IRC logs for #openttd on OFTC at 2022-08-29
            
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04:45:19 <NekoMasterSomeCanadi> peter1138: A majority of North America I'd assume, and probably more. Seems like Europe kinda went head first into IPv6 with some people only able to do stuff on it and thus unable to do anything with IPv4 only stuff (like hosting Ipv4 only game servers)
04:46:16 <NekoMasterSomeCanadi> https://cdn.discordapp.com/attachments/1008473233844097104/1013670902875041892/unknown.png
04:46:30 <NekoMasterSomeCanadi> Thats pretty stupid, and its not like IPv6 is anything NEW either
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04:50:50 <datboi11029> i think its like 46% in the US
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06:01:54 <dwfreed> Every major cable provider in the US does IPv6; even the major fiber providers are starting to roll it out now; also every mobile provider does v6
06:03:22 <dwfreed> According to Google, the US is at 48.5% adoption
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06:37:20 <reldred> Yuh, pretty hard to do LTE without ipv6,
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07:58:35 <DorpsGek> [OpenTTD/team] albertus82 opened issue #344: [it_IT] Translator access request https://github.com/OpenTTD/team/issues/344
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08:43:58 <andythenorth> yo
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09:13:28 <andythenorth> oof
09:13:48 <andythenorth> industry layout chooser for grf devs? πŸ˜›
09:14:03 * andythenorth getting smacked around by 'random is random'
09:16:16 <dP> I'd do one in cmclient but getting newgrf sprite previews would probably not be simple
09:16:37 <dP> also all the changes to command stuff doesn't help either
09:16:55 <dP> you can try limiting random by rails though like I did for ecs
09:17:12 <andythenorth> I just want e.g. a flag that replaces random with a sequence
09:17:27 <andythenorth> store 'last built' per industry type
09:18:14 <FLHerne> industry layout chooser for everyone?
09:18:25 <FLHerne> I'd use it
09:18:26 <dP> hm, I guess I could add layout rotation without previews for now
09:18:57 <andythenorth> this only bothers me when I'm testing layouts
09:19:03 <andythenorth> but it's quite yak-shaving
09:19:23 <andythenorth> the other thing that would really help an occasional case in grf dev
09:19:43 <andythenorth> over-riding the company colour CB result via a field in the grf debug window
09:21:04 <andythenorth> another 15 industries constructed to get the one I want πŸ˜›
09:21:07 <andythenorth> yak-shaving
09:43:03 <Eddi|zuHause> the problem with that idea, you're basically now altering game state in an obscure location, which could lead to all kinds of problems in the future, as people want more things they want to change "for testing purposes"
09:44:28 <andythenorth> yup
09:44:44 <andythenorth> and then I leave the flag set in normal gameplay
09:44:46 <andythenorth> then I report bugs
09:44:57 <andythenorth> no free lunch
09:49:11 <dP> can easily add something like that in cmclient as it already has "not vanilla" issue
09:49:19 <dP> but I'm too lazy to code it :P
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09:49:50 <JGR> If a debug flag is really not meant for normal play, best to make it so that it needs to be explicitly set each time
09:50:38 <Eddi|zuHause> i'd maybe also hide it behind the cheat flag for extra safety
09:51:10 <dP> there is already developer mode for such stuff
09:51:31 <Eddi|zuHause> yes, but that doesn't check for multiplayer and stuff
09:51:44 <andythenorth> hmm
09:51:45 <JGR> Developer mode is not really exclusive to actual developers
09:52:11 <JGR> Seeing as users get pointed to it immediately for adding GRFs
09:52:27 <andythenorth> yup
09:52:54 <Eddi|zuHause> like with settings, if you add an "expert" mode, suddenly many people will be "experts" that probably shouldn't be
09:53:05 <andythenorth> any debug flag, I'd forget about as soon as we merged it πŸ˜›
09:53:15 <andythenorth> although someone would remind me probably
09:54:23 <andythenorth> so currently testing industry layouts involves
09:54:28 <andythenorth> - cheat a lot of money
09:54:32 <andythenorth> - turn on magic bulldozer
09:54:38 <andythenorth> - flatten an area of map
09:54:57 <andythenorth> - build and destroy industries until I get the layout I need to test
09:55:01 <Eddi|zuHause> can't you just go to the scenario editor?
09:55:08 <andythenorth> animations don't run in the scenario editor
09:55:16 <andythenorth> otherwise it is much easier yes
09:55:42 <andythenorth> then if the tile IDs change in the layout, rinse and repeat
09:56:22 <andythenorth> I think the correct solution is just complaining about it, and doing the work πŸ˜›
09:57:08 <andythenorth> injecting results to industry callbacks could occasionally be very useful, re: the company colour point
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09:58:48 <JGR> Might it be easier to do a custom GRF build with the callback handler modified for testing?
09:59:21 <andythenorth> what if storage values could be modified in place?
09:59:32 <andythenorth> I could read callback results via the storage
09:59:44 <andythenorth> hmm, but would users start changing them, then file bug reports?
10:00:40 <JGR> It would make it easier for things like cheating production higher
10:01:13 <JGR> Though presumably all this would have to be disabled in multiplayer, so it doesn't matter that much
10:08:36 <dP> andythenorth: you can set high initial loan, though you still need to borrow it all
10:08:46 <dP> cmclient has hotkey for that ;)
10:19:23 <andythenorth> unrelated
10:19:44 <andythenorth> locating industry A near industry B seems still prone to failures
10:19:56 <andythenorth> based on the stats frosch has generated, it should mostly work
10:20:31 <andythenorth> I guess I am generating enough maps to find the cases where 'mostly' doesn't cover them
10:25:29 * andythenorth back to sprites
10:25:38 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013756308463292467/unknown.png
10:25:38 <andythenorth> tempted to draw a continuous caster
10:25:47 <andythenorth> the downside is they don't usually run in open air πŸ˜›
10:25:51 <andythenorth> so it won't be seen
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10:41:27 <efess> Glass ceiling, problem solved πŸ™‚
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10:50:22 <andythenorth> going to go with stealing an animated ladle from another industry πŸ˜›
10:50:24 <andythenorth> easier
10:51:58 <andythenorth> hmm nah
10:52:01 <andythenorth> open air caster it is
10:56:01 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013763953396023296/Screenshot_from_2022-08-29_13-55-34.png
10:56:01 <dP> added layout selector to cmclient
10:56:14 <dP> andythenorth: can make a build if you want to try
10:56:24 <andythenorth> yes πŸ™‚
11:17:24 <dP> now to figure out how to make release without publishing it on the website...
11:17:38 <dP> too much automation xd
11:56:26 <dP> andythenorth: https://github.com/citymania-org/cmclient/releases/tag/12.2-layout-switcher
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11:56:57 <Kussia_20> what is this genius on a vanilla server?
11:56:57 <Kussia_20> can i have his discord?
11:57:54 <Kussia_20> https://cdn.discordapp.com/attachments/1008473233844097104/1013779525634625576/IMG_20220829_131608.jpg
12:06:05 <reldred> Disgusting
12:07:04 <andythenorth> dP: mac build doesn't run due to signing
12:07:11 <andythenorth> can probably compile
12:08:45 <dP> oh, I forgot you're on mac
12:08:58 <dP> yeah, try compiling then
12:09:46 <dP> coz I've no idea how to deal with signing
12:14:30 * andythenorth compiling
12:23:51 <kamnet> andythenorth: Developer-focused patchpack? πŸ™‚
12:25:22 <dP> cmclient has a bit of development focus as I'm adding dev things I need sometimes
12:25:33 <kamnet> Nevermind I'm obviously 2 hours behind on the discussion LOL
12:30:06 <JGR> I've been adding a fair bit of in game developer-focused stuff, bit it's mostly read-only, rather than changing anything
12:32:17 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013788179419107468/unknown.png
12:32:17 <andythenorth> dP: so what do I do to use it? πŸ™‚
12:33:14 <dP> just press the middle mouse button when funding to select layout
12:33:18 <dP> oh, wait, mac...
12:33:26 <dP> do you have mmb?
12:34:15 <andythenorth> no
12:34:31 <andythenorth> no modifier key?
12:34:43 <dP> then go to hotkeys.cfg and change `industry_fund_gui.cm_switch_layout` to smth else
12:52:11 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #244: Add: support for stations https://github.com/OpenTTD/nml/pull/244
12:58:26 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088626805
12:59:31 <andythenorth> new CHIPS time? πŸ˜›
12:59:41 <andythenorth> or FIRS could include stations?
13:00:38 <dP> grf-py can also do stations ;)
13:00:44 <dP> probably πŸ˜…
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13:14:38 <dP> dP: andythenorth did it work?
13:15:46 <andythenorth> nah couldn't figure it out
13:17:04 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013799448335351808/Screenshot_from_2022-08-29_16-16-31.png
13:17:04 <dP> it should show layout when funding and switch it when you press the hotkey
13:20:57 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013800426082144386/Screenshot_from_2022-08-29_16-20-19.png
13:20:57 <dP> so if it shows a number instead of "rng" it should build that layout consistently
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13:21:25 <EmperorJake> I use an app to enable three finger middle click on Mac if that helps
13:22:05 <dP> should be simpler to change change the hotkey in the config
13:23:58 <dP> I have a lot of rotations and stuff on mmb so I used it by default for consistency (kind of)
13:26:40 <andythenorth> I didn't see rng
13:26:54 <andythenorth> 12.2-layout-switcher
13:29:58 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013802693011193886/Screenshot_from_2022-08-29_16-29-26.png
13:29:58 <dP> what you compiled it from, this?
13:32:50 <dP> also I may have used the wrong way to show that rng string somehow so try pressing the hotkey and see if it fixes the layout
13:41:37 <andythenorth> I cloned github
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13:42:12 <dP> should be fine too
13:44:05 <DorpsGek> [OpenTTD/nml] glx22 dismissed a review for pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088626805
13:44:08 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245
13:45:47 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088729436
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13:50:46 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245
13:50:50 <dP> hm, I only see firs 4.5 in the game... does 4.6 have nightly requirement or smth?
13:51:02 <DorpsGek> [OpenTTD/nml] spnda commented on pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#issuecomment-1230337728
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13:56:20 <glx> I guess it's now time to update changelog
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13:57:25 <dP> andythenorth: also, try zooming in to max first and with vanilla industries
13:57:33 <dP> though it works with firs for me too
13:57:41 <dP> works with everythnig I could think of
14:07:28 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013812134007799848/2022-08-29_17-04-57.webm
14:08:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013812483863089172/unknown.png
14:08:52 <andythenorth> could draw all this crap
14:09:59 <dP> dP: oh, and flat land as it only sets first layout to try, can still switch to others if first fails
14:18:39 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013814945349124106/unknown.png
14:18:39 <andythenorth> dP
14:19:12 <andythenorth> git log has the commit
14:21:13 <dP> πŸ˜΅β€πŸ’«
14:23:44 <dP> andythenorth: does it add `industry_fund_gui.cm_switch_layout` hotkey to `hotkeys.cfg` ?
14:24:39 <andythenorth> yes
14:25:29 <andythenorth> tried it with vanilla
14:29:22 <dP> I found a bug in OpenTTD but not layout switcher πŸ˜…
14:33:35 <frosch> dP: do you want a link to https://github.com/ttdpatch/NewGRFSpecsHistory/blob/master/newgrf.txt instead? :p
14:34:28 <frosch> though considering that page was abandoned in august 2005, it's impressive that it made it into ottd
14:35:33 <dP> frosch: at least that would have spared me some time fiddling with wayback machine
14:58:51 <supermop_toil> andythenorth: just make a VR steel mill tour
15:03:24 <peter1138> Hey
15:03:37 <peter1138> Kinda left it a bit late for lunch :/
15:03:46 <andythenorth> so late
15:03:50 <andythenorth> I had mine like an hour agao
15:04:21 <peter1138> My two fellow riders had a fried breakfast mid way. I settled for banana and coffee.
15:06:26 <andythenorth> fried banana?
15:06:40 <peter1138> Hah, no
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15:12:21 <andythenorth> a frame stepper is out of the question, for testing animated industries? πŸ˜›
15:23:46 <peter1138> Maybe I should get voxel doom.
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15:29:32 <andythenorth> voxels best
15:29:43 <andythenorth> backface voxel culling
15:39:18 <peter1138> Should've called it cubical doom...
16:33:46 <andythenorth> guess if I halve the animation speed
16:33:54 <andythenorth> more chance of hitting pause on the correct frame
16:35:40 <frosch> you could add a console command to run the tileloop N times
16:35:52 <frosch> while paused otherwise
16:36:22 <andythenorth> I'll forget it exists πŸ™‚
16:39:26 <andythenorth> like dumpinfo railtypes πŸ˜›
16:49:34 <JGR> Animation isn't done through the tile loop
16:50:09 <JGR> It's a separate mechanism, so would need a bit more effort to step like that
16:51:23 <JGR> Animation speed is done based on lower bits of the tick counter, etc
16:52:31 <JGR> It's probably be easier to implement an unpause for N frames function
16:52:51 <JGR> It'd*
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17:00:54 <dP> cmclient has `cmstep <n>` command to unpause for n ticks
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17:06:04 <JGR> Hmm, think I might cherry-pick that
17:15:27 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #259: Update: changelog for 0.7.0 https://github.com/OpenTTD/nml/pull/259
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17:35:35 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9788: [Crash]: Crash on Mac OSX when using 32-bpp basest https://github.com/OpenTTD/OpenTTD/issues/9788
17:35:38 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9788: [Crash]: Crash on Mac OSX when using 32-bpp basest https://github.com/OpenTTD/OpenTTD/issues/9788
17:36:26 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9956: [Crash]: Seg fault 11 https://github.com/OpenTTD/OpenTTD/issues/9956
17:36:29 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9956: [Crash]: Seg fault 11 https://github.com/OpenTTD/OpenTTD/issues/9956
17:36:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9960: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/9960
17:36:50 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9960: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/9960
17:37:33 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9981: [Bug]: FindAllegro.cmake doesn't find Allegro v5.2.8 https://github.com/OpenTTD/OpenTTD/issues/9981
17:37:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9981: [Bug]: FindAllegro.cmake doesn't find Allegro v5.2.8 https://github.com/OpenTTD/OpenTTD/issues/9981
17:39:23 <peter1138> LordAro, hmm, my heart rate de
17:39:24 <peter1138> ..
17:39:29 <peter1138> doesn't go up so far any more...
17:40:08 <LordAro> peter1138: i managed to get mine to 180 for the first time in about a month on Weds
17:40:12 <peter1138> Seems my legs give in first.
17:40:40 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9894: [Bug]: Audio/music continues to play after the game crashes https://github.com/OpenTTD/OpenTTD/issues/9894
17:40:44 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9894: [Bug]: Audio/music continues to play after the game crashes https://github.com/OpenTTD/OpenTTD/issues/9894
17:40:52 <peter1138> Topped out at 165 today despite some climbs.
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17:42:24 <peter1138> Oh, 176 on Saturday, never noticed. Nevermind :D
17:42:47 <LordAro> :D
17:44:20 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #9973: Add #7889: Company rating via Server Admin Port https://github.com/OpenTTD/OpenTTD/pull/9973#pullrequestreview-1089122480
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17:50:07 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9916: [Bug]: Trains become lost and randomly reverse direction despite there being no signal https://github.com/OpenTTD/OpenTTD/issues/9916
17:50:10 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9916: [Bug]: Trains become lost and randomly reverse direction despite there being no signal https://github.com/OpenTTD/OpenTTD/issues/9916
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17:51:15 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889
17:52:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9889: Fix #9883: Show cost/income float over end tile of rail or road construction https://github.com/OpenTTD/OpenTTD/pull/9889#pullrequestreview-1089131805
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17:54:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9851: [Bug]: Transparency only partially working on diamond and gold mines https://github.com/OpenTTD/OpenTTD/issues/9851
17:54:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9851: [Bug]: Transparency only partially working on diamond and gold mines https://github.com/OpenTTD/OpenTTD/issues/9851
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17:55:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9847: [Feature]: Disable terraforming until X years passed for a company. https://github.com/OpenTTD/OpenTTD/issues/9847
17:56:00 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9847: [Feature]: Disable terraforming until X years passed for a company. https://github.com/OpenTTD/OpenTTD/issues/9847
17:57:37 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9817: [Bug]: Trains will not enter depots in front of them https://github.com/OpenTTD/OpenTTD/issues/9817
17:57:40 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9817: [Bug]: Trains will not enter depots in front of them https://github.com/OpenTTD/OpenTTD/issues/9817
17:58:29 <DorpsGek> [OpenTTD/OpenTTD] Shituation commented on issue #9847: [Feature]: Disable terraforming until X years passed for a company. https://github.com/OpenTTD/OpenTTD/issues/9847
17:59:38 <LordAro> you're quite welcome.
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18:28:34 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9804: [Bug]: "Highest Resolution Sprites to use" feature causes failure to load any visible graphics https://github.com/OpenTTD/OpenTTD/issues/9804
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18:31:23 <DorpsGek> [OpenTTD/nml] frosch123 approved pull request #259: Update: changelog for 0.7.0 https://github.com/OpenTTD/nml/pull/259#pullrequestreview-1089180842
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18:42:53 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #9804: [Bug]: "Highest Resolution Sprites to use" feature causes failure to load any visible graphics https://github.com/OpenTTD/OpenTTD/issues/9804
18:46:52 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #9693: Fix travel times stored in the linkgraph https://github.com/OpenTTD/OpenTTD/pull/9693
19:09:23 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9693: Fix travel times stored in the linkgraph https://github.com/OpenTTD/OpenTTD/pull/9693#pullrequestreview-1089225429
19:12:28 <LordAro> glx[d]: feel like updating #9720 ?
19:14:06 <glx[d]> you mean #9745 ?
19:14:14 <LordAro> ...yes
19:20:58 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9640: [Bug]: Turning the music volume slider to 0 then back results only playing MIDI sounds at default volume https://github.com/OpenTTD/OpenTTD/issues/9640
19:24:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9636: [Bug]: You can load a game script in the intro game. https://github.com/OpenTTD/OpenTTD/issues/9636
19:24:42 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9636: [Bug]: You can load a game script in the intro game. https://github.com/OpenTTD/OpenTTD/issues/9636
19:33:48 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745
19:34:56 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #259: Update: changelog for 0.7.0 https://github.com/OpenTTD/nml/pull/259
19:35:01 <DorpsGek> [OpenTTD/nml] 2TallTyler commented on pull request #244: Add: support for stations https://github.com/OpenTTD/nml/pull/244#issuecomment-1230773545
19:35:04 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9959: Feature: Constantly update destination of 'any depot' orders https://github.com/OpenTTD/OpenTTD/pull/9959#pullrequestreview-1089248340
19:36:17 <DorpsGek> [OpenTTD/nml] glx22 created new tag: 0.7.0 https://github.com/OpenTTD/nml/releases/tag/0.7.0
19:38:38 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745#pullrequestreview-1089259127
19:39:25 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934#pullrequestreview-1089260033
19:40:18 <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #9930: Add: ScriptCargo::GetWeight to get cargo weights https://github.com/OpenTTD/OpenTTD/pull/9930
19:40:31 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9930: Add: ScriptCargo::GetWeight to get cargo weights https://github.com/OpenTTD/OpenTTD/pull/9930#pullrequestreview-1089261205
19:41:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9917: Fix #9914, 86818e5: prevent more useless pathfinder run for blocked vehicles https://github.com/OpenTTD/OpenTTD/pull/9917#pullrequestreview-1089262286
19:42:36 <peter1138> Such github
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19:43:02 <TallTyler> LordAro doing the lord’s work
19:43:22 <TallTyler> Preparing for a 13.0 release? πŸ˜›
19:43:32 <LordAro> my biannual "just approve everything that looks vaguely reasonable"
19:44:20 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9640: [Bug]: Turning the music volume slider to 0 then back results only playing MIDI sounds at default volume https://github.com/OpenTTD/OpenTTD/issues/9640
19:45:14 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1089266757
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19:46:59 <TallTyler> There’s probably enough feature PRs for a 13.0 release, but they’d need significantly more review and testing than what you’re approving 😦
19:47:10 <LordAro> quite :)
19:47:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9928: Change: Remove scrollbar from town authority actions panel https://github.com/OpenTTD/OpenTTD/pull/9928#pullrequestreview-1089267521
19:48:22 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9927: Change: GetQuarterlyExpenses now returns the additive inverse of the value https://github.com/OpenTTD/OpenTTD/pull/9927#issuecomment-1230788599
19:48:25 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed pull request #9927: Change: GetQuarterlyExpenses now returns the additive inverse of the value https://github.com/OpenTTD/OpenTTD/pull/9927
19:48:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9929: Fix #9363: Rebuild client list on reinit event https://github.com/OpenTTD/OpenTTD/pull/9929#pullrequestreview-1089270520
19:49:10 <peter1138> (wtf is "additive inverse of the value")
19:49:26 <LordAro> the negative
19:49:29 <TallTyler> 9709 is awaiting your re-review after I made the suggested changes πŸ™‚
19:49:36 <nielsm> while you're at it, care to look at #9919 ? :)
19:49:41 <peter1138> Oh it's a Samu op
19:49:47 <peter1138> ... one. No wonder.
19:51:13 <LordAro> the term is perfectly correct
19:51:17 <LordAro> just more usually applied to group theory
19:52:21 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9709: Feature: Build objects by area https://github.com/OpenTTD/OpenTTD/pull/9709#pullrequestreview-1089274714
19:52:38 <LordAro> nielsm: 9919? i don't think you mean that
19:54:03 <nielsm> yes I do, the issue saying t that industries not giving advance warning before they close from inactivity is a bug
19:55:15 <LordAro> i see
19:57:01 <LordAro> hmm
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19:57:43 <LordAro> i kinda agree with the issue tbh, it's a very irritating 'mechanic'
19:57:53 <frosch> https://dpaste.org/4TCDr <- want to use my template?
19:58:19 <LordAro> especially as primary industries have a certain amount of warning
19:58:27 <TallTyler> I also agree - it’s an irritating behavior that could be solved
19:58:38 <frosch> LordAro: they do not
19:58:45 <LordAro> don't they?
19:58:53 <frosch> the news message is the closure
19:58:54 <nielsm> they are at minimum production
19:58:57 <LordAro> oh, yes
19:59:08 <TallTyler> Secondary industries are the problem I think
19:59:18 <frosch> razing of the building is delayed by 1 month or so, but it does not change anything
19:59:45 <frosch> anyway, we discussed the industry closure problem every 3 months for 15 years
19:59:48 <TallTyler> And those give notice of β€œimminent closure” of about a month, during which time cargo delivery doesn’t save them. That’s where I’d make the change, personally. Let a cargo delivery prevent closure.
19:59:51 <frosch> the problem is still the same: large maps
20:00:38 <TallTyler> Does the frozen economy type introduced in the past couple of years prevent secondary closure?
20:00:59 <LordAro> i suppose if we were to redefine all industries in ottd.grf to have some extended closure time, that would work?
20:01:03 <frosch> possible, don't remember
20:01:04 <LordAro> i'm not suggesting we actually do that, mind
20:02:02 <LordAro> TallTyler: yes
20:03:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9919: [Bug]: Industries are closed without any warning https://github.com/OpenTTD/OpenTTD/issues/9919
20:03:50 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9919: [Bug]: Industries are closed without any warning https://github.com/OpenTTD/OpenTTD/issues/9919
20:04:18 <LordAro> right, my work here is done
20:04:45 <LordAro> i had originally wanted to actually fix some stuff, but after looking at 3 separate GUI bugs I lost the will to actually do anything with them
20:05:07 <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed issue #9970: [Bug]: vehicle_is_not_powered is incorrect for parts of the articulated vehicle https://github.com/OpenTTD/OpenTTD/issues/9970
20:06:31 <TallTyler> Good reviews though, helped whittle my PR count down some πŸ™‚
20:11:51 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9898: Fix #9869: remove docking tile when doing a clear square https://github.com/OpenTTD/OpenTTD/pull/9898#pullrequestreview-1089298109
20:13:01 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9895: Change: New player companies use favorite manager face, if saved https://github.com/OpenTTD/OpenTTD/pull/9895#pullrequestreview-1089299436
20:14:08 <frosch> TallTyler: btw. we can't do a release right now. there is a MSVC compiler bug, which probably breaks a lot. so we would first have to fix an older version :p
20:16:30 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9881: Add: [AzurePipelines] Ubuntu Jammy Jellyfish (22.04) build for releases https://github.com/OpenTTD/OpenTTD/pull/9881#pullrequestreview-1089303097
20:17:30 <andythenorth> oof, now considering doing easing and crap on this animation
20:17:34 <andythenorth> seriously overkill
20:17:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013905347502669834/unknown.png
20:17:52 <andythenorth> such frames
20:18:07 <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on pull request #9898: Fix #9869: remove docking tile when doing a clear square https://github.com/OpenTTD/OpenTTD/pull/9898#issuecomment-1230816017
20:20:21 <andythenorth> oof
20:20:29 <andythenorth> if animation is shortened and grf is reload
20:20:45 <andythenorth> the frame count might stay stuck above the animation length I think πŸ˜›
20:20:47 <andythenorth> such lolz
20:28:35 <glx[d]> frosch: we can use `windows-2019` image if a release is really needed
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20:40:24 <nielsm> ah right, have to be careful that any release builds made on windows aren't hit by that miscompile causing the -h switch to not work
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22:39:30 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013940990110879744/basic_oxygen_furnace_animation.mov
22:39:42 <andythenorth> dunno if .mov works yet πŸ˜›
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