IRC logs for #openttd on OFTC at 2021-08-12
            
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07:32:49 <andythenorth> yo
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11:47:44 <andythenorth> hmm
11:47:53 <andythenorth> how to pluralise industry names?
11:49:13 <LordAro> stick an 's' on the end
11:52:29 <andythenorth> I suspect translation doesn't work that way :P
12:01:00 <andythenorth> means I have to use nonsense repeated colons
12:01:30 <andythenorth> "Industries in this town: /n Coal Mine: 2 /n Farm: 3" etc
12:01:45 <andythenorth> "2 Coal Mines" is correct
12:01:55 <andythenorth> repeated colons is so so wrong
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12:31:35 <andythenorth> hmm
12:31:47 <andythenorth> writing good industry window text without plurals
12:31:52 <andythenorth> and with a very limited text stack
12:31:53 <andythenorth> is shit
12:32:01 <andythenorth> such lol
12:32:49 <andythenorth> "Town wants 3 satisfied general stores (3 exist, 1 satisfied)"
12:33:10 <andythenorth> and many variants of 'exist' / 'exists' etc
12:33:24 <FLHerne> Town wants General Store x3 ?
12:33:30 <FLHerne> but yes, that's annoying
12:33:45 <FLHerne> limited in that you can't put enough numbers in it?
12:33:53 <FLHerne> or just that it's a pain to work with
12:33:56 <andythenorth> both
12:34:01 <andythenorth> I think I will run out of registers
12:34:09 <FLHerne> hrm
12:34:31 <andythenorth> there are are only 5 I think, and even a simple case needs about 8 currently
12:34:37 <andythenorth> I can probably byte stuff them a bit
12:34:51 <andythenorth> Or I could try and do all this with GS storybook
12:35:07 <andythenorth> but there's no way to have a storybook page linked from the industry currently
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12:38:59 * andythenorth rethinks the game mechanic again :)
12:39:13 <andythenorth> it's lolz designing the mechanic around the capabilities of the string processing :)
12:39:18 <andythenorth> but that's OpenTTD
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12:41:11 <LordAro> GSes can have proper translatable strings (with {P foo bar} etc), why not GRFs?
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12:48:33 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #9462: Add: [AI] Get the number of vehicles in a given group https://git.io/JRJxr
12:56:34 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8390: Add: [AI/GS] Missing water related functions and objects https://git.io/JLnqJ
12:57:07 <Samu> i had the changelog listing incorrect and nobody even noticed
12:57:35 <Samu> now it's fixed
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13:35:02 <Wolf01> Will OpenTTD run on Steam Deck?
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13:53:30 <DorpsGek> [OpenTTD/OpenTTD] QuazyHG opened issue #9470: [Crash]: https://git.io/JRydN
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14:00:32 <LordAro> NahimicOSD.dll again
14:02:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9470: [Crash]: https://git.io/JRydN
14:02:42 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9470: [Crash]: https://git.io/JRydN
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14:09:40 <andythenorth> maybe I just don't explain FIRS town gameplay mechanics
14:09:40 <andythenorth> :P
14:09:51 <andythenorth> it's not like OpenTTD explains mechanics :P
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15:22:44 <andythenorth> "Town population is happy"
15:22:45 <andythenorth> or
15:22:47 <Samu> if 9462 gets merged, my AI will be happy
15:22:53 <andythenorth> "Town population are happy"
15:22:54 <andythenorth> ?
15:23:06 <Samu> it will no longer suffer from cpu spikes
15:24:17 <Samu> you know, those micro stutter stalls
15:28:07 <LordAro> andythenorth: is
15:28:14 <andythenorth> good
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15:40:10 <andythenorth> oh this is a new error (to me) :)
15:40:11 <andythenorth> nmlc ERROR: "generated/lang/english.lng", line 36: Provided a static argument for string command 'SKIP' which is invalid
15:41:45 * andythenorth finds the cause
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18:58:20 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9462: Add: [AI] Get the number of vehicles in a given group https://git.io/JR9U5
19:07:21 <andythenorth> can I trust any of the 80+ town vars? :P
19:07:22 <andythenorth> http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_TownArray
19:07:37 <andythenorth> I'm kinda interested in 80+ 4A and 4B
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19:21:21 <nielsm> https://www.tt-forums.net/viewtopic.php?p=1247405#p1247405 what is this
19:22:00 <andythenorth> 'lost in translation'?
19:22:47 <andythenorth> seems like a happy customer though
19:25:22 * andythenorth tries a new idea
19:25:48 <andythenorth> https://media.discordapp.net/attachments/337701432230805505/875460045935087667/unknown.png
19:26:38 <andythenorth> what else could make a population optimistic / gloomy / neutral?
19:28:44 <michi_cc> andythenorth: 4A and 4B are implemented and look like to do as described.
19:29:07 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9462: Add: [AI] Get the number of vehicles in a given group https://git.io/JRJxr
19:29:54 <andythenorth> michi_cc thanks :)
19:38:17 <andythenorth> hmm
19:38:28 <andythenorth> % transported could make population optimistic? :)
19:38:36 <andythenorth> but ha, cargodist :P
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19:51:39 <andythenorth> what could reduce pollution in game?
19:51:49 <andythenorth> other than closing industries :P
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