IRC logs for #openttd on OFTC at 2022-10-13
            
00:04:36 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #10079: [Bug]: High CPU usage when Vsync is enabled https://github.com/OpenTTD/OpenTTD/issues/10079
00:07:31 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10079: [Bug]: High CPU usage when Vsync is enabled on Win32 videodriver https://github.com/OpenTTD/OpenTTD/issues/10079
00:11:56 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #10079: [Bug]: High CPU usage when Vsync is enabled on Win32 videodriver https://github.com/OpenTTD/OpenTTD/issues/10079
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07:17:29 <andythenorth> Moin
07:44:11 <pickpacket> o/
07:44:40 <pickpacket> I just can't figure out a texture for my tea factory that works: https://lounge.warmedal.se/uploads/641b2f0ca796b15b/image.png
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08:31:10 <petern> Alright, how unnecessary is jquery these days...
08:33:51 <pickpacket> completely
08:33:57 <pickpacket> iiuc
08:34:21 <pickpacket> otoh I don't think you need webpack and shit for it
08:37:44 <petern> The user agent logs showing IE 8 are disturbing...
08:38:29 <pickpacket> I think I'm happy (happy enough for now anyway) about the roofs now: https://lounge.warmedal.se/uploads/90442208ef9ea098/image.png The office building roof is far from done ofc. But the wall textures... I just don't know what to do
08:38:54 <petern> You don't need webpack and shit for native javascript either, of course.
08:39:16 <petern> (Although that might it more manageable)
08:40:36 <pickpacket> I'd go for just vanilla JS unless you absolutely need something else
10:22:33 <petern> Then I realise things like val() are quite handy...
11:00:55 <FLHerne> pickpacket: "Industrial Stations Renewal" has a variety of sheds similar to the one you're drawing https://www.tt-forums.net/download/file.php?id=177613
11:02:36 <FLHerne> there are some in NewStations too https://www.tt-forums.net/viewtopic.php?p=1057303
11:03:02 <FLHerne> (although I don't love mb's roof textures)
11:04:10 <FLHerne> obviously FIRS has all sorts https://grf.farm/firs/steeltown-end-game-3/html/industries.html
11:04:47 <pickpacket> are these the basic 8 bit palette or 32 bit?
11:05:05 <FLHerne> 8-bit
11:05:33 <pickpacket> all the FIRS buildings are absolutely beautiful
11:06:09 <FLHerne> I don't think anyone is doing 32-bit without extra zoom levels
11:07:07 <EmperorJake> All pf JP+ MU is 32bpp but normal zoom
11:07:17 <EmperorJake> some of JP+ engines too
11:07:37 <FLHerne> EmperorJake: TIL :-)
11:08:26 <pickpacket> I'm really happy about my tea farm, but it's intimidating to see just how bad it looks compared to the FIRS stuff XD https://lounge.warmedal.se/uploads/037cfeac34fa7d74/image.png
11:08:35 <EmperorJake> 32bpp allows us to do colour blending and more accurate liveries, but it's still hand drawn
11:09:44 <FLHerne> pickpacket: I think a bit more dithering with similar colours would help
11:10:34 <FLHerne> you have fairly large areas of exactly the same shade, without much to break it up
11:10:57 <FLHerne> except 'dirt/rust' highlights in completely different colours
11:11:18 <pickpacket> FLHerne: I know, but I don't know which shades to use or where to apply them :(
11:13:14 <EmperorJake> https://cdn.discordapp.com/attachments/1008473233844097104/1030075739623673866/unknown.png
11:13:14 <EmperorJake> Compare the sprites (not sure how well images transfer over to IRC haha)
11:13:31 <FLHerne> well, your muddy ground looks nice
11:19:42 <FLHerne> https://www.reddit.com/r/ukraine/comments/y2gkgy/how_ukranian_trams_are_powered_when_there_power/ <- would be neat in OTTD
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11:26:08 <pickpacket> FLHerne: my ground is the default tiles from the game XD I put a grass tile on top of a ground tile and then erased a little of the former
11:53:13 <reldred> FLHerne: , fridaemons stuff is frequently 32bpp single zoom, but all hand drawn as well.
11:54:28 <reldred> Just about every grf I put out now is mechanically 32bpp, sprites may or may not be in TTD 8bit palette but the image files are all 32bpp unless palette animations are needed.
12:21:18 <DorpsGek> [OpenTTD/OpenTTD] KLZBLZ opened issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
12:28:18 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
12:33:10 <DorpsGek> [OpenTTD/OpenTTD] KLZBLZ commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
12:38:55 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
12:40:28 <LordAro> F
12:41:09 <petern> ikr
12:43:41 <DorpsGek> [OpenTTD/OpenTTD] KLZBLZ commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
12:46:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
12:46:46 <petern> That debug info helps a lot 🙂
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12:53:40 <DorpsGek> [OpenTTD/OpenTTD] KLZBLZ commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
13:09:15 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
13:09:18 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #10080: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/10080
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14:15:32 <petern> Should I buy a jar of Biscoff spread and eat it with a spoon?
14:23:26 <Rubidium> nah, live on the edge and eat it with a knife ;)
14:33:39 <Eddi|zuHause> i don't know what biscoff is, but i assume that'd be the same as if i bought nutella and ate it with a spoon, so... yes...
14:47:39 <LordAro> pretty much, yes
14:47:47 <LordAro> didn't know you could buy it as a spread
14:50:37 <petern> You can, it's basically a mix of sugar and palm oil..
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16:05:28 <Eddi|zuHause> anyone know where the increment step for the tileloop is defined?
16:06:12 <Eddi|zuHause> i think something similar, but larger, could help with the UFO thing
16:08:37 <Eddi|zuHause> i'm thinking wheter replacing "tile+1" with "tile+large_prime" should work, in the sense that it'll still cover the whole map
16:09:16 <Eddi|zuHause> ... but that should jump more erratically through the map, reducing the effect when all the rail network is crammed into one corner of the map
16:19:02 <Rubidium> RunTileLoop in landscape.cpp
16:19:42 <Eddi|zuHause> yeah, found it
16:20:28 <Eddi|zuHause> now reading up on the theory behind that
16:20:42 <Eddi|zuHause> my cryptography class was... a while ago
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23:04:34 <DorpsGek> [OpenTTD/team] haimlm opened issue #352: [he_IL] Translator access request https://github.com/OpenTTD/team/issues/352
23:59:03 <DorpsGek> [OpenTTD/team] glx22 commented on issue #352: [he_IL] Translator access request https://github.com/OpenTTD/team/issues/352