IRC logs for #openttd on OFTC at 2021-08-03
            
00:00:16 <hannah777> it worked for an older version which i accidentally installed
00:00:22 <hannah777> with apt-get
00:00:47 <hannah777> then i noticed it was old so i copied over the .deb file i downloaded from the website reinstalled it and added the graphics pack now i get this error
00:01:36 <FLHerne> Oh, > getaddrinfo for hostname "f" <
00:01:40 <FLHerne> is definitely not right
00:01:49 <hannah777> yeah that seems odd :P
00:02:29 <FLHerne> What command are you running exactly?
00:02:32 <FLHerne> and what OS?
00:02:38 <hannah777> openttd -D on ubuntu
00:02:58 <FLHerne> Have you typed -D f instead of -D -f ?
00:03:18 <hannah777> ive not
00:04:07 <FLHerne> Huh, can reproduce here
00:04:13 <FLHerne> that's a bit surprising
00:05:16 <hannah777> at least im not crazy!
00:08:12 <FLHerne> ...and now I can't start openttd because of some weird SDL2/wayland bug yay
00:08:29 <hannah777> :(
00:08:52 <FLHerne> Oh, it's the opposite
00:09:18 <FLHerne> I had SDL_VIDEODRIVER=wayland set, but now I'm not using wayland because I broke it so that was wrong
00:10:19 <hannah777> burn all technology, return to monkey
00:10:24 <hannah777> id be fine playing an older version since that worked, do you know where i can download old clients? i think it was 1.9something for the server that worked
00:11:32 <glx> hmm the weird part is hostname "f", IIRC nothing changed in network area for a long time (except recent nightlies)
00:11:47 <FLHerne> hannah777: What are you using now? 1.11.2?
00:11:55 <hannah777> yes
00:12:25 <hannah777> talking about recent, i found an 11 year old forum post with the same problem https://www.tt-forums.net/viewtopic.php?t=48334
00:12:27 <hannah777> no solution tho
00:12:54 <FLHerne> TrueBrain made some relevant changes recently, but I think those are only in master/nightlies
00:14:28 <FLHerne> hannah777: Can you try the latest nightly from https://www.openttd.org/downloads/openttd-nightlies/latest.html ?
00:15:00 <FLHerne> might have been fixed in passing by https://github.com/OpenTTD/OpenTTD/pull/9199
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00:15:48 <DooM> u can always use ip option on dedicated server
00:16:02 <DooM> hostname isnt exactly the best to use dedicated tho
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00:16:09 <FLHerne> If you really want older builds, you can get them from https://cdn.openttd.org/openttd-releases/1.11.2/ with different number
00:16:57 <FLHerne> If you find out which the latest version that works for you is, that would be useful to know
00:18:30 <FLHerne> but please do try the nightly first ;-)
00:18:35 <hannah777> do i just copy the tar contents into the installation directory?
00:18:52 <hannah777> i installed the other build with the .deb file so not sure how to proceed here
00:18:59 <FLHerne> Just untar it and run ./openttd in the directory
00:19:03 <glx> it's better to use a different folder
00:19:04 <FLHerne> it'll work
00:19:10 <hannah777> ah i see thanks
00:19:19 <FLHerne> Don't try to overwrite system paths, that'll make a mess
00:21:07 <glx> check [server_bind_addresses] section in openttd.cfg
00:21:23 <glx> maybe there's an "f=" in it
00:21:58 <_dp_> that's not the first time I see weird hostnames...
00:23:04 <hannah777> same error for the nightly
00:23:04 <glx> I think any "garbage" after -D may be stored permanently in the config
00:23:13 <_dp_> my guess that is because if you even run -D blahblah it adds to the config
00:23:28 <glx> for nightlies it will be in private.cfg
00:23:44 <glx> and removed from openttd.cfg
00:24:01 <glx> just retry 1.11.2 now
00:24:41 <hannah777> i dont see server_bind_addresses in the config
00:25:13 <hannah777> woah
00:25:16 <glx> yeah, you tried a nightly, some values have been moved
00:25:26 <hannah777> yeah it works now what the heck
00:25:49 <hannah777> aaah
00:26:06 <hannah777> okay so if i run it openttd -Df it wont work again. now lets try running nightly again
00:26:20 <glx> up to 1.11 there was [ server_bind_addresses] in openttd.cfg, now it's moved to private.cfg
00:26:23 <hannah777> now i see the thing you mentioned in the config
00:29:00 <hannah777> alright and removing it manually makes it work again
00:29:04 <hannah777> thank you all very much
00:29:05 <hannah777> :)
00:33:14 <FLHerne> _dp_: I don't remember *ever* trying to run a dedicated server on this machine, and yet I have that, oh wait
00:33:29 <FLHerne> I did run -D f when I was testing whether it would produce that output when running -D f
00:33:39 <FLHerne> and then I only ran -D on its own after that
00:33:46 <FLHerne> So yeah
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00:34:01 <FLHerne> Automagically persisting typoes seems like a bad idea
00:34:13 <FLHerne> hannah777: Great, goodnight :-)
00:34:46 <hannah777> oh yeah, bedtime. good night!
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12:03:39 <DorpsGek> [OpenTTD/nml] kaechele opened pull request #228: Fix: define PY_SSIZE_T_CLEAN in _lz77.c https://git.io/JBhfz
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13:06:18 <DorpsGek> [OpenTTD/OpenTTD] Jeems4727 commented on issue #9459: [Crash]: Game crashed out of nowhere https://git.io/JBwFt
13:08:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9459: [Crash]: Game crashed out of nowhere https://git.io/JBwFt
13:08:54 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9459: [Crash]: Game crashed out of nowhere https://git.io/JBwFt
13:09:21 <LordAro> aw, i had a half written response
13:09:26 <LordAro> TB's is better though
13:09:32 <TrueBrain> sorry :P
13:09:36 <LordAro> :p
13:09:39 <TrueBrain> but this ticket already dragged on waaayyyyy too long :)
13:15:29 <LordAro> yup
13:15:41 <glx> only 4GB on windows 10 is quite low
13:16:07 <TrueBrain> having more than one tab in your Chrome browser == asking for problems
13:16:10 <TrueBrain> no matter how much RAM :P
13:16:44 <glx> an active twitch chat in firefox is as worse :)
13:17:17 <TrueBrain> OpenTTD in Firefox with console open is equally worse :P
13:17:21 <TrueBrain> reloading doesn't free the memory
13:17:25 <TrueBrain> you run out of memory REALLY quick :)
13:17:38 <glx> yeah you need to close the tab to clear
13:17:49 <TrueBrain> only happens if you open the console, weirdly enough
13:19:37 <LordAro> dev console or OTTD console?
13:19:42 <LordAro> one would be weirder than the other :p
13:19:52 <TrueBrain> first :)
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13:46:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9461: Fix 68f2213: Don't use GetPoolSize() for end of pool iterator https://git.io/JBhBU
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14:13:12 <Samu> i need an ai that crushes my road vehicles to test this
14:14:34 <Samu> I have a bad feeling this won't work
14:17:24 <Samu> but first, going to test 5000 rvs/5000 ships with 250k ops very fast, 4k map, see how much game speed I get
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15:50:36 <andythenorth> solitaire so addictive
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16:22:52 <TrueBrain> poor andythenorth
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16:27:39 <andythenorth> 48 hours of spider
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16:30:14 <TrueBrain> so .... are we going to delete the lobby window?
16:30:24 <TrueBrain> guess one of us should just make a PR doing that, and see if it gets approved or not? :P
16:30:31 <Rubidium> you have been lobbying for it ;)
16:30:54 <TrueBrain> really? RREAAALLLYYYY??!!! :P He went there ...... :P
16:30:55 <TrueBrain> :D
16:32:51 <TrueBrain> but you have to admit, it is a shitty flow :P
16:33:11 <Rubidium> though, can you set servers to disallow spectators? That might make things tricky (or a minimum change)
16:33:32 <TrueBrain> yeah, and I am also not sure just removing it would be good for the flow
16:33:44 <TrueBrain> it might surprise people too much .. as you have to spot tiny buttons to press to join a company
16:37:42 <TrueBrain> for sure the current window doesn't work .. people just blindly press "New Company", no matter what their intentions are .. it creates a connection to the server and closes it after query .. it is slow in showing companies because of that ..
16:37:51 <TrueBrain> and in general I doubt people ever used it for what it is intended
16:38:14 <TrueBrain> just joining the server sounds like a good idea, but indeed we would have to remove spectator limits .. or at least set a higher low-bar :P
16:38:27 <TrueBrain> but when joined, only showing the multiplayer window is weird and frustrating
16:38:40 <TrueBrain> so I have been thinking about stuff like: remember what company you last joined a server on
16:38:45 <TrueBrain> and if still available, rejoin it
16:39:05 <TrueBrain> and replace "Join Game" with "Join Game" and "Spectate Game"
16:39:19 <TrueBrain> (and remove the lobby window)
16:41:04 <TrueBrain> I dunno .. I lack inspiration to "fix" this .. for sure I know people will ask about the double-turn-window now :P
16:42:35 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8398: Change: Distribute left over cargo to stations according to the highest remainder https://git.io/JLuoN
16:43:52 <glx> is https://github.com/OpenTTD/OpenTTD/compare/master...glx22:script_events a good idea ?
16:44:13 <TrueBrain> who is going to set that to false?
16:45:32 <TrueBrain> (or worded differently: where do you see the use-case for this?)
16:46:08 <glx> I think there are AIs not checking events
16:46:42 <glx> so their event stack just grows uselessly
16:47:02 <TrueBrain> feels like a bug in any AI, if they are not subscribed to Events? It is part of the tutorial :D
16:47:46 <TrueBrain> what is the function to poll events again?
16:48:46 <glx> https://docs.openttd.org/ai-api/classAIEventController.html#a6d378298663c513bcb23a2ce30b6b50f and https://docs.openttd.org/gs-api/classGSEventController.html#af495cff743df3f101927ce9bacd215d3
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16:49:44 <glx> ideally it may be possible to detect calls to this function during script compilation, but looks like a not easy task
16:50:05 <TrueBrain> my problem with such settings, it just creates more fuzz for users to take care off
16:50:09 <TrueBrain> it doesn't make things simpler
16:51:24 <LordAro> glx: doesn't fix existing AI though
16:51:28 <LordAro> which is most of the issue
16:51:45 <glx> yeah, that's why autodetect would be better
16:52:06 <LordAro> super hacky though
16:52:08 <TrueBrain> okay, raw values: 451 uploaded AI versions do events, 137 do not .. but many of those are older versions of which never do .. lets see if I can deduplcate ..
16:52:56 <TrueBrain> never = newer
16:52:59 <TrueBrain> bah, nasty tpo :P
16:54:04 <glx> (and another one)
16:54:27 <TrueBrain> some are not by accident glx ;)
16:54:35 <TrueBrain> 47 AIs do, 25 do not handle events
16:54:39 <TrueBrain> I think
16:55:19 <glx> also I noticed regression AI checks for events, but there's none before it finishes
16:55:43 <TrueBrain> glx: as alternative, we can trigger a warning in the AI logs when the event-stack gets above a certain amount and we never seen a call to NextEvent
16:58:46 <glx> that's also an option yes
16:59:21 * andythenorth wonders if spider solitaire is always winnable
16:59:37 <TrueBrain> andythenorth: go solve the 3x+1 problem instead
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16:59:42 <glx> I think all games are winnable in theory
16:59:48 <andythenorth> 99.991% of draws are winnable according to [internet]
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17:00:12 <LordAro> and yet i keep getting myself into unwinnable scenarioes
17:00:14 <TrueBrain> so you can always blame the 0.009%, instead of your own poor game-choices :D
17:00:18 <LordAro> i blame you for this, andythenorth
17:00:37 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8461: Feature: Permanent rivers https://git.io/JLS3A
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17:09:42 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/JtnEF
17:14:24 <Samu> game speed around 1.00x - 1.10x, with 5000 rvs + 5000 ships + ai with 250k ops very fast on a 4k map
17:14:37 <Samu> i'm pleased
17:14:52 <Samu> now gonna enable aircraft, and i bet it's gonna be ruined
17:44:31 <andythenorth> I blame Wolf01 for spider
17:44:35 <andythenorth> or maybe Eddi|zuHause
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18:09:58 <TrueBrain> just anyone not you? :)
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18:23:43 <frosch123> i vote for removing "max_spectators". "max_clients" is enough
18:24:29 <frosch123> it's super weird, if you are in a company and you can't leave it because there are too many spectators :p
18:41:42 * andythenorth won solitaire
18:44:12 <frosch123> do the card still jump over the screen like they did 30 years ago?
18:50:24 <Timberwolf> more to the pint, do they go impossibly fast bwcause the timing loop is still calibrated for a 386, like they did 20 years ago?
18:50:31 <andythenorth> not in this variant :P
19:04:57 <glx> I vote for always join as spectator with the client list open, number of click to join or create a company will be the same as with lobby window
19:11:16 <Wolf01> [20:41:41] * andythenorth won solitaire <- spider?
19:14:36 <nielsm> agree with glx, joining everyone as spectator by default is better
19:14:57 <nielsm> it will also save many servers for the headache of cleaning empty companies left by players joining to look around
19:14:57 <andythenorth> spider
19:17:48 <TrueBrain> glx: that alone is not enough I think .. maybe a dialog to tell you joined as spectator? Especially to help people getting used to it?
19:18:11 <glx> people read dialogs ?
19:18:47 <TrueBrain> Otherwise the flow is pretty confusing, especially if you have played the game before
19:20:03 <TrueBrain> "Welcome to Nnn! You joined as spectator. Use the client list to either join a company or start a new one."
19:20:24 <TrueBrain> Maybe only show it the first time you join any server? Dunno
19:20:36 <frosch123> can servers configure a MOTD?
19:20:44 <glx> they can
19:20:48 <glx> via script
19:20:52 <frosch123> some servers use chat for that
19:21:02 <frosch123> but we could provide a default message
19:21:16 <frosch123> servers may have custom rules about joining/creating companies
19:21:23 <TrueBrain> Motd dialog? Hmm
19:22:04 <frosch123> motd could be shown in the client list
19:22:06 <TrueBrain> Almost a gamescipt
19:22:09 <frosch123> so it is also readable later
19:22:49 <TrueBrain> We still need to add something to sync servername to clients too, so adding motd would be trivial
19:22:57 <frosch123> i guess difference would be: in-game tooltips about how to join companies would be translated
19:23:01 <frosch123> while motd would probably not
19:23:32 <TrueBrain> Via gamescript it would :p
19:23:35 <frosch123> but multiplayer and translations is always weird
19:23:44 <TrueBrain> But that requires allowing multiple gses
19:25:02 <TrueBrain> I think it is a good idea, at least for now, to do a motd dialog, with a good default.
19:25:26 <TrueBrain> And yeah, it won't be translatable .. but we can't have it all :)
19:25:55 <TrueBrain> And indeed remove max spectators
19:41:21 <nielsm> Timberwolf: here's solitaire from windows nt 3.51 running on my windows 10 machine: https://cdn.discordapp.com/attachments/538081719111122999/872202017618141204/2021-08-03_21-38-55.mp4
19:41:58 <nielsm> and if anyone needs that version for something, here's a copy: https://0x0.st/-4e-.zip
19:47:20 <frosch123> something is wrong with the mouse position :p
19:49:44 <nielsm> my recording software isn't entirely compatible with per-monitor DPI scaling
20:01:09 <andythenorth> oof 1 hour to win that one
20:01:17 * andythenorth very not doing newgrf :P
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20:42:43 <Timberwolf> nielsm: nippy!
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22:24:11 <glx> oh dead AIs still receive events
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