IRC logs for #openttd on OFTC at 2022-07-16
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06:51:08 <andythenorth> hmm, no 'buy' button though, relies on double-click
06:52:02 <andythenorth> nah ignore that, it was the vehicle 'available' list, not the buy list from a depot
06:57:54 <andythenorth> buy button is present as expected
07:04:24 <TrueBrain> the thing about a picture is ... what was it before? :P
07:11:12 <andythenorth> I added another picture :P
07:11:29 <TrueBrain> see, now that is more helpful :P
07:11:31 <andythenorth> I can't make github format it nicely, but eh
07:11:45 <andythenorth> an animated gif would be more useful, but I don't love our community enough to make one
07:34:26 <TrueBrain> in conclusion, you shouldn't be testing things :P
07:38:28 <andythenorth> that is certainly *a* conclusion yes
07:39:15 <andythenorth> I suspect I should be restricted to the junior swimming pool when it comes to railtypes
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08:01:39 <TrueBrain> maybe the driver just didn't feel like going on
08:01:44 <TrueBrain> give the man a break
08:07:33 <andythenorth> send for ice creams
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10:57:03 <Samu> Why is that when I exclude paths over the max cost, it takes more ticks to find a path, and why is it a different path than that that includes paths over the max cost
11:02:31 <Samu> the pf works in mysterious ways
11:10:50 <Samu> okay, i finally made it work for the goal tile
11:12:45 <Samu> but it only works if i put the cost of consecutive slopes/turns/90deg equal to max cost, it detects those costs and forbids those paths from entering the open list
11:13:54 <Samu> it's maybe now sub optimal for whenever those costs are normal
11:21:43 <Samu> dang it, it's not working
12:49:48 <glx> as it could also be the player asking for stop in the same location
12:50:04 <glx> and you don't want the train to auto restart
13:17:20 <andythenorth> I'd say it's an edge case, but I suspect it isn't :D
13:31:55 <andythenorth> could be amusing
13:59:59 <Samu> hmm that code is familiar
14:14:06 <Samu> wow, the 10 million max cost is actually a very reachable limit
14:15:49 <Samu> this means these rollercoaster paths could be even more complex than what I see
14:17:28 <Samu> need to figure out how the paths reached these so high costs
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14:43:08 <Samu> interesting, on a 256x256 map, the 10 million max cost limit only resusts in half the map being filled
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14:45:17 <Samu> what's the max value of int64
14:45:23 <Samu> that's gonna be the new limit
14:45:52 <Samu> or maybe i could just ignore the limit
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17:22:11 <Samu> man, sometimes I have to realize that there really is no path available with my given constraints
17:22:29 <Samu> no 90 degs, no consecutive slopes, no consecutive turns
17:22:57 <Samu> wasted the whole day thinking my pf was bugging out
17:23:16 <Samu> turns out there's simply no path that suits my criteria
17:29:36 <Samu> new challenge! pathfind from the west corner of a 4096x4096 map to the east corner
17:30:00 <Samu> doing worst path possible and best path possible, terrain very flat
17:31:20 <Samu> i think the pf is now memory efficient
17:31:28 <Samu> we'll see how much it requires
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