IRC logs for #openttd on OFTC at 2022-10-26
            
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01:37:31 <DorpsGek> [OpenTTD/OpenTTD] Arastais commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1291360670
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02:10:36 <DorpsGek> [OpenTTD/OpenTTD] krysclarke updated pull request #10107: Codechange: Moved Sound Driver Parameter list in commandline help text https://github.com/OpenTTD/OpenTTD/pull/10107
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07:57:08 <DorpsGek> [OpenTTD/team] bnegrut opened issue #353: [ro_RO] Translator access request https://github.com/OpenTTD/team/issues/353
08:03:18 <petern> So apparently you can focus the 'Start Debugging' button in VS Code.
08:03:33 <petern> And it will activate if you press spacebar.
08:03:50 <petern> Last time something rested on my spacebar for a few seconds.
08:04:05 <petern> It took a while to close all the OpenTTDs that opened up...
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08:23:33 <LordAro> Arastais: get zorg'd
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08:32:47 <petern> Well hanlded
08:32:52 <petern> And well handled.
08:48:35 <andythenorth> Hsuch
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09:01:04 <petern> It's cursed andy, cursed.
09:13:22 <pickpacket> I'm not at home right now so I can't show you, but I'm making some real progress on my teahouse :)
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10:07:46 <DorpsGek> [OpenTTD/OpenTTD] EmperorJake commented on discussion #10100: [macOS] Benchmarks wanted: does hardware acceleration improve performance? https://github.com/OpenTTD/OpenTTD/discussions/10100
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10:17:01 <petern> 0.98x in Wentbourne? How the heck!?
10:17:21 <petern> My i7-8700k gets 0.45x 😦
10:18:06 <petern> Wentbourne isn't a very good test for graphics performance though, it's all gameloop bound.
10:26:51 <DorpsGek> [OpenTTD/team] glx22 commented on issue #353: [ro_RO] Translator access request https://github.com/OpenTTD/team/issues/353
10:27:12 <Bouke> What would be a good test in your opinion? As long as there aren’t many responses, I could squeeze in another savegame.
10:27:42 <EmperorJake> I've said it before, Apple Silicon is incredible
10:32:39 <EmperorJake> I loaded Wentbourne in JGRPP, and it went up to 1.27x
10:32:51 <Bouke> While also not killing your battery.
10:33:20 <EmperorJake> No fan on this thing either
10:33:57 <Bouke> Would be interesting to know what other performance improvements JGR has and whether those could be upstreamed.
10:35:02 <petern> I did a full release build and now get 0.52x, so a little improvement but not much.
10:35:20 <petern> That you can run Wentbourne realtime is... crazy to me.
10:36:27 <petern> Bouke: Wentbourne is always fun test, even if it's not entirely representative here 😄
10:36:51 <LordAro> that's the one where the map is covered in stations, right?
10:36:57 <petern> Stations and vehicles.
10:37:00 <LordAro> how big is the map?
10:37:01 <petern> Not just stations.
10:37:09 <petern> There was another one which is just stations.
10:37:48 <EmperorJake> Wentbourne is 1024^2
10:37:50 <petern> 1024x1024
10:38:19 <EmperorJake> NetTrans is 1/4 the map size but probably a bit denser
10:39:07 <petern> Wentbourne is the save that led to road vehicle path caching.
10:39:32 <petern> There was a different save that led to ship path caching.
10:40:10 <petern> I wonder how the M2 performs that that removed... (it's not configurable, you'd have to rip it out, so I wouldn't bother trying...)
10:41:26 <petern> Can you run Linux on an M2 MacBook Air?
10:46:05 <JGR> Bouke: There's an incomplete/out of date list here: <https://github.com/JGRennison/OpenTTD-patches/blob/jgrpp/docs/jgrpp-low-level-changes.md>
10:48:04 <petern> `git merge remotes/jgrpp`
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10:51:44 <EmperorJake> petern: There's Asahi Linux designed for Apple Silicon, but I haven't tried it
10:52:13 <petern> https://appleinsider.com/articles/22/08/01/linus-torvalds-uses-m2-macbook-air-to-release-linux-519
10:52:20 <petern> Well...
10:57:24 <petern> I saw `GetDepotId` and assumed I was looking at OpenTTD code. Nope, it's work...
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11:11:29 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1034786340472107028/IMG_6298.jpg
11:11:29 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1034786340841209906/IMG_6297.jpg
11:11:29 <andythenorth> Retro graphviz
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11:21:12 <ag> Graphiz : Nope
11:21:21 <ag> Draftsmen: Yes
11:50:27 <andythenorth> Diagram for FIRS 6? ^^
12:01:09 <Eddi|zuHause> i've seen a retro photoshop
12:18:08 <petern> andythenorth: lunch?
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13:29:37 <andythenorth> Yup
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13:32:43 <petern> Too late I ate all the things
13:33:06 <petern> I think I should write-off pixel scalers as a bad idea 😄
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13:41:34 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on discussion #10100: [macOS] Benchmarks wanted: does hardware acceleration improve performance? https://github.com/OpenTTD/OpenTTD/discussions/10100
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15:03:43 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9295: Music Audio is not normalized/leveled correctly https://github.com/OpenTTD/OpenTTD/issues/9295
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15:19:20 <DorpsGek> [OpenTTD/OpenTTD] EmperorJake commented on discussion #10100: [macOS] Benchmarks wanted: does hardware acceleration improve performance? https://github.com/OpenTTD/OpenTTD/discussions/10100
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18:25:18 <pickpacket> when it comes to prob_map_gen and prob_in_game, what are common values for those?
18:29:02 <frosch> https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps#Appearance_Chances
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18:33:05 <pickpacket> frosch: thanks!
18:34:58 <pickpacket> I'm having some weird other issue with my teahouse. Both my tea tree farm and my tea factory use "substitute: INDUSTRYTYPE_TEMPERATE_FACTORY;", and when a new map is generated there are several of each AND several factories. My teahouse uses "substitute: INDUSTRYTYPE_TEMPERATE_BANK;" and after map generation there are plenty of teahouses but
18:34:58 <pickpacket> absolutely *no* banks
18:35:09 <pickpacket> maybe that has to do with probabilities too
18:35:43 <frosch> "substitute" does not remove the original industry
18:36:21 <pickpacket> I know :) It just looked like it did substitute Bank
18:36:34 <pickpacket> But actually Banks don't appear at map gen, apparently XD
18:36:38 <pickpacket> only later in the game
18:37:36 <pickpacket> the substitute thing is similar to inheritance though. Which is nice
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19:10:14 <pickpacket> I've defined icons for my cargoes, but where in the game do I find icons for cargoes?
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19:15:45 <Brickblock1> I stations fönstret
19:16:46 <pickpacket> this one? https://lounge.warmedal.se/uploads/5c9266135c0289a4/image.png
19:17:56 <pickpacket> Oh!!! Found it now!!
19:18:21 <pickpacket> https://lounge.warmedal.se/uploads/d3bd3eed59339c30/image.png
19:18:24 <pickpacket> Wohooo!!
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19:35:33 <pickpacket> I never had this happen before: https://lounge.warmedal.se/uploads/641dd4f4c14a98c1/image.png It shows where a truck is taking tea leaves, but what did I do to make it show that?
19:36:13 <pickpacket> btw I think my NewGRF tea-tea-deluxe is finished :D
19:47:35 <pickpacket> ah! Found it.
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19:58:18 <FLHerne> pickpacket: 'cargo flow legend' on the map menu
20:53:25 <petern> Omfg
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21:52:58 <andythenorth> Is it time for beer?
21:53:56 <petern> Could be, shall I?
21:54:40 <andythenorth> I am
21:55:21 <andythenorth> HEQS 2 then?
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22:54:48 <Eddi|zuHause> is it lunch?
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