IRC logs for #openttd on OFTC at 2022-01-01
            
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00:23:58 <andythenorth> 1024 cargos when?
00:25:23 <andythenorth> potassium nitrate, sulfur, charcoal, cardboard tubes
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00:26:24 <_aD> fireworks.
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01:29:01 <Gustavo6046> _aD, cargo or happened?
01:29:13 <Gustavo6046> or both? :p
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02:15:14 <_aD> suggestion ;-)
02:33:30 <Gustavo6046> :D
02:34:01 <Gustavo6046> hmm, I wish timetables had an influence on which station thing a vehicle would enter if it had an option. Like a stop has 3 linked stations which are pretty close, all have cars in them, but one of them is about to leave and the others are going to wait for longer than our guy.
02:34:57 <Gustavo6046> Maybe predict how long it'd take to reach a station, and then predict how long of a wait it'd be until all the other cars ahead are started and en route again, and sum those up for each station.
02:35:14 <Gustavo6046> Sounds easy. Maybe I should make a patch for that.
02:35:18 <Gustavo6046> C++ is kind of a pain though
02:57:44 <Gustavo6046> hmm
02:58:05 <Gustavo6046> and what if I give start orders to vehicle on a depot but in a way that respects the starting dates / early counter of their time tables?
03:05:15 <Gustavo6046> I just want vehicles to go evenly distributed
03:05:15 <Gustavo6046> Also
03:05:20 <Gustavo6046> happy New Year, here from Porto Alegre, Brazil!
03:05:21 <Gustavo6046> :D
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05:02:07 <Gustavo6046> The helicopters keep complaining they have too few orders, clearly they have two
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08:29:03 <Eddi|zuHause> maybe you sent them to hangar instead of a loading space
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11:19:35 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9776: Fix #9743: Rework macOS Touchbar. https://git.io/Jy5VO
11:19:38 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
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11:20:30 <LordAro> 12.2 when?
11:20:51 <michi_cc> When you release? :D
11:30:48 <LordAro> :o
11:31:22 <LordAro> be easier if i had TrueBrain's script :p
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11:55:34 <TrueBrain> Good thing I shared that with the group months ago :p
11:55:49 <TrueBrain> But if you like I can also press some buttons
11:58:21 <TrueBrain> several PRs with "backport requested" are still open
11:58:24 <TrueBrain> maybe good to first resolve those? :)
11:59:37 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pull/9738 <- backport?
12:01:10 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pull/9718 <- backport?
12:03:29 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pull/9689 <- you guessed it, backport?
12:03:53 <TrueBrain> work for you LordAro :P
12:08:42 <michi_cc> Yes to 9689.
12:08:49 <TrueBrain> just add the label please :)
12:09:23 <michi_cc> Already done.
12:09:32 <TrueBrain> <3
12:09:39 <michi_cc> There's just no DorpsGek update for labels :)
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12:10:11 <TrueBrain> good point :)
12:10:35 <TrueBrain> LordAro: https://gist.github.com/TrueBrain/bd73f25d687008d1b9497df422a979fc <- updated it with my latest, in case you lost the URL :P
12:11:06 <TrueBrain> I wonder if I should clean up the code and just commit it ..
12:11:24 <michi_cc> 9738 too I guess.
12:12:43 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+label%3A%22backport+requested%22+is%3Aopen <- 3 PRs that could use a review before we start backporting
12:13:09 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+label%3A%22backport+requested%22+is%3Aclosed <- total list of things scheduled to be backported. I added a few what I think we missed, feel free to give it another look
12:13:39 <TrueBrain> bit hard to see PRs we explicitly ruled out of backporting and aren't in 12.X yet ..
12:14:23 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+-label%3A%22backport+requested%22+is%3Amerged+sort%3Aupdated-desc+ <- best overview I can find, but it includes PRs that are touched because owner deleted their branch :)
12:14:58 <TrueBrain> I wish I could sort on "merge date"
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12:17:27 <TrueBrain> idiotic thing is that the information is available, just not sortable on :P
12:20:18 <TrueBrain> ha, found a sneaky way around it:
12:20:18 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+-label%3A%22backport+requested%22+-label%3A%22backported%22+is%3Amerged+merged%3A%3E2021-11-08+
12:20:43 <TrueBrain> all PRs merged after 12.1 release :)
12:21:39 <TrueBrain> 13.0 is looking rather empty :P :P
12:51:25 <Eddi|zuHause> all developers are lazy... :p
12:52:24 <nielsm> will this be the year without an april 1st release?
12:53:22 <Eddi|zuHause> "someone" had to do an out-of-schedule release
12:56:34 <TrueBrain> I regret NOTHING
12:58:34 <LordAro> TrueBrain: what are the latest figures on servers, etc?
13:00:13 <TrueBrain> https://openttd.grafana.net/dashboard/snapshot/DmDt2mx2zSZH3nlMPbTYjVzsSvNnr3jo
13:00:17 <TrueBrain> nothing new really
13:09:07 <LordAro> goodo
13:10:00 <LordAro> curious direct ipv4/6 server registration spike for the last couple days
13:38:49 <DorpsGek> [OpenTTD/OpenTTD] feix303 commented on issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
13:41:58 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
13:48:53 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
13:49:02 <LordAro> thanks james!
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14:52:17 <DorpsGek> [OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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15:23:11 <supermop_Home> yo
15:46:18 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
15:50:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
15:50:27 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
15:50:44 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
15:52:09 <michi_cc> nielsm: We could always release a 13.0 with an (almost) empty changelog and live up to April 1st for once :p
16:00:22 <DorpsGek> [OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
16:02:33 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
16:09:46 <DorpsGek> [OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
16:16:10 <supermop_Home> what does the block cycle do?
16:29:48 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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16:59:17 <supermop_Home> man i have looked through the sprite sheet so many times and still can't find the tropic grass
16:59:21 <supermop_Home> i must be blind
16:59:42 <supermop_Home> https://www.tt-wiki.net/images/ttwiki/4/4d/Ogfx1_base.png
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17:09:06 <Rubidium> supermop_Home: I reckon those sprites are in ogfxh_tropical, though look at https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tiles to see which numbers you would need as the tropical GRF overwrite some sprites of the base GRF
17:09:27 <supermop_Home> ah
17:09:52 <supermop_Home> i really just need to copy paste the grass to use as quick base tile to a house
17:10:05 <supermop_Home> so as long as i find the source png im fine
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17:10:40 <nielsm> aren't houses composed of a land sprite and a building sprite?
17:10:54 <supermop_Home> andythenorth do you use smart objects in Photoshop to composite bits of buildings? or just layers?
17:11:15 <supermop_Home> nielsm the base tropic houses have their yard as part of the sprite
17:11:44 <andythenorth> supermop_Home layers only
17:12:11 <nielsm> if you just want the graphics to copy pixels from, go here: https://github.com/OpenTTD/OpenGFX/tree/master/sprites/png/terrain
17:12:17 <supermop_Home> i'm just trying to make a quick static grf to replace the base tropic houses with Hawaii looking ones
17:13:21 <supermop_Home> andythenorth a lot of the 1910s-1940s houses in Honolulu are similar squarish cottages, but some of them are raised up one level: https://www.google.com/maps/@21.2803727,-157.8153895,3a,75y,69.74h,79.08t/data=!3m6!1e1!3m4!1sY9UvK4oCWJ0HSZ2caedtoQ!2e0!7i16384!8i8192?hl=en
17:14:47 <supermop_Home> i like how google street view blured out the sign that says aloha on the bench
17:16:15 <andythenorth> supermop_Home composite sprites in game? o_O
17:16:20 <andythenorth> hmm
17:16:31 * andythenorth wonders when cargo limit will be 16^2?
17:16:39 <andythenorth> go big etc
17:16:47 * andythenorth has run out in FIRS
17:16:50 <supermop_Home> andythenorth that's the plan for a house set, but i don't think i can do tht for static grf
17:16:57 <andythenorth> oh static grf
17:16:57 <andythenorth> oof
17:17:16 <supermop_Home> at least tropic only has 5 houses
17:17:22 <supermop_Home> seems kind of limiting
17:17:50 <supermop_Home> i use improved town layouts a lot, but i don't like seeing all the base tropic houses
17:18:26 * andythenorth has about 70 cargos
17:18:27 <andythenorth> oof
17:19:13 <supermop_Home> also if i draw a good enough tropic hotel would you put it in FIRS as climate dependent?
17:20:13 <andythenorth> maybe yes
17:20:21 <supermop_Home> no obligation
17:20:56 <andythenorth> I didn't do the arctic one yet either :)
17:21:11 <andythenorth> hmm 84 cargos
17:21:12 <andythenorth> oof
17:21:30 <andythenorth> the problem is stuff like newspapers
17:21:36 <andythenorth> and motorail
17:21:39 <andythenorth> cargo inflation
17:22:16 <andythenorth> are military cargos banned due to 'no war' rule?
17:30:54 <supermop_Home> sure
17:31:21 <FLHerne> andythenorth: the 'rule' that even the original game doesn't follow, sure :p
17:31:47 <nielsm> can't stop anyone from making them (GPL license text allows anyone to use the software for any purpose), the thing that could be was bananas not accepting certain themes to be hosted
17:32:03 <supermop_Home> does anyone know which two groups of colors are the brick house recolor sets? https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates#Palettes
17:32:39 <andythenorth> https://wiki.openttd.org/en/Development/Objectives
17:33:03 <andythenorth> "Provide a game that is free from war themes and conflict; hence suitable for all age groups"
17:33:20 <nielsm> it's an objective of the development of the main branch
17:34:39 <andythenorth> it seems reasonable
17:34:53 <andythenorth> realism suggests army tanks for this edition of FIRS though :P
17:34:58 <andythenorth> also munitions
17:35:01 <andythenorth> and a naval shipyard
17:36:27 <andythenorth> wiki history doesn't indicate who authored the objectives
17:56:07 <TrueBrain> To be clear, BaNaNaS has no such restriction in place
17:56:22 <TrueBrain> And never had
18:05:16 <supermop_Home> really it just comes down to how you want to manage the andy brand
18:06:08 <supermop_Home> how about 'special heavy vehicles'
18:07:02 <supermop_Home> and munitions as 'Self applying Reagents'
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18:13:35 <andythenorth> peacekeeping vehicles? :P
18:13:53 <andythenorth> I'll need 16k cargos first anyway
18:14:00 <andythenorth> I'm up to 96 now
18:14:41 <andythenorth> I split alcohol into beer, cider and wine
18:18:18 <Rubidium> add a distillery, so you can go from those low percentage alcohol products to high percentage ones ;)
18:18:18 <TrueBrain> ugh, new month again .. spammmm
18:18:29 <andythenorth> I was thinking about spirits
18:18:44 <andythenorth> wine covers pink, white, red, sparkling etc
18:18:54 <andythenorth> so can spirits cover whisky, vodka etc?
18:19:02 <andythenorth> or should I split them?
18:19:09 <DorpsGek> [OpenTTD/bananas-api] pyup-bot opened pull request #106: Scheduled monthly dependency update for January https://git.io/JSTjn
18:19:12 <DorpsGek> [OpenTTD/bananas-api] pyup-bot commented on pull request #105: Scheduled monthly dependency update for December https://git.io/JSTjc
18:19:17 <DorpsGek> [OpenTTD/bananas-api] pyup-bot closed pull request #105: Scheduled monthly dependency update for December https://git.io/JMoGB
18:19:37 <DorpsGek> [OpenTTD/bananas-frontend-cli] pyup-bot opened pull request #33: Scheduled monthly dependency update for January https://git.io/JSTjF
18:19:42 <DorpsGek> [OpenTTD/bananas-frontend-cli] pyup-bot commented on pull request #32: Scheduled monthly dependency update for December https://git.io/JSTjA
18:19:45 <DorpsGek> [OpenTTD/bananas-frontend-cli] pyup-bot closed pull request #32: Scheduled monthly dependency update for December https://git.io/JMoG7
18:20:23 <DorpsGek> [OpenTTD/bananas-frontend-web] pyup-bot opened pull request #69: Scheduled monthly dependency update for January https://git.io/JSkel
18:20:26 <DorpsGek> [OpenTTD/bananas-frontend-web] pyup-bot commented on pull request #68: Scheduled monthly dependency update for December https://git.io/JSke8
18:20:28 <andythenorth> whisky wagons https://paulbartlett.zenfolio.com/brwhiskycontainerfbbfja
18:20:30 <DorpsGek> [OpenTTD/bananas-frontend-web] pyup-bot closed pull request #68: Scheduled monthly dependency update for December https://git.io/JMoZt
18:21:39 <DorpsGek> [OpenTTD/bananas-server] pyup-bot opened pull request #66: Scheduled monthly dependency update for January https://git.io/JSkvv
18:21:44 <DorpsGek> [OpenTTD/bananas-server] pyup-bot commented on pull request #65: Scheduled monthly dependency update for December https://git.io/JSkvJ
18:21:47 <DorpsGek> [OpenTTD/bananas-server] pyup-bot closed pull request #65: Scheduled monthly dependency update for December https://git.io/JMoZ1
18:22:40 <DorpsGek> [OpenTTD/DorpsGek] pyup-bot opened pull request #61: Scheduled monthly dependency update for January https://git.io/JSkv9
18:22:45 <DorpsGek> [OpenTTD/DorpsGek] pyup-bot commented on pull request #60: Scheduled monthly dependency update for December https://git.io/JSkv5
18:22:48 <DorpsGek> [OpenTTD/DorpsGek] pyup-bot closed pull request #60: Scheduled monthly dependency update for December https://git.io/JMonU
18:26:29 <DorpsGek> [OpenTTD/eints] pyup-bot opened pull request #64: Scheduled monthly dependency update for January https://git.io/JSkJg
18:26:32 <DorpsGek> [OpenTTD/eints] pyup-bot commented on pull request #63: Scheduled monthly dependency update for December https://git.io/JSkJ2
18:26:35 <DorpsGek> [OpenTTD/eints] pyup-bot closed pull request #63: Scheduled monthly dependency update for December https://git.io/JMonQ
18:27:30 <DorpsGek> [OpenTTD/game-coordinator] pyup-bot opened pull request #81: Scheduled monthly dependency update for January https://git.io/JSkUJ
18:27:33 <DorpsGek> [OpenTTD/game-coordinator] pyup-bot commented on pull request #80: Scheduled monthly dependency update for December https://git.io/JSkUU
18:27:36 <DorpsGek> [OpenTTD/game-coordinator] pyup-bot closed pull request #80: Scheduled monthly dependency update for December https://git.io/JMocU
18:28:01 <LordAro> loud noises
18:28:25 <TrueBrain> and it aint over
18:28:42 <DorpsGek> [OpenTTD/master-server] pyup-bot opened pull request #55: Scheduled monthly dependency update for January https://git.io/JSkUQ
18:28:47 <DorpsGek> [OpenTTD/master-server] pyup-bot commented on pull request #54: Scheduled monthly dependency update for December https://git.io/JSkU5
18:28:51 <DorpsGek> [OpenTTD/master-server] pyup-bot closed pull request #54: Scheduled monthly dependency update for December https://git.io/JMocE
18:29:24 <DorpsGek> [OpenTTD/master-server-web] pyup-bot opened pull request #42: Scheduled monthly dependency update for January https://git.io/JSkTL
18:29:27 <DorpsGek> [OpenTTD/master-server-web] pyup-bot commented on pull request #41: Scheduled monthly dependency update for December https://git.io/JSkTt
18:29:30 <DorpsGek> [OpenTTD/master-server-web] pyup-bot closed pull request #41: Scheduled monthly dependency update for December https://git.io/JMocD
18:30:59 <TrueBrain> 127 messages pyup triggered
18:30:59 <TrueBrain> lol
18:32:02 <LordAro> nice
19:09:48 <andythenorth> ok so we don't have 96 cargos
19:09:54 <andythenorth> so I have to consolidate :P
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19:13:12 <supermop_Home> andythenorth does it get aged in the tanker for 12 years?
19:14:55 <supermop_Home> make cargo decay inverse if whiskey is traveling on a ship
19:15:29 <andythenorth> oof
19:15:32 <andythenorth> cargo aging
19:15:41 <andythenorth> 128 cargos anyone?
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19:42:50 <andythenorth> ok consolidation time
19:42:51 <andythenorth> :(
19:42:54 <supermop_Home> :(
19:42:59 <andythenorth> all the beautiful cargos that must go
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19:50:03 <supermop_Home> ok i figured out which colors are used for the church brick palette swap
19:50:15 <andythenorth> \o/
19:50:23 <supermop_Home> but neither is very useful for Hawaiian house shingles
19:50:53 <supermop_Home> well the 'red' church colors are but the tan ones are not
19:51:55 <supermop_Home> most houses there have light grey shingles or reddish brown, or a green or silver metal roof
19:52:18 <supermop_Home> older ones will have dark grey, or brown wood shingles
19:52:51 <supermop_Home> i only get 5 houses in base set tho so will probably keep all rooves same color
19:53:16 <supermop_Home> town set can composite them on
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20:45:01 <Eddi|zuHause> andythenorth: 64k cargos when? :p
21:14:01 <andythenorth> yes
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21:38:05 <FLHerne> andythenorth: "historical re-enactment props"
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21:45:41 <andythenorth> I could make a game where you have to produce computer games
21:45:42 <andythenorth> in 1994
21:45:44 <andythenorth> in Yate
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