IRC logs for #openttd on OFTC at 2021-11-29
            
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05:18:51 <DorpsGek> [OpenTTD/OpenTTD] kyliebrooks opened issue #9722: [Crash]: Crashed while creating small map https://git.io/JMBfG
05:51:31 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9721: [Bug]: Counting tiles for deciding the most used rail type doesn't take into account owners https://git.io/JMlyP
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07:59:16 <DorpsGek> [OpenTTD/OpenTTD] dimaspaf14 opened issue #9723: [Bug]: Undetected GPU https://git.io/JMB1I
08:02:36 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9723: [Bug]: Undetected GPU https://git.io/JMB1I
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08:14:35 <nielsm> Direct3D driver when?
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09:00:34 <Eddi|zuHause> Vulkan driver when?
09:05:13 <Eddi|zuHause> aaaanyway... do we need to worry users with that error message?
09:05:28 <LordAro> that's a good point, probably not
09:05:31 <nielsm> probably not, no
09:05:41 <LordAro> i was thinking not an issue as long as it doesn't appear on every start up
09:05:44 <nielsm> show the actual driver in use in the options window though
09:05:47 <LordAro> but it probably doesn't need to be there at all
09:05:50 <LordAro> mm
09:06:27 <nielsm> show the message if the game is explicitly configured to use a driver that couldn't init, and it had to fall back
09:06:43 <nielsm> but if it's auto-selected, no need for that
09:12:25 <nielsm> anyway, I'm of the opinion that we should try to favor the lower end as much as possible
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09:13:10 <nielsm> don't make acceleration features that are only supported on high end machines, they're already fast, it's the lower end that needs to have every bit of speed squeezed out
09:21:29 <Eddi|zuHause> i'm not sure such a feature can exist
10:56:07 <peter1138> Hmm, well, I didn't look at that MAIL issue,.
10:56:37 <peter1138> SiS Mirage 3? What kind of potato is that running on? :D
11:07:27 <LordAro> 2007ish, apparently
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12:15:42 <milek7> nielsm: https://github.com/OpenTTD/OpenTTD/pull/9126
12:15:50 <milek7> not that there is d3d11 on SiS, though...
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12:44:03 <DorpsGek> [OpenTTD/OpenTTD] troilus commented on issue #9433: [Bug]: World generation seed from openttd.cfg is ignored https://git.io/JCvAi
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14:34:29 <DorpsGek> [OpenTTD/wiki-data] Galigator opened pull request #14: Add Deepblue2k8 8-way Junction to the Deepblue2k8 junction page. https://git.io/JM03I
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14:42:27 <DorpsGek> [OpenTTD/wiki-data] glx22 commented on pull request #14: Add Deepblue2k8 8-way Junction to the Deepblue2k8 junction page. https://git.io/JM0Gr
14:42:30 <DorpsGek> [OpenTTD/wiki-data] glx22 closed pull request #14: Add Deepblue2k8 8-way Junction to the Deepblue2k8 junction page. https://git.io/JM03I
14:45:52 <glx> oh nice bug on wiki, the edit page doesn't show my name in "Logout (username)"
14:46:36 <glx> TrueBrain: is ^^ related to cache ?
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19:24:47 <pretorian> hi
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21:24:15 <andythenorth> Horse, 94%
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21:30:55 <Eddi|zuHause> is that more or less than last time?
21:32:11 <andythenorth> the % hasn't moved due to rounding
21:32:25 <andythenorth> but I have completed 8 more vehicles
21:32:57 <andythenorth> but the total is 686, so progress is not very rewarding in % complete :P
21:33:12 * andythenorth might need to invent a new scoring system
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22:03:58 <Eddi|zuHause> most important thing about completeness scoring: assume that you never reach 100%
22:12:26 <andythenorth> when I want to win, I exclude the unfinished ones from the total
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