IRC logs for #openttd on OFTC at 2021-11-28
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00:07:33 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9720: [Crash]: Can't start game with CityGrowthLimiter GS https://git.io/JMn1r
00:09:42 <glx> yeah same issue with AI was expected
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09:37:13 <andythenorth> it's an indoors day
10:08:35 <TrueBrain> like every other day for the last 20 months \o/
10:21:01 * andythenorth has been outdoors at least once
10:28:30 <TrueBrain> I couldn't get a pass for that
10:28:33 <TrueBrain> out of my price range
10:37:29 <andythenorth> outdoors is full of People
10:37:38 <andythenorth> why they're not indoors I do not know
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11:04:18 <SigHunter> is there a way to change the ratio of producing industries to processing industries when generating a new map? I'd like to have much fewer processing industries
11:17:57 <andythenorth> it can be done as a mod in grf
11:18:02 <andythenorth> but that's significant effort
11:18:59 <andythenorth> you can create your own map in the scenario editor
11:19:03 <andythenorth> as an alternative
11:21:07 <nielsm> or you can use a GS that manages industry creation
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11:55:11 <dP> I accidentally broke baseset download on first start in cmclient and holly heck it's hard to explain basesets to people...
11:58:59 <nielsm> I sometimes wonder if baseset download would be better served by a native GUI implemented for each platform
12:06:59 <SigHunter> thanks andythenorth[m] and nielsm, I think I'll do it with the scenario editor. But I think the destroyed industries often respawn (at different places) the following years, but maybe that is just my perception
12:07:06 <dP> hm, why does openttd not check for gcc >= 8 in configure (or whatever cmake equivalent of it is)
12:08:57 <dP> SigHunter, yes, if you don't set industry density setting to fund only industries will return to original ratio as the game goes
12:11:03 <dP> and you probably also need to set economy type frozen or use manual industries grf in that case to prevent industries from closing and emptying the map
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12:25:11 <LordAro> dP: it checks for c++17 support, individual compiler version checks are too difficult
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12:32:44 <dP> is there ever a single compiler that fully supports c++17? xD
12:40:00 <dP> anyway, maybe also check for <charconv> somehow? as this issue keeps popping up
13:00:22 <LordAro> maybe there's more targeted checks that can be done
13:06:54 <peter1138> So from Monday you'll legally need to mask up in shops... that means that today nobody is doing so because it... isn't necessary? Dunno.
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13:49:48 * andythenorth considers Ultimate GS
13:49:59 <andythenorth> it's just a load of game settings frequently asked for
13:50:11 <andythenorth> with exciting adventures into 'this is not orthogonal'
14:03:00 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9716: Fix: Don't try to rename OWNER_DEITY signs in-game https://git.io/JMleB
14:04:16 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9718: Fix: Suppress vehicle age warnings for stopped vehicles https://git.io/JMleX
14:16:46 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9716: Fix: Don't try to rename OWNER_DEITY signs in-game https://git.io/JMeZx
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16:22:29 <andythenorth> oof Horse 94% complete
16:22:34 <andythenorth> such painting needed
16:23:22 <supermop_Home_> large logo on everything
16:23:32 <frosch123> yay, "9x% complete" is back! i have not heard that in a long time
16:24:32 <andythenorth> it was mostly a 2.0.0 thing
16:24:37 <andythenorth> Horse is now something like 2.31.0
16:25:43 <andythenorth> lots of small releases :P 9x% wasn't really relevant
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16:59:24 <DorpsGek> [OpenTTD/OpenTTD] lcd047 opened issue #9721: [Bug]: Counting tiles for deciding the most used rail type doesn't take into account owners https://git.io/JMlyP
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17:01:33 <frosch123> such a single player game :p
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17:19:37 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on issue #9721: [Bug]: Counting tiles for deciding the most used rail type doesn't take into account owners https://git.io/JMlyP
18:10:45 <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9721: [Bug]: Counting tiles for deciding the most used rail type doesn't take into account owners https://git.io/JMlyP
19:02:12 <TrueBrain> fun fact, 25% of the connection requests this weekend were from a JGRPP client .. first time that happened since JGRPP added support for the new network stuff :)
19:02:16 <TrueBrain> most of the time it is < 5%
19:04:10 <frosch123> are they the same people who triggered the new sentry reports? :p
19:04:23 <TrueBrain> I would like to say: YES
19:04:26 <TrueBrain> but I haven't even looked
19:05:10 <frosch123> were there an increase of players during the github downtime?
19:05:23 <TrueBrain> haha, no, not really; would be weird :P
19:05:34 <TrueBrain> let me make a snapshot so you can see for yourself
19:05:44 <frosch123> pff, don't add facts :p
19:06:29 <TrueBrain> usage is really stable, which is nice (and a good sign)
19:06:41 <TrueBrain> ~1GB of TURN bandwidth per day, so that is also not too bad
19:08:53 <frosch123> does "out of methods" refer to people declining turn?
19:09:22 <TrueBrain> not sure; the timeout most of the time is
19:09:28 <TrueBrain> I think it is a client-abort if you decline
19:09:34 <TrueBrain> so I am not sure where the out-of-methods come from
19:09:51 <TrueBrain> I think it means even a connection to the TURN server failed, which is rather unusual (given you are connected to the GC)
19:10:14 <frosch123> also, how does jgrpp versioning work? the peak is from 0.44-rc1, while there are already some 0.44.0
19:10:46 <TrueBrain> this is the version reported by the client-listing request
19:10:51 <TrueBrain> fully client-side generated
19:11:05 <TrueBrain> so how JGRPP versioning work .. ask the person who build the patchpack :D
19:11:31 <TrueBrain> it could be a single person hitting the refresh button, mind you :)
19:11:43 <TrueBrain> I really do not like I didn't add "openttd revision" in the connect packet :P
19:11:51 <TrueBrain> I also keep confusing those two ..
19:11:53 <TrueBrain> listing != connecting
19:12:19 <frosch123> so whoever started to play now, did not update :)
19:12:20 <TrueBrain> so a single person that was annoyed
19:12:58 <frosch123> maybe they are waiting for a xp build of 0.44.0
19:13:18 <TrueBrain> anyway, 3500 successful connection vs 300 failed connection attempts .. still too high of a value, but not really high
19:13:33 <TrueBrain> and only 30 for which the GC gave up (out-of-methods)
19:13:57 <TrueBrain> (stats from yesterday)
19:14:06 <frosch123> 300/3500 is a better rate than the translator invitations
19:14:41 <TrueBrain> on average, 2600 connections per day over the last month, and 13 out-of-methods .. so that is 0.5%
19:14:45 <TrueBrain> really happy with that number honestly
19:15:04 <TrueBrain> also that ~50% is still via direct-IP
19:15:05 <DorpsGek> frosch123: 0.1784037558685446
19:15:26 <frosch123> @calc 300/(300+3500)
19:15:26 <DorpsGek> frosch123: 0.07894736842105263
19:15:31 <DorpsGek> TrueBrain: 0.3451417004048583
19:15:46 <TrueBrain> @calc 341/(917+71+341)
19:15:46 <DorpsGek> TrueBrain: 0.2565838976674191
19:15:56 <TrueBrain> and 25% uses TURN when direct-connect doesn't work (instead of STUN)
19:16:05 <TrueBrain> so that all doesn't sound bad
19:30:04 <TrueBrain> "Great simulation game with a long history and support. BUT... the game gets very, very boring after a while. The game needs way more ways of spending money." - "122.6 hrs on record"
19:30:14 <TrueBrain> "the game is boring after playing for 100+ hours!!" :D
19:30:36 <TrueBrain> not disagreeing with the opinion btw, just "after a while" clearly is relative :D
19:31:55 <frosch123> you never know, some people just leave the game running paused for a day
19:34:03 <TrueBrain> reviews in general are still really positive; that is nice
19:34:07 <TrueBrain> some are really funny :)
19:34:44 <frosch123> the last-30-days vary over time, between 93% and 97% or so
19:34:59 <frosch123> they are not always "overwhelming" :p
19:35:04 <TrueBrain> which is insane if you think about it .. for a 17 year old game :)
19:35:26 <frosch123> compare it the average free-to-play game
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20:20:40 <andythenorth> is it just my bot accounts?
20:22:41 <glx> steam says I played 13h (was not really playing, most of that is me starting to check a thing)
20:23:54 <glx> or it was paused and waiting for "reload_newgrfs"
20:27:41 <frosch123> 13h scanning grfs, sounds plausible :)
20:34:32 <DorpsGek> [OpenTTD/BaNaNaS] frosch123 opened pull request #110: Change: migrate OpenTTD user best and best_com to GitHub user BeSt-Com https://git.io/JM80o
20:40:53 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain approved pull request #110: Change: migrate OpenTTD user best and best_com to GitHub user BeSt-Com https://git.io/JM8EM
20:41:00 <DorpsGek> [OpenTTD/BaNaNaS] TrueBrain merged pull request #110: Change: migrate OpenTTD user best and best_com to GitHub user BeSt-Com https://git.io/JM80o
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23:53:51 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #9717: [Bug]: Can't change resolution on retina screen https://git.io/JMq8I
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