IRC logs for #openttd on OFTC at 2022-01-01
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00:23:58 <andythenorth> 1024 cargos when?
00:25:23 <andythenorth> potassium nitrate, sulfur, charcoal, cardboard tubes
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01:29:01 <Gustavo6046> _aD, cargo or happened?
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02:34:01 <Gustavo6046> hmm, I wish timetables had an influence on which station thing a vehicle would enter if it had an option. Like a stop has 3 linked stations which are pretty close, all have cars in them, but one of them is about to leave and the others are going to wait for longer than our guy.
02:34:57 <Gustavo6046> Maybe predict how long it'd take to reach a station, and then predict how long of a wait it'd be until all the other cars ahead are started and en route again, and sum those up for each station.
02:35:14 <Gustavo6046> Sounds easy. Maybe I should make a patch for that.
02:35:18 <Gustavo6046> C++ is kind of a pain though
02:58:05 <Gustavo6046> and what if I give start orders to vehicle on a depot but in a way that respects the starting dates / early counter of their time tables?
03:05:15 <Gustavo6046> I just want vehicles to go evenly distributed
03:05:20 <Gustavo6046> happy New Year, here from Porto Alegre, Brazil!
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03:09:09 <Gustavo6046> oops, accidentally hit the logout shortcut
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05:02:07 <Gustavo6046> The helicopters keep complaining they have too few orders, clearly they have two
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08:29:03 <Eddi|zuHause> maybe you sent them to hangar instead of a loading space
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11:19:38 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
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11:20:51 <michi_cc> When you release? :D
11:31:22 <LordAro> be easier if i had TrueBrain's script :p
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11:55:34 <TrueBrain> Good thing I shared that with the group months ago :p
11:55:49 <TrueBrain> But if you like I can also press some buttons
11:58:21 <TrueBrain> several PRs with "backport requested" are still open
11:58:24 <TrueBrain> maybe good to first resolve those? :)
12:03:53 <TrueBrain> work for you LordAro :P
12:08:49 <TrueBrain> just add the label please :)
12:09:39 <michi_cc> There's just no DorpsGek update for labels :)
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12:11:06 <TrueBrain> I wonder if I should clean up the code and just commit it ..
12:13:39 <TrueBrain> bit hard to see PRs we explicitly ruled out of backporting and aren't in 12.X yet ..
12:14:58 <TrueBrain> I wish I could sort on "merge date"
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12:17:27 <TrueBrain> idiotic thing is that the information is available, just not sortable on :P
12:20:18 <TrueBrain> ha, found a sneaky way around it:
12:20:43 <TrueBrain> all PRs merged after 12.1 release :)
12:21:39 <TrueBrain> 13.0 is looking rather empty :P :P
12:51:25 <Eddi|zuHause> all developers are lazy... :p
12:52:24 <nielsm> will this be the year without an april 1st release?
12:53:22 <Eddi|zuHause> "someone" had to do an out-of-schedule release
12:58:34 <LordAro> TrueBrain: what are the latest figures on servers, etc?
13:10:00 <LordAro> curious direct ipv4/6 server registration spike for the last couple days
13:38:49 <DorpsGek> [OpenTTD/OpenTTD] feix303 commented on issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
13:41:58 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
13:48:53 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
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14:52:17 <DorpsGek> [OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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15:50:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
15:50:44 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
15:52:09 <michi_cc> nielsm: We could always release a 13.0 with an (almost) empty changelog and live up to April 1st for once :p
16:00:22 <DorpsGek> [OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
16:02:33 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
16:09:46 <DorpsGek> [OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
16:16:10 <supermop_Home> what does the block cycle do?
16:29:48 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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16:59:17 <supermop_Home> man i have looked through the sprite sheet so many times and still can't find the tropic grass
16:59:21 <supermop_Home> i must be blind
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17:09:52 <supermop_Home> i really just need to copy paste the grass to use as quick base tile to a house
17:10:05 <supermop_Home> so as long as i find the source png im fine
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17:10:40 <nielsm> aren't houses composed of a land sprite and a building sprite?
17:10:54 <supermop_Home> andythenorth do you use smart objects in Photoshop to composite bits of buildings? or just layers?
17:11:15 <supermop_Home> nielsm the base tropic houses have their yard as part of the sprite
17:11:44 <andythenorth> supermop_Home layers only
17:12:17 <supermop_Home> i'm just trying to make a quick static grf to replace the base tropic houses with Hawaii looking ones
17:14:47 <supermop_Home> i like how google street view blured out the sign that says aloha on the bench
17:16:15 <andythenorth> supermop_Home composite sprites in game? o_O
17:16:31 * andythenorth wonders when cargo limit will be 16^2?
17:16:47 * andythenorth has run out in FIRS
17:16:50 <supermop_Home> andythenorth that's the plan for a house set, but i don't think i can do tht for static grf
17:17:16 <supermop_Home> at least tropic only has 5 houses
17:17:22 <supermop_Home> seems kind of limiting
17:17:50 <supermop_Home> i use improved town layouts a lot, but i don't like seeing all the base tropic houses
17:18:26 * andythenorth has about 70 cargos
17:19:13 <supermop_Home> also if i draw a good enough tropic hotel would you put it in FIRS as climate dependent?
17:20:56 <andythenorth> I didn't do the arctic one yet either :)
17:21:30 <andythenorth> the problem is stuff like newspapers
17:22:16 <andythenorth> are military cargos banned due to 'no war' rule?
17:31:21 <FLHerne> andythenorth: the 'rule' that even the original game doesn't follow, sure :p
17:31:47 <nielsm> can't stop anyone from making them (GPL license text allows anyone to use the software for any purpose), the thing that could be was bananas not accepting certain themes to be hosted
17:33:03 <andythenorth> "Provide a game that is free from war themes and conflict; hence suitable for all age groups"
17:33:20 <nielsm> it's an objective of the development of the main branch
17:34:39 <andythenorth> it seems reasonable
17:34:53 <andythenorth> realism suggests army tanks for this edition of FIRS though :P
17:35:01 <andythenorth> and a naval shipyard
17:36:27 <andythenorth> wiki history doesn't indicate who authored the objectives
17:56:07 <TrueBrain> To be clear, BaNaNaS has no such restriction in place
18:05:16 <supermop_Home> really it just comes down to how you want to manage the andy brand
18:06:08 <supermop_Home> how about 'special heavy vehicles'
18:07:02 <supermop_Home> and munitions as 'Self applying Reagents'
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18:13:35 <andythenorth> peacekeeping vehicles? :P
18:13:53 <andythenorth> I'll need 16k cargos first anyway
18:14:00 <andythenorth> I'm up to 96 now
18:14:41 <andythenorth> I split alcohol into beer, cider and wine
18:18:18 <Rubidium> add a distillery, so you can go from those low percentage alcohol products to high percentage ones ;)
18:18:18 <TrueBrain> ugh, new month again .. spammmm
18:18:29 <andythenorth> I was thinking about spirits
18:18:44 <andythenorth> wine covers pink, white, red, sparkling etc
18:18:54 <andythenorth> so can spirits cover whisky, vodka etc?
18:19:02 <andythenorth> or should I split them?
18:19:09 <DorpsGek> [OpenTTD/bananas-api] pyup-bot opened pull request #106: Scheduled monthly dependency update for January https://git.io/JSTjn
18:19:12 <DorpsGek> [OpenTTD/bananas-api] pyup-bot commented on pull request #105: Scheduled monthly dependency update for December https://git.io/JSTjc
18:19:17 <DorpsGek> [OpenTTD/bananas-api] pyup-bot closed pull request #105: Scheduled monthly dependency update for December https://git.io/JMoGB
18:19:37 <DorpsGek> [OpenTTD/bananas-frontend-cli] pyup-bot opened pull request #33: Scheduled monthly dependency update for January https://git.io/JSTjF
18:19:42 <DorpsGek> [OpenTTD/bananas-frontend-cli] pyup-bot commented on pull request #32: Scheduled monthly dependency update for December https://git.io/JSTjA
18:19:45 <DorpsGek> [OpenTTD/bananas-frontend-cli] pyup-bot closed pull request #32: Scheduled monthly dependency update for December https://git.io/JMoG7
18:20:23 <DorpsGek> [OpenTTD/bananas-frontend-web] pyup-bot opened pull request #69: Scheduled monthly dependency update for January https://git.io/JSkel
18:20:26 <DorpsGek> [OpenTTD/bananas-frontend-web] pyup-bot commented on pull request #68: Scheduled monthly dependency update for December https://git.io/JSke8
18:20:30 <DorpsGek> [OpenTTD/bananas-frontend-web] pyup-bot closed pull request #68: Scheduled monthly dependency update for December https://git.io/JMoZt
18:21:39 <DorpsGek> [OpenTTD/bananas-server] pyup-bot opened pull request #66: Scheduled monthly dependency update for January https://git.io/JSkvv
18:21:44 <DorpsGek> [OpenTTD/bananas-server] pyup-bot commented on pull request #65: Scheduled monthly dependency update for December https://git.io/JSkvJ
18:21:47 <DorpsGek> [OpenTTD/bananas-server] pyup-bot closed pull request #65: Scheduled monthly dependency update for December https://git.io/JMoZ1
18:22:40 <DorpsGek> [OpenTTD/DorpsGek] pyup-bot opened pull request #61: Scheduled monthly dependency update for January https://git.io/JSkv9
18:22:45 <DorpsGek> [OpenTTD/DorpsGek] pyup-bot commented on pull request #60: Scheduled monthly dependency update for December https://git.io/JSkv5
18:22:48 <DorpsGek> [OpenTTD/DorpsGek] pyup-bot closed pull request #60: Scheduled monthly dependency update for December https://git.io/JMonU
18:26:32 <DorpsGek> [OpenTTD/eints] pyup-bot commented on pull request #63: Scheduled monthly dependency update for December https://git.io/JSkJ2
18:27:30 <DorpsGek> [OpenTTD/game-coordinator] pyup-bot opened pull request #81: Scheduled monthly dependency update for January https://git.io/JSkUJ
18:27:33 <DorpsGek> [OpenTTD/game-coordinator] pyup-bot commented on pull request #80: Scheduled monthly dependency update for December https://git.io/JSkUU
18:27:36 <DorpsGek> [OpenTTD/game-coordinator] pyup-bot closed pull request #80: Scheduled monthly dependency update for December https://git.io/JMocU
18:28:42 <DorpsGek> [OpenTTD/master-server] pyup-bot opened pull request #55: Scheduled monthly dependency update for January https://git.io/JSkUQ
18:28:47 <DorpsGek> [OpenTTD/master-server] pyup-bot commented on pull request #54: Scheduled monthly dependency update for December https://git.io/JSkU5
18:28:51 <DorpsGek> [OpenTTD/master-server] pyup-bot closed pull request #54: Scheduled monthly dependency update for December https://git.io/JMocE
18:29:24 <DorpsGek> [OpenTTD/master-server-web] pyup-bot opened pull request #42: Scheduled monthly dependency update for January https://git.io/JSkTL
18:29:27 <DorpsGek> [OpenTTD/master-server-web] pyup-bot commented on pull request #41: Scheduled monthly dependency update for December https://git.io/JSkTt
18:29:30 <DorpsGek> [OpenTTD/master-server-web] pyup-bot closed pull request #41: Scheduled monthly dependency update for December https://git.io/JMocD
18:30:59 <TrueBrain> 127 messages pyup triggered
19:09:48 <andythenorth> ok so we don't have 96 cargos
19:09:54 <andythenorth> so I have to consolidate :P
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19:13:12 <supermop_Home> andythenorth does it get aged in the tanker for 12 years?
19:14:55 <supermop_Home> make cargo decay inverse if whiskey is traveling on a ship
19:15:41 <andythenorth> 128 cargos anyone?
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19:42:50 <andythenorth> ok consolidation time
19:42:59 <andythenorth> all the beautiful cargos that must go
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19:50:03 <supermop_Home> ok i figured out which colors are used for the church brick palette swap
19:50:23 <supermop_Home> but neither is very useful for Hawaiian house shingles
19:50:53 <supermop_Home> well the 'red' church colors are but the tan ones are not
19:51:55 <supermop_Home> most houses there have light grey shingles or reddish brown, or a green or silver metal roof
19:52:18 <supermop_Home> older ones will have dark grey, or brown wood shingles
19:52:51 <supermop_Home> i only get 5 houses in base set tho so will probably keep all rooves same color
19:53:16 <supermop_Home> town set can composite them on
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20:45:01 <Eddi|zuHause> andythenorth: 64k cargos when? :p
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21:38:05 <FLHerne> andythenorth: "historical re-enactment props"
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21:45:41 <andythenorth> I could make a game where you have to produce computer games
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