IRC logs for #openttd on OFTC at 2021-12-21
            
00:08:56 <DorpsGek> [OpenTTD/OpenTTD] chuggersgit commented on issue #9433: [Bug]: World generation seed from openttd.cfg is ignored https://git.io/JCvAi
00:28:52 <DorpsGek> [OpenTTD/team] glx22 commented on issue #277: [gl_ES] Translator access request https://git.io/JDbs9
00:59:31 <glx> mingw with clang is worse, lots of duplicate sections related to libstdc++.a (but that happens also for strgen and settingsgen, and they work so no a big issue), and a different "relocation truncated to fit" error (still in network_command.cpp)
00:59:44 <glx> I think ld is broken
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11:16:39 <andythenorth> ok so natural gas
11:16:50 <andythenorth> is the major feedstock for a lot of industrial chemicals
11:17:04 <andythenorth> but how to include it as cargo?
11:17:17 <andythenorth> (other than 'use action 0, define some strings')
11:33:01 <Timberwolf> Interesting. Is it normally delivered by pipeline?
11:37:22 <debdog> from russia to europ yes. from uhmerica to europe by ship
11:39:47 <debdog> or by train https://bilder.t-online.de/b/85/31/37/76/id_85313776/610/tid_da/ein-gueterzug-ist-auf-einer-bahnstrecke-entgleist.jpg
11:42:06 <Timberwolf> What about having a "baseline" input for the industry, then letting players top it up with trains once they get up to Gung Ho levels of production?
11:42:53 <andythenorth> or produce it via town registers
11:42:59 <andythenorth> gas well accepts supplies
11:43:03 <Timberwolf> So e.g. your first 128 tons of input cargo/month can be processed efficiently, but to do more you'd need to supply extra gas. (Not sure how much of that is possible via newgrf)
11:43:13 <andythenorth> some
11:43:15 <andythenorth> there are options
11:43:25 <andythenorth> the simplest solution would be actually just pipelines
11:43:26 <Timberwolf> Oh yes, have it be a function of the town.
11:44:06 <Timberwolf> I quite like the idea of hybrid (ship it directly *or* supply a town gas well), but that's complex.
11:52:38 <debdog> and around fracking wells there could be occasional cave ins
12:02:09 <andythenorth> there's no good way to communicate town stuff to player currently
12:02:34 <andythenorth> for 'town happiness' I added a Plaza industry that is literally just information
12:02:37 <andythenorth> it's kind of bad
12:27:18 <TrueBrain> so when are you going to learn C++? Pfffff
12:27:19 <TrueBrain> :P
12:31:05 <peter1138> Oh, my .ppk file disappeared :/
12:50:04 <peter1138> Found it:D
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12:58:25 <andythenorth> what do you mean 'learn'
12:58:32 * andythenorth has PRs open :P
12:59:23 <andythenorth> look at my C++ skills https://github.com/OpenTTD/OpenTTD/pull/9093
13:21:21 <TrueBrain> that is why I mentioned "learn", yes :P
13:21:30 <andythenorth> outrageous
13:21:39 <TrueBrain> :D :D :D
13:21:47 <andythenorth> is C++ mostly bureaucracy and paperwork?
13:21:52 <andythenorth> most programming seems to be these days
13:22:06 <TrueBrain> we don't all use Java :P
13:22:32 <andythenorth> currently responding to customer reported vulnerabilities in css files
13:22:40 * andythenorth exaggerates for effect
13:22:45 <andythenorth> but only a bit
13:23:11 <TrueBrain> talking about CSS, time to convert Industries to the new framework I have .. pam pam pammm
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13:24:34 <andythenorth> maybe we should make a UI framework
13:24:37 <andythenorth> for all our web things
13:29:03 <TrueBrain> "our web things", lol, very clear :P
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13:44:11 <andythenorth> hmmm
13:44:28 <andythenorth> what if the OpenTTD UI was a react client?
13:44:46 <andythenorth> communicating with a wasm process running locally, but over http
13:44:53 <andythenorth> wasm can run a webserver locally?
13:45:39 <andythenorth> seems it can
13:46:17 <glx> mixing openttd, UI and react in the same sentence
13:46:24 <glx> you want to kill people
13:46:56 <TrueBrain> I think React is where projects go to die, not? :P
13:52:09 <andythenorth> well we'll produce our own
13:52:12 <andythenorth> probably fine
13:52:22 <andythenorth> hmm can we abandon irc yet? It doesn't have gifs
14:00:16 <dP> for GS UI react would be an improvement :p
14:04:36 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9093: Feature: [NewGRF] vehicle var 0x4E, 'date of last station departure' https://git.io/JDhzk
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15:45:44 <TrueBrain> right, did everything for industries except for layouts .. even the cargo selection stuff works \o/ :D
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17:16:17 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #9577: Feature: Multi-tile depots https://git.io/JzSuK
17:27:48 <TrueBrain> I need more screens
17:27:54 <TrueBrain> out of workspace :P
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17:33:28 <dP> lol, #1 server atm is called "Unnamed Server"
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17:36:56 <Eddi|zuHause> it doesn't take all that much to become #1 server, does it?
17:58:01 <TrueBrain> hmm .. now the question, how good is my CSS magic .. can I design some CSS that represents isometric layouts .. hmm
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18:16:11 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #9093: Feature: [NewGRF] vehicle var 0x4E, 'date of last station departure' https://git.io/JDjWT
18:16:59 <andythenorth> TrueBrain yes you can!
18:17:20 <TrueBrain> with a 3D rotation I indeed seem to be able :P
18:17:43 <andythenorth> the transforms in css are incredible these days
18:17:55 <andythenorth> I rarely get to use them because we were supporting IE 11 until 2 months ago
18:18:16 <andythenorth> but it's really quite capable
18:19:03 <TrueBrain> but just stating it can be done, doesn't actually help, you know :P
18:20:29 <glx> https://webdesign.tutsplus.com/tutorials/create-an-isometric-layout-with-3d-transforms--cms-27134 <-- first result on google (didn't read it though)
18:21:06 <TrueBrain> yeah, found many results via searching ... many not that useful :P
18:21:16 <TrueBrain> it seems you cannot easily scale an object after rotation
18:21:19 <TrueBrain> only before
18:21:22 <andythenorth> I am kind of tempted to help
18:21:25 <TrueBrain> which makes it slightly more difficult :(
18:21:28 <andythenorth> but I think I'll just annoy you :P
18:21:32 <andythenorth> as I also have no clue what I am doing
18:22:22 <TrueBrain> like I do, lol
18:22:43 <TrueBrain> but .. it seems I have something that might start to work .... now to figure out the actual size
18:25:04 <TrueBrain> 63.99 x 32
18:25:04 <TrueBrain> good enough
18:25:43 <glx> 0.01 pixels missing ;)
18:26:55 <TrueBrain> now to fix the actual position .. which is also challenging :D
18:27:18 <LordAro> be sure to render it at 23.97fps as well
18:27:26 <peter1138> 4x zoom :D
18:33:44 <DorpsGek> [OpenTTD/team] G4br13lG0 opened issue #278: [pt_PT] Translator access request https://git.io/JDj8k
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18:49:58 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JDjBG
18:49:59 <DorpsGek> - Update: Translations from eints (by translators)
18:50:30 <glx> hmm so mingw64-Release has no issues to link master
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18:57:21 <DorpsGek> [OpenTTD/team] glx22 commented on issue #278: [pt_PT] Translator access request https://git.io/JDj8k
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19:21:53 <peter1138> I appear to have run out of beer-type beverage :/
19:22:01 <peter1138> Most unfortunate.
19:25:00 <andythenorth> I have one here
19:25:05 <andythenorth> but it's too far away from you
19:25:17 <andythenorth> there are even ales
19:25:21 * andythenorth doesn't really drink ales
19:34:34 <TrueBrain> https://cdn.discordapp.com/attachments/273533192601075712/922935032165847070/unknown.png <- white is overlay, brown is me too lazy to fix the actual sprite :P
19:34:44 <TrueBrain> overlay is done in CSS
19:34:53 <andythenorth> this is excellent
19:35:40 <TrueBrain> lets see if I can now make a proper highlight
19:36:06 <TrueBrain> yes!
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20:25:21 <TrueBrain> https://cdn.discordapp.com/attachments/273533192601075712/922947439651090523/unknown.png <- getting there .. now just the actual sprites :P
20:25:40 <nielsm> https://www.youtube.com/watch?v=MW-d-_wduck <- can we get this in openttd?
20:25:43 <nielsm> (it's pointless)
20:26:04 <TrueBrain> in that case it should be possible :P
20:26:20 <nielsm> the real action starts around the 3 minute mark
20:40:43 <TrueBrain> https://steamcommunity.com/app/1536610/discussions/0/5965578747692419833/
20:40:47 <TrueBrain> I ... don't ... understand?
20:40:53 <TrueBrain> how did someone manage to find any of that
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20:44:09 <LordAro> TrueBrain: impressive
20:45:38 <LordAro> nielsm: i've definitely seen a patch that aged rails (made them overgrown) if they hadn't been used in a while
20:45:42 <LordAro> same sort of idea
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20:50:36 <nielsm> need realistic snow simulation, instead of the snow line just moving with the date, there is actual snowfall and tiles can be covered in varying levels of snow, constructing in deep snow is more expensive, but distance to active industries and town buildings and travelled roads/rail prevents heavy snow buildup
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21:37:31 <andythenorth> "Free and fun like the ducks at a park"
21:37:35 <andythenorth> steam review
21:39:08 <andythenorth> hmmm
21:39:19 <andythenorth> "an edge lord and a snowflake walked into a bar..." https://steamcommunity.com/profiles/76561198999660107/recommended/1536610/
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23:04:39 <DorpsGek> [OpenTTD/team] G4br13lG0 opened issue #279: [pt_BR] Translator access request https://git.io/JDjQT
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