IRC logs for #openttd on OFTC at 2022-08-25
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02:00:36 <reldred> Very nice
02:00:59 <reldred> Now let’s see Paul Allen’s industry complex
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04:58:51 <dP> I would just place one big station somewhere on the side, stations too close to the industry are hard to expand when needed
05:12:23 <DorpsGek> [OpenTTD/team] overture1002 commented on issue #341: [zh_CN] Translator access request
05:50:28 <reldred> dP: Yeah honestly I’d be the same, but I’d probably route some access roads through the middle for a road station and then tart up the rest with newobjects or decorative station tiles
05:51:04 <reldred> So the space is 100% appreciated, but yeah I might not necessarily route a train through it.
06:09:55 <peter1138> Il pleut!
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07:06:47 <andythenorth> goes it make these extra industry bits optional with parameter?
07:08:26 <peter1138> Throw it out very gameplay
07:10:02 <peter1138> Lovely delicious rain.
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07:29:34 <andythenorth> was it lunch?
07:38:27 <LordAro> is gameplay the new voxels?
07:38:51 <andythenorth> when is XML the new gameplay?
07:39:26 <andythenorth> hmm this getting up and eating breakfast won't do itself
07:42:52 <peter1138> I accidentally breakfast.
07:45:10 <peter1138> This is really quite a lot of rain. I might need to put mudguards on later.
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10:06:27 <DorpsGek> [OpenTTD/OpenTTD] beyre83 commented on issue #9876: [Crash]: OpenTTD crashed on MacOS Monterey
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11:41:14 <WoozyDragon4018> is this the new off topic free of all the dutchies??
11:50:18 <reldred> IRC was around a helluva lot longer than the discord, try and not be a prat about it
12:07:36 <peter1138> There's also no #tycoon on Discord.
12:19:58 <andythenorth> I joined that once
12:20:33 <andythenorth> It was quite oriented to genitalia jokes that day
12:20:58 <andythenorth> Perhaps that wasn’t representative
12:30:39 <peter1138> Who isn't?
12:41:05 <reldred> #tycoon used to be where I lived primarily.
12:42:12 <FLHerne> Yeah, the IRC channel has been here like 20 years now, all that's changed is that you can see it from Discord more conveniently
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12:48:38 <Artea> does OpenTTD finally have an IRC parser ?
12:49:01 <Artea> or is just me who wanted that ? ;P
12:49:02 <nielsm> that has always been delegated to adminport software
12:49:26 <Artea> well, to be honest
12:49:30 <Artea> is kinda easy to do it
12:49:44 <Artea> is just a mIRC script reading the server logs
12:50:21 <Artea> but that way isn't exactly the best way since Servers will run on Linux / outside of script host
12:50:52 <Artea> so probably would be better script in TCL, Python or Perl
12:51:06 <Artea> since all 3 are supported and have modules integrated in ZNC
12:51:26 <Artea> but still, natively would be better somehow
12:52:04 <Artea> I don't see this is in OpenTTD because never got that phase
12:52:18 <Artea> I get this dilema from ZDaemon
12:52:19 <LordAro> presumably openttdcoop's irc bridge is somewhere?
12:52:26 <Artea> which have they closed IRC Server
12:52:48 <Artea> and no "API"
12:52:59 <nielsm> that would just be bloat? we have the adminport that allows an external process to connect to the openttd server as a special client that can receive all chat messages, and send "fake" chat messages too (among other things)
12:53:02 <Artea> regardless already saw discord text on ZDIRC chans
12:53:09 <Artea> but I think that got busted
12:53:11 <nielsm> that is perfectly suited for an IRC bridge, and is indeed how it has been implemented
12:54:08 <Artea> but adminport have mysql support ?
12:54:26 <Artea> or better ask, have easy way to integrate code ?
12:54:34 <nielsm> it's a network protocol
12:54:49 <nielsm> you can connect anything that speaks tcp/ip to it
12:55:09 <nielsm> adminport is not a scripting language
12:55:15 <Artea> so is "lvl 0" for stuff I want which is "lvl 1/2"
12:55:33 <Artea> PvPGN had kinda that
12:55:38 <Artea> IRC Gateway
12:55:52 <Artea> and don't know what
12:56:06 <Artea> had that too, XMPP <-> (fake) IRC Server
12:56:17 <nielsm> as LordAro mentioned above, the old OpenTTDCoop project had implemented a full ottd-irc bridge via adminport. it's a separate process (daemon, server, whatever you want to call it) that runs on something and talks to both openttd and irc, bridging them
12:56:59 <Artea> and when I mean fake IRC Server is a very simple one where you can't connect to a real one (UnrealIRCd, Hybrid, InspIRCe or what is called)
12:57:28 <nielsm> you mean one that can't link to other IRC servers?
12:57:42 <Artea> someday when I get back to do OpenTTD Servers, I will research abou it
12:57:48 <Artea> yeah
12:57:52 <Artea> like
12:57:58 <Artea> behaves like IRC Server
12:58:12 <Artea> but you don't have most of "features" / protocols of IRC Server
12:58:31 <Artea> so you are kinda stuck with poor IRC Server connected to XMPP Server(s)
12:58:31 <nielsm> speaks IRC to the client(s) but another protocol to the far end
12:59:07 <Artea> yeah, I don't remember which team / group / software I saw that
12:59:27 <Artea> psy something
12:59:30 <Artea> wait
12:59:44 <Artea>
13:00:19 <Artea> they are using git now
13:00:25 <Artea> so perhaps things changed now
13:00:32 <Artea> the time I tried that
13:00:43 <Artea> was very limited and kinda broke
13:01:05 <Artea> "The word "Multicast" is typically used to refer to IP Multicast, which is a protocol for efficiently sending to multiple receivers at the same time on TCP/IP networks, by use of a multicast address."
13:01:13 <Artea> pretty much same as openttd-irc
13:01:15 <Artea> no ?
13:01:49 <nielsm> no, that's entirely different
13:02:03 <Artea> I mean the terminology of working
13:02:40 <Artea> openttd-irc couldn't be considered multicast ?
13:02:59 <nielsm> no, because multicast means a very specific thing
13:02:59 <Artea> better
13:03:04 <Artea> openttd-sns
13:03:33 <Artea> I don't know what I'm trying to get
13:03:52 <Artea> sorry, my words is coming out directly from my brain without much processing
13:03:57 <nielsm> multicast means that an IP endpoint sends a single packet to a special address, and the internet routing system then distributes that to a collection of recipients that the sender may not be aware of the exact composition of
13:04:33 <Artea> gimmie an example, please...
13:04:57 <Artea> because I saw multicast on my routers
13:05:09 <Artea> but never went to research about it
13:05:48 <nielsm> it's not in much use in practice, but one example of use would be video broadcast streaming, where you want to deliver the same live video stream to a large number of recipients
13:06:08 <Artea> so
13:06:11 <Artea> is kinda like
13:06:25 <Artea> host -> multicast -> relayers
13:06:26 <Artea> ?
13:06:49 <nielsm> no, multicast is on the IP protocol level
13:06:54 <Artea> I think that is feature on SHOUTcast / Icecast too
13:07:11 <nielsm> the relayers are the internet routers everywhere, that don't know anything about your application protocol
13:07:26 <nielsm> shoutcast etc. is an application level protocol
13:08:01 <Artea> hmmm
13:08:12 <nielsm> the server knows about every client it has, and sends out one packet of data for every client, meaning that when the number of clients doubles the bandwidth requirement of the server also doubles
13:08:13 <Artea> is something I will pass a few days learning about
13:08:18 <LordAro> start here :)
13:08:46 <Artea> TTD Lord always helpful
13:09:04 <nielsm> really, all you need to know is that multicast means a very specific thing, and that it's not in practical use anywhere, so when someone tries to tell you that a protocol is "multicast" they're probably kind of wrong
13:10:19 <Artea> "It gives us a choice of tools which allow us to implement varying strategies of multicast from the classic IRC spanning tree over friendcasting, onion routing to full-fledged multipeer multicasting"
13:10:27 <Artea> on PSYCED page
13:10:59 <Artea> yeah, I believe more now that multicast on apps and routers are a mistake
13:11:06 <nielsm> yeah they're using the word in the much more generic sense of "distributing data to a large number of recipients" rather than the specific meaning it has when talking the IP protocol suite
13:11:13 <Artea> is an emulation of multicast, so as speak
13:12:16 <Artea> well
13:12:29 <Artea> I have tried to do discord-irc
13:12:48 <Artea> stopped because of Python conflicts that has been solved
13:12:59 <Artea> after deal with f***ing Postfix and Dovecot
13:13:07 <Artea> an reconfig UnrealIRCd
13:13:13 <peter1138> <3 postfix & dovecot.
13:13:19 <peter1138> Just Works(tm)
13:13:22 <Artea> I will put all together and workout all "in same time"
13:13:47 <Artea> UnrealIRCd 6.0.4 is out and my config is from 6.0.0
13:13:56 <Artea> and half-assed one
13:14:13 <Artea> also had issues with Anope 2.0.10 which now is official 2.0.11
13:14:28 <Artea> which I wanna do external DB
13:14:43 <Artea> to MySQL and kinda use same login to everything
13:15:17 <Artea> IRC + Forum + Ogame clone + simple login page
13:15:20 <LordAro> peter1138: after spending several days configuring it :p
13:15:34 <LordAro> and also remembering reload it after updating certificates...
13:15:34 <Artea> and Ogame clone, I say everything else too
13:16:19 <Artea> need to find a good and proper MCCodes files
13:16:38 <Artea> I not going use any kinda of MCCodes without 100% sure of security
13:16:57 <Artea> just knowing that they have at least 4 big security issues
13:17:10 <Artea> and one of them is XPI or what is was that is very exploitable
13:17:28 <Artea> and another that "can access your shell"
13:17:37 <Artea> no way I gonna use that in any capacity
13:18:20 <Artea> anyway
13:18:31 <Artea> I love you all, except the person that banned me the 2nd time
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13:48:37 <Artea> aawwww peter1138
13:49:23 <Artea>
13:49:46 <Artea> one of my ZX Spectrum games from 32 years ago
13:51:26 <Artea>
13:51:34 <Artea> and my favorite one, of course :D
13:51:45 <Artea> also, Renegade and Target Renegade
13:54:29 <Artea> The NINTENDO SEGA NAMCO Triforce System - Gaming History Documentary - by Lady Decade (UK) @
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14:32:31 <supermop_toil> hello
14:36:04 <andythenorth> is it nap time?
14:37:18 <LordAro> yes
14:39:57 <peter1138> Hmm, wet roads... might take the other bike...
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14:43:45 <glx[d]> The one with 4 wheels and a full cab ?
14:46:31 <peter1138> The one with fixed mudguards and a dynamo.
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15:32:37 * Artea jumps to andy nap-train
15:38:37 <andythenorth> hmm
15:40:58 <supermop_toil> do they make high quality plastic calipers? i keep scratching my camera with my steel ones
15:42:14 <andythenorth> oof owned myself with realism
15:42:18 <andythenorth>
15:42:41 <andythenorth> it's become a thing to have the torpedo cars unload directly adjacent to the furnace sprite
15:43:04 <andythenorth> usually I couldn't care less, but there's something about animated molten metal 😛
15:44:37 <andythenorth> it's the only industry where I really want to run the train inside the sheds 😛
15:44:42 <andythenorth> maybe a dedicated station?
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16:02:17 <peter1138> Is there a deliveroo newgrf? Bicycles going around carrying cargo, and running red lights...
16:04:40 <TallTyler> Shed tiles in CHIPS time?
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16:40:58 <andythenorth> maybe
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16:52:52 <andythenorth> torpedo car emptying
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18:15:08 * andythenorth lost in google images for steel mills
18:16:01 <supermop_toil> andythenorth: hard to see that from a dimetric view
18:21:42 <andythenorth>
18:22:17 <andythenorth> On the SE side the tanks are hiding that I didn’t draw the furnace shed properly
18:22:54 <andythenorth> But that means the torpedos have to deliver to the NW side only 😝
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18:36:29 <petern> Damn, got cramp
18:39:15 <LordAro> silly
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18:41:15 <petern> It's that bit where you're waiting at lights with your leg stretched out...
18:42:06 <supermop_toil> just track-stand
18:43:25 <andythenorth> I had cramp in a swimming pool
18:43:39 <andythenorth> Surprising facts
18:57:18 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:57:19 <DorpsGek> - Update: Translations from eints (by translators)
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19:04:13 <DorpsGek> [OpenTTD/team] glx22 commented on issue #342: [nl_NL] Translator access request
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19:16:44 <peter1138> supermop_toil, I'm too old to balance like that... and it was about 5 minutes. Well, probably 1, but it felt like 5.
19:17:23 <supermop_toil> messing around with too many camera's on my desk lead to me getting press ganged into taking coworker's headshots for a project proposal
19:17:33 <peter1138> Heh
19:26:32 <andythenorth> I an older than you surely? :p
19:27:20 <andythenorth> I cam track stand for days, with occasional embarassing failures at the lights
19:27:22 <peter1138> Don't remember. I often don't even remember my own age.
19:36:30 <supermop_toil> i assume peter1138 isn't riding these long distance rides on a track bike though?
19:37:03 <supermop_toil> even when i was 30 i couldn't track stand more than about 8 seconds
19:37:28 <peter1138> Not even long distance, only 55km today.
19:38:07 <supermop_toil> when i was doing my best to be a north fitzroy Melbourne fixed gear nerd
19:45:21 <andythenorth> Track standing is all good until you fall off in front of a bus
19:45:32 <peter1138> Hmm, do I want to go to Tesco.
20:09:10 <andythenorth> sometimes
20:09:19 <andythenorth> I am going to Tesco tomorrow
20:11:23 <peter1138> I think I will delay as well.
20:11:41 <peter1138> Not cycling tomorrow so won't be going shopping hungry :D
20:23:02 <andythenorth> lol 3 hours roughly to find this
20:23:13 <andythenorth> picture I used for FIRS basic oxygen furnace industry
20:23:22 <andythenorth> few years ago
20:23:24 <andythenorth> but didn't save locally 😛
20:23:27 <andythenorth> or had lost 😛
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20:43:04 <andythenorth>
20:43:04 <andythenorth> so are these flat docks or not?
20:55:20 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9977: [Crash]: Console command `clear` can stack overflow and crash
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21:27:54 <FLHerne> andythenorth: In OTTD scale, I think yes
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