IRC logs for #openttd on OFTC at 2021-08-24
            
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07:21:47 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9512: [Bug]: Multiplayer lobby - server details - NewGRF Settings https://git.io/JEsZt
07:21:50 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9512: [Bug]: Multiplayer lobby - server details - NewGRF Settings https://git.io/JEsZt
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07:24:56 <TrueBrain> okay, my GC changes give a better overview of what is going on
07:25:17 <TrueBrain> and seems my changes are effective in making TURN being used less (but it takes a bit longer for TURN to be attempted)
07:25:52 <TrueBrain> one stats that does jump out: 700+ sessions yesterday were timed out .. most likely because the client was given the TURN window, but no action was taken :P
07:26:01 <TrueBrain> sessions = connection attempts
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07:47:57 <peter1138> Is there a live stats link?
07:51:59 <TrueBrain> no, it seems the Grafana SaaS doesn't allow that :(
07:52:03 <TrueBrain> at least, I have been unable to find out how to do that
07:52:16 <TrueBrain> so I can only share snapshots, it seems
07:55:03 <TrueBrain> https://openttd.grafana.net/dashboard/snapshot/ZMoc2xKyjb7oYNACCmjpie403hyz4FaW <- here is one of a moment ago
07:55:17 <TrueBrain> be mindful I deployed a new GC in the middle of yesterday, so the stats are a combination of old and new :)
08:04:18 * andythenorth exploring Grafana
08:04:36 <TrueBrain> their SaaS has a long way to go
08:05:43 * andythenorth on a shopping trip currently
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08:10:46 <TrueBrain> as fun example, they keep spinning down my instance, as I don't have any datasource configured, they say .. but ... yeah ... URL says it all :P
08:23:16 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZeO
08:25:10 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZeN
08:26:17 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZvc
08:27:15 <TrueBrain> in general that list is a mess :P
08:27:23 <TrueBrain> sometimes a dot, sometimes a capital, sometimes both :D
08:27:49 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZvQ
08:30:34 <TrueBrain> ironically, the two entries being removed did have dots at the end of the sentence :D
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08:35:26 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZUV
08:36:16 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZUH
08:36:32 <TrueBrain> stupid GitHub merged two comments .. that is not helping anyone
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09:06:40 <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZOZ
09:07:15 <TrueBrain> tnx nielsm !
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11:45:42 <DorpsGek> [OpenTTD/OpenTTD] TheDude-gh commented on issue #9512: [Bug]: Multiplayer lobby - server details - NewGRF Settings https://git.io/JEsZt
11:49:12 <andythenorth> funny world we exist in
11:49:31 <andythenorth> compatibility vs progress
11:55:20 <nielsm> well yes any tools you have that query OTTD servers will have to be extended to support the new protocol, _in addition to_ the old
11:55:42 <nielsm> you need to keep supporting the old protocol, but on the other hand you can be quite sure the old won't change any more
11:58:36 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened issue #51: Pre 12.x clients receive IP of 12.x servers with no way to reach them https://git.io/JEZNy
11:59:01 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9512: [Bug]: Multiplayer lobby - server details - NewGRF Settings https://git.io/JEsZt
11:59:44 <TrueBrain> a typical "who has to carry the burden" situation :)
12:00:13 <TrueBrain> but I really like his reply; calm, explaining, clear
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12:04:45 <andythenorth> I thought so
12:16:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEZhw
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13:05:29 <FLHerne> TrueBrain: "but yeah, you can no longer snoop of all public servers what the companies are named etc"
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13:07:02 <FLHerne> people, and groups of people, usually play with the same company name, so it's handy to check if the people you like to play with are playing
13:08:45 <FLHerne> Joining the game to check takes ages if you have a slow network connection, and is disruptive if the server uses pause-on-join
13:08:54 <FLHerne> [or prone to fail if it doesn't and the map is big]
13:09:52 <FLHerne> Personally I'd like to see the full client list, but I can see why that might be considered a privacy issue
13:10:02 <FLHerne> Company names seemed a good compromise
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13:32:26 <TrueBrain> FLHerne: basically what you describe is a friends-list, but you solve that by looking at several servers people might play to see if they are there?
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13:39:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8688: Feature: Hide block signal GUI by default https://git.io/JtDJs
13:40:52 <FLHerne> TrueBrain: Yes, or even just one
13:41:17 <FLHerne> I'm sure no-one would design that workflow from scratch :p
13:41:29 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEnCU
13:41:49 <TrueBrain> I somehow wonder if, say, 1% of the multiplayer people used the lobby window in that way, for example
13:42:03 <TrueBrain> from what I read on Discord, reddit, and in discussions with people, the lobby window got completely skipped
13:42:14 <TrueBrain> and most people know what server to look for "friends"
13:42:19 <TrueBrain> or use Discord / Steam to find their real friends (hihi)
13:42:24 <TrueBrain> not saying you are wrong, btw
13:42:27 <FLHerne> Well, I know what server to look at
13:42:29 <TrueBrain> just wondering how much it was used like that
13:42:34 <FLHerne> but joining the game takes about a minute here at best
13:42:48 <FLHerne> so being able to check without joining is very helpful
13:42:57 <TrueBrain> personally, I would rather focus on a real friends-list of sorts
13:42:59 <TrueBrain> to tackle the problem
13:44:15 <TrueBrain> I am surprised btw nobody complained about the lobby window being gone
13:44:30 <TrueBrain> it is unlike OpenTTD to let something like that happen without someone writing an insanely long post/bug about it :P
13:47:02 <TrueBrain> and tnx FLHerne for telling the use-case you have, that is rather useful :)
13:53:27 <TrueBrain> guess a button on the server list "list players" would work, that is behind the server password, or something like that .. dunno :)
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14:50:44 <Samu> path based signals by default
14:50:51 <Samu> seems good idea to me
14:53:55 <Samu> ow, scrolling while holding right click is bugged with preview builds https://preview.openttd.org/pr8688/
14:55:22 <Samu> the mouse cursor is not really fixed, it's moving towards outside the borders and i end getting the browser's right click options being shown once I'm outside
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15:09:04 <glx> it's a limitation of uncaptured mouse
15:09:17 <glx> but capturing mouse is annoying
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15:34:04 <DorpsGek> [OpenTTD/team] dionisis84 opened issue #245: [el_GR] Translator access request https://git.io/JEn5U
15:36:18 <DorpsGek> [OpenTTD/team] glx22 commented on issue #244: [tr_TR] Translator access request https://git.io/JE35v
15:37:13 <DorpsGek> [OpenTTD/team] glx22 commented on issue #245: [el_GR] Translator access request https://git.io/JEn5U
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15:41:53 <DorpsGek> [OpenTTD/OpenTTD] danskidb updated pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/JE318
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16:05:13 <DorpsGek> [OpenTTD/OpenTTD] danskidb commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/JEnpL
16:23:30 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEcvU
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16:29:24 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JEcfZ
17:13:02 <DorpsGek> [OpenTTD/OpenTTD] debdog commented on issue #8001: Ship finds path but reports it is lost https://git.io/JvlVp
17:17:52 <Samu> docking tile penalty isn't customizable
17:18:33 <Samu> maybe a "not-really-a-fix" would be adding a pf setting for it
17:19:24 <debdog> I don't even understand the point of the commit. what's a docking point?
17:21:05 <Samu> the penalty is being used with the intetion to separate ships that are heading towards a multi-dock station, so instead of having all ships go to the same docking point, they are split towards other docks of the same station
17:21:28 <debdog> I see. makes sense
17:22:07 <Samu> the down-side is that this penalty isn't beneficial for the pathfinder
17:24:13 <Samu> the more ships that are on a docking tile, the higher the penalty, which in turn may make the pathfinder give out "ship is lost" out of nowhere
17:29:37 <debdog> I see
17:39:17 <debdog> hmm, I think I've never had a port with more than one docking point. I wonder whether it spits out that message if there are more than just one.
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17:58:49 <TrueBrain> I just completely forgot there is also a "beta" branch on Steam for, say, 1.11.2 :)
17:59:02 <TrueBrain> works for those people that don't want to auto-upgrade to newer versions :P
18:30:43 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #9511: Feature: Add selected toolbar buttons to MacBook Pro Touch Bar https://git.io/JEc87
18:48:51 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JEcRU
18:48:52 <DorpsGek> - Update: Translations from eints (by translators)
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21:18:33 <TrueBrain> where we started the beta with ~300 TURN per 1000 connections .. we are down to ~100 TURN per 1000 .. not bad :)
21:18:51 <TrueBrain> about 30% of the STUN attempts appear to fail
21:20:55 <glx> mismatched IP version in most case or you can't know ?
21:21:08 <TrueBrain> no, it matches IPv4 with IPv4
21:21:18 <TrueBrain> would be silly to try STUN an IPv4 with an IPv6 :)
21:21:27 <glx> yeah I know that :)
21:22:08 <TrueBrain> it just seems 30% of the NATs don't allow STUNs, if I look at it
21:22:31 <TrueBrain> can't wait for 12.0 release to gather some more stats :D
21:22:45 <andythenorth> \o/
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21:31:00 <TrueBrain> I do wish I had some more details about certain stats .. like the amount of connections that timeout is still high .. and I wonder what causes that
21:31:15 <TrueBrain> so I wonder what kind of connection attempts that are
21:31:45 <TrueBrain> also how many users .. is it one generating the amount, or many :P
21:37:53 <TrueBrain> keeping good track of metrics is difficult, especially as you want to keep it anonymous :D
21:39:47 <andythenorth> anonymity hashing and stuff is a bit complex :P
21:42:55 <TrueBrain> I guess I can add what method was busy when the timeout hit .. it should be on the turn step
21:42:58 <TrueBrain> but that is a good thing to validate
21:43:18 <TrueBrain> as otherwise there is a bug somewhere
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