IRC logs for #openttd on OFTC at 2022-08-19
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02:19:34 <fisherthewol> Dedicated Server using /r/openttd's docker image, 12.2. I have a volume with my openttd.cfg and my gamesave in, as described by the dockerfile. Savegame gets read correctly, but openttd.cfg doesn't get read, or at least server_password isn't getting set. Any ideas?
02:20:34 <fisherthewol> To note: this dockerfile compiles openttd fresh from source; and I'm using podman not docker - but not rootless so shouldn't be too different to docker.
02:23:15 <glx> there are 3 different config files, and passwords are no longer in openttd.cfg
02:24:27 <fisherthewol> Cool, will go find the documentation - unless you're gonna yell it over the river at me...?
02:25:18 <fisherthewol> .... it is obviously secrets.cfg lol ty for the help anyway
02:25:58 <glx> and server name in private
02:26:21 <fisherthewol> ty, much appreciated.
02:32:23 <fisherthewol> Ok, I set it all in the relevant places and it's still not picking up, probably an issue with this docker image or fs permissions so I'll do some digging and feed back.
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02:38:53 <fisherthewol> yeah, looks like it's weird config from the docker file and the cfg files need to be copied into the root directory (/config within the container), instead of .config. Ty.
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15:53:36 <frosch> since when do you have a toilette-specific irc connection?
15:53:51 <frosch> usually people have only _work and _home nicks
15:56:16 <Wolf01> <supermop_toil> hows it goiing <- depression kicking in
15:57:15 <supermop_toil> toil as in the sense of unfulfilling dreary unending work
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19:00:47 <DorpsGek> - Update: Translations from eints (by translators)
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19:36:53 <fisherthewol> Where's the correct place to make an Interest Check for a feature? Github issue or on here?
19:37:10 <andythenorth> here or a github discussion
19:37:24 <andythenorth> feature request issues generally get closed 🙂
19:39:24 <fisherthewol> This would be me writing the feature, rather than requesting a feature.
19:40:51 <fisherthewol> Oh lol there's already open PR for the idea I had
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19:51:32 <andythenorth> oh railtypes stuff strikes again frosch
19:52:34 <TrueBrain> life-saver, that suggestion
19:52:36 * andythenorth reading george's issue
19:52:45 <andythenorth> oh maybe that's 'vars for articulated parts'
19:52:53 <andythenorth> things seem to have themes
19:53:00 <frosch> haha, no relation with railtypes 🙂
19:53:26 <frosch> it even involves special rules for powered wagons :p
19:54:02 <frosch> it may be time to implement the additional scopes, to directly access first articulated part and stuff
19:54:44 <frosch> for now tb is still occupied with stations, so we have time to make vehicles slightly less terrible
19:56:10 <andythenorth> I didn't do station grf in nml yet
19:56:15 <andythenorth> maybe I'll never get the chance 😦
19:56:28 <andythenorth> I feel we might learn a lot about the station spec 😛
20:00:42 <glx> station spec is silly, that will be the only outcome
20:01:15 <andythenorth> I have ideas for trying to do complicated things 😛
20:01:52 <glx> at least with nml all the complexity is hidden and looks a lot simpler from author POV
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20:42:29 <FLHerne> fisherthewol: What was the feature?
20:42:50 <FLHerne> knowing which things more than one person thinks is a good idea is sometimes useful :p
20:43:16 <FLHerne> also, does the Discord bridge understand trying to tag people by nick?
20:43:46 <glx[d]> it does, but only for discord users
20:45:48 <glx> my irc client will highlight for both glx and glx[d] (because I used a lazy method) but on discord only the [d] version will trigger
20:47:11 <glx> makes sense, it's the typical irc way
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22:19:14 <glx> discord username must be first for the bridge to do the notification
22:22:08 <glx> but I understand the limitation, it would be a pain to try to parse all messages
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22:44:05 <glx> I guess the [] in nickname break the regex
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23:35:28 <dwfreed> ooh, yeah, it's not escaping the nickname in the regex
23:35:52 <dwfreed> so the [d] is being treated as a character class
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