IRC logs for #openttd on OFTC at 2021-06-26
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07:50:17 <TrueBrain> this is now possible with GitHub
07:50:21 <TrueBrain> no clue if this is something we want
07:58:40 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #9400: Change: [GitHub] use an issue form to let people fill in bug report / crashes https://git.io/Jnh7I
08:14:41 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation https://git.io/Jnhb3
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10:34:37 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9400: Change: [GitHub] use an issue form to let people fill in bug report / crashes https://git.io/Jnj8n
10:44:37 <Samu> the bug where we can input values above max is handy
10:44:56 <Samu> mass building canals testing with 100000000 opcodes
10:45:38 <Samu> takes less than a day to find a route, allthough with huge stalls
10:47:17 <Samu> just noticed AIs can't rename depots
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11:51:35 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9400: Change: [GitHub] use an issue form to let people fill in bug report / crashes https://git.io/Jnh7I
12:19:36 <TrueBrain> why .. did you find that
12:19:39 <TrueBrain> and who wants to use that?! :P
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12:34:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9379: Change: prevent palette updates during copying to the video driver https://git.io/JnWMo
12:41:19 <Samu> question, if an AI library requires 1.11 and AI itself requires 1.10, what will happen?
12:45:41 <Samu> i put a 1.11 requirement on an API library
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13:04:25 <Eddi|zuHause> looks like a setup for a horror movie
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13:09:26 <glx> indirect gotos, what can go wrong ?
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13:16:03 <Samu> openttd 1.10.3, AI with API requirement set to 1.10, but using a library with API requirement 1.1
13:17:59 <Samu> i was expecting the AI to be unlisted
13:18:24 <glx> only AI info is checked for listing
13:18:39 <glx> it's compiled when the AI starts
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14:38:41 <Samu> random question: ships don't crash, don't they
14:39:33 <Samu> im adapting road vehicle code to ships
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14:46:18 <Samu> eh, road vehicles jam, ships don't
14:46:33 <Samu> the ai will mass ships non stop
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15:28:37 <Samu> yay, got the ai already building ships
15:29:48 <Samu> now i bet they get lost anyway
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16:04:44 <Samu> 19 ships, 4 lost with ship_curve90_penalty = 600
16:05:15 <Samu> or 1 lost with ship_curve90_penalty = 100
16:05:27 <glx> the warning is often wrong
16:07:09 <Samu> gonna try go to depot, instead of service at depot
16:07:36 <Samu> since the depot is half-way through the route
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16:10:39 <Samu> the same 19 ships, 1 lost with ship_curve90_penalty = 600
16:11:17 <Samu> 0 lost with ship_curve90_penalty = 100
16:17:36 <Samu> lol, the estimator is crazy, 78 ships for a route
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16:48:44 <DorpsGek> [OpenTTD/OpenTTD] Taschi120 updated pull request #9395: Change #9188: Netsave now behaves like autosave https://git.io/JnQY9
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17:28:05 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9379: Change: prevent palette updates during copying to the video driver https://git.io/JcepV
17:43:31 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9395: Change #9188: Netsave now behaves like autosave https://git.io/JcveQ
17:47:35 <LordAro> TrueBrain: yeah, fine (#9378)
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18:26:48 <TrueBrain> cool, tnx LordAro :)
18:27:48 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9378: Codechange: convert news C-strings to std::string https://git.io/Jcvqg
18:28:09 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9379: Change: prevent palette updates during copying to the video driver https://git.io/JnWMo
18:28:41 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation https://git.io/JnPSD
18:28:55 <TrueBrain> and lets see if that finally fixes the nightly .. after 2 weeks of disfunctioning :P
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18:38:25 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JGlmd
18:47:54 <Samu> does that mean no longer 100 000 000 opcodes?
18:50:41 <DorpsGek> - Update: Translations from eints (by translators)
18:55:28 <Samu> i can enter 2,147,483,647 max opcodes
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19:00:32 <TrueBrain> for some reason you seem to have trouble finding our issue tracker .. would it help if I link it again?
19:09:52 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9398: Fix: [Squirrel] Enforce comma usage in function calls https://git.io/Jcvn6
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19:24:42 <TrueBrain> glx: yeah, sometimes there is just not a way out of a problem we didn't spot earlier :P
19:30:12 <Samu> i found where the problem is
19:32:18 <Samu> i think line 442 should be val = (int32)uval;
19:46:48 <Samu> Fix ea9715d: setting values were not being clamped
19:47:03 <Samu> well, technically they were
19:48:33 <Samu> Fix ea9715d: clamping was ignored for setting values
19:55:10 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #9401: Fix ea9715d: clamping was ignored for setting values https://git.io/JcvBO
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20:21:30 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9401: Fix ea9715d: clamping was ignored for setting values https://git.io/Jcvuv
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20:41:37 <orudge> I've accepted the updated terms on the Apple Developer site, hopefully the notarisation will work next time...
20:42:51 <TrueBrain> so we fixed the build only for something else to fail? Nice :D
20:43:11 <TrueBrain> guess tomorrow we try again :P
20:44:56 <glx> at least it builds now :)
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