IRC logs for #openttd on OFTC at 2022-11-05
            
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01:34:31 <DorpsGek> [OpenTTD/OpenTTD] reldred commented on pull request #10114: Feature: Variable interface scaling https://github.com/OpenTTD/OpenTTD/pull/10114#issuecomment-1304370013
01:46:11 <reldred> just merge it, it's perfect, perfect little cinnamon bun of a feature
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03:34:35 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1038295235492597830/image.png
03:34:35 <reldred> there we go, working parameterized urban ground underlay, for the japanese maglev tracks at least.
03:34:52 <reldred> I still wanna do something aboiut the fences though
03:35:04 <reldred> the fences in the south korean trackset are absolutely sublime
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04:58:03 <reldred> now will I ever play a single game of openttd long enough to use them? Probably not.
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07:05:31 <Merni> Relatable
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07:38:26 <Eddi|zuHause> you know this feeling when something breaks but you can't imagine how it could even break this way?
07:39:04 <Eddi|zuHause> my kde taskbar broke in that it overlaps the widgets over each other
09:16:14 <DorpsGek> [OpenTTD/OpenTTD] kevinfields777 commented on issue #8779: Add: Display referencing NewGRF set when query is used on rail, road and tram tiles https://github.com/OpenTTD/OpenTTD/issues/8779
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10:50:14 <frosch> "Hi, I'm wondering where I should go, or who I should contact for help/assistance with updating a Dell motherboard BIOS. I get the message: "opensfx err: signature sfx mismatched" when I try to run the file through a MS-DOS USB created by Rufus."
10:53:15 <Rubidium> amazing... making OpenSFX executable by pure luck I guess. I didn't account for it to be executable ;)
11:11:16 <DorpsGek> [OpenTTD/OpenTTD] leonengel opened issue #10135: [Crash]: Crash trying to build objects on area https://github.com/OpenTTD/OpenTTD/issues/10135
11:20:18 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10135: [Crash]: Crash trying to build objects on area https://github.com/OpenTTD/OpenTTD/issues/10135
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12:57:19 <glx[d]> IIRC a flag exists to allow different cost in test and exec
13:06:27 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #357: [sk_SK] Translator access request https://github.com/OpenTTD/team/issues/357
13:07:43 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1169405872
13:20:58 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1304545867
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13:26:58 <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #10127: Codechange: Move Sound Driver parameter name listings https://github.com/OpenTTD/OpenTTD/pull/10127#pullrequestreview-1169407612
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13:33:07 <petern> Whew, made it.
13:39:52 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
13:42:04 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
13:52:31 <petern> Nice.
13:53:07 <petern> > function was explicitly deleted
13:53:07 <petern> No idea that was a thing πŸ˜„
13:56:36 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304551311
13:56:56 <glx[d]> And of course mingw is also slow to fail
14:09:48 <glx[d]> Every target failed as expected
14:10:45 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136#issuecomment-1304553754
14:17:22 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #10130: Fix #10129: Use after free in GRFLoadConfig invalid GRF error path https://github.com/OpenTTD/OpenTTD/pull/10130
14:17:25 <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed issue #10129: [Bug]: Use after free via SetDParamStr for STR_CONFIG_ERROR_INVALID_GRF https://github.com/OpenTTD/OpenTTD/issues/10129
14:19:02 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
14:42:25 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10127: Codechange: Move Sound Driver parameter name listings https://github.com/OpenTTD/OpenTTD/pull/10127
15:42:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136#pullrequestreview-1169426507
15:46:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10137: Fix #10135: Cost of building multiple objects might not match test https://github.com/OpenTTD/OpenTTD/pull/10137
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16:14:14 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
16:14:16 <dP> glx[d]: Any ideas what to do with it?
16:16:09 <dP> michi_cc[d]: maybe you can take a look?
16:20:16 <DorpsGek> [OpenTTD/OpenTTD] micler commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304576641
16:37:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10138: Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges https://github.com/OpenTTD/OpenTTD/pull/10138
16:38:40 <TallTyler> Two bugs created, two bugs squashed πŸ™‚
16:40:15 <TallTyler> Need to uphold my pinky-promise to michi_cc[d] πŸ˜›
16:42:19 <LordAro> :)
16:42:37 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304583775
16:46:11 <michi_cc[d]> dP: I don't see anything obviously wrong in the code, and as it is only this single compiler that's failing, there might not be anything wrong.
16:46:48 <michi_cc[d]> Don't have an 32-bit mingw environment setup to test any further right now.
16:47:09 <petern> It's MINGW64,.
16:48:15 <michi_cc[d]> Well, I don't have a 64-bit environment setup either πŸ™‚
16:50:39 <Merni> are you running 16 bit dos :p
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17:13:34 <DorpsGek> [OpenTTD/OpenTTD] M3Henry updated pull request #10123: Feature: Display power-to-weight ratio in ground vehicle details GUI https://github.com/OpenTTD/OpenTTD/pull/10123
17:54:07 <petern> 10134 reads as "I don't care what NewGRFs/GS want to do"
18:00:21 <TallTyler> To be fair, I tend to disagree slightly with the "if it can be done in NewGRF it has no place in the base game" sentiment. That would require everyone to roll their own NewGRF for every combination of features they want, which I don't think is realistic.
18:02:05 <JGR> A large subset of players simply do not use GRFs or GSs
18:02:13 <JGR> Presumably the author is one of those
18:04:45 <frosch> TallTyler: "every combination of features" is unrealistic in any case, no matter whether built-in or as add-on
18:05:17 <frosch> the advantage of the add-on is that you can implement a subset that fits with itself, and does not need to address every combination
18:06:20 <TallTyler> For sure, I get the practicality of outsourcing everything to NewGRF, but I don't think that answer is particularly helpful to players
18:07:03 <frosch> sure, but it's the only way that works
18:07:19 <frosch> in closed-source games you have a game designer who designs everything
18:07:31 <frosch> in open-source games you have N people wanting N+1 things
18:07:46 <JGR> Pushing too much stuff to NewGRFs results in nonsense like that fellow who uploaded 64 near-identical config GRFs
18:07:55 <frosch> which will never work, so in the end you need a dictator to make the decision
18:08:25 <frosch> and i vote for making CS the dictator who created a divine game, and everything else has to use add-ons
18:09:52 <frosch> JGR: how could anything be sane, which tries to make 64 cargos adjustable?
18:10:17 <frosch> the problem is what it tries to do, not that the method of newgrf is unsuitable
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18:29:17 <TrueBrain> factorio did learn that lesson from us, I guess πŸ˜„
18:36:36 <frosch> TrueBrain: anything in particular they did learn?
18:36:50 <TrueBrain> base game is opinionated, and everything else is modifiable via lua
18:36:59 <frosch> i always only see them doing the same mistakes as ottd, like different length scales in differen screen directions
18:38:34 <TrueBrain> glass half full vs half empty
18:39:27 <frosch> does anyone want to be the bad cop and close 10087 or 10134 or team#341 ? or does it always have to be me? :p
18:39:53 <TrueBrain> not having the best mood there are we frosch? πŸ˜„ You sound like marvin πŸ˜„
18:40:04 <frosch> who is marvin?
18:40:05 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10137: Fix #10135: Cost of building multiple objects might not match test https://github.com/OpenTTD/OpenTTD/pull/10137#pullrequestreview-1169490185
18:40:10 <TrueBrain> HHGTTG?
18:40:25 <frosch> ah, that marvin
18:40:26 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #10138: Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges https://github.com/OpenTTD/OpenTTD/pull/10138#pullrequestreview-1169490661
18:41:19 <frosch> i read the books 3 years ago, i already forgot most of it :p
18:42:31 <michi_cc[d]> I'll take one for the team πŸ™‚
18:42:36 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087#issuecomment-1304608956
18:42:39 <DorpsGek> [OpenTTD/OpenTTD] michicc closed pull request #10087: Change: Double speed for speed rating at stations for road vehicle. https://github.com/OpenTTD/OpenTTD/pull/10087
18:42:48 <petern> Can GS create industries?
18:45:19 <frosch> yes, they can
18:45:34 <frosch> even when disabled for players (raw construction/prospecting)
18:45:52 <petern> I would assume that, GS are not players πŸ™‚
18:46:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10138: Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges https://github.com/OpenTTD/OpenTTD/pull/10138
18:46:25 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10133: [Bug]: Assert when removing road or tram tracks from a shared road/tram bridge https://github.com/OpenTTD/OpenTTD/issues/10133
18:46:31 <frosch> well, gs cannot overrule newgrf slope / in-town / whatever checks
18:46:46 <frosch> so if you use ECS, I guess GS can build industries just as little as players can
18:46:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #10137: Fix #10135: Cost of building multiple objects might not match test https://github.com/OpenTTD/OpenTTD/pull/10137
18:46:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10135: [Crash]: Crash trying to build objects on area https://github.com/OpenTTD/OpenTTD/issues/10135
18:48:18 <petern> Well that's ECS' fault πŸ™‚
18:49:23 <petern> And 10087 is redundant with 10001
18:50:08 <petern> Even if dP's screenshots look terrible with those massive weird icons πŸ˜„
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18:50:53 <dP> Btw, I found out GS can't always refund the industry in the same place. Because players can dig under industries but industries require that land.
18:51:25 <petern> Refund?
18:52:05 <TallTyler> Re-found? After closing?
18:52:11 <TallTyler> I think πŸ™‚
18:52:29 <petern> Oh. I wouldn't expect that anyway.
18:52:42 <petern> The industry closed, why should it be recreated in the same spot?
18:53:18 <TallTyler> There's a GS that does that, trying to fix the "oh no the industry closed as I was about to serve it" that some people are strangely incensed by
18:53:21 <bigyihsuan> for the scenario editor folks in the house, it possible to generate fewer random industries? i set the setting for industry density to "minimal" and clicking the "create random industries" button gives the same industry density as the other settings
18:53:39 <dP> petern: Yeah but why not?
18:53:50 <petern> Because of industry creation rules πŸ˜„
18:54:02 <dP> But it was there
18:54:27 <petern> And it died
18:56:08 <dP> Idk, just does seem logical to me when it's not allowed to be built on the same spot
18:56:47 <dP> I could understand if that was because of town zones or smth but this is just landscape check
18:58:17 <dP> petern: How is it even related to 10001?
18:58:38 <JGR> NewGRF industries are allowed to be arbitrarily precocious, it's not really about logic
18:59:09 <petern> Could even be a date check or something...
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18:59:55 <petern> dP: Oh you're right, I was thinking the built-in league table rather than station rating.
19:00:26 <andythenorth> Hmm such industry stuff
19:00:35 <petern> Such
19:00:55 <andythenorth> So reddit can report FIRS broken even more
19:00:55 <petern> My docks go the wrong way πŸ˜„
19:00:59 <dP> JGR: Yeah but that was vanilla industries
19:01:10 <andythenorth> Maybe it’s the right way
19:01:15 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1038528440363659264/image.png
19:01:27 <andythenorth> Yup
19:01:31 <andythenorth> Ideal
19:01:50 <JGR> A lot of the problems with vanilla industries are solved by using a NewGRF industry set with the desired behaviour instead
19:02:39 <frosch> TrueBrain: i guess it's mostly https://xkcd.com/386/
19:03:34 <dP> JGR: So by not using them 🀣
19:04:11 <petern> Hmm, saveload works but I'm not sure how. Fun.
19:04:23 <JGR> You can re-use the vanilla industry sprites and tile layouts and then add whatever logic you want
19:04:27 <petern> I bumped the version then unbumped it.
19:06:12 <petern> I wonder if I should use NewStations-style ID manager, or if the OverrideManager is a better system.
19:14:18 <petern> Oh this is weird.
19:14:23 <petern> I wrote weird shit 😦
19:16:41 <frosch> as we know newgrf, there will be thousands of near identical things, 256 docktypes is never enough
19:17:09 <frosch> overridemanager works for things which have a poolitem, since you can store the specid in the poolitem
19:17:25 <frosch> newstation stuff does not have the luxury of a poolitem for every stationpart
19:17:44 <frosch> so it creates a local subset of up to 256 parts, which can then be stored in the map array
19:18:38 <petern> Yes, looks like I stored the ID as the tile's StationGfx , which is normally 0-5 for docks, but with this it extends it to 255. Which as you say, isn't enough.
19:19:38 <petern> NewStations doesn't really extend the StationGfx part, and uses CustomStationSpecIndex instead.
19:19:45 <JGR> For road stops I added another map to larger ID mapping array, similar to with rail stations
19:19:47 <petern> I should know this as I wrote that.
19:20:07 <petern> JGR: yes I think I saw that. roadstopspecindex
19:20:14 <JGR> If I get the time I'll see if I can port it upstream, it should just be a case of removing stuff
19:20:31 <petern> And infact I did write that for docks originally, then trashed it to try out the OverrrideManager system.
19:21:41 <petern> For docks I also store 4 bits of adjency, so that determining multi-tile parts can be done by iterating the map.
19:22:17 <petern> See, it's weird πŸ˜„
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19:27:19 <petern> frosch: I guess a combo approach could use the overridemanager alongside the spec index array, instead of storing grfid and localidx in the *SpecList.
19:27:36 <petern> But not much point.
19:28:10 <petern> Would probably have done that if the override manager existed when I created newstations.
19:28:45 <petern> Funny though, that system was designed to behave nicely when NewGRFs were modified/removed/added again, and then we later said Nope, you can't do that any more.
19:46:26 <petern> NewGRF buoys eh?
19:48:34 <petern> Is it me or is `DrawRailTileSeq` actually used for all station tiles, not just rail?
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19:51:45 <THEONEPIECEISREAL> petern: Wait what is this add-on for these docks
19:55:35 <petern> WIP
19:56:51 <THEONEPIECEISREAL> ok
19:57:25 <THEONEPIECEISREAL> it will be modulable docks plugin?
19:59:49 <petern> No, not a plugin.
20:00:28 <THEONEPIECEISREAL> srry
20:00:54 <THEONEPIECEISREAL> Too much Theo Town so i have told plugin
20:01:01 <THEONEPIECEISREAL> anyways add-on
20:01:57 <petern> I wouldn't get any hopes up, this code has been lying around for 3.5 years!
20:03:48 <THEONEPIECEISREAL> Deez
20:03:57 <THEONEPIECEISREAL> this is pretty old
20:05:43 <LordAro> shouty nick
20:06:22 <petern> ikr
20:07:37 <petern> THEONEPIECEISREAL: just like me
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20:09:13 <petern> LordAro, fun today, my rear brake failed (fluid related I think), and I had some descents. Never taken them so slow before!
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20:43:51 <DorpsGek> [OpenTTD/OpenTTD] M3Henry updated pull request #10123: Feature: Display power-to-weight ratio in ground vehicle details GUI https://github.com/OpenTTD/OpenTTD/pull/10123
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20:44:15 <frosch> petern: it differs from the other Draw*TileSeq by supporting that weird railtype-to-spriteoffset thing. but looks like non-rail stations just set that to zero πŸ™‚
20:44:54 <m3henry> I assume I need to rebase before approval, but not sure if that actually is the case
20:45:39 <petern> Yup, different stations for different railtypes.
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20:47:55 <glx[d]> m3henry: rebase will discard any approval πŸ˜‰
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20:49:26 <m3henry> Ok, so then I'm doing the right thing then
20:49:53 <frosch> if only I knew what nerd added that "SI" units system to ottd
20:50:02 <frosch> i can understand using kW instead of hp
20:50:12 <frosch> but m/s is weird πŸ™‚
20:50:23 <frosch> I guess "Mg" instead of "t" fits though
20:50:56 <m3henry> I'm still salty that kg is a base unit
20:51:18 <glx[d]> took me too much time to get what "Mg" was
20:51:58 <Eddi|zuHause> Magnesium obviously :p
20:54:25 <m3henry> (svn r4126) peter1138 - Add SI as option for measuring units.
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21:02:34 <frosch> ah by an englishman. probably to mock the SI system then πŸ™‚
21:10:17 <DorpsGek> [OpenTTD/team] bocik1 opened issue #358: [pl_PL] Translator access request https://github.com/OpenTTD/team/issues/358
21:18:04 <petern> What an idiot
21:20:13 * andythenorth such docks πŸ™‚ https://www.oxforddiecast.co.uk/collections/triang
21:20:21 <andythenorth> minic ships
21:28:09 <TallTyler> m3henry: Is it ready for review and approval? I’ve been waiting for you to finish updating before taking another look.
21:35:19 <petern> How do you rename a variable and maintain compability with the "new" saveload system...
21:44:40 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #358: [pl_PL] Translator access request https://github.com/OpenTTD/team/issues/358
21:45:15 <glx[d]> objdump -t snippet for #10001
21:45:15 <glx[d]> [85159](sec -32108)(fl 0x00)(ty 0)(scl 2) (nx 0) 0x0000000000000000 .refptr._Z19CmdClearOrderBackup13DoCommandFlag9TileIndex8ClientID
21:45:15 <glx[d]> objdump -t snippet for master
21:45:15 <glx[d]> [80970](sec 31671)(fl 0x00)(ty 0)(scl 2) (nx 0) 0x0000000000000000 .refptr._Z19CmdClearOrderBackup13DoCommandFlag9TileIndex8ClientID
21:45:50 <glx[d]> I see a lot of negative section in #10001 dump, I'd blame the compiler
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21:49:11 <glx[d]> and `nm` says rdata section for master, and undefined for #10001
21:49:56 <frosch> does debug/release build make a difference?
21:50:07 <glx[d]> release builds fine
21:50:54 <glx[d]> but release uses LTO
21:51:11 <frosch> looks like both i686 and x86_64 use gcc 12.2.0, but only x86_64 fails
21:52:18 <glx[d]> we already have a workaround for mingw 64bit debug builds related to ASLR
21:52:22 <DorpsGek> [OpenTTD/team] frosch123 closed issue #341: [zh_CN] Translator access request https://github.com/OpenTTD/team/issues/341
21:52:53 <glx[d]> so maybe another mingw gcc "bug"
22:05:52 <petern> Minimal test case πŸ˜„
22:06:42 <DorpsGek> [OpenTTD/OpenTTD] micler commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304650442
22:07:55 <m3henry> TallTyler: I believe it's ready
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22:30:07 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #10123: Feature: Display power-to-weight ratio in ground vehicle details GUI https://github.com/OpenTTD/OpenTTD/pull/10123#pullrequestreview-1169509472
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22:52:35 <DorpsGek> [OpenTTD/OpenTTD] M3Henry commented on pull request #10123: Feature: Display power-to-weight ratio in ground vehicle details GUI https://github.com/OpenTTD/OpenTTD/pull/10123#issuecomment-1304656193
22:53:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10139: Codechange: Use std::vector for station speclist https://github.com/OpenTTD/OpenTTD/pull/10139
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22:53:43 <supermop_Home> hi
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23:07:19 <glx[d]> ok it seems I found a solution
23:09:30 <DorpsGek> [OpenTTD/OpenTTD] tomec-martin opened issue #10140: [Bug]: Move viewport with mouse position locked does not lock mouse https://github.com/OpenTTD/OpenTTD/issues/10140
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23:29:12 <DorpsGek> [OpenTTD/OpenTTD] tomec-martin opened pull request #10141: Fix #10140: [SDL2] Lock mouse while moving viewport https://github.com/OpenTTD/OpenTTD/pull/10141
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23:56:20 <TallTyler> m3henry: We’ll have to wait for another developer to merge it. You wouldn’t have the rights to do that (and I’m not ready to approve and merge on my own).