IRC logs for #openttd on OFTC at 2022-06-27
            
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09:19:02 <DorpsGek> [OpenTTD/OpenGFX] thesamesam opened pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80
09:20:42 <DorpsGek> [OpenTTD/OpenSFX] thesamesam opened pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49
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10:32:02 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #9934: Fix: Script::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934#issuecomment-1167180416
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10:39:16 <Samu> what do you do in a situation like this?
10:39:45 <Samu> when there's a bug in one of the AI API functions
10:39:59 <Samu> and wanna fix it
10:40:23 <Samu> but doing so, may break AIs that relied on the buggy behaviour
10:40:39 <LordAro> compatibility functions
10:40:42 <Samu> what to do? how to proceed
10:40:57 <LordAro> all old versions need to keep the old behaviour as far as possible
10:41:08 <LordAro> see all the various compat.nut files
10:52:04 <Samu> okay, i have an idea how to maintain compatibility, it may be ugly though
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12:31:36 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: Script::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
12:31:49 <Samu> ugly workaround
12:33:56 <Samu> i think i made a mistake
12:35:26 <Samu> no, it's correct
12:35:34 <Samu> i could have used a better variable name though
12:36:00 <Samu> road_type vs roadtype
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12:43:08 <LordAro> maybe 'rt' ?
12:43:56 <Samu> ok
12:49:59 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
12:51:55 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9934: Fix: ScriptRoad::HasRoadType really check for RoadType https://github.com/OpenTTD/OpenTTD/pull/9934
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13:16:20 <Samu> back to where I was yesterday
13:17:04 <Samu> I was relying on HasRoadType to get the roadtype of a tile so i could set current road type to that
13:17:24 <Samu> turns out it was bugged, hence this whole thing
13:18:01 <Samu> can you merge asap?
13:18:46 <Samu> then i can proceed to check if there's a road station with the exit facing to the tile
13:19:29 <Samu> to avoid blocking that road station when placing my train station
13:32:45 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on pull request #49: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenSFX/pull/49#issuecomment-1167359341
13:32:52 <DorpsGek> [OpenTTD/OpenGFX] orudge commented on pull request #80: Makefile: drop usage of 'which' https://github.com/OpenTTD/OpenGFX/pull/80#issuecomment-1167359417
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14:22:46 <Samu> should i use the fancy BuildNewGRFRailStation
14:23:50 <glx> building newgrf stations can be a pain
14:24:01 <glx> there are tiles without rails
14:24:35 <Samu> visually?
14:24:49 <Samu> but the train still goes there
14:24:51 <Samu> ?
14:24:52 <glx> visually and trains can't go on them
14:24:56 <Samu> oh
14:25:11 <Samu> okay then, change of plans
14:26:35 <glx> ah it uses callback 18
14:27:07 <glx> so in theory it should work, but not sure many station sets implement it
14:27:55 <glx> and there's a fallback to normal station so it should be safe to use it
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14:57:25 <shanoaice> Does anyone experienced any problem related to autorenew of vehicles?
14:58:02 <shanoaice> I think I have sufficient money (68352) yet I cannot autorenew a bus, due to "money limit"
14:59:46 <FLHerne> shanoaice: There's a setting "Autorenew minimum needed money for renew"
15:00:15 <FLHerne> by default it's £100,000 to be left over after performing the autorenew
15:00:28 <FLHerne> because spending all your money might be inconvenient
15:00:55 <Samu> there is no RemoveRailDepot!
15:01:33 <LordAro> that seems unlikely
15:01:37 <Samu> not that it's important, but it's not consistent, i can remove road and ship depots
15:01:50 <Samu> but to remove rail depot i need to use demolishtile
15:02:31 <LordAro> ah
15:03:25 <Samu> my Utils.nut reached 2000 lines
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15:09:53 <DorpsGek> [OpenTTD/OpenTTD] trey92r opened issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
15:42:29 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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16:13:06 <andythenorth> yo
16:26:24 <peter1138> lo
16:27:54 <LordAro> ol
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17:58:39 <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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19:16:58 <DorpsGek> [OpenTTD/OpenTTD] Maik1976 opened issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
19:20:34 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
19:22:47 <glx> duplicate of #9935 it seems
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19:24:19 <DorpsGek> [OpenTTD/OpenTTD] Maik1976 commented on issue #9936: [Crash]: openTTD crashes at startup https://github.com/OpenTTD/OpenTTD/issues/9936
19:26:47 <LordAro> suspiciously duplicatey
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19:43:30 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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20:42:40 <Samu> this tutorial has some errorshttps://wiki.openttd.org/en/Development/Script/RailPathfinder
20:42:47 <Samu> but ok, i figured it out
20:43:06 <glx> it's a wiki, you can fix it :)
20:50:02 <andythenorth> 09:08PM frosch123 andythenorth: assuming the brittish roster is for flat terrain, maybe the european one should be for mountains? or is that too swissy?
20:50:06 <andythenorth> frosch called it again
20:50:15 <andythenorth> most of my grfs are shadow-designed by frosch :P
20:50:27 <andythenorth> ^ this is about 3 years ago
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22:24:58 <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935
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23:14:11 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on discussion #9751: Improvements for the server list window https://github.com/OpenTTD/OpenTTD/discussions/9751
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