IRC logs for #openttd on OFTC at 2020-05-17
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08:11:34 <DorpsGek_III> [OpenTTD/nml] LordAro commented on pull request #143: Add: Script to format the changelog for TT-Forums https://git.io/Jf0Mu
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09:09:22 <LordAro> could be cache related?
09:52:15 <andythenorth> it's usually failure to route to depot in my experience
09:52:20 <andythenorth> but I didn't open the save
10:06:27 * _dp_ wonders how many servers have more that 1 person playing on avg
10:09:34 <Eddi|zuHause> "average" over what timeframe?
10:12:38 <_dp_> or at least over the server uptime
10:12:53 <_dp_> but then you'll need to avg the number of servers
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10:19:40 <Eddi|zuHause> i'm not sure that's a useful figure
10:20:05 <Eddi|zuHause> people might keep their server running and only playing a few hours per day
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13:52:58 <_dp_> what's the easiest way to get a proper crash log out of dmp?
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14:03:52 <Eddi|zuHause> on windows? load the .dmp file in visual studio (bonus points if you have the .pdb file of the binary)
14:06:42 <Samu> translators are working hard lately
14:12:44 <Borg> I need m0ar comments on BSPI...
14:13:07 <Borg> new feature for banks... 5000 valueables limits In Town.. but 50% of exceed valueables goes back to production..
14:18:22 <nielsm> thought for banks, make their production also depend on the level of economic activity in the town as measured by active industries and pax moved
14:20:24 <Borg> for now.. they production is based on population level
14:20:35 <Borg> it would be neat to chain in into for example goods delivery to city + population
14:21:08 <nielsm> hm I guess all the industries would have to set a flag on the town of some sort, probably in production change cb
14:21:28 <Borg> ahh this way... yeah.. kidna complicated..
14:24:50 <andythenorth> maybe I have to do a house grf
14:24:57 <andythenorth> to control town for FIRS
14:25:06 <andythenorth> maybe I can just have FIRS patch towns
14:26:33 <Borg> w/ fertlity for organic.... now there is plenty of things to watch over....
14:26:46 <Borg> seems I will leave banks as they works now...
14:27:00 <andythenorth> Borg how do you control town growth in BSPI?
14:27:01 <Borg> also nice for mixed coop games where they are PAX players vs IND ones..
14:27:14 <Borg> andythenorth: I dont... I just have GS to limit it...
14:27:21 <Borg> you need to grow it by default openttd way
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14:27:31 <Borg> with I dont like to do.. because im not PAX player at all
14:27:33 <andythenorth> do you have any cargo like building materials?
14:27:56 <Borg> BSPI is stock Industries and cargos.. nothing fancy was added.. except Industry logic
14:28:48 <Borg> afaik.. you cant control town growth at all from GRF... you need GS for it..
14:29:12 <Borg> I saw some neat GS scripts in City Growth servers... but they arent open source I think
14:30:48 <andythenorth> you can control town growth from house set somewhat
14:31:09 * andythenorth still puzzled by how flawed FIRS design is
14:31:16 <andythenorth> not today's problem though
14:32:51 <Borg> andythenorth: oh... Ill leave it then :)
14:33:49 <milek7> and it starts by using almost identical colors on first two rows? :P
14:35:11 <Yexo> ... there is no green anywhere near the top of that list
14:35:44 <frosch123> andythenorth: i didn't until now :)
14:35:59 <andythenorth> I reused the same list for cargo colours
14:36:09 * milek7 might be slightly coloblind
14:36:16 <andythenorth> I just need to remove grey, and a yellow that is used in the cargo flow UI
14:36:37 <Borg> cargo flow have terrible colors imo
14:36:42 <Borg> I patched my OpenTTD for betters one
14:36:50 <andythenorth> milek7 those first two colours are red and brown, and are a classic combination that will trip colour blindness
14:37:02 <andythenorth> they're really similar contrast and saturation
14:48:28 <_dp_> Eddi|zuHause, I don't have windows, that's the problem...
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14:49:41 <_dp_> and all the good cb scripts are os afaik
14:50:05 <_dp_> citymania cb isn't but it's not using a script either
14:53:43 <Borg> okey.. im pleased... w/ new BSPI v2.00 and all bits set... its really hard to maintain superb production at hubs...
14:55:10 <glx> oh nice, I can't generate ob[gms] files
14:55:29 <glx> (probably because beta utf-8 support is enabled)
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15:16:30 <andythenorth> cargo abbreviations are translated?
15:18:50 <andythenorth> that means I can't automate
16:47:22 <glx> I just open the dmp in visual studio
16:48:14 <milek7> (minidump_stackwalk comes usually in whole breakpad package)
16:48:24 <milek7> tough to install visual studio on linux
16:51:57 <_dp_> milek7, is there just a .deb somewhere? that looks like a pain to compile
16:52:42 <glx> tried your package manager ?
16:53:24 <_dp_> glx, ofc, but didn't find
16:54:58 <milek7> it's fairly standard to build, just need to install depot_tools first
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17:01:18 <milek7> (hm, breakpad contains also its own dump_syms. but I remember I had some problem with it)
17:15:09 <_dp_> milek7, how do I give it pdb for symbols?
17:15:49 <milek7> afair you first pass it through dump_syms, then you create overcomplicated directory structure
17:16:25 <milek7> something with pdb hash, place .sym in valid place and then minidump_stackwalk uses this overcomplicated mess to open single file :D
17:17:34 <milek7> symbols/foo.pdb/F10D19E2C18C485F8C51CBB8FD2B470F1/foo.sym
17:17:50 <milek7> then: minidump_stackwalk dump.dmp symbols
17:17:58 <milek7> that hash is in first line of .sym file
17:20:49 <_dp_> milek7, hm, and what's sym? I only have .pdb file
17:21:28 <milek7> you need to use that dump_syms tool to generate .sym from .pdb
17:22:20 <milek7> breakpad has its own but I remember I had problem with it, so try also others (luser or mozilla one linked there)
17:25:10 <_dp_> milek7, oh, yeah, I missed that
17:25:23 <_dp_> yet another cryptic tool with a weird make system...
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17:41:18 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
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17:52:25 <nielsm> so when's cmake getting merged? :)
17:53:24 <glx> I'm not the decision-maker here :)
17:55:04 <nielsm> there's three checkboxes missing
17:56:24 <nielsm> I don't know if they're considered important, but at least when I tried it all a while back it worked well enough on windows
17:58:16 <_dp_> great, now with linear town production ppl are ignoring pax and going mail only for a starting moneyline xD
17:58:41 <nielsm> mail is also affected by that setting tho
17:58:50 <glx> yeah but these checkboxes can be fixed later
17:59:16 <_dp_> nielsm, yes, with linear there is more mail so it's now possible to ignore pax
17:59:44 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/JfEeE
18:06:30 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #8154: Fix: properly support utf-8 in baseset translation vbscript https://git.io/JfEeM
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18:12:21 <andythenorth> wonder if I can automate price factors
18:29:59 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/JfEvl
18:52:51 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
18:55:12 <supermop_Home_> i guess i should try to start fixing grfs
19:01:15 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
19:02:27 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8153: Autoreplace does not report failures due to refittability https://git.io/Jf0oB
19:03:58 <FLHerne> supermop_Home_: What grfs are broken?
19:06:18 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8134: Fix #8132: Corrupted savegame crashing OpenTTD on load https://git.io/JfEfj
19:08:21 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8134: Fix #8132: Corrupted savegame crashing OpenTTD on load https://git.io/JfEJL
19:08:33 <glx> haha a useless comment from james
19:09:51 <DorpsGek_III> [OpenTTD/OpenTTD] michicc approved pull request #8154: Fix: properly support utf-8 in baseset translation vbscript https://git.io/JfEJm
19:11:56 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #8154: Fix: properly support utf-8 in baseset translation vbscript https://git.io/JfEeM
19:13:12 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8153: Autoreplace does not report failures due to refittability https://git.io/Jf0oB
19:14:05 <andythenorth> FLHerne most of them are broken? :)
19:14:12 * andythenorth useless comment time of day :)
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19:45:45 <DorpsGek_III> - Update: Translations from eints (by translators)
20:22:49 <andythenorth> nielsm you know refit orders have an associated newgrf cb?
20:22:57 <andythenorth> [before I add a useless comment]
20:25:20 <andythenorth> it doesn't prevent running a check and mess afaict
20:25:33 <andythenorth> just means that the result can always never be predicted in advance :P
20:25:52 <andythenorth> mess / message /s
20:26:09 <andythenorth> so many bone parts Wolf01
20:26:48 <andythenorth> that just is a NUTS train
20:27:24 <Wolf01> The brass one and the gothic one are really nice, not a fan of the boney one
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21:39:41 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/JfEIN
22:01:12 <DorpsGek_III> [OpenTTD/OpenTTD] Andrew350 opened issue #8155: Roadtype speed limit values are doubled in scenario editor drop-down menu https://git.io/JfELR
22:03:35 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8155: Roadtype speed limit values are doubled in scenario editor drop-down menu https://git.io/JfELR
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22:18:08 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/JfEL7
22:21:11 <FLHerne> I think I was like that
22:21:21 <FLHerne> (maybe I still am :p)
22:22:03 <FLHerne> Can someone look at nml #144 ? It would be nice to do 0.5.2 soonish
22:28:30 <andythenorth> I have read it but the diff is too big for me to review :P
22:28:52 <andythenorth> [meaning it's beyond what I'm competent at]
22:31:19 <DorpsGek_III> [OpenTTD/nml] Yexo approved pull request #144: Fix #139: Make --cache-dir work, and avoid creating dirs with --no-cache https://git.io/JfEtf
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22:35:56 <FLHerne> Yexo: Also not ideal is the except-anything-whatsoever catch block :-/
22:36:14 <FLHerne> But I felt rewriting all that was out of scope
22:36:31 <Yexo> It's absolutely out of scope of your change
22:36:45 <Yexo> There are probably more things that are not ideal
22:37:49 <FLHerne> Any idea why some elements of `sources` can be None?
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22:38:12 <FLHerne> I questioned it, looked at the stuff defining it, and lost interest
22:38:27 <FLHerne> Well, decided to just accept it and move on
22:38:32 <Yexo> No idea, I'd have to hunt down the code to figure that out
22:38:50 <FLHerne> Ok, don't bother, I'll try and find out sometime
22:39:40 <Yexo> That whole block of code is just magic
22:39:44 <FLHerne> I guess the underlying specifications are a bit weird
22:41:25 <Yexo> Hmm, looks like NML's version is openttd's code +1
22:41:37 <DorpsGek_III> [OpenTTD/nml] FLHerne merged pull request #144: Fix #139: Make --cache-dir work, and avoid creating dirs with --no-cache https://git.io/Jf0Em
22:41:38 <DorpsGek_III> [OpenTTD/nml] FLHerne closed issue #139: Running regression tests litters examples with empty .nmlcache directories https://git.io/Jflcq
22:44:53 <DorpsGek_III> [OpenTTD/OpenTTD] Yexo commented on issue #8155: Roadtype speed limit values are doubled in scenario editor drop-down menu https://git.io/JfELR
22:47:19 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8155: Roadtype speed limit values are doubled in scenario editor drop-down menu https://git.io/JfELR
22:49:13 <Yexo> Meh, I was trying to fix this via the web ui, but all I managed to do was create a pull request against my own fork. That's not helpful
22:50:45 <DorpsGek_III> [OpenTTD/OpenTTD] Yexo opened pull request #8156: Fix #8155: Roadtype speed limit in toolbar dropdown in scenario edito… https://git.io/JfEty
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22:56:33 <FLHerne> Yexo: Pet peeve: the first line of github commit messages can only be so long
22:56:59 <FLHerne> github's UI completely fails at that, and linebreaks it in the middle of a word, which makes no sense
22:59:25 <nielsm> git as such doesn't put limits on commit messages, but convention is to stay below 72 characters on first line
22:59:34 <LordAro> i think it's guidance, rather than a hard limit or anything
23:00:05 <nielsm> since "git log --oneline" should ideally not have linebreaks on 80 character terminals
23:00:37 <Yexo> Is there a way to change the commit message via the web ui?
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23:03:46 <Yexo> Meh. That's for another day then (feel free to copy that fix and apply it)
23:04:19 <nielsm> well when you merge a PR you can squash and change the commit message for the resulting single commit
23:05:06 <Yexo> Squash a single-commit PR? Doesn't make a lot of sense to me, but if it works, fine :)
23:05:12 <glx> you can edit the message squash yes
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23:43:24 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened pull request #8157: Fix: Incorrect save/load array size of Town::cargo_accepted https://git.io/JfEmO
23:44:37 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison updated pull request #8157: Fix: Incorrect save/load array size of Town::cargo_accepted https://git.io/JfEmO
23:46:25 <andythenorth> FLHerne did you use the script :)
23:46:53 <FLHerne> andythenorth: Yes, but then I fiddled with the message manually anyway
23:54:29 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8157: Fix: Incorrect save/load array size of Town::cargo_accepted https://git.io/JfEm1
23:56:04 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #8156: Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was doubled. https://git.io/JfEmS
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