IRC logs for #openttd on OFTC at 2022-10-28
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08:27:25 <andythenorth> what shall we do today?
08:27:28 <andythenorth> oh wait, it's not Saturday
08:30:13 <LordAro> i got a WHEA_UNCORRECTABLE_ERROR to start the day
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08:41:37 <petern> Saturday is 7:30 road ride day, and it's looking like it'll be wet 😦
08:44:10 <petern> My road bike's mudguards are pretty crap.
08:45:59 * andythenorth rebases to upstream
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08:58:59 <petern> Not RGB remaps, just non-int-scaling.
08:59:12 <petern> Although that's kinda wrong.
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09:51:24 <Eddi|zuHause> is there a time jump upcoming?
09:51:47 <Eddi|zuHause> or did they fix that yet?
09:53:07 <andythenorth> like in Back to the Future?
09:53:14 <andythenorth> did I miss a memo?
09:53:24 <Eddi|zuHause> something like that
09:55:41 <Eddi|zuHause> let's see if i bricked my transport fever 2 game by trying to modify a mod
10:00:05 <Eddi|zuHause> hm, no, but it didn't work either
10:21:54 <m3henry> What do you think to adding a train's miminum power-to-weight ratio on its details pane?
10:24:27 *** D-HUND is now known as debdog
10:24:35 <m3henry> yeah, lemme upload an example
10:28:38 <m3henry> Beats having to create a spreadsheet with ideal engine/wagon combos
10:41:30 <Eddi|zuHause> what does this number tell the average user?
11:21:09 <petern> What do you mean by "minimum" power-to-weight?
11:22:39 <petern> And why does your value differ from power / weight?
11:23:16 <glx[d]> Eddi|zuHause: Yes, from UTC+2 to UTC+1
11:29:40 <LordAro> glx[d]: any particular thoughts on that grfcodec PR?
11:33:29 <m3henry> petern: The minimum power to weight ratio uses the fully loaded weight of the train, which is the worst-case scenario for the train.
11:37:09 <andythenorth> power to gross vehicle weight, loaded
11:42:13 <glx[d]> LordAro: I think it addresses some of the annotations my last PR shown, but I didn't really check
11:42:51 <petern> Oh I see you removed the Reliability line.
11:42:55 <glx[d]> Just allowed the CI run to see
11:45:04 <glx[d]> Though I don't get the namespace thing
11:51:09 <glx[d]> Oh but it needs a rebase, CI will hang
12:06:28 <m3henry> petern: yeah, I haven't yet figured out how to make the widget fit 5 lines
12:06:47 <petern> I think making it even bigger would be a bad idea anyway.
12:07:16 <petern> But as Eddi says... I don't think it's very useful either.
12:11:29 <m3henry> It's the primary metric I use to figure out how long I can build a train
12:12:33 <m3henry> TBH there is enough space on the Profit line to put it next to that
12:41:36 <m3henry> The other option might be to show the weight and fully laiden weight in the "Weight:" field, like in the wagon purchase dialogue
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13:25:43 <petern> HTML's input type="date" is nice for getting a calendar picker etc... but it's a pain in the arse as you can't just copy & paste a date 😦
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13:42:43 <Bouke> And a pain to localise as a website owner. And a pain to support all browsers. Best avoided except in very narrow use-cases.
14:02:43 <petern> I don't need to localise, that's kinda the point of using a date input, it's localised for the user to understand.
14:03:37 <petern> And if a browser doesn't support it, you just get a standard text input.
14:07:56 <Bouke> Except there’s no way to localise date rendering outside the input field. So what format do I pick? What if my user wants to configure a region in their settings? I can’t apply that region to the input. So now there’s a discrepancy between date formats used throughout the app.
14:22:46 <andythenorth> such merges and rebases
14:23:02 <andythenorth> 3 different topic branches, and trying not to pollute main branch with unfinished things
14:29:38 <petern> Can you rebase the weather for tomorrow?
14:30:40 <Xaroth> Can I cherry-pick today's weather?
14:31:21 <petern> It's changed to 50% at 7am, that's a bit better.
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15:08:27 <petern> Hmm, managed to make the game hang :/
15:52:09 <LordAro> """I'm getting "std::bad_alloc" when trying to load a save file.
15:52:18 <LordAro> You are trying to load a save file that is too big and the console has run out of memory""""
15:58:43 <TallTyler> I tried to do a good thing by rebasing someone's PR for them, but so much else changed (outside the merge conflicts) that it no longer builds 🥲
15:58:53 <TallTyler> "no good deed goes unpunished" and all
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16:40:14 <pickpacket> andythenorth: Friday lunch? Frunch?
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16:47:44 <frosch> LordAro: i wondered where that std::bad_alloc quote came from, now i found it 🙂
16:49:25 <pickpacket> I've been invited to a multiplayer game sometime next week (exact time not decided) and they want to beta test my mod! :D
18:16:50 <petern> Hidden feature, holding ctrl stops the interface scale slider snapping to 25%. How to tool-tip?
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19:06:09 <andythenorth> "Hold ctrl to prevent snapping to 25% increments" ?
19:09:39 <nielsm> "Hold Ctrl for stepless adjustment."
19:10:10 <michi_cc[d]> "Hold Ctrl for continuous adjustment."
19:19:45 <petern> Eww, scenario with BigGUI in its NewGRFs
19:22:06 <frosch> is spintronics just hip? there was a steve mould video yesterday about it
19:22:13 <frosch> i assume it was something old :p
19:27:26 <andythenorth> EmperorJake: the M2 beats the M1 Pro hands down
19:27:33 <andythenorth> in both the saves
19:38:04 <Wolf01> <frosch> is spintronics just hip? there was a steve mould video yesterday about it <- heh, I just watched it :P
19:38:44 <Wolf01> I'm thinking about trying to make it with lego
20:37:31 <dP> Can someone please check what's wrong with msys in #10001
20:38:03 <dP> I have no msys and error message isn't particularly helpful
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21:20:34 <glx[d]> link error, but hard to tell why
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