IRC logs for #openttd on OFTC at 2022-08-30
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01:02:28 <NekoMasterSomeCanadi> Nice, ads a little extra to the industry and I'm surprised how sharp that video clip was
01:02:51 <NekoMasterSomeCanadi> Gives me an idea now as to how I might build a steel mill in minecraft π
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07:29:14 <andythenorth> gif, for the non-Apple types π
07:31:33 <andythenorth> animated gif isn't animated? π
07:32:00 <LordAro> andythenorth: both gif & mov worked fine for me
07:32:12 <peter1138> Dithered, how retro.
07:32:18 <LordAro> well, mov was downloaded and played in vlc, but eh
07:32:26 <andythenorth> gif framerate seems wrong but eh
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07:32:49 <Brickblock1> mov played in discord for me
07:33:00 <peter1138> My Fly 6 footage is crap :(
07:45:33 <peter1138> Hmm, centre vs center in OpenTTD's code ;(
07:48:24 <peter1138> Why do I look at this when I'm back at work after three days off? :D
07:52:35 <andythenorth> I have had 4 weeks off, first day back today
07:52:41 <andythenorth> so stayed up until 2am drawing pixels
08:12:11 <peter1138> +61... what country is that...
08:43:13 <reldred> +61 Australia, +63 for NZ.
09:01:48 <peter1138> Yeah, missed call on my mobile.
09:02:00 <LordAro> do you know anyone in Australia?
09:02:02 <peter1138> I'm not going to call back :D
09:02:35 <peter1138> Only distant relatives, nobody who would have my number.
09:04:33 <reldred> Sorry Peter, it was me, I'm stalking you.
09:09:35 <peter1138> Oh, I don't mind you :D
09:53:02 <andythenorth> I don't want to write my own equivalent of Flash authoring app, but for pure pixels, and in python?
09:53:28 <andythenorth> I am moving the same pixels around on spritesheets for many frames, and thinking 'this could be an object'
09:53:35 <andythenorth> but sometimes the pixels need to change
09:53:48 <andythenorth> which is handled by having another timeline within the object, and selecting which frame it shows
09:54:01 <andythenorth> 'everything is loops'
09:54:26 <andythenorth> Flash (the authoring app, not the shitty browser plugin) was awesome π¦
09:54:32 <andythenorth> best software I ever used π¦
09:54:56 <andythenorth> "we heard you like loops"
09:55:04 <andythenorth> "would you like some loops with that?"
10:12:45 <reldred> this would be very useful for stations
10:19:12 <andythenorth> after spending about 24 RL hours drawing that steel plant animation
10:19:18 <andythenorth> I feel every industry might need it π
10:19:25 <andythenorth> 48 different steel plants
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10:28:07 <LordAro> peter1138: do i want to spend Β£39 on a 100mi (very flat) sportive?
10:28:37 <LordAro> when you put it like that...
10:28:47 <andythenorth> I worked out that my van has cost be Β£2 / mile so far
10:29:04 <andythenorth> although if I can stop driving it into things, it would have residual value
10:29:06 <peter1138> Hmm... my limit is up to a tenner for an Audax.
10:29:11 <andythenorth> so it would be Β£1 / mile
10:29:20 * andythenorth has driving oversights
10:29:38 <peter1138> Β£8 for 210km is "value" right?
10:29:39 <LordAro> peter1138: this actually has feedstops and things, and i think the plan is to do it "fast"
10:30:10 <peter1138> Will it be nice weather? :D
10:30:31 <LordAro> current sunday forecast suggests... maybe
10:30:56 <andythenorth> hmm this is inconvenient
10:31:08 <andythenorth> all the angles for these cranes tend towards 'looking up'
10:31:14 <andythenorth> the game is not a 'looking up' game
10:31:21 <andythenorth> although the sprites would have been easier π
10:31:37 <andythenorth> 256 different blue sky tiles, some clouds
10:31:48 <andythenorth> and stereophonic sound effects to tell you where the vehicles are
10:31:58 <andythenorth> I guess we could have planes
10:32:03 <andythenorth> and drifting exhaust smoke
10:32:04 <peter1138> I did ambisonic sounds in OpenTTD once.
10:32:36 <peter1138> LordAro, any other of your club members doing it, to be able to team up?
10:34:05 <peter1138> The ambisonics needed jackd and a tool to convert the 4 signals to individual speaker signals, so not really a good PR candidate :)
10:34:47 <peter1138> As far as cycling goes, I regret not doing it more often that regret doing it.
10:35:08 <andythenorth> I did stereo mixing for sprite position in flash games, but everybody does that π
10:35:12 <andythenorth> no prizes for me
10:36:10 <LordAro> my 'hangup' is a mix of not knowing whether i'm fully recovered yet, and paying a not-small amount of money to go fast around local (and frankly a bit dull) roads
10:36:19 <LordAro> though doing it as a group could be fun
10:36:22 <andythenorth> anyway this crane needs better pixles
10:37:33 <peter1138> Yeah, I don't do the local charity rides any more as the cost (and pressure to fund-raise) went up, and it's the same old roadsa...
10:39:23 <peter1138> Bit sad that we ended up in a 'spoons yesterday, not fond of that establishment.
10:49:44 <LordAro> peter1138: ...i entered
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13:06:47 <TallTyler> andythenorth: I think itβs almost mandatory to paint them yellow these days, although Iβve seen older ones that are not
13:10:32 <dP> do new templated commands support two text fields?
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14:27:23 <supermop_toil> andythenorth: i agree crane should be constrasting color to shed
14:28:28 <andythenorth> tried it already, looks odd
14:28:34 <andythenorth> introduces a new colour to the theme
14:28:48 <andythenorth> or it's yellow, and the hot metal cycles through yellow
14:29:12 <supermop_toil> make the crane out of fire cycle then
14:29:36 <andythenorth> blue is in scope
14:29:44 <supermop_toil> blue cranes look right
14:29:53 <LordAro> flaming cranes sound excellent
14:29:56 <supermop_toil> seen a lot of blue gantries about
14:30:12 <supermop_toil> wave cycle crane
14:31:09 <supermop_toil> andythenorth: maybe the issue is that cranes feel like an accent color - if not yellow then 'brand', but if the whole shed is the 'brand' color it gets lost
14:32:02 <supermop_toil> maybe if the sheds near the crane are predominantly grey/brown/white with accent of brand color?
14:33:01 <andythenorth> crane probably doesn't need to be seen
14:33:02 <supermop_toil> in your sprite is the green the industry color, or is it always green?
14:33:08 <andythenorth> foregoround is background etc
14:33:12 <andythenorth> industry is mostly CC
14:50:22 <andythenorth> kinda works, but I prefer CC
14:54:39 <FLHerne> digger thing -> hopper -> tunnelled conveyor belt
14:54:50 <FLHerne> there are some big heaps of gravel behind
15:35:03 <LordAro> it used to explode very quickly when presented with OTTD
15:35:10 <LordAro> that was a lot of years ago though
15:35:45 <nielsm> the code does depend much less on wild macros now
16:03:21 <peter1138> Another ride, or a day off...
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16:46:17 <peter1138> Is such a good commit message.
16:46:28 <peter1138> I assume I meant to rebase it.
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17:07:12 <andythenorth> pff, this steel mill animation is now so over-produced
17:07:20 <andythenorth> did quite a bit of today on it π
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17:59:50 <supermop_toil> a lot of back and forth with another architect today as to whether "shall swing out" also specifically prohibits "swings both in and out"
18:17:35 <peter1138> Hmm, okay, not scaling padding is pointless.
18:41:57 <supermop_toil> ok i will take that under consideration
18:46:46 <peter1138> Okay, "Invalid language packs", bah.
18:52:06 <peter1138> supermop_toil, wording-wise, no.
18:54:36 <NekoMasterSomeCanadi> BTW andythenorth .mov works on discord (at least for me) so you should just do what ever works for you (be it .mov or .gif, which ever is faster or provides the best detail)
18:55:52 <andythenorth> 'final' version of this animation
18:55:56 <andythenorth> I think it's 30 hours work π
18:56:40 <NekoMasterSomeCanadi> It looks nice
18:56:58 <NekoMasterSomeCanadi> sometimes its the many little things that come together to make something look great
18:57:11 <NekoMasterSomeCanadi> Adds that little extra pizzaz to make stuff stand out above the rest
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19:02:11 <michi_cc[d]> dP: They support as many text fields as can fit into the network packet.
19:11:23 <michi_cc[d]> Depends on how much text you allow. 1 novel-sized text field, maybe more than one novella π
19:13:19 <frosch> one day TrueBrain will switch the network protocol to QUIC, so we can stream command-packets independent of player-avatar videos
19:13:39 <TrueBrain> hmm, https ... don't tempt me
19:14:13 <frosch> you no longer need to omplement http/2 pushes, they are deprecated now or something
19:14:25 <TrueBrain> yeah, with no surprise to anyone
19:14:32 <TrueBrain> I understand the idea, but no, it was a silly thing
19:14:45 <frosch> not even surprising to the inventors?
19:17:06 <JGR> It was one of those design-by-committee features
19:17:53 <TrueBrain> those are the best features! If we do a bit of what everyone ones, it has to be good, right? π
19:18:08 <TrueBrain> wow, I need sleep ...
19:23:41 <andythenorth> will I reuse this animation at Electric Arc Furnace also? π
19:29:24 <frosch> animate the loading process instead?
19:29:51 <frosch> huge lifts transporting scrap metal to the furance
19:30:04 <andythenorth> there's a huge lid that gets lifted on/off the furnace also
19:30:17 <frosch> yeah, watching videos right now :p
19:34:40 <andythenorth> well do we have a video player? π
19:34:57 <andythenorth> seems like a GS thing
19:35:03 <Brickblock1> What is max animation fps?
19:35:45 <Brickblock1> You could have a 1080x1980 sprite
19:35:57 <andythenorth> hmm Doom in grf?
19:36:48 <Brickblock1> How to control is the question
19:37:23 <Brickblock1> And conditional animation does not exist does it
19:37:38 <Brickblock1> But maybe gs placing object
19:40:38 <andythenorth> maybe the EAF uses these casting runs
19:40:42 <andythenorth> but not the ladle
19:41:03 <andythenorth> and I draw the bit where they chop the steel line into billets
19:42:32 <frosch> Brickblock1: i think 7.5 fps
19:47:46 <andythenorth> might steal from this
19:48:03 <andythenorth> I like the big chimney / air vent things
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