IRC logs for #openttd on OFTC at 2021-11-18
            
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00:14:27 <peter1138> Meh, developing for a 18 year old game... crazy foo'
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01:42:31 <DorpsGek> [OpenTTD/OpenTTD] maaaaaaaaaad opened issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
01:44:13 <FLHerne> weird
01:44:17 <FLHerne> Signal: Floating point exception: 8 (8)
01:44:31 <FLHerne> since when does OpenTTD do floating-point anything?
01:46:09 <glx> and the usual useless MacOS trace
01:52:41 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
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02:16:48 <DorpsGek> [OpenTTD/OpenTTD] maaaaaaaaaad commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
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02:20:11 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
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02:29:12 <DorpsGek> [OpenTTD/OpenTTD] maaaaaaaaaad commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
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03:47:23 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9707: [Bug]: Sub-tropical landscape has incorrect shops and office buildings https://git.io/J1EUM
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13:17:14 <FLHerne> Before I go looking, does anyone know *why* 512 is the limit for industry tiles?
13:17:21 <FLHerne> It's not byte-aligned
13:17:25 <FLHerne> map-array bits?
13:21:31 <FLHerne> landscape.html says "AF - 1FF: NewGRF industries industry"
13:22:00 <FLHerne> which would be 512 if not for the AF part, so it's actually 336 or so?
13:24:30 <FLHerne> I suppose grfs can override the original tiles
13:25:11 <FLHerne> And yeah, it's 512 because it uses 9 bits of the maparray, m5 and one bit of m6
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16:46:05 <andythenorth> yo
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18:47:20 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/J1aua
18:47:21 <DorpsGek> - Update: Translations from eints (by translators)
18:58:45 <supermop_work> yo
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21:55:54 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
21:56:02 <andythenorth> I think an interesting comparison is when I learnt to fire clients
21:56:17 <andythenorth> this is like 15 years ago, we were making bespoke web applications
21:56:28 <andythenorth> fixed fee, fixed features, fixed deadline etc
21:56:45 <andythenorth> we had a client who we couldn't afford to lose, but they kept changing the scope
21:56:50 <andythenorth> and insisting we had to accept
21:57:00 <LordAro> lots of grf changes in that savegame..
21:57:02 <andythenorth> and then they bullied my staff
21:57:13 <andythenorth> so I fired them, and figured out how to make payroll anyway
21:57:32 <andythenorth> but we don't need to make payroll from these small number of pissed off players
21:58:06 * andythenorth was reading reddit and a pointless GH discussion
21:58:40 <LordAro> silly
22:00:24 <andythenorth> nothing to do with 9708 btw, just coincidental timing
22:00:42 <LordAro> i didn't think so :p
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22:03:14 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
22:05:13 <LordAro> orudge: grfcrawler.tt-forums.net ssl cert has expired
22:05:32 <andythenorth> I do think Discussions are good for that stuff, even if it's pointless
22:05:43 <andythenorth> not sure what it would look like to drive-by readers, but eh
22:07:50 <glx> LordAro: and WAS is on openttdcoop :)
22:07:56 <LordAro> i have found it :)
22:08:08 <LordAro> haven't found newshipsw.grf though..
22:08:12 <glx> oh this part of coop works
22:08:32 <andythenorth> bundles seems to be serving
22:08:41 <glx> hmm newships may be on the forum
22:08:56 <LordAro> i found newships.grf, just nothe the w variant
22:11:31 <LordAro> hmm, WAS 0.1 is not the right version
22:13:42 <LordAro> and there is a version of WAS on bananas that does match...
22:13:51 <LordAro> why's the game not picking that up?
22:13:57 <LordAro> https://bananas.openttd.org/package/newgrf/57a50001
22:16:27 <glx> I have a newshipsw but way older
22:19:23 <LordAro> http://www.ttdpatch.net/newgrf.html seems to be the one here
22:21:30 <glx> yes that's the one I have I think (same version at least)
22:21:44 <LordAro> OTTD matches that one for me at least
22:22:06 <glx> I miss only WAS in the list
22:22:17 <LordAro> yeah
22:22:30 <LordAro> don't really feel like going through every version...
22:25:59 <LordAro> whatever it is, it was added sometime between August 2020 & April 2021, assuming they updated promptly
22:27:14 <glx> http://bundles.openttdcoop.org/worldairlinersset/push/ <-- there's more here
22:29:50 <TrueBrain> Lol .. last time I looked into a savegame it took me forever to find the right WAS .. what is up with that :p
22:32:25 <glx> http://bundles.openttdcoop.org/worldairlinersset/push/v7673-2125/ <-- found :)
22:32:33 <LordAro> :)
22:33:41 <glx> and all that without downloading any
22:33:58 <LordAro> look at the check.md5 file?
22:33:59 <glx> just using info shown in the window
22:34:08 <glx> yes
22:34:25 <glx> version and md5 match
22:34:30 <LordAro> oh, i had to download the file, very irritating
22:34:34 <LordAro> silly browsers
22:35:07 <LordAro> OTTD does not like this save... it is taking quite some time
22:35:24 <glx> 4kx4k
22:36:02 <LordAro> https://pasteboard.co/5ltCmR4I1rD6.png yeah this game is super corrupt
22:36:21 <glx> but it's a crash save
22:36:58 <LordAro> true
22:38:20 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
22:39:32 <TrueBrain> Town grfs .. got to hate them
22:39:47 <TrueBrain> Last time I had to remove 2x2 buildings to fix a save :p
22:39:57 <LordAro> i still don't know why you did that :p
22:40:01 <LordAro> "sorry, you broke it"
22:40:08 <glx> so many grf changes in this save
22:40:26 <TrueBrain> Sometimes I feel like being nice :p
22:40:30 <TrueBrain> It happens rarely
22:40:45 <glx> inspection tool says japanset3 buildings on the corrupted one
22:40:52 <LordAro> oh, i do actually get a SIGFPE on crash
22:41:03 <LordAro> which matches with the crash log
22:41:11 <TrueBrain> We use floats?!
22:41:59 <LordAro> divide by 0
22:42:03 <glx> oh indeed C0000094
22:42:05 <TrueBrain> Pffff
22:42:08 <LordAro> vehicle GetDisplayMaxSpeed is 0
22:42:44 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
22:42:45 <LordAro> ^ backtrace
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22:46:19 <TrueBrain> Didn't we recently change that display speed is 0 when vehicle is stopped?
22:46:32 <TrueBrain> Feels weird to use display function there ..
22:46:36 <LordAro> ...maybe
22:46:42 <TrueBrain> But function might be misnamed
22:47:00 <LordAro> is unitnumber the vehicle name, if not otherwise named?
22:47:07 <LordAro> if so, it's road vehicle 703
22:50:07 <LordAro> no, it's index, obviously
22:50:09 <LordAro> 4026
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22:53:57 <glx> maxspeed is not supposed to be 0 anyway ;)
22:54:17 <LordAro> yeah, i can't see a way of getting 0 max speed unless something is already corrupted
22:54:18 <glx> current speed can, but max speed should never
22:54:20 <LordAro> the display is separate
22:54:53 <glx> unless the vehicle is on incompatible road
22:55:03 <LordAro> ...true
22:55:21 <LordAro> and there are a load of roadtype things going on
22:55:39 <LordAro> does feel like linkgraph should be using GetCurrentMaxSpeed regardless
22:56:03 <glx> will dig in VS to find where to look
22:56:27 <glx> loading save may take time though :)
22:56:37 <glx> it was already slow in steam 12.1
22:56:45 <glx> now in master debug
23:01:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9708: [Crash]: Game crash after ~ 1 min. https://git.io/J1Ewb
23:01:29 <LordAro> found it
23:01:41 <LordAro> i was right the first time, #703
23:02:10 <glx> still loading but my idead is to scroll to 14771300
23:02:19 <LordAro> that's exactly what i did :)
23:02:24 <TrueBrain> Invalid model .. never seen that before
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23:03:56 <TrueBrain> Still, game shouldn't crash on it :p
23:04:27 <glx> crash may happen when you change newgrf in running game
23:04:51 <glx> and many changes since the start of this game
23:04:54 <TrueBrain> For sure this is user error :)
23:05:28 <glx> started in 1.5.3
23:06:07 <TrueBrain> Destroy the vehicle and send him the save :p
23:06:14 <glx> still loading
23:06:33 <glx> I hate big saves
23:06:58 <glx> (especially with debug build)
23:07:47 <LordAro> oh hey, #9707 is legit
23:07:53 <LordAro> no grfs, i'm getting temperate buildings
23:08:02 <glx> weird
23:08:36 <glx> who touched the tables last ?
23:08:39 <LordAro> unless those buildings are also allowed for tropic
23:08:44 <LordAro> or ogfx reuses them
23:08:46 <LordAro> or something
23:08:55 <LordAro> could be ogfx error, of course...
23:18:52 <dP> does it look the same in original?
23:19:21 <LordAro> i don't have original on this os...
23:19:26 <LordAro> it was easier to download abase instead
23:19:36 <LordAro> jesus it's ugly
23:20:22 <dP> in abase everything looks the same xD
23:20:48 <dP> at least I can confirm that buildings look temperate even in old saves, like over 5 y/o
23:21:06 <LordAro> mildly relatedly, would it be awful to make zbase "savegame-only" in bananas?
23:21:20 <dP> just zbase?
23:21:26 <LordAro> :D
23:21:39 <LordAro> given abase and zbase are identical except for some minor toolbar icon changes
23:21:49 <LordAro> 273MB to discover this is a bit much...
23:22:21 <glx> but people will be lost if graphics don't match youtube videos
23:23:01 * glx is alreadu lost in the toolbar when using opengfx
23:23:23 <dP> glx, is that an argument for hiding a/zbase or showing it?
23:23:52 <glx> oh if both could burn ;)
23:24:03 <dP> xD
23:24:09 <LordAro> someone convince V to come back and make a full baseset
23:24:22 <dP> btw, what't more realistic is not to pick abase by default ;)
23:24:22 <LordAro> we've got lots of money lying around, right?
23:24:30 <glx> and it's worse when mixed with extra zoom and standard newgrf
23:24:40 <dP> right now it prefers abase over opengfx if it's unset in config
23:25:08 <LordAro> because "abase" < "opengfx" ?
23:25:20 <dP> LordAro, probably
23:25:29 <glx> but we provide only opengfx in steam bundle
23:25:58 <glx> so most of them decided to switch to abase/zbase
23:26:41 <dP> yeah, it a bit of a niche issue I guess
23:26:47 <LordAro> i'm not seeing anything obviously temperate looking with abase
23:26:51 <LordAro> but i don't know abase at all
23:27:11 <glx> https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps <-- some office blocks are multi climate
23:27:15 <dP> but gets me everytime I do -c /tmp/ to test stuff :P
23:27:56 <LordAro> glx: "shops and offices" is the obvious one in the screenshot
23:28:08 <LordAro> dP: delete abase :p
23:29:20 <dP> yeah, I could I guess
23:30:09 <dP> though somewhat usefull for inspiration every time I shittalk it xD
23:30:14 <glx> and of course without -d land inspection is useless
23:31:42 <glx> oh funny, I reloaded the save created in 12.1 and buildings changed visually
23:31:56 <glx> well created in 12.1, reloaded in master
23:32:00 <LordAro> uh oh?
23:32:42 <glx> hmm may be my imagination though
23:34:27 <glx> oh of course different base grf
23:34:35 <glx> silly me
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23:36:13 <LordAro> i have reacquired original_windows
23:36:16 <LordAro> order is restored
23:36:26 <glx> so on the screenshot we are talking about the "shops and offices" above the stadium ?
23:36:39 <LordAro> yeah
23:36:56 <glx> seems fine in orginal dos
23:38:03 <LordAro> arguably an issue with ogfx then?
23:38:33 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9707: [Bug]: Sub-tropical landscape has incorrect shops and office buildings https://git.io/J1EUM
23:40:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9707: [Bug]: Sub-tropical landscape has incorrect shops and office buildings https://git.io/J1EUM
23:40:49 <DorpsGek> [OpenTTD/OpenGFX] davewthompson opened issue #77: [Bug]: Sub-tropical landscape has incorrect shops and office buildings https://git.io/J1VG4
23:41:00 <dP> wait what
23:41:04 <LordAro> i moved it
23:41:08 <dP> isn't original reusing buildigs as well?
23:41:29 <LordAro> i don't recall seeing those on temperate...
23:41:40 <dP> well I see them right now...
23:42:35 <LordAro> which ones are you looking at ?
23:42:52 <dP> yeah, was just about to say, we may be talking about different buildings xD
23:43:16 <glx> 46h shops and offices sub-arctic, subtropical <-- it's this one
23:43:58 <LordAro> dP: i updated my image
23:44:25 <dP> yeah, those are different
23:44:32 <dP> but some other buildings are reused
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23:45:08 <glx> yes some buildings are available in all climates
23:45:44 <dP> right...
23:46:11 <glx> like 1Eh (didn't try to find an image though)
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23:56:40 <dP> and to add to the mess they're defined as arctic buildings xD https://github.com/OpenTTD/OpenGFX/blob/master/sprites/base/base-4404-houses-town-snow.pnml#L93
23:58:05 <dP> ah, nvm, they are arctic as well...
23:58:22 <dP> look kinda weird in arctic with original graphiccs