IRC logs for #openttd on OFTC at 2022-07-16
            
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06:26:59 <andythenorth> yo
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06:48:21 <andythenorth> this is a useful patch, and would be appropriate for the vanilla game IMHO https://github.com/JGRennison/OpenTTD-patches/pull/287
06:51:08 <andythenorth> hmm, no 'buy' button though, relies on double-click
06:52:02 <andythenorth> nah ignore that, it was the vehicle 'available' list, not the buy list from a depot
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06:57:54 <andythenorth> buy button is present as expected
07:04:24 <TrueBrain> the thing about a picture is ... what was it before? :P
07:11:12 <andythenorth> I added another picture :P
07:11:29 <TrueBrain> see, now that is more helpful :P
07:11:31 <andythenorth> I can't make github format it nicely, but eh
07:11:45 <andythenorth> an animated gif would be more useful, but I don't love our community enough to make one
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07:30:51 * andythenorth found a bug
07:34:26 <TrueBrain> in conclusion, you shouldn't be testing things :P
07:38:28 <andythenorth> that is certainly *a* conclusion yes
07:39:15 <andythenorth> I suspect I should be restricted to the junior swimming pool when it comes to railtypes
07:40:19 <andythenorth> this train stopped itself even though it is powered https://media.discordapp.net/attachments/337701432230805505/997766987860156446/unknown.png
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08:01:39 <TrueBrain> maybe the driver just didn't feel like going on
08:01:41 <TrueBrain> it is hot outside
08:01:44 <TrueBrain> give the man a break
08:07:33 <andythenorth> send for ice creams
08:07:56 <TrueBrain> yes please :D
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10:55:57 <Samu> 34484 vs 37209 ticks
10:57:03 <Samu> Why is that when I exclude paths over the max cost, it takes more ticks to find a path, and why is it a different path than that that includes paths over the max cost
11:02:31 <Samu> the pf works in mysterious ways
11:10:50 <Samu> okay, i finally made it work for the goal tile
11:12:45 <Samu> but it only works if i put the cost of consecutive slopes/turns/90deg equal to max cost, it detects those costs and forbids those paths from entering the open list
11:13:54 <Samu> it's maybe now sub optimal for whenever those costs are normal
11:14:00 <Samu> :(
11:21:43 <Samu> dang it, it's not working
11:21:47 <Samu> i hate this
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12:41:47 <andythenorth> GG WP
12:48:52 <glx> andythenorth: probably https://github.com/OpenTTD/OpenTTD/blob/master/src/ground_vehicle.cpp#L63, but once the flag is set it's not possible to detect if it can be safely unset
12:49:48 <glx> as it could also be the player asking for stop in the same location
12:50:04 <glx> and you don't want the train to auto restart
12:56:24 <glx> oh maybe it is
13:17:20 <andythenorth> I'd say it's an edge case, but I suspect it isn't :D
13:17:45 <glx> andythenorth: https://github.com/OpenTTD/OpenTTD/compare/master...glx22:OpenTTD:maybe <-- not tested at all, and doesn't handle the case where player asked for stop right before tile transition (meaning the train will probably restart by itself while player wanted it to stop)
13:31:55 <andythenorth> could be amusing
13:31:57 <andythenorth> crash central
13:59:59 <Samu> hmm that code is familiar
14:14:06 <Samu> wow, the 10 million max cost is actually a very reachable limit
14:14:18 <Samu> interesting find
14:15:49 <Samu> this means these rollercoaster paths could be even more complex than what I see
14:17:28 <Samu> need to figure out how the paths reached these so high costs
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14:43:08 <Samu> interesting, on a 256x256 map, the 10 million max cost limit only resusts in half the map being filled
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14:44:14 <Samu> I thought it was some other thing that was causing it https://i.imgur.com/b59HdL0.png
14:44:24 <Samu> results?
14:45:17 <Samu> what's the max value of int64
14:45:23 <Samu> that's gonna be the new limit
14:45:52 <Samu> or maybe i could just ignore the limit
14:47:51 <Samu> (1 << 63) -1
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17:22:11 <Samu> man, sometimes I have to realize that there really is no path available with my given constraints
17:22:29 <Samu> no 90 degs, no consecutive slopes, no consecutive turns
17:22:38 <Samu> alpinist is unforgiving
17:22:57 <Samu> wasted the whole day thinking my pf was bugging out
17:23:16 <Samu> turns out there's simply no path that suits my criteria
17:29:36 <Samu> new challenge! pathfind from the west corner of a 4096x4096 map to the east corner
17:30:00 <Samu> doing worst path possible and best path possible, terrain very flat
17:31:20 <Samu> i think the pf is now memory efficient
17:31:28 <Samu> we'll see how much it requires
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19:07:10 <Samu> wow, i got this wrong https://www.youtube.com/watch?v=URcUvFIUIhQ
19:09:52 <DorpsGek> [OpenTTD/OpenTTD] H-Sachse commented on issue #9913: [Bug]: OpenTTD Flatpak hangs on startup (empty window, 100% CPU) https://github.com/OpenTTD/OpenTTD/issues/9913
19:09:55 <DorpsGek> [OpenTTD/OpenTTD] H-Sachse closed issue #9913: [Bug]: OpenTTD Flatpak hangs on startup (empty window, 100% CPU) https://github.com/OpenTTD/OpenTTD/issues/9913
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22:30:40 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9951: [Bug]: Industries created using scenario editor random industries button have their persistent storage cleared https://github.com/OpenTTD/OpenTTD/issues/9951
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22:42:28 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #9952: Fix #9951: Scenario editor random industries button and persistent storage https://github.com/OpenTTD/OpenTTD/pull/9952
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