IRC logs for #openttd on OFTC at 2022-11-03
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06:19:32 <pickpacket> I can't find a plane that's refittable to carry new kinds of cargo. Is any base plane using cargo types yet?
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06:39:39 <EmperorJake> I think you want the "Usable default aircraft" GRF for that
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08:48:18 <pickpacket> I've tried out my tea mod a lot now, and it's hard to make it profitable. Tea leaves need to be delivered fresh in reality, so I've set them to start out at a decent cargo payment rate but decreasing rapidly. Even on a medium distance they make terribly little money, sadly. Tea -- the finished product -- starts out at about the rate of goods and
08:48:18 <pickpacket> decreases very slowly. It should theoretically be really good for long hauls, but at least on cargo ships in 1950 they're very unprofitable
08:48:54 <pickpacket> I don't know how to adjust the rates. I could set tea leaves to decrease less of course, even though that makes it a lot less realistic
08:49:19 <pickpacket> it's hard to decide how it should compare to other cargoes as well
08:49:44 <pickpacket> does it start decreasing in value when it's been loaded or when it leaves the station?
09:17:09 <petern> Hmm, is LTO enabled for Linux builds?
09:25:30 <pickpacket> EmperorJake: sounds reasonable, but would it be possible to fix the default airplanes in the game?
09:27:27 <EmperorJake> pickpacket: They already allowed the default road vehicles and trains to be refitted to custom cargo, not sure why they didn't for aircraft
09:28:20 <petern> I don't see "-flto" anywhere, but it might be on by default theses days, or some other option enables it.
09:31:36 <EmperorJake> EmperorJake: Actually I just tested it, it seems the default aircraft are intentionally limited to cargos marked with the Express cargo class
09:31:52 <LordAro> petern: IPO_FOUND, top level cmakelists
09:33:12 <petern> Ah, "some other option" 🙂
09:41:39 <pickpacket> EmperorJake: huh. Odd.
09:41:44 <pickpacket> but that explains it
09:43:30 <petern> How does one debug the wasm build?
11:37:21 <glx[d]> petern: Check how it's done in workflows
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17:28:35 <TallTyler> When it’s loaded, I believe
18:00:16 <pickpacket> oh... that explains a lot
18:01:00 <pickpacket> standing at the station waiting for a full load can be pretty costly then
18:05:07 <glx[d]> you need to adapt capacity so you can always have a vehicle loading, but not taking to long to fully load
18:15:34 <frosch> iirc cargo only ages when inside vehicles
18:15:43 <frosch> so it ages while the train is waiting for full load
18:15:53 <frosch> but it does not age when no vehicle is loading
18:18:39 <Merni> so would it be better in that sense to have a very infrequent service so that there is always a full load when the train comes around
18:18:49 <Merni> I guess that wouldn't make the station rating happy though
18:22:47 <frosch> yes, no train waiting is bad for rating
18:23:01 <frosch> but having a way too long train that takes longer to load than to drive, that is bad as well
18:23:51 <frosch> but ofc. if you play on 4kx4k, then the cargo age is maxed out anyway, and it makes no difference anymore
18:38:04 <glx[d]> I do all my tests on 64 (because it's faster to generate)
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18:55:43 <DorpsGek> - Update: Translations from eints (by translators)
18:59:45 <pickpacket> I was testing out my tea mod last night on a pretty big map with some others (joint company). Since tea leaves age quickly we set up shop in an area where several tea farms were close to a factory (where they deliver tea leaves). Those short routes were okay in terms of profitability, but when we loaded a ship full of tea to take on a longer
18:59:45 <pickpacket> trip… that was just a massive money/time sink
19:00:05 <pickpacket> even though Tea Tea Deluxe ages better than coal
19:01:17 <pickpacket> Basically I don't know whether I should tweak the cargo values or my transportation strategy :P
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19:05:00 <petern> > Using pointer to local variable 'extra' that is out of scope.CppCheck (c-cpp-flylint)(invalidLifetime)
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19:13:44 <petern> Also somehow we sometimes we provide nullptr to a reference.
19:13:47 <pickpacket> of course the cargo ship in question only goes 25km/h....
19:15:26 <petern> Ah no, we dereference it, without checking it's not null.
19:21:30 <petern> Suspicious pointer subtraction. Did you intend to write '->'?
19:25:45 <Eddi|zuHause> how dare a compiler assert the right to guess what the programmer wants!!! :p
19:29:48 <petern> It's not the compiler, it's from cppcheck, so it's kinda the point of it.
19:30:42 <petern> Perfect, solved the wasm build \o/
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23:14:53 <m3henry> Just some additional comments
23:15:33 <petern> Did you fix the compile warnings?
23:21:08 <m3henry> Those didn't seem related, but I'll check again
23:25:03 <m3henry> Oh I see, it's because I added the override specifier
23:25:19 <m3henry> I'll deal with that in the morning
23:25:54 <TallTyler> Request a re-review when you're ready 🙂
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