IRC logs for #openttd on OFTC at 2022-09-26
            
00:09:12 <Eddi|zuHause> care to enlighten us nondiscordians?
00:11:58 <Eddi|zuHause> that's probably a double negative. maybe "concord"?
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00:22:49 <TallTyler> "This channel provides a bridge to a relic of the past. You may have heard your great-grandfather talk about it. Before people sent telegraphs, they would use IRC. Some people never stopped. This channel is for them."
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01:26:48 <Eddi|zuHause> that sounds accurate
01:28:07 <Eddi|zuHause> also, https://xkcd.com/1782/
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06:16:00 <DorpsGek> [OpenTTD/OpenTTD] Joel-Milligan updated pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928
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07:09:06 <pickpacket> good morning!
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07:16:56 <pickpacket> I'm at work now, but this evening I'm planning on trying to get my NewGRF working. It's just that I really don't know how to debug it. Debug output gives me nothing, and I haven't been able to get anything from the in-game console
08:02:17 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1119762928
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10:55:38 <FLHerne> pickpacket: disassemble it with grfcodec, look at the NFO
11:22:03 <petern> This seems a bit unreasonable for a beginner with presumably a simple GRF.
11:23:11 <pickpacket> yeah... that's a steep learning curve...
11:23:30 <pickpacket> If I knew NFO I would write it in that :P
11:27:58 <pickpacket> what happens to cargo supplied by secondary industries? I.e. I specified Tea Tree Farm as a primary industry that supplies Tea Leaves, and Tea Factory as a secondary industry that accepts Tea Leaves and supplies Tea Tea Deluxe, but what happens to that? I'd love it if cities would accept it like they do goods, mail, and passengers. Is that
11:27:58 <pickpacket> something I have to fix myself somehow? And do I need to create custom vehicles for these two new types of cargo?
11:29:20 <TallTyler> You’d have to make something that accepts it, whether it be a house or an industry that appears in cities.
11:30:09 <TallTyler> You don’t need to create vehicles though, all modern NewGRF vehicles use cargo classes to determine what they can carry.
11:31:06 <Brickblock1> base game also uses cargo classes now
11:32:41 <pickpacket> TallTyler: Hm.
11:32:57 * pickpacket writes "Add Tea house" to list
11:35:17 <pickpacket> I'd love it if cities accepted tea without any specific building for it, but tea houses will do for a start.
11:35:53 <pickpacket> wait... if my NewGRF produces something that isn't accepted by anything, could that be what crashes everything for me?
12:00:48 <TallTyler> No, that doesn’t cause a crash
12:27:33 <pickpacket> hahahaha!
12:27:51 <pickpacket> Sooo... there was a value in the yaml file... "available: false"
12:28:14 <pickpacket> I changed it to true and now the NewGRF works. Except there are *no other* industries on the map...
12:29:24 <TallTyler> Did you disable all other industries?
12:29:43 <TallTyler> Or does TrueGRF do that automatically?
12:29:49 <petern> World domination of tea.
12:29:55 <pickpacket> Looks like TrueGRF does that
12:29:56 <petern> No other industry is needed
12:30:03 <pickpacket> petern: you have a point
12:31:09 <TallTyler> If you decide to make a Tea House to accept the Tea Tea Deluxe, I’d suggest going the industry route rather than a house. I use a house in my industry sets and it causes a lot of support questions. 😛
12:31:25 <pickpacket> this is both in the TrueGRF web game and locally, btw
12:31:41 <pickpacket> TallTyler: yeah I was thinking making it an industry based in cities
12:34:33 <pickpacket> could this have to do with industry and cargo IDs?
12:47:19 <TallTyler> No other industries present? It’s probably something built in to TrueGRF. Most industry sets do that since they tend to conflict unless you design them not to, or only use common cargo types like passengers.
12:47:37 <pickpacket> :(
13:03:56 <andythenorth> at some point TrueBrain will show up with questions or answers 🙂
13:04:15 <andythenorth> the TrueGRF thread is here btw https://discord.com/channels/142724111502802944/981511985436950569/threads/981558701578149919
13:36:15 <petern> andythenorth: Have you made a TTD .ttf yet?
13:36:44 <andythenorth> I have not
13:36:50 <andythenorth> FIRS.ttf?
13:36:53 <petern> Slacking
13:37:06 <andythenorth> shameful
13:41:10 <petern> Just get the VDU 23 commands out.
13:45:20 <andythenorth> MODE 2
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15:13:55 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #10052: Cleanup: Remove unused flag sprites. https://github.com/OpenTTD/OpenTTD/pull/10052
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15:52:03 <nielsm> well that was interesting. I was about to install Quake 3 from my old cd on a retro pc, and when I open the jewel case, I find my Transport Tycoon Deluxe CD on top of the Quake 3 CD
15:52:27 <petern> Haha nice!
15:56:13 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10003: Fix #9903: Don't build houses around half-tile roads https://github.com/OpenTTD/OpenTTD/pull/10003#issuecomment-1258264325
15:59:30 <petern> I wonder what "Fox omntera;" was meant to be...
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16:11:57 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10004: Fix: Don't stop growth attempt if house is not allowed https://github.com/OpenTTD/OpenTTD/pull/10004#issuecomment-1258283721
16:17:12 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #10043: Doc: Add Discord link in README and CONTRIBUTING https://github.com/OpenTTD/OpenTTD/pull/10043
16:17:15 <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed issue #10041: [Bug]: `CONTRIBUTING.md` and `README.md` both need updating to reference OpenTTD's Discord server. https://github.com/OpenTTD/OpenTTD/issues/10041
16:17:39 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #10026: Cleanup: The readme is for people building/packaging OpenTTD. https://github.com/OpenTTD/OpenTTD/pull/10026
16:17:42 <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed pull request #10024: Added a link to a video on how to download and configure AI opponents… https://github.com/OpenTTD/OpenTTD/pull/10024
16:23:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #10052: Cleanup: Remove unused flag sprites. https://github.com/OpenTTD/OpenTTD/pull/10052#pullrequestreview-1120557700
16:27:23 <petern> "Fix includes" seems to be it.
16:47:53 <andythenorth> https://arstechnica.com/gadgets/2022/09/a-history-of-arm-part-1-building-the-first-chip/
16:50:39 <frosch> you can get an arm5 development board, if you port ottd to it, and blog about it
16:55:46 <petern> I have an ARM7500, based on ARM7, which is of course ARMv3...
16:56:16 <petern> Not sure there was an ARM5, but there was ARMv5.
16:57:09 <DorpsGek> [OpenTTD/OpenTTD] PatrickJosh opened issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion `fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
16:58:25 <LordAro> fontcachecache?
16:58:43 <andythenorth> not sure what ARM I have
16:58:44 <andythenorth> ARM 99
16:59:00 <DorpsGek> [OpenTTD/OpenTTD] PatrickJosh commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion `fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
17:01:29 <petern> fccache.c? What's that...
17:02:54 <petern> Hmm, part of fontconfig.
17:03:14 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024003224899960842/unknown.png
17:03:28 <andythenorth> RISC looks like programming grf 😛
17:03:50 * andythenorth is not suggesting that grf is RISC :P
17:04:11 <petern> Have we JITted NewGRF yet?
17:04:20 <andythenorth> 'would be faster'
17:04:24 <andythenorth> GRFGRF
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17:07:25 <petern> Hmm, don't have a PS/2 keyboard and mouse to plug in to the A7000+
17:12:19 <andythenorth> I never did get an emulator working reliably 😛
17:12:31 <andythenorth> having an ARM CPU doesn't particularly win me much there
17:12:43 <frosch> andythenorth: it's the other way around. GRF are CISC. va2 have an accumulator and can only do operations with that. there are tons of registers with special meaning
17:12:51 <frosch> in RISC registers are pretty interchangeable
17:13:07 <andythenorth> I see 🙂
17:13:57 <TrueBrain> TallTyler: This. TrueGRF uses a WYSIWYG approach, so the industries that you see is what you get. And if you don't enable any .. Well, not sure 😄 but don't 😉
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17:20:04 <petern> Just not PC
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17:46:56 <glx[d]> #10053 is weird, blame the distribution ?
17:48:00 <glx[d]> oh it's in bootstrap, we never test thta 🙂
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18:05:38 <LordAro> probably get them to test master, given recent changes
18:05:48 <petern> I think it's looking for fallback glyphs during bootstrap as the specified font is missing one.
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18:06:11 <petern> one/some...
18:06:46 <petern> Easy enough to try with Fira Sans I guess.
18:06:57 <petern> But I'm on Windows so no fontconfig 🙂
18:07:28 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
18:08:27 <frosch> i think it's similar to https://gitlab.freedesktop.org/fontconfig/fontconfig/-/issues/161
18:08:39 <frosch> we initialise and deinitalise freetype
18:09:16 <frosch> multiple initialisation is supported by freetype, they check whether their singletons exist already
18:09:29 <frosch> but deinit is: first one to trigger it, does it
18:09:40 <frosch> so if multiple users init/deinit, there is a problem
18:10:08 <frosch> on my system sdl2 does not link fontconfig
18:10:17 <frosch> but who knows
18:13:14 <petern> Oh, so we (de)init FC, SDL2 (de)inits FC, and boom...
18:14:29 <frosch> so far the theory, i can't prove it 🙂
18:18:21 <petern> Hmm, can't see a reference to FontConfig in SDL_ttf on github.
18:19:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024022513258340383/unknown.png
18:19:52 <andythenorth> shall I go for the full 64? 😛
18:32:13 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
18:35:01 <petern> fontconfig rather than freetype, I guess
18:36:31 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
18:36:49 <frosch> i was so confused that freetype linked png
18:39:06 <petern> Uh... why would it do that?
18:41:53 <frosch> "support of PNG compressed OpenType embedded bitmaps"
18:41:59 <petern> o_O
18:43:12 <frosch> https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/CMakeLists.txt#L189 <- apparently there is zlib, bzip2 and png compression around
18:45:21 <DorpsGek> [OpenTTD/OpenTTD] PatrickJosh commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
18:46:59 <frosch> well, no idea then 🙂
18:47:27 <petern> libsystemd, let's just blame Lennart
18:51:56 <andythenorth> "cargoflow_graph_tuning"
18:51:58 <andythenorth> hmm
18:52:59 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024030844245000302/unknown.png
18:52:59 <andythenorth> let's try some of that
18:56:12 <DorpsGek> [OpenTTD/OpenTTD] PatrickJosh commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
18:57:27 <frosch> is "machine elements" a dead end?
18:59:35 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/e5203f34092903693276b76f5c09bf00530e025f
18:59:36 <DorpsGek> - Update: Translations from eints (by translators)
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19:05:20 <andythenorth> frosch: will go for export
19:05:31 <andythenorth> I am going to wormhole cargos that go to ports
19:05:37 <andythenorth> should give graphviz an easier time
19:09:54 <supermop_toil> andythenorth: speaking of 90s music, dj last night was playing an italo-disco remix of fatboy slim
19:12:44 <andythenorth> ideal
19:16:23 <supermop_toil> i should try current firs
19:17:13 <andythenorth> I am about to ruin Steeltown
19:17:24 <andythenorth> might be FIRS 5 when I've finished these tweaks
19:18:10 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024037182920458332/unknown.png
19:18:10 <andythenorth> ok wormholing the bulk terminal / wharf inputs does improve the layout a bit
19:18:17 <andythenorth> I need to add boxes for those cargos
19:20:42 <frosch> you can add "constraint=false" to edges to make then not affect the positioning
19:20:57 <frosch> instead of the wormholing
19:24:54 <andythenorth> I'll try it
19:27:02 <andythenorth> think I tried it last time I was tuning the graph 🙂
19:27:11 <andythenorth> it has....results
19:27:15 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024039470833598524/unknown.png
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19:36:38 <frosch> maybe you need multiple graphs per economy
19:36:52 <frosch> one with ports only, one without ports, ...
19:37:19 <andythenorth> what about one per cargo?
19:37:29 <andythenorth> and one showing the sub-graph for cargos and industries 😛
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19:37:35 <frosch> you have those in-game
19:37:40 <andythenorth> 🙂
19:37:54 <andythenorth> I was going to suggest a mini-map link also 😛
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19:38:20 <frosch> how about a gs which suggests routes?
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19:38:37 <andythenorth> 😛
19:38:47 <andythenorth> the previous graph was tuned to this, which is 'good enough' https://grf.farm/firs/4.15.1/html/economies.html#steeltown
19:38:56 <andythenorth> does the job
19:39:13 <andythenorth> the font is a bit small on my screen, but eh
19:39:47 <frosch> i wonder whether there is a better svg viewer meanwhile
19:39:52 <frosch> this one is still randomly stuck
19:39:56 <andythenorth> yup
19:40:04 <andythenorth> I upgraded it earlier this week to see if that helped
19:40:06 <andythenorth> it didn't
19:41:08 <frosch> did you consider electro town economy? same vehicle cargo in the end, but battery stuff before
19:41:33 <andythenorth> I did wonder about it
19:41:35 <frosch> lots of copper and cobalt
19:41:44 <andythenorth> this one is very peak fossil fuels
19:41:59 <andythenorth> lithium mines
19:42:50 <frosch> lithium is so weird.. it's not rare, yet noone needed it in the past
19:43:40 <frosch> what is the engine plant doing with sand?
19:43:43 <andythenorth> casting
19:44:03 <andythenorth> strictly they try and recycle the foundry sand, but gameplay
19:44:43 <andythenorth> a lot of stuff is going to town at the end
19:44:55 <andythenorth> for which I need to make FIRS GS actually do something
19:45:06 <andythenorth> even if it's just award random encouragement awards
19:45:07 <frosch> but crankshafts are forged, not casted
19:45:20 <andythenorth> 'gameplay'
19:45:31 <andythenorth> they can all get put together in the assembly plant 😛
19:45:44 <andythenorth> I did try adding screws and bolts and stuff, but it just doesn't work
19:46:22 <andythenorth> I keep making it more realistic, then reversing, to get good cargo splits
19:46:52 <andythenorth> hmm FIRS GS
19:47:05 <frosch> maybe the electrical parts supply could stall every now and then for a few months
19:47:22 <andythenorth> supply chain simulator
19:47:27 <andythenorth> GS
19:47:40 <andythenorth> the problem with the GS is that I got completely distracted by placing pylons
19:50:45 <DorpsGek> [OpenTTD/OpenTTD] Bouke commented on issue #9876: [Crash]: OpenTTD crashed on MacOS with 32bpp baseset due to touchbar https://github.com/OpenTTD/OpenTTD/issues/9876
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20:19:55 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1024052723953438850/unknown.png
20:20:03 <andythenorth> doesn't actually improve the layout...yet
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20:51:35 <DorpsGek> [OpenTTD/OpenTTD] zachtyson opened pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
20:53:49 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054#issuecomment-1258621004
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21:15:38 <DorpsGek> [OpenTTD/OpenTTD] PatrickJosh commented on issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
21:15:41 <DorpsGek> [OpenTTD/OpenTTD] PatrickJosh closed issue #10053: [Crash]: Game does not start: `fccache.c:808: FcCacheFini: Assertion 'fcCacheChains[i] == NULL' failed.` https://github.com/OpenTTD/OpenTTD/issues/10053
21:19:28 <andythenorth> probably not this 😛 https://grf.farm/firs/steeltown-end-game-lolz/html/economies.html#steeltown
21:19:31 <andythenorth> silly
21:21:46 <frosch> well... is it time to drop the graph and replace it with a table? industries in rows, cargos in columns? "IN"/"OUT" in cells?
21:22:15 <frosch> certainly would not look as fancy
21:25:02 <andythenorth> nah 🙂
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21:28:59 <andythenorth> I will be able to tweak it https://grf.farm/firs/steeltown-end-game/html/economies.html#steeltown
21:29:14 <andythenorth> I think maybe the town industries need moved to an entirely separate graph
21:29:24 <andythenorth> I can't figure out how to make graphviz lay them out horizontally
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21:29:56 <andythenorth> with 56 cargos, this is never going to look simple 😛
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21:37:37 * petern ponders bad decisions
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21:42:19 <andythenorth> do we have a list long enough? 😛
21:42:37 <andythenorth> all our wrongs
21:51:17 <DorpsGek> [OpenTTD/OpenTTD] zachtyson updated pull request #10054: Added widget showing company slots remaining https://github.com/OpenTTD/OpenTTD/pull/10054
21:51:36 <andythenorth> ok apart from the town crap, this is nearly legible https://grf.farm/firs/steeltown-end-game-2/html/economies.html#steeltown
21:53:12 <andythenorth> I should sleep
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23:06:14 <petern> Overrated
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