IRC logs for #openttd on OFTC at 2021-05-17
            
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01:58:55 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9274: Fix f6d5c01: Delay deletion for self closing windows https://git.io/JsCsA
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03:09:29 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9274: Fix f6d5c01: Delay deletion for self closing windows https://git.io/JsCsA
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10:46:09 <DorpsGek> [OpenTTD/team] NinjaQuince opened issue #218: [id_ID] Translator access request https://git.io/JsRZi
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11:17:07 <peter1138> Well
11:17:27 <LordAro> mm
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11:20:48 <peter1138> Pissing down here:/
11:21:10 <Rubidium> you must live close to me ;)
11:52:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9268: [MinGW] Fix MinGW32 build failure and almost all MinGW32/MinGW64 warnings https://git.io/JsRua
11:52:23 <TrueBrain> how many times is there mingw in that topic? :D
11:54:09 <andythenorth> what's for lunch?
11:55:10 <peter1138> Cheese & ham sandwich.
11:55:23 <andythenorth> cheese on toast
12:05:37 <peter1138> Hmm, remember when we had presets?
12:05:43 <peter1138> We called them "difficulty"
12:06:22 <andythenorth> "lol"
12:06:25 <andythenorth> goes it?
12:07:12 <TrueBrain> peter1138: yeah, was fun when that had value :)
12:07:30 * andythenorth is eating bad lunch
12:07:37 <andythenorth> there is food that isn't good, but has to be finished
12:07:45 <andythenorth> oof
12:07:45 <peter1138> Always the way.
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12:20:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9274: Fix f6d5c01: Delay deletion for self closing windows https://git.io/JsRVu
12:21:52 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9276: Codechange: [Network] Use C++ string functions to generate company password hash https://git.io/JsRV1
12:35:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9268: [MinGW] Fix MinGW32 build failure and almost all MinGW32/MinGW64 warnings https://git.io/JsRKB
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12:39:42 <LordAro> i like how it's (almost) in alphabetical order
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12:59:40 <Rubidium> LordAro: I think it is in alphabetical order of the their user name, though some have a different nick name than user name
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13:55:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9274: Fix f6d5c01: Delay deletion for self closing windows https://git.io/JsCsA
13:56:28 <glx> mass renaming is optional of course
14:09:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9276: Codechange: [Network] Use C++ string functions to generate company password hash https://git.io/JsWQ9
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15:46:30 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9274: Fix f6d5c01: Delay deletion for self closing windows https://git.io/JsCsA
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16:27:41 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9274: Fix f6d5c01: Delay deletion for self closing windows https://git.io/JsCsA
16:41:34 <DorpsGek> [OpenTTD/team] glx22 commented on issue #218: [id_ID] Translator access request https://git.io/JsRZi
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16:52:17 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9278: Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing https://git.io/Js0o6
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18:13:42 <andythenorth> so
18:13:47 <andythenorth> some industry flags?
18:13:54 <andythenorth> "does not count towards map total"
18:14:07 <andythenorth> "try really hard to build at least one of these per town"
18:14:51 <andythenorth> there are cargoflow and minimap reasons to implement some town buildings as industries not houses
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18:18:40 <peter1138> Are there?
18:21:17 <andythenorth> well FIRS has since 20010 or so
18:21:22 <andythenorth> or 2010 even
18:21:27 <andythenorth> "future FIRS"
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19:08:32 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JsEvl
19:08:33 <DorpsGek> - Update: Translations from eints (by translators)
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19:38:08 <DorpsGek> [OpenTTD/team] beruic commented on issue #204: [da_DK] Translator access request https://git.io/J3t3l
19:39:29 <DorpsGek> [OpenTTD/team] beruic opened issue #219: [da_DK] Translator access request https://git.io/JsEIB
19:39:56 <DorpsGek> [OpenTTD/team] beruic commented on issue #204: [da_DK] Translator access request https://git.io/J3t3l
19:44:02 <DorpsGek> [OpenTTD/team] glx22 commented on issue #204: [da_DK] Translator access request https://git.io/J3t3l
19:45:08 <frosch123> last time that did not add them to the team
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21:05:15 <_dp_> andythenorth, I gave up on trying to do any kind of settings for specific industry placement on citymania
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21:06:02 <_dp_> for example, I have a code that tries rly hard to place one power plant in every town in a way that any station accepting coal has at least one tile closer than 25 tiles from town center
21:06:48 <andythenorth> why did you give up?
21:06:51 <glx> very specific placement condition
21:06:58 <_dp_> yep
21:07:15 <_dp_> basically every game mode needs its own very specific set of rules
21:08:21 <glx> using fund industry on a specific location and expecting randomisation to do the right thing ?
21:09:26 <_dp_> wdym? I just fund them wherever I need with whatever randomization I can afford
21:11:22 <_dp_> like, for powerplant it's a square few tiles wide where it can be funded
21:11:35 <_dp_> non-symmetric because accepting tiles on pp are not symmetric
21:11:48 <_dp_> well, and funding tile is top corner
21:13:39 <_dp_> works wonders btw, as it completely eliminated "why is coal not counted for town" question
21:13:54 <_dp_> or, well, at least the distance-related variant of it
21:14:04 <_dp_> there are still people who try to feed coal to houses xD
21:17:16 <peter1138> There's an industry NewGRF for that.
21:19:14 <_dp_> that was on nogrf server for newbies :p
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21:39:25 <DorpsGek> [OpenTTD/OpenTTD] vituscze opened pull request #9280: Fix: Do not send vehicles towards incomplete PF nodes https://git.io/JsEBq
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