IRC logs for #openttd on OFTC at 2020-07-27
            
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03:37:58 <b_jonas> question about signals, if I want to mark an exit track from a station as one-way only, but not mark it as a safe place to stop, can I use an entry pre-signal for that if the line it joins has path signals, or do I need an exit presignal on the line?
03:38:55 <b_jonas> I don't think I need it for this very simple station, but I've had setups where I wanted to know this
04:09:32 <b_jonas> also, thank you again for fixing the bug where the smoke of industries was impossible to make transparent
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05:10:23 <supermop_Home_> best to just use only a path signal
05:11:05 <supermop_Home_> placed as far down as needed to provide a waiting space
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08:11:55 <Eddi|zuHause> there is no signal that's not also a "safe wating place"
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10:57:30 <b_jonas> Eddi|zuHause, supermop_Home_: ok, thanks
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11:52:46 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0Vd
11:55:02 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0wk
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13:38:26 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic updated pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJsQJ
13:39:20 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0XF
13:51:21 <andythenorth> hmm might be some caching of vehicle liveries sometimes
13:53:42 <andythenorth> I am reading var 43 for company colour 1 and getting the result for company colour 2
13:53:53 <andythenorth> only inside group liveries afaict
13:58:11 <andythenorth> nope, andythenorth error
13:59:11 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0Mf
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14:44:22 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0yG
15:00:36 <_dp_> it's finally starting to take shape... https://i.imgur.com/R71ydps.png
15:03:44 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ0SW
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16:39:38 <Eddi|zuHause> so, i got stuck inside terrain when i pressed "flip rover" https://steamuserimages-a.akamaihd.net/ugc/1467562602436289177/A1A2A6189EF6AFF656D1D92BC68EED9D12286A69/
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16:51:13 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic updated pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJsQJ
16:54:14 <DorpsGek_III> [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8274: Feature: option to auto remove signals when in the way during rail co… https://git.io/JJ05X
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18:25:48 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8281: Fix: GCC warns about possibly uninitialized data in signal.cpp https://git.io/JJ0An
18:26:02 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8280: GCC complains about possibly uninitialized variables when compiling with CXXFLAGS='-Og -g' https://git.io/JJlwG
18:26:02 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8281: Fix: GCC warns about possibly uninitialized data in signal.cpp https://git.io/JJ8KM
18:26:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8277: Fix: [CMake] Don't strip final newline from regression output. https://git.io/JJ0AW
18:26:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8277: Fix: [CMake] Don't strip final newline from regression output. https://git.io/JJWgx
18:31:16 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJ0Ao
18:31:33 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
18:32:04 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJUHp
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18:37:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn
18:37:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8263: Fix: refresh coverage on option switch https://git.io/JJkHk
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19:21:44 <LordAro> i've gone through and checked all the recent merged PRs and added backport requested where I think is appropriate. Anyone feel like going through and checking?
19:22:16 <LordAro> i'm unsure about #8241 & #8247
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19:28:03 <glx> #8241 seems minor
19:28:23 <LordAro> last time we let compiler warnings through to a release people kept trying to fix it
19:28:41 <LordAro> i could be more selective about the backporting
19:30:13 <glx> #8247 seems to be a good candidate for backport
19:30:34 <LordAro> i wasn't sure about removing language strings
19:30:50 <frosch123> 8247 looks safe. 8241 can backfire hard
19:31:36 <LordAro> how about just backporting https://github.com/OpenTTD/OpenTTD/pull/8241/commits/9a73a00f3a70666cae7b941f0b4998e8ece56e42 ?
19:32:54 <frosch123> that's one of the two commits i would not trust :)
19:33:05 <frosch123> the other one is the one adding bases to enums
19:33:50 <LordAro> well it's been in master for 2 months now and no one's complained :p
19:44:12 <frosch123> i wonder whether there will ever be any logic for using byte or uint8
19:44:41 <LordAro> well, std::byte is a thing now...
19:44:47 <LordAro> i'm still not entirely sure what it's for
19:45:10 <frosch123> maybe we should add char8_t to make it more silly
19:46:49 <LordAro> i have wondered if we should switch to the standard intN_t types in the past
19:47:01 <_dp_> LordAro, #8245 #8237
19:48:52 <_dp_> also mb #8233 though not quite sure what's going on there
19:49:04 <LordAro> idk about #8237
19:49:11 <LordAro> it is a "feature"
19:49:34 <LordAro> _dp_: 8233 is due to a non-backported change
19:49:55 <LordAro> non-backported-post-1.10 change*
19:51:52 <_dp_> LordAro, what's wrong with including features?
19:52:34 <_dp_> don't tell me even something that silly has to wait for a year?
19:53:36 <LordAro> generally, yeah
19:55:28 <_dp_> this release cycle is just ridiculous :(
19:55:40 <_dp_> no point doing anything before february
19:57:32 <frosch123> oh my... 8237 is so stupid, i should make a revert PR
19:58:05 <frosch123> how are the odds that the author was aware that the "distance" is not a distance, but something scaled by mapsize
19:58:35 <_dp_> frosch123, very aware :p
19:58:48 <_dp_> frosch123, why do you think max is 128?
19:59:13 <LordAro> frosch123: ldpl == _dp_
19:59:29 <frosch123> ah, at least the tooltip mentions it
20:00:43 <frosch123> yes, and then people complain that there are too few refineries on their map
20:00:51 <frosch123> since the amount is scaled by perimeter, not area
20:02:00 <LordAro> presumably worth putting a comment in the settings file
20:02:36 <_dp_> frosch123, setting itself works very stupidly but having it capped at 48 makes no sense whatsoever
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20:03:03 <_dp_> I literally have a server that's waiting for that change
20:03:21 <frosch123> hmm, i wonder whether the scaling is still a thing. that code changed so often
20:03:44 <_dp_> frosch123, edge distance is scaled, not sure about spawn chances
20:04:09 <_dp_> doesn't look like it
20:04:43 <_dp_> though chances don't need to be, don't think it counts successful/unsuccesful anyway
20:04:59 <frosch123> GetScaledIndustryGenerationProbability scales it differently for refineries
20:06:35 <frosch123> _dp_: what makes it so stupid, is that it is a minimal change. the patch is written to change as little as possible and to maximize technical debt
20:07:04 <frosch123> if anyone wanted to make stuff better, they would have removed the silly 256 threshold for scaling, changed it into a percentage or whatever
20:08:24 <_dp_> frosch123, that's a february-type patch :p
20:08:59 <frosch123> is that something similar to a monday product? :p
20:10:09 <LordAro> also, if you load everything into "februrary", it comes with a higher chance of it not having the time to be tested properly (thus introducing more bugs), or not being reviewed in time and missing the release altogether
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20:25:00 <_dp_> LordAro, you speak like anyone actually tests nighties :p just how many bugs were found before releases?
20:25:50 <_dp_> some techical stuff mb but I don't remember a single gameplay-related one in years
20:26:05 <_dp_> even when I accidentally killed town growth :/
20:26:11 <nielsm> the idea of making "major" releases on dates other than april 1st was brought up last year too, with an idea of a september or october release
20:26:15 <nielsm> and it didn't happen
20:28:00 <frosch123> _dp_: clearly citybuilders should use nightly then
20:28:05 <frosch123> coop always played on nightly
20:28:41 <_dp_> coop doesn't use patched servers
20:29:01 <_dp_> I couldn't even find a good way to even base on openttd repo
20:29:03 <frosch123> oh, they did once. they were burnt for it
20:29:04 <LordAro> there's been several bug reports from post-1.10 users
20:29:17 <LordAro> most of them are JGR, but still
20:29:28 <_dp_> well, jgr is basically a release
20:30:13 <frosch123> does jgr have stable branches?
20:30:13 <_dp_> hm... mb I should just switch to jgr...
20:30:24 <_dp_> just for release cycle...
20:34:13 <nielsm> https://www.tt-forums.net/viewtopic.php?p=1234681#p1234681 "Can you advice me the best and well balanced package of graphics, map generator, pretty hard AI, industries pack etc?" <-- we need a generator to supply random game configurations
20:35:22 <_dp_> I want a server with such well-balanced package but estimate it being about a year of work :p
20:45:37 <_dp_> for what I can tell noone ever bothered to do anything about oil generation for non-island maps
20:45:54 <_dp_> increasing border limit at least offers some way to alleviate the issue by spreading them across the map
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21:56:03 * _dp_ should've called 8237 "fix oil rig infestation" :p https://i.imgur.com/7uqzntT.png
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22:00:35 <nielsm> do any of the default industries newgrf mods allow you to set max number of each industry type per town?
22:00:44 <nielsm> or other kind of spacing control
22:01:39 <_dp_> never seen any general solution
22:02:57 <_dp_> opengfx+industries does kinda fix oil stuff though
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22:07:42 <_dp_> opengfx+indusries fix oil, manual indusries fix closure
22:07:48 <_dp_> but if you want both you're fucked :p
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22:23:17 <frosch123> doesn't ogfx+ also include the closure stuff?
22:25:23 <_dp_> frosch123, don't see any
22:28:12 <frosch123> hmm, how odd, i thought it was a direct upgrade to mi (except for toyland stuff)
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22:28:55 <_dp_> not even close, they're pretty much orthogonal
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22:53:30 <_dp_> lol, I think I just accidentally found a solution for most local authority issues
22:53:44 <_dp_> set economy.dist_local_auathority 0 :p
22:54:27 <_dp_> with that I may even be able to turn off magic bulldozer....
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23:00:13 <_dp_> nvm, I could do it with gs anyway
23:01:08 <_dp_> but at least I now know what to tell people other than just "plan treess"
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