IRC logs for #openttd on OFTC at 2020-07-14
⏴ go to previous day
00:00:52 *** WormnestAndroid has quit IRC
00:01:25 *** WormnestAndroid has joined #openttd
00:15:19 *** Wormnest has joined #openttd
00:25:47 *** WormnestAndroid has quit IRC
00:26:26 *** WormnestAndroid has joined #openttd
00:38:41 *** snail_UES_ has joined #openttd
01:47:18 *** Wormnest has joined #openttd
02:21:17 *** WormnestAndroid has quit IRC
02:21:57 *** WormnestAndroid has joined #openttd
02:40:38 *** WormnestAndroid has quit IRC
02:41:03 *** WormnestAndroid has joined #openttd
02:55:57 *** Wormnest has joined #openttd
04:26:58 *** Wormnest has joined #openttd
05:15:40 *** supermop_Home has joined #openttd
09:15:39 *** WormnestAndroid has quit IRC
09:15:52 *** WormnestAndroid has joined #openttd
10:37:34 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8115: GS methods to let company have exclusive access to the industry https://git.io/JfZt7
11:17:40 *** gelignite has joined #openttd
11:58:55 *** Laedek_ has joined #openttd
12:21:19 *** mindlesstux6662 has quit IRC
12:22:50 *** mindlesstux6662 has joined #openttd
14:04:35 *** ChanServ sets mode: +v tokai
15:29:49 <DorpsGek_III> [OpenTTD/OpenTTD] SylvainDevidal opened issue #8272: Stopped vehicule destination should be red when mouse over https://git.io/JJ35w
15:33:39 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened pull request #8273: Center text and icons in the status bar vertically https://git.io/JJ355
16:21:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7838: Crash in VehicleGroupWindow::GroupNameSorter https://git.io/JeKL5
17:23:42 *** WormnestAndroid has quit IRC
17:24:56 *** WormnestAndroid has joined #openttd
18:01:35 *** WormnestAndroid has quit IRC
18:01:52 *** WormnestAndroid has joined #openttd
18:20:24 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 dismissed a review for pull request #8192: Change: Always generate API files at build time https://git.io/JJvmQ
18:20:24 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
18:21:31 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8192: Change: Always generate API files at build time https://git.io/JJ3jQ
18:26:25 *** WormnestAndroid has quit IRC
18:27:06 *** WormnestAndroid has joined #openttd
18:29:21 *** supermop_Home has joined #openttd
18:33:18 *** Progman has joined #openttd
18:43:01 *** b_jonas has joined #openttd
18:50:00 *** gelignite has joined #openttd
18:58:51 *** HerzogDeXtEr has joined #openttd
19:01:39 *** frosch123 has joined #openttd
19:21:57 *** sla_ro|master has joined #openttd
19:28:17 <supermop_Home> too bad andy is not around - on sunday I went to the real steeltown
19:28:30 <supermop_Home> and saw some molten iron wagons
19:34:18 <DorpsGek_III> [OpenTTD/CompileFarm] glx22 opened pull request #44: Add: [release-docs] support for cmake generated api files https://git.io/JJsfd
19:39:42 <Wolf01> <supermop_Home> too bad andy is not around <- Just say his name 3 times
19:45:29 <CornsMcGowan[m]> <_dp_ "Corns McGowan, do you know you c"> isn't that how it works normally
19:45:39 <CornsMcGowan[m]> nvm i see what you mean
19:47:05 <CornsMcGowan[m]> <_dp_ "Corns McGowan, or ctrl-click liv"> ah i see, weird it doesn't work in the group livery tab though
19:49:50 *** WormnestAndroid has quit IRC
19:49:53 *** WormnestAndroid has joined #openttd
19:59:07 <CornsMcGowan[m]> how do i shut down and restart a server while preserving company passwords?
19:59:39 <_dp_> it's a security "feature"
20:00:18 <b_jonas> I finally started a game with FIRS continental basic. FIRS seems fun.
20:01:39 <b_jonas> Although now I have to build some sort of feeder system that divides engineering supplies from a single port to three mines. Any hints for that?
20:02:57 <frosch123> low capacity vehicles
20:04:18 <CornsMcGowan[m]> or cargodist enabled for engg supplies
20:04:20 <b_jonas> frosch123: yeah. two of the mines are close to each other but at some distance from the port, so I'll probably have a long train transfer engineering supplies to a transfer station nearby, then feed the two mines from that with either a short train or trucks
20:04:35 <b_jonas> the third mine is close to the port
20:04:36 <CornsMcGowan[m]> anybody know if cargo payment rates are affected by daylength?
20:21:41 <nielsm> have anyone suggested andy making the various supplies cargoes the "valuables" class so you can set cdist for them separately from the regular cargoes?
20:23:15 <frosch123> messes with vehicles though
20:24:45 <frosch123> also, i think andy considered cdist broken for supplies
20:25:11 <frosch123> he wants distance-independent distruibuton, which cdist does not offer
20:26:58 <CornsMcGowan[m]> distance independent would be v nice
20:30:24 <_dp_> is it sending more closer or further?
21:11:32 <DorpsGek_III> [OpenTTD/CompileFarm] TrueBrain commented on pull request #44: Add: [release-docs] support for cmake generated api files https://git.io/JJstK
21:20:43 *** y2kboy23 has joined #openttd
21:25:03 <DorpsGek_III> [OpenTTD/CompileFarm] glx22 updated pull request #44: Add: [release-docs] support for cmake generated api files https://git.io/JJsfd
21:28:38 *** y2kboy23 has joined #openttd
21:36:21 <DorpsGek_III> [OpenTTD/CompileFarm] TrueBrain approved pull request #44: Add: [release-docs] support for cmake generated api files https://git.io/JJsm0
21:41:53 <b_jonas> also, OpenTTD putting foundations under everything (tracks, roads, stations, depots, bridge heads, town buildings, industries) makes it so much easier to build on an uneven terrain than in TTD
22:51:07 <DorpsGek_III> [OpenTTD/CompileFarm] LordAro merged pull request #44: Add: [release-docs] support for cmake generated api files https://git.io/JJsfd
22:51:08 <DorpsGek_III> - Add: [release-docs] support for cmake generated api files (by glx22)
22:51:21 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8192: Change: Always generate API files at build time https://git.io/JJs3y
23:17:13 *** dihedral has joined #openttd
23:27:16 *** openttdguest has joined #openttd
23:29:43 <openttdguest> hi what is the easiest way to get the full md5s of the network content without the game?
23:32:44 <LordAro> i suppose i could've linked them to the bananas repo
23:32:58 <Eddi|zuHause> why didn't you? :p
23:33:44 <LordAro> also they waited less than 3 minutes
23:33:55 <LordAro> i'm not sure i could've typed the link out fast enough
23:35:25 <Eddi|zuHause> gotta get faster :) ... some people stay barely a minute :)
23:36:43 *** openttdguest has joined #openttd
23:36:50 <LordAro> i didn't see it immediately :p
23:39:50 <openttdguest> i got disconnect, how do I get full md5 of network content outside of game?
23:40:03 <supermop_Home> here's your chance LordAro
23:40:33 <LordAro> though i guess you only get partial md5s
23:40:46 <LordAro> what are you trying to do with them?
23:44:02 *** openttdguest has joined #openttd
23:44:02 <LordAro> supermop_Home: eh, i tried
23:44:18 <openttdguest> LordAro: do you know how to get full md5s?
23:44:45 <LordAro> i don't think there is a way, without downloading things first
23:45:51 <LordAro> well they actually quit that time
23:46:36 <LordAro> TrueBrain: is "how bananas works" documented anywhere? i can't find anything in any of the bananas repos...
23:46:48 <glx> I think I'll merge #8192 after next nightly, to be sure everything is ok
continue to next day ⏵