IRC logs for #openttd on OFTC at 2020-04-03
            
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00:17:23 <andythenorth> rotts happy days
00:17:49 <rotts> yeah there has been a lot of enthusiasm for these objects
00:18:03 <rotts> which i do appreciate
00:18:13 <rotts> i can tell this is something people need
00:18:37 <andythenorth> openttd-as-model-trains :)
00:20:31 <rotts> i know right
00:20:36 <rotts> my dad has his model trains
00:20:39 <rotts> i do this
00:20:47 <rotts> i never thought it would happen
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00:23:21 <DorpsGek_III> [OpenTTD/nml] TrueBrain commented on pull request #93: Add release workflow https://git.io/JvFaK
00:34:04 <Zuu> Samu: (if you reed logs), the road library have been ported to github now and I've created a fix in a branch. If you would like to take a look. https://github.com/openttdcoop/ailib-pathfinderroad/compare/issue-2
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01:55:17 <DorpsGek_III> [OpenTTD/OpenTTD] spauka commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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09:39:44 <peter1138> Herpderp
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10:00:25 <andythenorth> yo
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11:55:48 <DorpsGek_III> [OpenTTD/OpenTTD] arbulgazar commented on issue #8054: Automatic spacing in timetables not working https://git.io/JvFcD
11:56:39 <andythenorth> did it ever work? o_O
11:56:44 <andythenorth> oh apparently on windows
11:57:08 <andythenorth> :D
11:57:13 <LordAro> i can't possibly imagine that's actually the case
11:57:26 <andythenorth> seems odd eh
11:57:37 <andythenorth> timetable spacing has never worked when I tried it
11:57:49 <LordAro> me either
11:57:49 <andythenorth> I didn't investigate further
11:57:57 <andythenorth> I filed it under broken concept
11:58:17 <andythenorth> I don't see how it's supposed to work, the vehicle can't go any faster if it's late
11:59:50 <LordAro> others are supposed to delay
11:59:51 <LordAro> i think
12:02:40 <andythenorth> for RVs and trains, I don't understand how delaying doesn't just cascade
12:02:58 <andythenorth> but eh :)
12:03:02 <andythenorth> "I like trains"
12:03:18 <LordAro> i'm 90% certain we should just include one of the (many) "improved timetables" patchsets
12:03:34 <LordAro> i think ic111(?) had a good one
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12:38:23 <DorpsGek_III> [OpenTTD/OpenTTD] MICHELLHELEN left a comment on commit: Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive https://git.io/JvFdH
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12:42:39 <LordAro> github spam
12:42:40 <LordAro> that's new
12:43:42 * LordAro deletes and reports
12:47:02 <Samu> why on my commit?
12:47:14 <Samu> :(
12:48:09 <Samu> rip github
12:48:25 <Samu> can't believe it's prone to this spam
12:57:28 <LordAro> why wouldn't it be?
12:57:53 <LordAro> 1 message (in the last 2 years, afaik) is hardly "prone to this spam"
12:58:26 <Samu> it's just the beginning, you can't win this fight
12:59:36 <LordAro> don't be silly
13:00:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
13:10:55 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
13:31:55 <FLHerne> andythenorth: You pad the timetable so there's waiting time in the ideal case
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15:55:47 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
15:59:30 * andythenorth makes FIRS
15:59:32 <andythenorth> and websites
15:59:48 <andythenorth> "has anyone seen my glasses?" :P
16:12:22 <DorpsGek_III> [OpenTTD/OpenTTD] Irokis opened issue #8055: Road Construction UI unavailable, also potential OpenTTD crash https://git.io/Jvbvc
16:18:15 <LordAro> i feel like that's a known issue
16:18:30 <LordAro> (the build roads without vehicles issue, not the crash)
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16:25:10 <andythenorth> hmm, without being dramatic about it, my street is edging back to 'busy'
16:25:16 <andythenorth> I guess the sun is out
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16:51:08 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8055: Road Construction UI unavailable, also potential OpenTTD crash https://git.io/Jvbvc
16:55:07 <Eddi|zuHause> "busy" as in "cars" or "walking"?
16:56:07 <supermop_Home> canal street down here looks like a typical midwestern city downtown on a weekend
17:14:29 <andythenorth> Eddi|zuHause both, I live on a minor road between 2 major roads, next to the main local park
17:14:40 <supermop_Home> which means a handful of cars instead of gridlocked traffic, and very few people walking instead of a throng you have to force your way through
17:15:03 <supermop_Home> like 1-2 people per block
17:28:41 <DorpsGek_III> [OpenTTD/OpenTTD] Irokis commented on issue #8055: Road Construction UI unavailable, also potential OpenTTD crash https://git.io/Jvbvc
17:39:45 <NGC3982> uhm. guys.
17:39:55 <NGC3982> for the first time ever, windows defender prevented me from installing 1.10.0
17:40:00 <NGC3982> that's odd?
17:40:45 <dwfreed> What did it say it was?
17:40:57 <dwfreed> As in, the specific name, not type
17:41:16 <Markk> Hi folks, just a quick question to thoese who makes the startscreen map. It seems like trains can get stuck at between two stations on the maglev line: http://marklulz.rdw.se/ottd-startscreen-map.PNG
17:41:43 <Markk> Not a criticism, just a notification. :)
17:41:59 <NGC3982> https://skarmdump.henjoh.se/1.10.0PNG.PNG
17:42:10 <Markk> Maybe change the signals to path based?
17:42:20 <Markk> NGC3982: Yeah, I saw that too.
17:42:37 <Markk> dwfreed: Unknown pulisher it says.
17:42:55 <Markk> dwfreed: You need to press on More Information and Run Anyway to continue the installation.
17:43:07 <Markk> I got that as well when installing 1.10.0
17:44:15 <LordAro> yeah, just means Defender doesn't recognise it, basically
17:44:26 <dwfreed> that's not preventing you, it's just a warning
17:44:30 <LordAro> there's a few things we can do to improve things (i.e. sign the installer with some sort of certificate)
17:44:38 <LordAro> but i'm not sure how feasible those are
17:44:42 <NGC3982> it's not great, really.
17:44:57 <Markk> Yes, the first button just says Don't Run. To be able to install it, you'll need to press More Information, and then Run Anyway.
17:45:14 <LordAro> NGC3982: it's not, but there's very little we can do about it
17:45:29 <Markk> So for unfamiliar users and non-technical users, it can seem impossible to install it.
17:45:42 <dwfreed> Google Translate did pretty good on everything except the buttons
17:45:55 <Markk> "Run anyway" and "Don't run"
17:46:13 <Markk> But to get the "Run anyway", you first need to press More information.
17:46:39 <LordAro> echo
17:47:00 <dwfreed> did better that time; but still decided the second button said "Do not drive"
17:47:11 <Markk> Haha, yes, it can mean that as well.
17:47:18 <Markk> Run and drive is the same word in Swedish.
17:47:23 <dwfreed> interesting
17:47:26 <Markk> Drive as in drive a car that is.
17:47:45 <Markk> So it's depending on the context.
17:47:48 <NGC3982> and choir
17:47:56 <Markk> Yes, that as well.
17:48:12 <NGC3982> jag kör med en kör. körigt.
17:48:32 <Markk> But we would not use that word in that context, it would be grammatically incorrect.
17:48:38 <Markk> Swedish is a fun language.
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17:55:06 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened issue #8056: OpenTTD's installer should be signed https://git.io/Jvbkk
17:55:12 <LordAro> NGC3982: Markk: ^
17:55:21 <NGC3982> thank you!
17:55:34 <Markk> Nice, cheers!
17:55:51 <Markk> LordAro: Who can fix the signals of the start screen game?
17:55:56 <Markk> This issue: http://marklulz.rdw.se/ottd-startscreen-map.PNG
17:57:15 <LordAro> Markk: lol
17:57:21 <LordAro> technically, anyone
17:57:25 <LordAro> it's just a savegame
17:58:01 <LordAro> rename opntitle.dat to something with .sav extension, fix it, resave
17:58:04 <LordAro> then submit a PR :)
17:58:22 <LordAro> submit a PR against release/1.10*
18:00:44 <Samu> featuring wrong signal usage is intended!
18:00:46 <Samu> j/k
18:01:06 <Samu> that's displayed outside my screen, 1920x1080 res
18:04:24 <Samu> path of exile launcher starts in portuguese instead of english, i hate this
18:05:04 <NGC3982> path of exile feels more like an experiment than a game
18:05:48 <Samu> names of items and skills not in english is ridiculous
18:05:59 <Samu> makes the game look pathethic
18:06:11 <Markk> LordAro: Okey, is the current start screen savegame available somewhere?
18:06:12 <Samu> why do brazillians think they need to translate everything
18:06:31 <Markk> Samu: Yes, I'm running OTTD in English as well.
18:07:52 <LordAro> Markk: https://github.com/OpenTTD/OpenTTD/tree/release/1.10/bin/baseset
18:09:59 <Samu> i would like if the game didn't change all the time
18:10:13 <Samu> also wished seasons lasted longer
18:10:44 <Samu> 3 months is nothing in hc ssf
18:14:32 <DorpsGek_III> [OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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18:22:42 <nielsm> I'm very much not a fan of apple thinking it's good to be different (and incompatible) with everyone else
18:27:21 <TrueBrain> LordAro: as we also publish OpenTTD on the Microsoft Store ... does that also give that error, I wonder?
18:28:50 <TrueBrain> no, you do not
18:29:15 <TrueBrain> I wonder if orudge did anything special there
18:29:27 <TrueBrain> (and that we already have an EV or similar)
18:38:38 * andythenorth reads if OpenGL is dead or not
18:38:45 <andythenorth> 'not' seems to be consensus
18:39:02 <FLHerne> It's a bit dead on macOS
18:39:38 <FLHerne> Apple's drivers only support 3.x, which is ancient, and they don't plan to improve that
18:39:48 <NGC3982> is the always non-stop option gone?
18:39:57 <FLHerne> Enough for anything OTTD should want
18:40:06 <milek7> 3.x isn't ancient
18:40:30 <milek7> 1.x and 2.x is
18:40:47 <milek7> (yes, people still have hardware that doesn't support 3.x)
18:41:13 <FLHerne> 4.0 has been out for a decade now
18:41:18 <FLHerne> That's ancient
18:41:31 <andythenorth> well I guess mac users will be stuck with a slow OpenTTD on incredibly slow laptops
18:41:33 <andythenorth> eh oh
18:41:36 <andythenorth> the icons are nice
18:41:48 <FLHerne> I did have an IronLake laptop without 3.x support until recently-ish
18:42:00 <nielsm> as long as it supports basic fragment shaders it's fine
18:42:04 <nielsm> (opengl that is)
18:42:25 <milek7> i guess you would throw out half userbase if supporting only 4+
18:42:32 <FLHerne> For my sins, I was writing some GLES 2.0 shaders recently
18:42:49 <andythenorth> I'm sure openttd would run faster on mac if the laptops weren't so fricking under-powered :)
18:42:58 <FLHerne> Unfortunately, people still have hardware for which that's required...
18:44:00 <andythenorth> maybe I should revisit getting us an ios dev certificate and publishing an ios openttd
18:44:01 <milek7> worst thing about graphics api is that supported api versions are dependent on hardware
18:44:13 <andythenorth> ipad is so much faster than mac laptop
18:44:23 <FLHerne> andythenorth: You can't, GPL
18:44:45 <andythenorth> oh yes that, I remember, I checked, FSF are dead against Apple's iOS license
18:45:17 <FLHerne> Would need every contributor to agree a license exception, including those who've vanished into thin air
18:45:25 <andythenorth> yup, not happening
18:45:46 <andythenorth> I love how legally strict we are about our stolen intellectual property :)
18:46:02 <andythenorth> it's a reverse engineered implementation :P
18:46:42 <FLHerne> You're not supposed to mention that
18:47:12 <milek7> and stateful opengl is.. arghh
18:47:23 <milek7> of course there is DSA, but only 4.5+
18:47:50 <milek7> or EXT_* one, but it is different from ARB_ core one..
18:47:57 <milek7> ok, enough ranting
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19:04:19 <NGC3982> https://skarmdump.henjoh.se/ottd2020-04-03.PNG <- i bought this monitor for a reason, and damnit if im not going to use it.
19:17:29 <andythenorth> lolz max
19:20:10 <andythenorth> nielsm ever considered 'less than linear' for town cargo production? o_O
19:24:11 <nielsm> hm can't remember if I tested that :)
19:35:50 <peter1138> Okay but shall I play Vivecraft?
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20:02:07 <TrueBrain> w00p, authentication is done! Well .. sessions don't expire yet .. but other than that: DONE! :D
20:09:26 <rotts> grats \o/
20:33:38 <TrueBrain> ty :)
20:54:45 <TrueBrain> "while (bearer_token := uuid.uuid4()) in _sessions: pass"
20:54:52 <TrueBrain> I feel dirty .. but the new := operator is kinda useful
20:57:33 <DorpsGek_III> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api https://git.io/Jvi4X
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21:02:06 <TrueBrain> flake8 doesn't like my ':=' statements
21:02:07 <TrueBrain> lol
21:09:03 <DorpsGek_III> [OpenTTD/content-api] TrueBrain updated pull request #3: Add: first version of content-api https://git.io/Jvi4X
21:12:59 <TrueBrain> and tomorrow ... tomorrow we are going to make this commit to GitHub, and make the webhooks .. that would means I can run this in a beta .. :D
21:23:12 <TrueBrain> @calc 342000/24/60
21:23:12 <DorpsGek> TrueBrain: 237.5
21:23:30 <TrueBrain> main website is getting around 4 requests per second .. that is a lot more than 2 months ago :D
21:23:46 <TrueBrain> it is even double that of last week :P
21:25:40 <DorpsGek_III> [OpenTTD/OpenTTD] chungy opened issue #8057: Recognize NT 5.2 Service Pack 2 as supported in the installer https://git.io/JvbYw
21:32:12 <nielsm> I'm tempted to respond to that with "well it's not something we test for or on, so it's not wrong to say it's unsupported"
21:33:45 <TrueBrain> I think that is the correct response. In more words: "Windows XP is no longer officially supported by OpenTTD devs, and as such the warning is correct. The fact that it runs is amazing, but we don't make promises. If ReactOS announces itself as Windows XP, it stands to reason you too get that warning." Or something like that :P
21:34:21 <nielsm> but the installer message the reporter quotes does mention XP SP3 as supported
21:34:36 <nielsm> but I have no idea if server 2003 SP2 is equivalent
21:34:52 <TrueBrain> just weird that ReactOS announces itself as such an old version tbh
21:35:00 <TrueBrain> but okay .. I don't have ReactOS, so ... easy to judge :P
21:35:07 <nielsm> I suppose that's the API level they implement?
21:35:20 <TrueBrain> another reply it: we welcome pull-requests to fix these things if you are willing to support ReactOS. Otherwise, I am afraid I have to close this issue :P
21:41:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8057: Recognize NT 5.2 Service Pack 2 as supported in the installer https://git.io/JvbYw
22:03:53 <andythenorth> TrueBrain maybe a botnet likes OpenTTD? o_O
22:10:23 <Arveen> NT 5.2 Service Pack 2 😂
22:15:13 <andythenorth> ha ha, I started a new game :) The first vehicle group I created gets 'Group 40' :)
22:15:20 <andythenorth> stored counter somewhere?
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22:56:55 <LordAro> andythenorth: sounds like a bug!
22:57:11 <LordAro> sounds like a variable that's initialsed on startup rather than on newgame
22:57:14 <LordAro> probably a static var
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