IRC logs for #openttd on OFTC at 2020-07-07
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00:02:04 <Speeder_> opengrf+ nlm is confusing me a lot
00:02:17 <dP> "this player only builds 90 degrees turns, I suspect he's also a robot"
00:03:11 <Speeder_> it has this line I have no idea how it works: type_name: 0x0010; unit_name: 0x0010 + 0x20; units_of_cargo: 0x0010 + 0x40; items_of_cargo: 0x0010 + 0x60; type_abbreviation: 0x0010 + 0x80;
00:03:27 <Speeder_> wasn't these supposed to be strings?
00:09:27 <dP> sometimes I think it would be better if there was no "new company" button when joining server
00:10:20 <dP> a lot of players seem to use it instead of spectating
00:11:52 <dP> also complicates messaging them as, for example, I show server welcome message on join and basic gameplay info on company creation
00:12:00 <dP> when it's the same it's too much info at once
00:13:41 <dP> it's almost to a point that you can instantly see if player is experienced by the way he joins servers
02:00:41 <b_jonas> now my problem is that to make this oil network efficient, I'll somehow have to split it to a vac train and a plain maglev line, since I don't want to convert the whole thing to vac train at the same time
02:40:27 <supermop_Home> well "oil" "maglev" and "efficient" aren't word's you'd normally expect to hear in the same sentence
02:55:06 <b_jonas> supermop_Home: maglevs are the fastest trains, and the network carries goods back from the refinery too
02:55:20 <b_jonas> well, fastest after vacuum trains
02:55:41 <b_jonas> at least on a long lien
04:01:09 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/Jf9yI
04:09:21 <Speeder_> how that line works?: type_name: 0x0010; unit_name: 0x0010 + 0x20; units_of_cargo: 0x0010 + 0x40; items_of_cargo: 0x0010 + 0x60; type_abbreviation: 0x0010 + 0x80;
04:09:52 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8217: Port GUI rendering improvements from JGRPP https://git.io/JJLS9
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08:46:28 <CornsMcGowan[m]> dP: reminds me of the saltyteemo twitch channel
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10:23:44 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJte3
10:42:05 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz updated pull request #8260: Codechange: Spell 'Viewport' consistently https://git.io/JJTYj
10:51:34 <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz opened pull request #8267: Extend viewport renaming PR to include Squirrel API https://git.io/JJtvi
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15:39:08 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl dismissed a review for pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJTzS
15:39:08 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJUHp
15:40:10 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJUHp
15:41:09 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #8258: Codechange #8258: Remove unused town cargo caches from the savegame https://git.io/JJtna
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18:16:56 * Hyzzyrd slaps Hazzard around a bit with a large fishbot
18:19:13 * Hyzzyrd slaps jewo_GRFS around a bit with a large fishbot
18:19:36 <jewo_GRFS> 1> [CMake] -- Could NOT find LibLZMA (missing: LIBLZMA_LIBRARY LIBLZMA_INCLUDE_DIR LIBLZMA_HAS_AUTO_DECODER LIBLZMA_HAS_EASY_ENCODER LIBLZMA_HAS_LZMA_PRESET) 1> [CMake] -- Could NOT find LZO (missing: LZO_LIBRARY LZO_INCLUDE_DIR) 1> [CMake] -- Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) 1> [CMake] -- Could NOT find Grfcodec (missing: GRFCODEC_EXECUTABLE NFORENUM_EXECUTABLE)
18:20:11 <jewo_GRFS> hi, anywan could help me with VS2019 "1> [CMake] -- Could NOT find LibLZMA (missing: LIBLZMA_LIBRARY LIBLZMA_INCLUDE_DIR LIBLZMA_HAS_AUTO_DECODER LIBLZMA_HAS_EASY_ENCODER LIBLZMA_HAS_LZMA_PRESET) 1> [CMake] -- Could NOT find LZO (missing: LZO_LIBRARY LZO_INCLUDE_DIR) 1> [CMake] -- Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) 1> [CMake] -- Could NOT find Grfcodec (missing: GRFCODEC_EXECUTABLE NFORENUM_EXECUTABLE) "
18:20:12 <Hyzzyrd> Anyone here know how to compile OpenTTD on Visual Studio 2019 for this guy here^? Or is #openttd.dev a better place to ask
18:21:02 <jewo_GRFS> thnx for help Hyzzyzrd :)
18:21:38 <LordAro> ...we can see that you're the same person
18:22:42 <LordAro> regardless, you need to install the dependencies with vcpkg
18:22:50 <LordAro> the exact commands are documented in COMPILING>md
18:23:25 <jewo_GRFS> I have done those things, vckpg shows that they are installed
18:24:58 <LordAro> are you specifying the correct build triplet in both places?
18:25:49 <jewo_GRFS> I am not sure what does it mean "correct build triplet in both places"
18:25:59 <Hyzzyrd> (For the record I am not Jewo, I am Hazzard/LugnutsK, pointed him here from the openttdcoop discord)
18:27:00 <jewo_GRFS> I am reading right now about triplet
18:27:24 <LordAro> as in: `vcpkg install <foo>:x64-windows-static` and also `cmake .... -DVCPKG_TARGET_TRIPLET="x64-windows-static`
18:27:34 <LordAro> as specified in the doc
18:27:54 <LordAro> Hyzzyrd: both of you joining at the same time with the same IP is suspicious
18:29:25 <Hyzzyrd> HMM that is suspicious :D irc.openttdcoop.org's IP I think
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18:32:25 <jewo_GRFS> this command doesn't work for me, it tells me "The system cannot find the file specified."
18:34:23 <LordAro> both commands are intentionally not complete, merely examples
18:34:27 <LordAro> read the doc more carefully
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18:45:44 <LordAro> (beyond that i can't help, as i don't use VS myself)
18:47:55 <Hyzzyrd> y0 V4530000 I see that extra 0
18:48:28 <jewo_GRFS> @ <LordAro> thank you, now VS2019 found files
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18:49:55 <andythenorth> fuckme it's V4530000
18:50:18 <V4530000> yeah kind of humanly
18:50:28 <andythenorth> have you checked your human recently?
18:50:28 <Hyzzyrd> Damn I told you to look at that doc too I should've just said it more angrily :D
18:51:03 <V4530000> eh my small humans are somwhat checked, my self human not so much
18:51:23 <andythenorth> last time I looked, mine was still there
18:51:31 <LordAro> Hyzzyrd: in fairness, at the time i was operating under the assumption that you were the same person for some reason :p
18:51:32 <andythenorth> strange times eh V4530000
18:55:44 <Hyzzyrd> Nah IP is pretty damning, had me scared I actually was jewogrf without knowing for a sec :)
18:56:29 <LordAro> if the rdns was working i wouldn't have been concerned
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19:11:31 <frosch123> fine, though retired from ottd
19:13:45 <V4530000> :0 well I understand that
19:15:06 <glx> jewo_GRFS: your vcpkg is too recent, there's a bug in it
19:15:26 <TrueBrain> lolz :) That is just funny :)
19:15:27 <glx> but it should work with cmkae
19:16:08 <glx> only pre cmake version is concerned by the issue
19:17:05 <glx> hmm we really should add some extra steps in the doc
19:17:25 <jewo_GRFS> thnx for telling me @+glx
19:18:09 <glx> anyway cmake should work, but you need to add some stuff to json file
19:18:10 <jewo_GRFS> I am able to 'compile/debug, but game has very slow fram rate
19:20:46 <jewo_GRFS> could you tell me in that case how I can make release version, I cant figure it out, I am newbe here
19:21:33 <jewo_GRFS> ups, I think I found it
19:21:39 <jewo_GRFS> in project setting,
19:22:03 <jewo_GRFS> so much changes (my last was 2010 I think)
19:23:11 <glx> ah yes by default there's only one option (debug-x64)
19:25:39 <Eddi|zuHause> that sounds wrong
19:27:49 <jewo_GRFS> NOW IS WORKING :) thank you for help
19:31:22 <jewo_GRFS> I am reading it now, thnx :)
19:32:45 <TrueBrain> glx: it is just funny, you don't hear that every day :)
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