull/9901
11:13:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9781: Change: Automatic screenshot numbering https://github.com/OpenTTD/OpenTTD/pull/9781
11:15:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141#issuecomment-1307043249
11:18:48 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1307047727
11:29:59 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1307062271
11:34:58 <reldred> petern: vote for keep chunky bevels
11:35:18 <reldred> It looks good on high dpi displays
11:35:32 <petern> I wasn't going to remove them. It's whether to make them optional or not.
11:35:35 <reldred> Esp with original TTD icons scaled up
11:35:38 <reldred> Ahh,
11:35:42 <petern> But yeah, some people may like the old way...
11:35:53 <reldred> Yeah make it mandatory tbh
11:35:55 <reldred> πŸ˜›
11:35:58 <petern> Hah
11:36:08 <reldred> **** em πŸ˜›
13:03:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1307181575
14:13:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9912: Fix #9908: Close company windows only after all its infrastructure is removed https://github.com/OpenTTD/OpenTTD/pull/9912#pullrequestreview-1172200920
14:17:14 <TallTyler> dP: No, not asking the player, I mean looking for the conditions you’re trying to fix (blocked grid intersections, NewGRF roads which don’t allow houses) and explicitly continuing the search when it finds such conditions.
14:21:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-1307299082
14:44:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #9912: Fix #9908: Close company windows only after all its infrastructure is removed https://github.com/OpenTTD/OpenTTD/pull/9912
14:44:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #9908: [Crash]: order backup https://github.com/OpenTTD/OpenTTD/issues/9908
14:57:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727#pullrequestreview-1172285890
15:01:02 <TallTyler> For the record, I'm being quite lenient about messy commit histories on PRs where the contributor opened it a long time ago and are still willing to fix/rebase/update it, as a gesture of appreciation.
15:03:23 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727
15:03:42 <LordAro> trouble is with that one it's so old that the commit checker couldn't find the origin point
15:03:54 <LordAro> should rebase cleanly though
15:04:19 <TallTyler> Oh, OK
15:04:24 <LordAro> in general though, yeah, messy commit histories can be ignored
15:04:34 <LordAro> unless it's the sort of PR where multiple commits are actually wanted
15:05:02 <LordAro> and obviously it's got to *only* be the commit message - commit checker also does whitespace checks too
15:06:37 <TallTyler> Can you explain or point me to a guide for how to update other people's PRs from the desktop command line? I tried to fix #9034 yesterday but it pushed to a new branch in my repo. I did confirm with the contributor that they checked the "maintainers can edit" box.
15:07:14 <LordAro> generally you've got to check out their remote explicitly
15:07:23 <LordAro> the pull/NN/head remote is read-only
15:07:41 <LordAro> i.e. git@github.com:LordAro/OpenTTD.git etc
15:08:49 <TallTyler> Ah, I checked out the pull directly
15:08:56 <TallTyler> Thanks
15:20:43 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895#pullrequestreview-1172333891
15:21:33 <TallTyler> Also, how do I force CI checks to re-run, in cases like #8895 where some checks were added after the PR was opened?
15:22:26 <LordAro> two separate questions :p
15:22:52 <LordAro> CI checks can be rerun via the checks tab
15:22:55 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#pullrequestreview-1172338449
15:23:30 <LordAro> however, as far as #8895 is concerned, it's old enough such that it has no idea what windows-2019(?) is, so can't run it (its copy of .github/workflows doesn't include it)
15:23:38 <LordAro> so needs rebasing
15:24:36 <TallTyler> Let's see if the button works or if I screw it up πŸ˜›
15:24:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895
15:25:52 <petern> ^ That does seem a pretty obvious thing to allow πŸ™‚
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15:33:45 <TallTyler> How do we feel about #10058 duplicating code with questionable magic numbers (AI GUI to the new GS GUI) and not fixing them? Out of scope or a good time to fix them? (Look at my open review items: https://github.com/OpenTTD/OpenTTD/pull/10058)
15:34:20 <LordAro> this is why i want 10114 merged asap :)
15:35:04 <TallTyler> Oh, does that problem go away with 10114?
15:36:35 <TallTyler> I agree with your reasoning to merge 10114 and get people using it. Should we consider a beta2 release then, to get it in front of people sooner than the RC release at the end of this month?
15:37:15 <LordAro> not a terrible idea
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15:38:24 <LordAro> i'm not actually sure whether the problem goes away, but petern's separately fixed most of the "why is this spacing here?" issues
15:38:32 <Rubidium> maybe wait a few days in master to get the most obvious issues out, but doing another beta after such a big change (and quite a few others I must admit) sounds like a reasonable plan
15:41:05 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler requested changes for pull request #10058: Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1172372749
15:41:35 <petern> There's quite a lot of duplication of GUI stuff in 10058. My stuff resolves the "what is this 2 pixels here?" by using named dimensions (hsep_normal, hsep_wide, etc...) but there's bound to be some left over.
15:42:01 <petern> But! Those can always be resolved later.
15:43:56 <petern> Anything using WD_ will break, by intention, but I can't make literal numbers break unfortunately.
15:50:03 <petern> Well, not without making it all use special types, I guess.
16:26:47 <glx[d]> LordAro: Rerun is only valable when the CI failed internally, not when workflow needs to be updated first
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16:31:48 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10148: Codechange: Fix improperly named Sea Level mapgen string https://github.com/OpenTTD/OpenTTD/pull/10148
16:35:06 <LordAro> glx[d]: read the next line :p
16:35:25 <glx[d]> Yeah I saw
16:36:44 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #10148: Codechange: Fix improperly named Sea Level mapgen string https://github.com/OpenTTD/OpenTTD/pull/10148#pullrequestreview-1172476669
16:40:56 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #10004: Fix: Don't stop growth attempt if house is not allowed https://github.com/OpenTTD/OpenTTD/pull/10004#issuecomment-1307507775
16:42:59 <petern> Hmm, starting to get cold indoors
17:12:19 <andythenorth> slippers
17:22:30 <DorpsGek> [OpenTTD/OpenTTD] btzy updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425
17:24:40 <DorpsGek> [OpenTTD/OpenTTD] btzy commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-1307570127
17:35:17 <petern> I bought some slipper-socks but they don't fit 😦
17:36:16 <petern> Where do I need to declare my global variable so that I can use it in `misc_settings.ini`? _gui_scale works, I guess via the jungle of header dependencies...
17:37:37 <Rubidium> petern: shouldn't it be in the GUISettings objects (settings_type.h)?
17:37:57 <Rubidium> at least if you're talking about bunky chezels
17:40:09 <petern> Perhaps. Should I move `_gui_scale_cfg` there too? Though `_gui_scale` is separate as the config option doesn't have to be the actual value.
17:44:45 <andythenorth> I had slipper socks for a bit
17:44:47 <andythenorth> they're weird
17:44:56 <andythenorth> then I fell down the stairs because of them
17:44:59 <andythenorth> slippery socks
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17:48:11 <petern> These have the little non-slip dots.
17:51:40 * petern builds
17:59:07 <petern> Okay, that's... interesting. The initial NewGRF scan is done before settings are loaded, so that window has unscaled bevels. Then the bevels are scaled for the intro menu.
18:01:03 <petern> The misc_settings are loaded earlier.
18:06:13 <supermop_toil> andythenorth: the socks with rubber on the bottom?
18:06:49 <supermop_toil> never seemed to work that well for me
18:08:31 <andythenorth> yeah
18:08:38 <andythenorth> they grip the floor, but not your feet
18:08:47 <andythenorth> such life discussions
18:09:19 <petern> Well I can't take them back because in the microsecond after I had brought them into the house, they acquired a shit-ton of dog hairs...
18:12:18 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10148: Codechange: Fix improperly named Sea Level mapgen string https://github.com/OpenTTD/OpenTTD/pull/10148
18:12:21 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727#pullrequestreview-1172285890
18:12:24 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895#pullrequestreview-1172333891
18:16:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425
18:17:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8425: Feature: Contextual actions for vehicles grouped by shared orders https://github.com/OpenTTD/OpenTTD/pull/8425#issuecomment-1307645056
18:18:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727#pullrequestreview-1172630826
18:19:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895#pullrequestreview-1172631564
18:19:32 <TallTyler> Strange that it waited 3 hours to dismiss my stale reviews
18:20:30 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#issuecomment-1307648051
18:21:56 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #9727: Feature #9059: Add buttons to toggle music in the Game Options menu. https://github.com/OpenTTD/OpenTTD/pull/9727
18:21:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9059: There is no way to toggle play/stop music in the title screen https://github.com/OpenTTD/OpenTTD/issues/9059
18:23:38 <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895
18:33:40 <petern> So anyway, I guess I don't want my setting in GUISettings cos it's weird, even though that is the logical place for it.
18:34:04 <petern> Refresh Rate is in there though, which is ... interesting
18:34:17 <petern> startup = true? Oh!
18:37:10 <glx[d]> oh yeah there's a flag for early loaded settings
18:37:52 <petern> Not strictly necessary, but it's there, so I'll use it.
18:39:39 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1039610168364773466/image.png
18:39:39 <petern> Nice, it even works πŸ˜„
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19:04:00 <petern> This is confusing, I have a merge conflict (expected) but I don't have any conflict markers...
19:10:42 <LordAro> did you commit them?
19:21:35 <petern> No it's during a rebase (to clean up the changes for this ^^)
19:25:01 <TallTyler> https://cdn.discordapp.com/attachments/1008473233844097104/1039621584111022090/annotations.png
19:25:04 <TallTyler> Hmm, that's an annoying place for GitHub to complain about this. Commit checker, really? (on #8425)
19:26:12 <LordAro> yeah, we changed the style for preproc code
19:26:18 <LordAro> but didn't update everything
19:26:36 <LordAro> so now whenever the file is touched, it'll complain about it
19:26:50 <LordAro> can be overridden, but it'd be good to actually fix it
19:26:55 <TallTyler> The file isn't touched in this PR though?
19:27:30 <LordAro> oh
19:27:31 <LordAro> uh.
19:27:44 <LordAro> oh, there's a merge commit
19:27:48 <LordAro> it'll be getting touched there
19:28:30 <TallTyler> Ah, that'll go away when they rebase next
19:29:03 <LordAro> yup
19:32:45 <TallTyler> Assuming I have things to fix when I review tomorrow. This week I have a couple shifts that are just "someone has to authorize the one work train on the railroad and then sit by the radio for 10 hours while they're out of cell service, just in case." Lots of time to review code! πŸ˜„
19:36:02 * petern builds, still
19:45:52 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895#issuecomment-1307744496
19:49:07 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#issuecomment-1307747977
19:49:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114
19:52:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8895: Feature: let AI developers edit non-editable AI/Game Script Parameters https://github.com/OpenTTD/OpenTTD/pull/8895#issuecomment-1307751705
19:59:15 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9642: Feature: Auto depot orientation https://github.com/OpenTTD/OpenTTD/pull/9642#pullrequestreview-1172758721
20:02:13 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10123: Feature: Display power-to-weight ratio in ground vehicle details GUI https://github.com/OpenTTD/OpenTTD/pull/10123
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20:03:32 <petern> I better rebase...
20:04:11 <petern> Forgot to squash πŸ˜„
20:04:18 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #8514: Change: Allow to build dock on clearable watered object tiles https://github.com/OpenTTD/OpenTTD/pull/8514
20:11:20 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #8308: Feature: Add cargo filter support to vehicle list. https://github.com/OpenTTD/OpenTTD/pull/8308
20:12:39 <michi_cc[d]> TallTyler: If you need something to do, you can always get a head start on the changelog and website PRs for beta 2 πŸ˜€
20:15:16 <TallTyler> Yes, I can do that!
20:27:08 <FLHerne> https://github.com/OpenTTD/OpenTTD/pull/9616 seems interesting while looking at the PR backlog
20:27:48 <FLHerne> and relatively simple in that it doesn't touch grf/cargodist/pf magic
20:29:21 <TallTyler> Yes, I quite like that one. Too bad it’s still a draft and hasn’t been touched in a year 😦
20:45:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114
20:45:25 <petern> Should be better πŸ˜„
21:14:54 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1307834235
21:21:02 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#issuecomment-1307840818
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21:26:41 <TallTyler> Get Zorg’d
21:27:15 <TallTyler> I don’t believe there’s a way to tell which window was opened last, is there?
21:27:33 <JGR> The one with the highest z value should work
21:27:56 <m3henry> I see it's been a productive day
21:28:17 <TallTyler> Actually, one option is for the hotkey to only work while the camera is following a vehicle. This is how said hotkey works in Transport Fever 2 and Mashinky
21:28:39 <JustANortherner> Semi-related to the Horn Honking, when am I gonna be able to drive my trains and what not in OTTD?
21:29:19 <JGR> The hotkey only working when following a vehicle, which is also a very rarely needed operation, seems a bit undiscoverable
21:29:51 <m3henry> This is the point of easter egss, no?
21:30:35 <TallTyler> Ha, we should not include it in the changelog? πŸ˜›
21:34:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10110: Feature: Hotkey to honk a vehicle's horn https://github.com/OpenTTD/OpenTTD/pull/10110#issuecomment-1307857782
21:41:40 <petern> Personally I wouldn't include it πŸ˜‰
21:41:48 <petern> I'm no fun
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22:12:59 <TallTyler> Hmm, #8514 failed a regression test on the post-merge CI check
22:13:12 <TallTyler> If I'm reading that right
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22:42:20 <glx[d]> yup, it failed regression test
22:43:30 <glx[d]> no output for unknown reason
22:56:06 <glx[d]> a re-run fixed it TallTyler
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